Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
96 FPS
Ultra 1080p Measured
56 FPS

1440p (2K / QHD)

Low 1440p Measured
77 FPS
Ultra 1440p Measured
44 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
31 FPS
17.5ms Frame Time
26ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 69,355
Graphics Card
Required 27,967
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 32 45 57
1440p QHD 44 46 62 77
1080p Full HD 56 57 75 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 57
1920x1080 Low 96
1920x1080 Medium 75
1920x1080 Ultra 56
2560x1440 High 46
2560x1440 Low 77
2560x1440 Medium 62
2560x1440 Ultra 44
3840x2160 High 32
3840x2160 Low 57
3840x2160 Medium 45
3840x2160 Ultra 31

Performance Analysis: Microsoft Flight Simulator on Your System

The Intel Core i7-14700K paired with the Intel Arc B580 is a combination that ranks 2814 out of 3714 tested combos for Microsoft Flight Simulator, placing it in the lower portion of the benchmark database. This rank reflects a system that can deliver smooth performance at 1080p and 1440p with moderate settings, but it falls short of the 60 FPS threshold at 4K under any preset. The data shows a clear pattern: this combo is a capable mid-range pairing for the simulator, not a high-end enthusiast setup. Benchmark results indicate that the Arc B580, which sits at the 68th percentile among all GPUs, becomes the limiting factor at higher resolutions, while the i7-14700K, at the 94th percentile among all CPUs, provides ample headroom for the game’s CPU-bound tasks.

How This Combo Ranks

The combo’s rank of 2814 out of 3714 tested combinations places it in the 24th percentile of all tested systems for Microsoft Flight Simulator. This is a below-average standing, driven primarily by the GPU’s mid-tier performance profile. The Intel Arc B580’s average benchmark score of 23021 puts it in the 68th percentile of all GPUs, with nearest rivals including the AMD Radeon RX 580 2048SP (deltaPct -0.2), NVIDIA GeForce RTX 2080 (deltaPct 0.6), NVIDIA GeForce RTX 3080 (deltaPct -0.7), and NVIDIA P106-100 (deltaPct -1). These deltas are all within 1% of the Arc B580’s score, meaning the GPU performs nearly identically to a mix of older and newer cards across different performance tiers. The RTX 2080 is 0.6% faster, while the RTX 3080 is 0.7% slower, which is a surprisingly narrow band given the generational gap between those NVIDIA cards. This suggests that the Arc B580’s raw compute performance is competitive with what were once flagship and high-end GPUs, but the game’s specific demands may not fully translate that compute power into frame rate.

The CPU side tells a different story. The Intel Core i7-14700K averages a benchmark score of 69355, ranking in the 94th percentile of all CPUs. Its nearest rivals include the AMD EPYC 9115 (deltaPct 0.1), AMD Ryzen 9 7950X (deltaPct -0.2), AMD Ryzen 9 7940HX (deltaPct -0.7), and AMD Ryzen 7 9700F (deltaPct -0.9). All of these deltas are within 1%, meaning the i7-14700K trades blows with top-tier server and desktop processors from AMD. The CPU’s multi-threaded performance, evidenced by a Cinebench R23 multi-core score of 33440.5 and a Geekbench multi-core score of 20767, is exceptional. However, Microsoft Flight Simulator is known for being demanding on both CPU and GPU, and the combo’s rank suggests that the GPU cannot keep pace with the CPU’s capabilities in this specific title. The gap between the CPU’s 94th percentile and the GPU’s 68th percentile is significant, and the game’s rendering load at higher resolutions amplifies this imbalance. The measured FPS data confirms that the system’s overall rank is dragged down by the GPU, as the CPU alone would likely push the combo much higher if the game were purely CPU-bound.

The Verdict

The data provides a clear verdict: this combo can run Microsoft Flight Simulator at 60 FPS or above, but only at 1080p and 1440p with selected presets. At 1920x1080, the playable settings are Low and Medium, with Medium being the best preset that clears the 60 FPS threshold, achieving an average of 75.4 FPS. At 2560x1440, the playable settings are also Low and Medium, with Medium delivering an average of 61.8 FPS, just barely above the 60 FPS threshold. At 3840x2160, there are no playable settings; even Low preset only reaches an average of 56.5 FPS, which is below the 60 FPS mark. The verdictByResolution data explicitly lists no playable settings for 4K, making it unplayable at that resolution for this combo.

For gamers targeting 1080p, the system is comfortably playable with Medium settings, offering a 15.4 FPS buffer above the threshold. For 1440p, Medium settings provide a slim margin of just 1.8 FPS over 60 FPS, which means it is technically playable but leaves little headroom for demanding scenes or background applications. High and Ultra presets at 1440p fall short, with averages of 46.3 FPS and 44.2 FPS respectively. At 1080p, High preset averages 56.7 FPS and Ultra averages 56.1 FPS, both below the threshold. The pattern is consistent: the combo handles Low and Medium presets well at 1080p and 1440p, but High and Ultra presets are not viable at any resolution above 1080p, and even 1080p High fails to reach 60 FPS. The verdict is that this is a solid 1080p and entry-level 1440p machine for this simulator, but not a 4K capable one.

CPU and GPU Roles

The data reveals a shifting balance between CPU and GPU demands across resolutions. At 1920x1080, the system achieves 96.4 FPS on Low settings, which is the highest measured average across all resolutions and presets. This high frame rate on Low settings suggests that the CPU is capable of feeding the GPU efficiently at this resolution, and the GPU is not the primary bottleneck. However, as the resolution increases to 2560x1440, the Low preset average drops to 76.6 FPS, a decline of 19.8 FPS, and at 3840x2160, Low averages only 56.5 FPS, a further drop of 20.1 FPS. This scaling indicates that the GPU becomes more stressed as pixel count rises, but the CPU still manages to maintain playable frame rates on Low settings at 1440p.

The GPU’s role becomes more dominant at higher presets. At 1920x1080, moving from Low to Medium reduces the average from 96.4 FPS to 75.4 FPS, a 21 FPS drop. Moving from Medium to High brings it down to 56.7 FPS, another 18.7 FPS drop, and High to Ultra yields 56.1 FPS, just a 0.6 FPS drop. This pattern shows that the game’s preset scaling at 1080p is steep between Low and High, but Ultra adds little additional load, suggesting that the GPU is already saturated by High settings. At 2560x1440, the same trend appears: Low at 76.6 FPS, Medium at 61.8 FPS, High at 46.3 FPS, and Ultra at 44.2 FPS. The drop from Medium to High is 15.5 FPS, indicating that High settings push the GPU past its comfortable limit. At 3840x2160, the preset scaling is compressed: Low at 56.5 FPS, Medium at 45 FPS, High at 32.3 FPS, and Ultra at 31.1 FPS. The difference between High and Ultra is only 1.2 FPS, reinforcing that the GPU is fully maxed out at High and Ultra at 4K.

The CPU’s role is less visible in the FPS numbers but still critical. The i7-14700K’s high single-thread performance, with a Geekbench single-core score of 2569 and a Cinebench R23 single-core score of 2160, ensures that the game’s simulation logic, which is often single-threaded, does not bottleneck the system. The CPU’s 20 cores and 28 threads provide ample multi-threading for background tasks, but the measured FPS data shows that the GPU is the limiting factor at all resolutions above 1080p on Medium and above. At 1080p Low, the system hits 96.4 FPS, which is likely near the CPU’s maximum frame delivery for this game, but at 1080p Medium and higher, the GPU takes over as the bottleneck. The data indicates that for this combo, the GPU dictates playability at 1440p and 4K, while the CPU only becomes relevant at 1080p Low where frame rates are highest.

Measured FPS Breakdown

The measured FPS data provides exact figures for each resolution and settings combination. At 3840x2160, the system averages 56.5 FPS on Low, 45 FPS on Medium, 32.3 FPS on High, and 31.1 FPS on Ultra. These numbers show a steady decline as settings increase, with the largest single drop occurring between Low and Medium, a 11.5 FPS reduction. The High to Ultra drop is minimal at 1.2 FPS, indicating that the GPU is already at its limit with High settings. None of these averages reach the 60 FPS threshold, so 4K is not playable at any preset. The lowest measured average across all tests is 31.1 FPS at 4K Ultra, which is barely half the playable threshold.

At 2560x1440, the system achieves 76.6 FPS on Low, 61.8 FPS on Medium, 46.3 FPS on High, and 44.2 FPS on Ultra. The Low preset is well above 60 FPS, offering a 16.6 FPS margin, while Medium just clears the threshold with a 1.8 FPS margin. High and Ultra are firmly below 60 FPS, with High 13.7 FPS under and Ultra 15.8 FPS under. The drop from Low to Medium is 14.8 FPS, from Medium to High is 15.5 FPS, and from High to Ultra is 2.1 FPS. This pattern shows that the GPU handles Low and Medium settings comfortably, but High settings impose a significant performance penalty. At 1920x1080, the system averages 96.4 FPS on Low, 75.4 FPS on Medium, 56.7 FPS on High, and 56.1 FPS on Ultra. The Low preset is the highest measured average in the entire dataset, providing a 36.4 FPS buffer over the threshold. Medium is also solid, with a 15.4 FPS margin. High and Ultra both fall short, with High 3.3 FPS under and Ultra 3.9 FPS under.

The data shows that the gap between Low and Medium is consistent across resolutions: 11.5 FPS at 4K, 14.8 FPS at 1440p, and 21 FPS at 1080p. This widening gap at lower resolutions suggests that the GPU has more headroom to render additional effects when pixel count is lower. Conversely, the gap between High and Ultra is small at all resolutions, never exceeding 2.1 FPS, which implies that Ultra preset adds little visual load beyond High but still fails to reach 60 FPS where High already fails. The 1080p High and Ultra averages are nearly identical at 56.7 FPS and 56.1 FPS, respectively, indicating that the GPU is saturated and additional settings have diminishing returns. All measured values are averages, with no minimum or maximum FPS data provided, so the frame time consistency cannot be assessed, but the averages alone show a clear hierarchy of playability.

FAQ

Q: Can this combo run Microsoft Flight Simulator at 60 FPS on a 4K monitor?

A: No. The measured data shows no playable settings at 3840x2160. The best average at 4K is 56.5 FPS on Low settings, which is below the 60 FPS threshold. Medium, High, and Ultra averages are 45 FPS, 32.3 FPS, and 31.1 FPS, respectively.

Q: What is the best preset for 1440p that maintains 60 FPS?

A: Medium is the best preset at 2560x1440 that stays at or above 60 FPS, with an average of 61.8 FPS. Low also clears the threshold at 76.6 FPS, but Medium offers higher visual quality while still meeting the playable threshold.

Q: How does the Arc B580 compare to the RTX 2080 in synthetic benchmarks?

A: The Intel Arc B580 has an average benchmark score of 23021, while the NVIDIA GeForce RTX 2080 has a deltaPct of 0.6, meaning the RTX 2080 is 0.6% faster in average benchmark score. This is a negligible difference, indicating near-identical raw performance.

Q: Is the CPU or GPU more responsible for the 1080p Low preset achieving 96.4 FPS?

A: The data suggests the CPU plays a larger role at 1080p Low, as this is the only configuration that exceeds 90 FPS. The i7-14700K’s high single-thread score of 2569 in Geekbench likely enables this, while the GPU still has headroom to render the low-complexity scene.

Q: What is the combo’s rank among all tested systems for this game?

A: The combo ranks 2814 out of 3714 tested combinations, placing it in the lower 24% of all systems tested for Microsoft Flight Simulator.

Q: Does the Ultra preset offer any meaningful performance advantage over High at any resolution?

A: No. At 1080p, High averages 56.7 FPS and Ultra averages 56.1 FPS, a difference of 0.6 FPS. At 1440p, the difference is 2.1 FPS (46.3 vs 44.2), and at 4K, it is 1.2 FPS (32.3 vs 31.1). Ultra consistently performs nearly identically to High, with no preset reaching 60 FPS at any resolution.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 75.4 FPS. This provides a comfortable 15.4 FPS margin over the playable threshold, making it the recommended choice for 1080p gaming. Low settings would yield 96.4 FPS, but Medium offers a better balance of visual quality and performance. High and Ultra are not viable, as they average 56.7 FPS and 56.1 FPS, respectively, both below 60 FPS.

For 2560x1440, the best preset that clears 60 FPS is also Medium, with an average of 61.8 FPS. This is a slim margin of just 1.8 FPS, so users should expect occasional dips below 60 FPS in demanding scenes. Low settings provide a safer 76.6 FPS average, but Medium is the highest preset that still meets the threshold. High and Ultra are not playable, averaging 46.3 FPS and 44.2 FPS. For 3840x2160, there is no best setting, as no preset reaches 60 FPS. The closest is Low at 56.5 FPS, but this still falls short of the playable threshold, so 4K is not recommended for this combo. Users seeking 4K playability would need to consider a different GPU, as the Arc B580’s performance ceiling is insufficient for this simulator at that resolution. The data is clear: Medium at 1080p and 1440p are the only settings that offer both playable frame rates and reasonable visual fidelity.