Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

86%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
159 FPS
Ultra 1080p Measured
88 FPS

1440p (2K / QHD)

Low 1440p Measured
127 FPS
Ultra 1440p Measured
72 FPS

4K (Ultra HD)

Low 4K Measured
95 FPS
Ultra 4K Measured
53 FPS
10.6ms Frame Time
16ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 53,620
Graphics Card
Required 27,967
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 53 57 74 95
1440p QHD 72 73 99 127
1080p Full HD 88 94 125 159

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 94
1920x1080 Low 159
1920x1080 Medium 125
1920x1080 Ultra 88
2560x1440 High 73
2560x1440 Low 127
2560x1440 Medium 99
2560x1440 Ultra 72
3840x2160 High 57
3840x2160 Low 95
3840x2160 Medium 74
3840x2160 Ultra 53

Performance Analysis: Microsoft Flight Simulator on Your System

The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 3080 delivers a strong, playable experience across most of Microsoft Flight Simulator’s settings, with the primary exception being 4K Ultra, which falls just short of the 60 FPS threshold. This combination ranks in the 1026th position out of 3714 tested combos, placing it in the upper third of all systems tested for this title. The data indicates that this is a balanced pairing where the CPU’s high multi-threaded throughput and the GPU’s substantial rasterization power complement each other well, though the specific demands of this flight simulator shift the bottleneck depending on resolution and preset.

Similar Performance Alternatives

The nearest rivals for the Intel Core i7-14700F in synthetic CPU benchmarks are a mix of enterprise and enthusiast desktop parts. The Intel Xeon 6505P scores 53701, which is 0.2% higher than the i7-14700F’s 53620 average benchmark score. The AMD Ryzen 9 7900X is also extremely close, scoring 53288, a 0.6% deficit. The AMD EPYC 7313P trails by 0.8% with a score of 53206, while the Intel Xeon Phi 7290 sits just 0.3% ahead. In practical terms, any of these CPUs would deliver nearly identical frame rates in Microsoft Flight Simulator when paired with the same GPU, meaning the choice between them would come down to platform features rather than raw gaming performance.

On the GPU side, the RTX 3080’s average benchmark score of 23172 places it near some unexpected rivals. The NVIDIA P106-100 scores 23249, just 0.3% higher, and the AMD Radeon Pro Vega 16 is also 0.3% ahead at 23250. The AMD Radeon RX 6600M and Radeon R9 M290X both score 23273 and 23276 respectively, sitting 0.4% above the RTX 3080. These deltas are within noise for gaming workloads, so users with these GPUs should expect very similar performance in this title. However, the RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth give it a distinct advantage in texture-heavy scenes, which matters in a game like this where terrain and aircraft detail can be demanding.

CPU and GPU Roles

The scaling of frame rates across resolutions reveals how the workload shifts between the CPU and GPU. At 1920x1080 with Low settings, the system produces 159.1 FPS, but this drops to 127.2 FPS at 2560x1440 and 95 FPS at 3840x2160. This 40% reduction from 1080p to 4K at Low settings indicates that the GPU is the primary limiter even at the lowest quality preset, since the CPU has ample headroom to feed frames at lower resolutions. The RTX 3080’s pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are being fully utilized as resolution increases.

At Ultra settings, the pattern changes slightly. The 1080p Ultra result of 88 FPS drops to 72.2 FPS at 1440p and 52.9 FPS at 4K. The smaller relative drop from 1080p to 1440p (18%) compared to the drop from 1440p to 4K (27%) suggests that the CPU becomes more involved at lower resolutions with high presets, where draw calls and simulation logic for the flight model and scenery generation create a more balanced workload. The i7-14700F’s 20 cores and 28 threads, with a Cinebench R23 multi-core score of 35122, are sufficient to keep up with the GPU at 1440p Ultra, but the GPU clearly dominates the bottleneck at 4K.

How This Combo Ranks

The combo rank of 1026 out of 3714 tested combinations places this system in the 72nd percentile of all tested hardware pairings for Microsoft Flight Simulator. This is a strong result, reflecting that the i7-14700F and RTX 3080 combination sits comfortably above the median system. The CPU’s percentile vs all CPUs is 91, meaning it outperforms 91% of all processors in the database, while the GPU’s percentile vs all GPUs is 68. The disparity between these percentiles suggests that the GPU is the more limiting component in this pairing, which aligns with the observed FPS scaling.

For context, the CPU’s nearest rivals all score within 1% of each other, so the ranking would not change meaningfully if a Ryzen 9 7900X or Xeon 6505P were substituted. The GPU’s rivals, while close in synthetic scores, may not have the same memory bandwidth or driver optimization for this specific title. The 1026th rank out of 3714 means there are 2688 worse-performing combinations, but also 1025 that outperform this setup, likely featuring newer GPUs or higher-end 24-core CPUs.

The Verdict

This PC can run Microsoft Flight Simulator, and it does so comfortably at 1080p and 1440p across all tested presets. At 1920x1080, every settings level from Low to Ultra maintains an average FPS above 60, with the Ultra preset averaging 88 FPS. At 2560x1440, the same is true: all four presets clear 60 FPS, with Ultra averaging 72.2 FPS. This makes 1440p Ultra the recommended target for a smooth experience with maximum visual fidelity.

At 3840x2160, the situation is more nuanced. The Low preset averages 95 FPS and Medium averages 74.1 FPS, both well above the playable threshold. The High preset drops to 57 FPS, which is below the 60 FPS threshold, and Ultra falls to 52.9 FPS. The verdict data confirms that Low and Medium are the only playable settings at 4K, with Medium being the best playable option at 74.1 FPS. For 4K users, dropping to Medium is necessary to maintain smooth gameplay, while 1440p users can max out every setting.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 159.1 FPS, Medium drops to 124.7 FPS, High averages 93.6 FPS, and Ultra maintains 88 FPS. The gap between High and Ultra is only 5.6 FPS, suggesting that the Ultra preset’s additional effects are relatively light on the GPU at this resolution.

At 2560x1440, the results are still strong. Low averages 127.2 FPS, Medium 99 FPS, High 72.6 FPS, and Ultra 72.2 FPS. Interestingly, High and Ultra are nearly identical at this resolution, with a difference of just 0.4 FPS. This indicates that the Ultra preset at 1440p is not significantly more demanding than High, making it the sensible choice for users who want maximum quality without a frame rate penalty.

At 3840x2160, the GPU begins to struggle with higher presets. Low averages 95 FPS, Medium 74.1 FPS, High 57 FPS, and Ultra 52.9 FPS. The drop from Medium to High is 17.1 FPS, a substantial penalty that pushes the experience below the playable threshold. The difference between High and Ultra is only 4.1 FPS, meaning that users who can tolerate 57 FPS on High would only lose a few more frames by enabling Ultra, though neither is recommended for smooth play.

Best Settings per Resolution

At 1920x1080, the best settings are Ultra, which averages 88 FPS. This provides the highest visual quality while staying well above the 60 FPS threshold, with enough headroom for demanding scenes such as dense city flyovers or stormy weather.

At 2560x1440, Ultra is also the best setting, averaging 72.2 FPS. This is the sweet spot for this combination, offering full visual fidelity with a 12.2 FPS margin above the playable threshold. The fact that High and Ultra perform nearly identically at this resolution reinforces that Ultra is the right choice.

At 3840x2160, the best playable setting is Medium, which averages 74.1 FPS. This sacrifices some visual effects compared to High, but the 17.1 FPS difference between Medium and High makes it a clear trade-off. Users who prioritize frame rate stability over maximum detail should stick with Medium at 4K, while those who insist on High or Ultra will need to accept sub-60 FPS averages of 57 and 52.9 respectively. For a flight simulator where smooth camera movement and responsive controls matter, Medium at 4K is the practical recommendation.