Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
106 FPS
Ultra 1080p Measured
59 FPS

1440p (2K / QHD)

Low 1440p Measured
85 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
63 FPS
Ultra 4K Measured
35 FPS
16.1ms Frame Time
24ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 53,620
Graphics Card
Required 27,967
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 62
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 Ultra 59
2560x1440 High 50
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 Ultra 48
3840x2160 High 37
3840x2160 Low 63
3840x2160 Medium 49
3840x2160 Ultra 35

Performance Analysis: Microsoft Flight Simulator on Your System

This analysis examines whether the Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5050 can run Microsoft Flight Simulator, the flight simulation title released in 2020, using measured frame rate data collected across three resolutions and four preset tiers. The i7-14700F is a Raptor Lake-R processor with 20 cores and 28 threads, a 5.40 GHz boost clock, and an average benchmark score of 53620, placing it in the 91st percentile of all CPUs tested. The RTX 5050, built on TSMC's 5 nm process with the GB207 chip, carries an average benchmark score of 21035 and sits in the 66th percentile of all GPUs. The launch MSRP figures are $359 for the CPU and 249 USD for the GPU. The combination ranks 2278 out of 3714 tested configurations in this game — squarely in the lower half of the performance distribution — and the data shows a clear split: comfortable play at 1080p and 1440p, with only the Low preset clearing the 60 FPS threshold at 4K.

Best Settings per Resolution

The playable threshold used throughout this analysis is 60 FPS average. Applying that bar to the measured data produces the following preset picks:

  • 1920x1080 — High preset, 62 FPS average. High is the most demanding preset that stays at or above the threshold. Ultra drops to 59 FPS, falling one frame short of the line.
  • 2560x1440 — Medium preset, 66 FPS average. Medium holds a clear six-frame cushion over the threshold, while High falls to 50 FPS.
  • 3840x2160 — Low preset, 63 FPS average. Low is the only preset that clears 60 FPS at 4K. Medium manages 49 FPS and High drops to 37.

The pattern is consistent: each step up in resolution removes one usable preset tier. At 1080p the pairing can afford High; at 1440p it must settle to Medium; at 4K only Low survives.

FAQ

Q: Can the i7-14700F + RTX 5050 run Microsoft Flight Simulator at 1080p?

A: Yes. Three presets clear 60 FPS at 1920x1080: Low at 106 FPS, Medium at 82 FPS, and High at 62 FPS. Ultra narrowly misses at 59 FPS.

Q: Is 4K playable on this configuration?

A: Only barely. The Low preset averages 63 FPS at 3840x2160, the sole 4K result above the 60 FPS threshold. Medium averages 49 FPS, High 37, and Ultra 35.

Q: How consistent are frame rates at Medium settings?

A: The measured Medium data includes minimum and maximum figures. At 1080p, Medium runs between 70 and 95 FPS around an 82 FPS average; at 1440p the range is 57 to 76 FPS around 66 FPS; at 4K the range is 42 to 56 FPS around 49 FPS. Even the minimums at 1080p and 1440p Medium remain close to or above the threshold, indicating steady delivery.

Q: How does this combo rank against other tested configurations in this game?

A: It ranks 2278 out of 3714 tested combos, placing it below the midpoint of the field for Microsoft Flight Simulator.

Q: What CPU does the RTX 5050 sit alongside here, and is it the weak link?

A: The i7-14700F sits in the 91st percentile of all CPUs, while the RTX 5050 sits in the 66th percentile of all GPUs. The GPU is the weaker of the two components relative to their peers, and the sharp frame rate drop as resolution rises confirms the graphics card is the limiting factor.

Q: What GPUs deliver similar overall performance to the RTX 5050?

A: By average benchmark score, the nearest rivals are the AMD Radeon RX Vega M GL (21153, within 0.6%), the AMD Radeon HD 8970M (21237, within 1%), the AMD Radeon RX 5600 XT (20713, within 1.6%), and the NVIDIA RTX A4000 Mobile (21379, within 1.6%). Systems built around those cards should behave broadly similarly in this game.

Measured FPS Breakdown

The full set of measured results, by resolution:

3840x2160 (4K):

  • Low: 63 FPS average
  • Medium: 49 FPS average, minimum 42, maximum 56
  • High: 37 FPS average
  • Ultra: 35 FPS average

2560x1440 (1440p):

  • Low: 85 FPS average
  • Medium: 66 FPS average, minimum 57, maximum 76
  • High: 50 FPS average
  • Ultra: 48 FPS average

1920x1080 (1080p):

  • Low: 106 FPS average
  • Medium: 82 FPS average, minimum 70, maximum 95
  • High: 62 FPS average
  • Ultra: 59 FPS average

Reading across these numbers, the spread between presets is wide at every resolution. At 1080p there is a 47 FPS gap between Low (106) and Ultra (59) — Low delivers nearly 1.8 times the frame rate of Ultra. At 1440p the gap between Low (85) and Ultra (48) is 37 FPS. At 4K the range narrows to 28 FPS between Low (63) and Ultra (35), which is itself telling: when the GPU is fully saturated at 4K, preset changes buy progressively less.

Two transitions are worth flagging. The jump from 1440p to 4K is the most damaging — Medium falls from 66 FPS to 49 FPS, a drop of roughly a quarter. By contrast, the High preset at 1080p (62 FPS) and Medium at 1440p (66 FPS) represent the two sweet spots in the dataset, both sitting comfortably above the threshold with headroom to spare. The 1080p Medium result is arguably the best balance in the entire table: 82 FPS average with a minimum of 70, meaning even the worst measured moments stay well above 60.

Note that minimum and maximum figures are only recorded for the Medium preset runs. The High and Ultra averages at 1080p (62 and 59) sit so close to the threshold that their unmeasured minimums would very likely dip below 60 during demanding moments; the 1080p Medium floor of 70 is the more dependable target for consistent smoothness.

Similar Performance Alternatives

Looking at the nearest rivals for both components gives a picture of what other hardware would behave similarly in this game.

On the CPU side, the i7-14700F's average score of 53620 puts it within a fraction of a percent of the Intel Xeon 6505P (53701, 0.2% apart), the Intel Xeon Phi 7290 (53469, 0.3% apart), the AMD Ryzen 9 7900X (53288, 0.6% apart), and the AMD EPYC 7313P (53206, 0.8% apart). Any of these processors would deliver effectively identical aggregate compute throughput. For a game like Microsoft Flight Simulator, which leans on both single-thread and multi-thread capacity, the i7-14700F's strong single-core results — a Cinebench R23 single-core score of 4958 and a Geekbench single-core score of 2429 — mean the CPU side of this pairing is not the constraint.

On the GPU side, the RTX 5050's rivals are clustered tightly: the RX Vega M GL and HD 8970M are marginally faster (0.6% and 1% respectively), the RX 5600 XT is 1.6% slower, and the RTX A4000 Mobile is 1.6% faster. Swapping the RTX 5050 for any of these cards would change the frame rate picture negligibly. The practical takeaway: this game's results on this combo are characteristic of the RTX 5050's performance class, not of the CPU attached to it. A stronger GPU paired with the same i7-14700F would climb the ranking table; a stronger CPU paired with the same RTX 5050 would move it very little.

The Verdict

Yes, this PC can run Microsoft Flight Simulator — with clear resolution-dependent caveats.

At 1920x1080, the verdict is strongly positive. High is the best playable preset at 62 FPS, and two lower presets offer substantial headroom, with Low reaching 106 FPS. Ultra at 59 FPS is the only 1080p preset that misses the bar, and only by a single frame.

At 2560x1440, the verdict remains positive but the margin tightens. Medium is the best playable preset at 66 FPS, backed by a minimum of 57 that keeps dips shallow. High (50 FPS) and Ultra (48 FPS) both fall short.

At 3840x2160, the verdict is marginal. Low is the only playable preset at 63 FPS — a three-frame cushion over the threshold with no lower tier to fall back on. Every other 4K preset lands between 35 and 49 FPS.

The overall ranking of 2278 out of 3714 combos tempers the verdict: this configuration runs the game, but more than half of the tested field runs it faster.

How This Combo Ranks

Within the Microsoft Flight Simulator results database, the i7-14700F + RTX 5050 combination ranks 2278 of 3714 tested configurations. That places it below the median — a position that aligns with the component percentiles. The CPU contributes 91st-percentile class performance, comparable to a Ryzen 9 7900X or Xeon 6505P, while the GPU contributes 66th-percentile class performance. The combination's rank is dragged toward the GPU's level rather than the CPU's, which is the expected outcome when one component dramatically outranks the other: the slower part sets the ceiling.

For context on what this rank means practically: the measured frame rates show the combo clearing 60 FPS at two of three resolutions on at least one preset, which is a playable outcome even if it is not a leaderboard-topping one. Configurations ranking above it in this game would include pairings of similar CPUs with faster GPUs, or comparable GPUs would need to be excluded from that upper tier entirely given the tight rival cluster within 1.6% of the RTX 5050's score.

CPU and GPU Roles

The scaling data makes the division of labor unambiguous: Microsoft Flight Simulator on this pairing is GPU-bound at every resolution tested.

The evidence is in the resolution-to-resolution drops. Moving from 1080p to 1440p cuts the Medium preset from 82 FPS to 66 FPS; moving from 1440p to 4K cuts it further to 49 FPS. If the CPU were the limiting factor, raising the resolution — which adds pixel workload almost entirely on the GPU — would leave frame rates largely unchanged. Instead, frame rates fall steeply at every preset tier, which is the signature of a graphics-limited configuration.

The preset scaling tells the same story from a different angle. At 1080p, dropping from Ultra to Low nearly doubles the frame rate, from 59 FPS to 106 FPS. At 1440p, Low delivers 85 FPS against Ultra's 48. Visual quality settings are overwhelmingly GPU-side costs, and this pairing's frame rate responds to them dramatically — the lever that matters for tuning performance is on the graphics side, not the processor side.

The CPU's role should not be dismissed, however. Microsoft Flight Simulator is a simulation title with heavy world-streaming and physics workload, and the i7-14700F's credentials are strong for it: 20 cores and 28 threads, a 5.40 GHz boost clock, a 33 MB shared L3 cache, and single-thread benchmark results including 4958 in Cinebench R23 and 4257 in Passmark single-thread. The data indicates that at 1080p, where the GPU has the most headroom, the CPU has room to drive higher frame rates than the RTX 5050 can render — the Low preset's 106 FPS at 1080p likely reflects the GPU's ceiling rather than the processor's. At 4K, the GPU is so saturated that CPU choice becomes nearly irrelevant.

The bottom line on component weighting: for this game on this pairing, upgrading the GPU would raise frame rates at all three resolutions, while upgrading the CPU would raise them almost nowhere. The i7-14700F is a 91st-percentile engine attached to a 66th-percentile throttle, and every measured number in this dataset reflects that asymmetry.