Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

76%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
138 FPS
Ultra 1080p Measured
79 FPS

1440p (2K / QHD)

Low 1440p Measured
108 FPS
Ultra 1440p Measured
59 FPS

4K (Ultra HD)

Low 4K Measured
82 FPS
Ultra 4K Measured
44 FPS
12.5ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 70,163
Graphics Card
Required 27,967
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 44 62 82
1440p QHD 59 64 83 108
1080p Full HD 79 80 104 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 80
1920x1080 Low 138
1920x1080 Medium 104
1920x1080 Ultra 79
2560x1440 High 64
2560x1440 Low 108
2560x1440 Medium 83
2560x1440 Ultra 59
3840x2160 High 44
3840x2160 Low 82
3840x2160 Medium 62
3840x2160 Ultra 44

Performance Analysis: Microsoft Flight Simulator on Your System

This configuration pairs a 20-core Intel Core i7-14700KF with an NVIDIA GeForce RTX 3070, a combination that places it in the 1610th position out of 3714 tested combos for Microsoft Flight Simulator. The CPU sits in the 94th percentile among all processors, while the GPU is in the 61st percentile, indicating a system weighted heavily toward compute headroom. The measured frame data shows this PC can handle the sim at all three tested resolutions, but the ceiling for visual quality varies sharply as pixel count rises.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, delivering an average of 62 FPS. Pushing to High drops the average to 43.7 FPS, which falls below the 60 FPS playable threshold. Low runs at 81.7 FPS and Ultra at 43.6 FPS, but neither is the optimal choice—Medium offers the best balance of fidelity and fluidity at 4K.

At 2560x1440, the best playable preset is High, with an average of 64 FPS. This is a narrow margin above 60 FPS, so the system is working hard. Medium runs at 82.6 FPS and Low at 108 FPS for those who prefer headroom, while Ultra sits at 59.4 FPS—just under the playable line, making it a poor choice despite the visual gains.

At 1920x1080, the system clears 60 FPS on every preset. The most demanding option, Ultra, averages 79.1 FPS, which is comfortably above the threshold. High runs at 80.4 FPS, Medium at 103.7 FPS, and Low at 138.1 FPS. For a flight sim where ground detail and cockpit readability matter, Ultra is the pick here, and the 79.1 FPS average leaves room for minor dips without breaking playability.

Similar Performance Alternatives

Looking at the CPU's nearest rivals, the AMD Ryzen 7 9700F scores essentially identically, with an average benchmark score of 69996 versus the i7-14700KF's 70163—a delta of just 0.2%. The AMD Ryzen 9 7940HX is also close at 69875 (0.4% behind), and the AMD Ryzen 9 7950X at 69515 (0.9% behind). The Intel Core Ultra 7 265K sits slightly ahead at 70879 (-1% delta, meaning it is 1% faster). In practical terms, any of these CPUs would produce nearly identical frame rates in Microsoft Flight Simulator, since the game's bottleneck at higher resolutions shifts away from the processor.

For the GPU, the AMD Radeon RX 7600 XT is the closest match, with an average score of 17083 versus the RTX 3070's 17208—a 0.7% difference. The NVIDIA GeForce GTX 690 (17037, 1% behind) and AMD Radeon HD 7970M (17019, 1.1% behind) are also within noise, though these are older architectures without modern feature support. The NVIDIA Tesla K40c scores slightly higher at 17468 (-1.5%), but that is a compute-focused card not intended for gaming. For this game, swapping the RTX 3070 for an RX 7600 XT would yield virtually identical FPS, while the GTX 690 and HD 7970M would likely underperform in real-world DirectX 12 titles despite similar synthetic scores.

Measured FPS Breakdown

At 3840x2160, the data shows a clear performance cliff between Medium and High. Ultra averages 43.6 FPS, High 43.7 FPS, Medium 62 FPS, and Low 81.7 FPS. The jump from Medium to High is a 18.3 FPS drop, while High to Ultra is nearly flat—suggesting the 8 GB VRAM or the GPU's compute capacity is saturated at that point, not the render settings themselves.

At 2560x1440, the spread is wider. Low hits 108 FPS, Medium 82.6 FPS, High 64 FPS, and Ultra 59.4 FPS. The gap between Medium and High is 18.6 FPS, and between High and Ultra only 4.6 FPS. This indicates that High is the last preset where the GPU can maintain a comfortable margin; Ultra's small drop below 60 is likely due to specific effects (volumetric clouds, shadow cascades) that tax the RTX 3070 disproportionately.

At 1920x1080, the system has plenty of headroom. Low averages 138.1 FPS, Medium 103.7 FPS, High 80.4 FPS, and Ultra 79.1 FPS. Note that High and Ultra are nearly identical—a 1.3 FPS difference—which is unusual. This suggests that at 1080p, the CPU is capable of feeding the GPU fast enough that the difference between those two presets is negligible, but the GPU still has enough raw throughput to handle both without a major frame hit.

The Verdict

This PC can run Microsoft Flight Simulator, but the experience depends heavily on your display resolution. At 1920x1080, the system clears 60 FPS on every preset, including Ultra at 79.1 FPS—this is the resolution where the hardware shines. At 2560x1440, it remains playable on High (64 FPS) but not Ultra (59.4 FPS), so you must accept a slight visual compromise for a stable frame rate. At 3840x2160, the system drops to Medium (62 FPS) as the best playable setting; High and Ultra both fall to the low 40s, which is unplayable for a smooth sim experience.

The verdict by resolution is clear: 1080p gives full freedom, 1440p requires dropping from Ultra to High, and 4K forces a Medium preset. For a flight sim where terrain detail and cockpit instruments are critical, the 1440p High setting (64 FPS) is likely the sweet spot for most users—it offers good fidelity without the 4K penalty. The data also shows no min or max FPS values recorded, so the averages here are the sole metric; expect dips during busy airport scenes or dense cloud layers, but the averages suggest the system holds up.

CPU and GPU Roles

At 1920x1080, the GPU is the primary limiter, but the CPU is strong enough to avoid bottlenecking. The fact that High and Ultra both hover around 80 FPS (80.4 and 79.1 respectively) indicates the RTX 3070 is saturating its capacity, while the i7-14700KF's 20 cores and 28 threads are not being fully utilized. The CPU's Cinebench R23 multicore score of 44167 and single-core score of 6235 suggest it can handle the sim's single-threaded flight model and multi-threaded terrain streaming without issue.

At 2560x1440, the GPU's load increases, and the gap between presets widens. The drop from Medium (82.6) to High (64) is a 22.5% reduction, showing that the RTX 3070's 8 GB GDDR6 memory and 448.0 GB/s bandwidth are becoming strained. The CPU's role diminishes here—it is still feeding frames, but the GPU's pixel throughput (165.6 GPixel/s) is the deciding factor.

At 3840x2160, the GPU is unambiguously the bottleneck. The near-identical scores for High (43.7) and Ultra (43.6) suggest the card hits a hard limit around 44 FPS at this resolution, regardless of settings. The CPU's performance is essentially irrelevant at 4K—even a weaker processor would likely produce the same FPS. If you want to play at 4K with this GPU, you must drop to Medium (62 FPS) or Low (81.7 FPS), and the CPU's 94th percentile standing offers no advantage.

FAQ

Q: Can this PC run Microsoft Flight Simulator at 60 FPS on Ultra settings?

A: Only at 1920x1080, where Ultra averages 79.1 FPS. At 2560x1440, Ultra falls to 59.4 FPS, just below the 60 FPS threshold, and at 3840x2160, Ultra averages 43.6 FPS.

Q: What is the best resolution for this hardware?

A: 1920x1080 is the only resolution where you can play on Ultra while staying above 60 FPS. At 2560x1440, the best playable setting is High at 64 FPS, and at 3840x2160, it is Medium at 62 FPS.

Q: How does the RTX 3070 compare to the RX 7600 XT in this game?

A: They are nearly identical. The RTX 3070 has an average benchmark score of 17208 versus the RX 7600 XT's 17083, a 0.7% difference that translates to negligible FPS variance in practice.

Q: Is the i7-14700KF overkill for this game?

A: At lower resolutions, yes—the CPU's 94th percentile ranking means it is unlikely to bottleneck the GPU. At 4K, the GPU is the clear limiter, so the CPU's power is unused headroom.

Q: Why are High and Ultra FPS so close at 1080p?

A: At 1920x1080, High averages 80.4 FPS and Ultra 79.1 FPS, a 1.3 FPS difference. This suggests the GPU is the limiting factor, and the extra visual features in Ultra are mostly handled by the CPU, which has ample headroom.

Q: What should I do if I want to play at 4K with this setup?

A: Stick to Medium settings, which average 62 FPS. High and Ultra drop to the low 40s, which is not playable. Alternatively, consider lowering the resolution to 2560x1440 with High settings for a better visual experience.