Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 18 | 23 | 30 |
| 1440p QHD | 23 | 24 | 32 | 41 |
| 1080p Full HD | 28 | 30 | 39 | 50 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
How This Combo Ranks
The Intel Core Ultra 7 265 paired with the Intel Arc B370 ranks 3428th out of 3714 tested combinations in Microsoft Flight Simulator. This places the combo in the bottom 8% of all recorded system pairings, a position driven almost entirely by the graphics side of the equation. The CPU itself sits in the 93rd percentile among all processors, but the Arc B370 lands in the 5th percentile among all GPUs. The result is a system where the processor is capable of far more than the graphics solution can deliver, and the benchmark data reflects that imbalance clearly.
Across every resolution and preset tested, this combo fails to reach the 60 FPS playable threshold. The highest average frame rate recorded in the entire dataset is 50 FPS at 1080p with Low settings, still 10 FPS short of the target. The lowest recorded average is 17 FPS at 4K with Ultra settings. The gap between the CPU's potential and the GPU's actual output is the defining characteristic of this pairing, and it shapes every recommendation that follows.
CPU and GPU Roles
The data shows a system that is overwhelmingly GPU-limited in Microsoft Flight Simulator. The CPU, with 20 cores and 20 threads, a boost clock of 5.30 GHz, and a Cinebench R23 multi-core score of 42216, has ample headroom for this title. The Arc B370, by contrast, delivers only 6.144 TFLOPS of FP32 compute and shares system memory for its frame buffer, which severely constrains performance in a simulation that streams vast amounts of terrain and object data.
Resolution scaling reveals the GPU bottleneck clearly. At 1080p Low, the combo averages 50 FPS. Moving to 1440p Low drops the average to 41 FPS, a reduction of 18%. At 4K Low, the average falls to 30 FPS, another 27% decline. These are large drops for a simulation where CPU overhead typically dominates at lower resolutions. The fact that frame rates fall so steeply as resolution increases indicates the GPU is saturated even at 1080p, and each additional pixel costs disproportionately more.
Preset scaling reinforces the same conclusion. At 1080p, going from Low to Medium reduces the average from 50 to 39 FPS, a 22% penalty. Low to High drops from 50 to 30 FPS, a 40% penalty. Low to Ultra falls from 50 to 28 FPS, a 44% penalty. At 1440p, the same Low to Ultra transition goes from 41 to 23 FPS, a 44% decline. At 4K, Low to Ultra goes from 30 to 17 FPS, a 43% decline. The consistency of these percentage drops across resolutions suggests the GPU is the limiting factor at every setting level, with the CPU contributing little to the variation.
FAQ
Q: Can this combo reach 60 FPS in Microsoft Flight Simulator at any resolution or setting?
A: No. The recorded data shows no configuration that reaches 60 FPS. The closest is 1080p Low at 50 FPS average, which remains 10 FPS below the playable threshold.
Q: Which resolution offers the best performance for this combo?
A: 1920x1080 provides the highest frame rates across all presets. At Low settings it averages 50 FPS, at Medium 39 FPS, at High 30 FPS, and at Ultra 28 FPS.
Q: How much does the GPU bottleneck affect performance compared to the CPU?
A: The CPU ranks in the 93rd percentile among all processors, while the GPU ranks in the 5th percentile. The large FPS drops when increasing resolution (50 to 41 to 30 FPS from 1080p to 1440p to 4K at Low) indicate the GPU is the primary constraint.
Q: What is the most demanding preset that stays closest to 60 FPS?
A: The most demanding preset that comes closest to 60 FPS is 1080p Low at 50 FPS average. No Medium, High, or Ultra preset at any resolution exceeds 39 FPS.
Q: Are there any playable settings at 1440p or 4K?
A: No. At 1440p, the best average is 41 FPS at Low settings. At 4K, the best average is 30 FPS at Low settings. Neither reaches the 60 FPS threshold.
Q: What does the minimum FPS data show for stability?
A: Minimum FPS values are only recorded for Medium settings. At 1080p Medium, the minimum is 33 FPS with a maximum of 45. At 1440p Medium, the minimum is 27 FPS with a maximum of 36. At 4K Medium, the minimum is 20 FPS with a maximum of 27.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database include the AMD EPYC 4464P with an average score of 64823, which is 0.3% below the Core Ultra 7 265's average of 64640. The Intel Core Ultra 7 265F scores 64438, just 0.3% lower. The AMD EPYC 7343 scores 64202, 0.7% lower. The AMD EPYC 9124 scores 65104, 0.7% higher. These processors would behave nearly identically in this game, meaning the GPU would remain the limiting factor regardless of which CPU is installed.
For the GPU, the nearest rivals are all legacy parts. The ATI Mobility Radeon HD 5570 scores 1186 on the 3DMark Steel Nomad DX12 test, 0.2% below the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. Any of these GPUs would produce essentially the same frame rates in Microsoft Flight Simulator, all well below the playable threshold.
The practical implication is that swapping the CPU for any of its nearest rivals would change nothing in this game, while swapping the GPU for any of its nearest rivals would also change nothing. The combo's rank of 3428 out of 3714 is a reflection of the GPU class, not the CPU.
Best Settings per Resolution
At 3840x2160, the best recorded average is 30 FPS at Low settings. This is the only 4K preset that exceeds 20 FPS. Medium averages 23 FPS, High averages 18 FPS, and Ultra averages 17 FPS.
At 2560x1440, the best recorded average is 41 FPS at Low settings. Medium averages 32 FPS, High averages 24 FPS, and Ultra averages 23 FPS.
At 1920x1080, the best recorded average is 50 FPS at Low settings. Medium averages 39 FPS, High averages 30 FPS, and Ultra averages 28 FPS.
Since no preset at any resolution reaches 60 FPS, the "best settings" are simply the highest frame rate options available. Low settings at each resolution provide the best playability, with 1080p Low being the most usable configuration overall.
The Verdict
The verdict is unambiguous: this combo cannot run Microsoft Flight Simulator at a playable level. The verdictByResolution data shows empty playable settings lists for all three resolutions. No resolution and no preset combination clears the 60 FPS threshold.
At 3840x2160, the best average is 30 FPS at Low, which is half the target. At 2560x1440, the best average is 41 FPS at Low, which is 19 FPS short. At 1920x1080, the best average is 50 FPS at Low, which is 10 FPS short. Even the most favorable configuration, 1080p Low, fails to reach the playable threshold.
The CPU is not the issue. The Core Ultra 7 265 has the processing power to handle this simulation's complex flight models and scenery streaming. The Arc B370, however, is a 25 W integrated-class graphics solution that shares system memory and ranks in the 5th percentile among all GPUs. The data indicates that users seeking playable performance in Microsoft Flight Simulator would need a fundamentally different graphics solution, as the current pairing is bottlenecked by the GPU at every resolution and preset.
Measured FPS Breakdown
At 3840x2160 with Ultra settings, the average FPS is 17 with no recorded minimum or maximum. With High settings, the average is 18. With Medium settings, the average is 23, with a minimum of 20 and a maximum of 27. With Low settings, the average is 30.
At 2560x1440 with Ultra settings, the average FPS is 23 with no recorded minimum or maximum. With High settings, the average is 24. With Medium settings, the average is 32, with a minimum of 27 and a maximum of 36. With Low settings, the average is 41.
At 1920x1080 with Ultra settings, the average FPS is 28 with no recorded minimum or maximum. With High settings, the average is 30. With Medium settings, the average is 39, with a minimum of 33 and a maximum of 45. With Low settings, the average is 50.
The pattern across all resolutions is consistent: Low settings provide the highest frame rates, Ultra provides the lowest, and Medium is the only preset where minimum and maximum readings were captured. The data also shows that the gap between Low and Ultra widens slightly at higher resolutions, from a 22 FPS difference at 1080p (50 vs 28) to a 13 FPS difference at both 1440p (41 vs 23) and 4K (30 vs 17), though the percentage difference remains similar. The overall picture is one of severe GPU limitation, with no configuration approaching the 60 FPS threshold.