Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 55 | 73 | 94 |
| 1440p QHD | 71 | 74 | 99 | 127 |
| 1080p Full HD | 88 | 92 | 123 | 158 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i7-14700KF paired with the NVIDIA GeForce RTX 3080 is a high-end combination that delivers strong performance in Microsoft Flight Simulator, though the game’s demanding nature at 4K resolution creates a clear boundary between playable and non-playable settings. Based on measured frame rates, this combo ranks 1036 out of 3714 tested combinations, placing it in the upper third of all systems evaluated. The combination of the 20-core, 28-thread Raptor Lake processor and the Ampere-based RTX 3080 with 10 GB of GDDR6X memory provides a solid foundation, but the data shows that resolution and preset choice heavily influence whether the experience stays smooth.
How This Combo Ranks
The combo’s rank of 1036 out of 3714 tested systems places it in the 72nd percentile overall, meaning roughly 72% of all tested combinations perform worse in this specific game. This is a respectable position, especially considering the game was released in August 2020 and the hardware generation dates to late 2023 for the CPU and late 2020 for the GPU. The CPU alone sits in the 94th percentile among all processors, with an average benchmark score of 70163. Its nearest rivals include the AMD Ryzen 7 9700F, which scores 69996 (just 0.2% lower), the AMD Ryzen 9 7940HX at 69875 (0.4% lower), and the AMD Ryzen 9 7950X at 69515 (0.9% lower). The Intel Core Ultra 7 265K actually scores slightly higher at 70879, putting the i7-14700KF 1% behind that chip. These margins are tiny, indicating that CPU performance is not a bottleneck for this pairing.
The GPU, meanwhile, ranks in the 68th percentile among all graphics cards, with an average benchmark score of 23172. Its nearest rivals are surprisingly close: the NVIDIA P106-100 scores 23249 (−0.3%), the AMD Radeon Pro Vega 16 scores 23250 (−0.3%), the AMD Radeon RX 6600M scores 23273 (−0.4%), and the AMD Radeon R9 M290X scores 23276 (−0.4%). This clustering suggests that the RTX 3080’s raw compute performance is similar to a diverse set of cards, though its 10 GB memory capacity and bandwidth of 760.3 GB/s likely matter more in a simulation title like this. Overall, the combo’s rank reflects a balanced system where the CPU outperforms the GPU in percentile terms, which becomes relevant when analyzing which component drives frame rates at different resolutions.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K with maximum settings?
A: No. At 3840x2160 with Ultra settings, the average frame rate is 52 FPS, which falls below the 60 FPS playable threshold. High settings also miss the mark at 55 FPS average. The game is playable at Medium (73 FPS average) and Low (94 FPS average) in 4K.
Q: What is the best preset for 1440p gaming with this combo?
A: Ultra settings at 2560x1440 produce an average of 71 FPS, which clears the 60 FPS threshold. This is the most demanding preset that remains playable, making it the recommended choice for that resolution.
Q: How does the RTX 3080 compare to its closest GPU rivals in this game?
A: The RTX 3080’s average benchmark score of 23172 is within 0.4% of the AMD Radeon R9 M290X (23276), the AMD Radeon RX 6600M (23273), and the AMD Radeon Pro Vega 16 (23250). Its performance is essentially tied with these cards in synthetic tests, though the 10 GB GDDR6X memory and 760.3 GB/s bandwidth give it an edge in memory-intensive scenarios.
Q: Is the CPU or GPU more important for hitting 60 FPS at 1080p?
A: At 1920x1080, the CPU’s 94th percentile ranking and the GPU’s 68th percentile suggest the CPU has more headroom. The frame rates at Low settings (158 FPS average) versus Ultra (88 FPS average) show a 70 FPS drop, indicating the GPU becomes the limiting factor as graphical load increases, even at 1080p.
Q: What frame rates can be expected at 1440p with Medium settings?
A: Medium settings at 2560x1440 yield an average of 99 FPS, with minimums of 84 FPS and maximums of 114 FPS. This provides a comfortable margin above the 60 FPS threshold, with no drops below playable levels.
Q: Does the game support ray tracing or other advanced features on this GPU?
A: The RTX 3080 supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. It has 68 ray tracing cores and 272 tensor cores, though the measured FPS data does not specify whether ray tracing was enabled during testing.
Similar Performance Alternatives
For the CPU, the nearest rivals in synthetic benchmarks are the AMD Ryzen 7 9700F, AMD Ryzen 9 7940HX, and AMD Ryzen 9 7950X, all of which score within 0.9% of the i7-14700KF’s 70163 average. The Intel Core Ultra 7 265K scores 70879, which is 1% higher. In practice, any of these processors would deliver nearly identical frame rates in Microsoft Flight Simulator, as the game’s CPU demands are well within the capabilities of all four chips. The Ryzen 9 7950X, for instance, has a similar 16-core/32-thread configuration and would not create a meaningful bottleneck at any resolution.
For the GPU, the closest matches are the NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X, all within 0.4% of the RTX 3080’s average score. However, these cards have very different specifications—the RX 6600M is a mobile GPU with less memory bandwidth, while the R9 M290X is an older architecture. The RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are substantially higher than most of these rivals, which likely explains why the measured FPS in this game remains strong despite the similar synthetic scores. Users seeking comparable real-world performance would need a card with similar memory capacity and bandwidth, not just similar compute numbers.
The Verdict
The data clearly shows that this PC can run Microsoft Flight Simulator at 60 FPS or higher at 1080p and 1440p with all tested presets, and at 4K only with Low or Medium settings. At 1920x1080, the Ultra preset delivers an average of 88 FPS, which is 28 FPS above the playable threshold. At 2560x1440, Ultra averages 71 FPS, still above 60. The 4K resolution is the breaking point: Ultra averages 52 FPS and High averages 55 FPS, both below the threshold, while Medium averages 73 FPS and Low averages 94 FPS. The best settings per resolution are Ultra at 1080p (88 FPS average), Ultra at 1440p (71 FPS average), and Medium at 4K (73 FPS average). For a smooth experience, users should target 1440p Ultra as the sweet spot, as it provides the highest visual quality while maintaining a comfortable margin above 60 FPS.
CPU and GPU Roles
The scaling between resolutions and presets reveals a clear pattern: the GPU becomes increasingly dominant as resolution rises, while the CPU’s influence is most visible at lower resolutions. At 1920x1080, the average frame rate drops from 158 FPS at Low settings to 88 FPS at Ultra, a 44% reduction. This 70 FPS gap is driven by the GPU’s rendering load, but the CPU’s 94th percentile performance ensures it never becomes the primary bottleneck. At 2560x1440, the same Low-to-Ultra transition yields a drop from 127 FPS to 71 FPS, a 44% reduction as well. The consistency of this percentage across 1080p and 1440p suggests the CPU handles the simulation logic and draw calls efficiently at both resolutions.
At 3840x2160, the Low-to-Ultra drop is from 94 FPS to 52 FPS, a 45% reduction. The near-identical percentage drops across all three resolutions indicate that the game’s frame rate scaling is primarily a function of GPU fill rate and pixel shading, not CPU workload. The CPU’s role becomes more apparent when comparing resolutions at the same preset: for example, Ultra settings drop from 88 FPS at 1080p to 71 FPS at 1440p and 52 FPS at 4K. This 41% reduction from 1080p to 4K is consistent with pixel count scaling (4x the pixels), implying the CPU sustains a stable frame rate ceiling that the GPU cannot exceed at higher resolutions. In short, the RTX 3080 is the limiting factor at 4K, while the i7-14700KF provides ample headroom at all resolutions, never being the cause of frame rate drops below 60 FPS.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 88 FPS. This provides a 28 FPS margin above the playable threshold, making it the clear choice for maximum visual fidelity without sacrificing smoothness. At 2560x1440, Ultra again remains the best option, averaging 71 FPS—an 11 FPS margin. While this is playable, the narrower margin means occasional dips could approach 60 FPS, but the data shows no minimum FPS below 84 FPS at Medium settings, suggesting the GPU maintains stability. At 3840x2160, Medium is the most demanding playable preset, averaging 73 FPS. The minimum at Medium is 62 FPS, which is just 2 FPS above the threshold, so users should expect occasional near-misses but no sustained drops below 60. For users prioritizing a larger safety margin at 4K, Low settings at 94 FPS average offer a more comfortable experience, though with reduced visual quality.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are as follows: Low settings produce 158 FPS, Medium produces 123 FPS (with a minimum of 104 and maximum of 141), High produces 92 FPS, and Ultra produces 88 FPS. The Medium preset’s minimum of 104 FPS confirms that even the most demanding moments stay well above 60 FPS, and the 35 FPS gap between Low and Ultra highlights the GPU’s workload scaling.
At 2560x1440, the averages are 127 FPS for Low, 99 FPS for Medium (minimum 84, maximum 114), 74 FPS for High, and 71 FPS for Ultra. The Medium preset’s minimum of 84 FPS is a 24 FPS margin above the playable threshold, while Ultra’s average of 71 FPS leaves an 11 FPS margin. The step from High to Ultra is small (3 FPS), indicating diminishing returns from the most demanding settings at this resolution.
At 3840x2160, the averages are 94 FPS for Low, 73 FPS for Medium (minimum 62, maximum 84), 55 FPS for High, and 52 FPS for Ultra. The Medium preset’s minimum of 62 FPS is barely above the 60 FPS threshold, which is the closest margin observed in any playable configuration. High and Ultra both fall below 60 FPS, with Ultra being 8 FPS short of the threshold. The 21 FPS drop from Medium to High at 4K is the largest single-preset jump in the dataset, making the choice between Medium and High particularly impactful for maintaining playability.