Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

86%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
158 FPS
Ultra 1080p Measured
88 FPS

1440p (2K / QHD)

Low 1440p Measured
125 FPS
Ultra 1440p Measured
70 FPS

4K (Ultra HD)

Low 4K Measured
94 FPS
Ultra 4K Measured
49 FPS
11.2ms Frame Time
17ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 69,355
Graphics Card
Required 27,967
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 49 55 72 94
1440p QHD 70 71 98 125
1080p Full HD 88 89 124 158

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 89
1920x1080 Low 158
1920x1080 Medium 124
1920x1080 Ultra 88
2560x1440 High 71
2560x1440 Low 125
2560x1440 Medium 98
2560x1440 Ultra 70
3840x2160 High 55
3840x2160 Low 94
3840x2160 Medium 72
3840x2160 Ultra 49

Performance Analysis: Microsoft Flight Simulator on Your System

The Intel Core i7-14700K and NVIDIA GeForce RTX 3080 combination delivers a wide range of performance in Microsoft Flight Simulator, with results heavily dependent on resolution and quality preset. For the CPU, the nearest rivals in aggregate benchmark scores are the AMD EPYC 9115, AMD Ryzen 9 7950X, AMD Ryzen 9 7940HX, and AMD Ryzen 7 9700F. The EPYC 9115 scores 0.1% higher, while the Ryzen 9 7950X trails by 0.2%, the Ryzen 9 7940HX by 0.7%, and the Ryzen 7 9700F by 0.9%. These deltas are tiny, meaning any of these processors would produce nearly identical frame pacing in CPU-limited scenarios. For the GPU, the nearest rivals by average benchmark score are the NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X. The P106-100 is 0.3% faster, the Radeon Pro Vega 16 is 0.3% slower, the RX 6600M is 0.4% slower, and the R9 M290X is 0.4% slower. In practice, any of these GPUs would deliver statistically indistinguishable frame rates in this title, though the RTX 3080’s 10 GB GDDR6X memory and 68 RT cores remain unique to its architecture.

Similar Performance Alternatives

Benchmark data places the Core i7-14700K in the 94th percentile among all CPUs, with an average benchmark score of 69355. Its closest competitor, the AMD EPYC 9115, scores 69288, a difference of only 0.1%. The AMD Ryzen 9 7950X scores 69515, which is 0.2% higher than the i7-14700K, while the AMD Ryzen 9 7940HX scores 69875 (0.7% higher) and the AMD Ryzen 7 9700F scores 69996 (0.9% higher). For gaming, these differences are negligible; the i7-14700K’s performance in Microsoft Flight Simulator will effectively match any of these alternatives. The CPU’s 20 cores and 28 threads, along with a boost clock of 5.60 GHz, provide strong single-threaded and multi-threaded headroom, but the simulator’s engine scales primarily with per-core performance rather than raw core counts.

On the GPU side, the RTX 3080 sits in the 68th percentile among all GPUs, with an average benchmark score of 23172. Its nearest rival, the NVIDIA P106-100, scores 23249, a 0.3% advantage. The AMD Radeon Pro Vega 16 scores 23250 (0.3% higher), the AMD Radeon RX 6600M scores 23273 (0.4% higher), and the AMD Radeon R9 M290X scores 23276 (0.4% higher). These four cards would behave almost identically in terms of raw compute throughput, though the RTX 3080’s dedicated ray tracing cores and 10 GB GDDR6X memory at 760.3 GB/s bandwidth give it features that the rivals lack. In Microsoft Flight Simulator, which relies heavily on GPU fill rate and memory bandwidth for terrain rendering, the RTX 3080’s 272 TMUs and 96 ROPs provide a clear advantage over the older or lower-tier rivals listed.

CPU and GPU Roles

The balance between CPU and GPU shifts dramatically across resolutions and presets. At 1920x1080, the CPU is the primary limiter at low settings, where the average frame rate reaches 157.9 FPS. This high ceiling indicates that the i7-14700K can feed the GPU efficiently, but the GPU is still not saturated. Moving from Low to Medium drops the average to 124.1 FPS, a 21.4% reduction, while High drops to 89.4 FPS (28.0% lower than Medium), and Ultra drops to 87.7 FPS (1.9% lower than High). The small delta between High and Ultra at 1080p suggests the GPU becomes the bottleneck at these higher presets, whereas the CPU handles the lower presets with ease.

At 2560x1440, the pattern shifts further toward GPU dominance. Low settings produce 124.6 FPS, Medium drops to 97.5 FPS (21.8% lower), High to 71.4 FPS (26.8% lower), and Ultra to 70.4 FPS (1.4% lower than High). The scaling from 1080p Low (157.9 FPS) to 1440p Low (124.6 FPS) is a 21.1% reduction, which aligns with the increased pixel count. However, the 1440p Ultra result of 70.4 FPS is only 19.7% lower than 1080p Ultra (87.7 FPS), indicating that the GPU is the dominant constraint at Ultra settings regardless of resolution. At 3840x2160, the CPU role diminishes further; Low settings yield 94 FPS, Medium 71.7 FPS (23.7% lower), High 54.6 FPS (23.9% lower), and Ultra 48.8 FPS (10.6% lower than High). The gap between Low and Ultra at 4K is 48.1%, showing that resolution scaling heavily taxes the GPU while the CPU remains underutilized.

Best Settings per Resolution

For a 60 FPS target, the data identifies the most demanding playable preset at each resolution. At 3840x2160, the verdict lists Low and Medium as playable, with Medium being the best choice at 71.7 FPS average. High falls to 54.6 FPS, which is below the 60 FPS threshold, and Ultra drops to 48.8 FPS. At 2560x1440, all four presets clear 60 FPS: Low averages 124.6 FPS, Medium 97.5 FPS, High 71.4 FPS, and Ultra 70.4 FPS. The best setting is Ultra at 70.4 FPS, which stays comfortably above the target. At 1920x1080, every preset is playable, with Low at 157.9 FPS, Medium at 124.1 FPS, High at 89.4 FPS, and Ultra at 87.7 FPS. The best setting is Ultra at 87.7 FPS, leaving substantial headroom above the 60 FPS threshold.

The Verdict

This PC can run Microsoft Flight Simulator at all three tested resolutions, but the playable preset range narrows as resolution increases. At 3840x2160, only Low and Medium settings maintain an average of 60 FPS or higher; the best playable setting is Medium at 71.7 FPS. High and Ultra fall short at 54.6 FPS and 48.8 FPS respectively. At 2560x1440, the system clears 60 FPS on every preset, with Ultra delivering 70.4 FPS as the most demanding playable option. At 1920x1080, all presets are playable, and Ultra runs at 87.7 FPS, which is 46.2% above the 60 FPS threshold. The verdict is clear: for 4K gaming, users must accept Medium settings or lower; for 1440p and 1080p, Ultra settings are viable without compromising the 60 FPS target.

FAQ

Q: What is the highest preset that stays above 60 FPS at 3840x2160?

A: Medium is the highest playable preset at 4K, averaging 71.7 FPS. High drops to 54.6 FPS and Ultra to 48.8 FPS, both below the 60 FPS threshold.

Q: Does the RTX 3080 outperform its nearest rivals in this game?

A: The RTX 3080’s average benchmark score is 23172, while its nearest rival, the NVIDIA P106-100, scores 23249 (0.3% higher). The delta is negligible, but the RTX 3080’s 10 GB GDDR6X memory and 272 TMUs provide architectural advantages not reflected in aggregate scores.

Q: How does the i7-14700K compare to the AMD Ryzen 9 7950X?

A: The i7-14700K scores 69355 on average, while the Ryzen 9 7950X scores 69515, a 0.2% difference. In Microsoft Flight Simulator, this translates to virtually identical CPU-bound frame rates.

Q: What is the frame rate difference between 1080p Ultra and 1440p Ultra?

A: At 1080p Ultra, the average is 87.7 FPS; at 1440p Ultra, it is 70.4 FPS. This represents a 19.7% reduction, indicating the GPU is the primary bottleneck at Ultra settings when resolution increases.

Q: Is 4K Ultra playable with this combination?

A: No. The average frame rate at 3840x2160 Ultra is 48.8 FPS, which is 18.7% below the 60 FPS threshold. Only Low and Medium presets are playable at 4K.

Q: Which resolution offers the highest frame rate for this combo?

A: 1920x1080 with Low settings produces the highest average at 157.9 FPS. For a balance of quality and performance, 1080p Ultra at 87.7 FPS is the most demanding preset that still exceeds 60 FPS.

How This Combo Ranks

Among all tested CPU-GPU combinations in the database, this pairing ranks 1088 out of 3714, placing it in the top 29.3% of all systems tested for Microsoft Flight Simulator. The rank reflects the combination of the i7-14700K’s 94th percentile CPU performance and the RTX 3080’s 68th percentile GPU performance. The high CPU score compensates for the GPU’s mid-tier percentile, enabling strong performance at 1080p and 1440p, while the 4K results are limited by the GPU’s absolute throughput. Compared to the nearest rival combos, the i7-14700K’s edge over the Ryzen 9 7950X (0.2%) is offset by the RTX 3080’s slight deficit to the P106-100 (0.3%), resulting in a balanced ranking that places this system above 70% of all tested configurations.

Measured FPS Breakdown

At 1920x1080, the average frame rates are 157.9 FPS on Low, 124.1 FPS on Medium, 89.4 FPS on High, and 87.7 FPS on Ultra. The step from Medium to High is the largest single drop at 28.0%, while High to Ultra is only 1.9%. At 2560x1440, Low averages 124.6 FPS, Medium 97.5 FPS, High 71.4 FPS, and Ultra 70.4 FPS. The Medium to High reduction is 26.8%, and High to Ultra is 1.4%. At 3840x2160, Low averages 94 FPS, Medium 71.7 FPS, High 54.6 FPS, and Ultra 48.8 FPS. The Medium to High drop is 23.9%, and High to Ultra is 10.6%. No minimum or maximum frame rates were recorded for any configuration, so only average values are available for analysis. The data shows a consistent pattern: the largest performance penalty occurs when moving from Medium to High at all resolutions, while the High to Ultra transition is comparatively small at 1080p and 1440p but more significant at 4K.