Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
99 FPS
Ultra 1080p Measured
54 FPS

1440p (2K / QHD)

Low 1440p Measured
75 FPS
Ultra 1440p Measured
45 FPS

4K (Ultra HD)

Low 4K Measured
57 FPS
Ultra 4K Measured
31 FPS
18.2ms Frame Time
27ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 53,620
Graphics Card
Required 27,967
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 36 41 57
1440p QHD 45 44 59 75
1080p Full HD 54 55 74 99

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 55
1920x1080 Low 99
1920x1080 Medium 74
1920x1080 Ultra 54
2560x1440 High 44
2560x1440 Low 75
2560x1440 Medium 59
2560x1440 Ultra 45
3840x2160 High 36
3840x2160 Low 57
3840x2160 Medium 41
3840x2160 Ultra 31

Performance Analysis: Microsoft Flight Simulator on Your System

The Intel Core i7-14700F paired with the Intel Arc B580 presents a compelling mid-range question for Microsoft Flight Simulator, a title notorious for its demanding simulation load. The measured data shows a system that is capable, yet sharply constrained by resolution and preset choices. At 1080p, the combo delivers playable performance at Medium settings (74.4 FPS average), but the gap to 60 FPS at higher presets is significant. At 1440p, only Low settings clear the playable threshold, while 4K remains entirely out of reach, with even Low settings averaging just 57.2 FPS. This analysis breaks down the exact numbers, the division of labor between CPU and GPU, and what alternatives exist for similar performance.

Measured FPS Breakdown

The benchmark data provides average FPS figures across three resolutions and four quality presets. The most striking pattern is the steep performance cliff as resolution increases.

1920x1080 (1080p):

  • Low: 99.1 FPS average
  • Medium: 74.4 FPS average
  • High: 55.1 FPS average
  • Ultra: 54.4 FPS average

At 1080p, the system shows a wide operating range. The jump from Low to Medium costs 24.7 FPS, while the step from Medium to High costs 19.3 FPS. Interestingly, the difference between High and Ultra is minimal, only 0.7 FPS, suggesting a CPU or engine bottleneck at these higher settings rather than a pure GPU limitation.

2560x1440 (1440p):

  • Low: 74.9 FPS average
  • Medium: 59.3 FPS average
  • High: 43.9 FPS average
  • Ultra: 45.0 FPS average

The 1440p results show a sharper decline. Low settings remain fluid at 74.9 FPS, but Medium falls just shy of the 60 FPS playable threshold. The High preset drops to 43.9 FPS, and Ultra recovers slightly to 45.0 FPS. This non-linear behavior between High and Ultra hints at different rendering paths or asset loads that affect the Arc B580’s architecture uniquely.

3840x2160 (4K):

  • Low: 57.2 FPS average
  • Medium: 41.3 FPS average
  • High: 36.1 FPS average
  • Ultra: 31.1 FPS average

At 4K, no preset reaches 60 FPS. Low is the closest at 57.2 FPS, just under the threshold. The scaling from Low to Medium is a 15.9 FPS drop, and the descent continues steadily to Ultra at 31.1 FPS. The data clearly shows that this combination is not designed for 4K in this simulator, as pixel throughput becomes the dominant bottleneck.

FAQ

Q: Can this PC run Microsoft Flight Simulator at 60 FPS on a 1080p monitor?

A: Yes. The measured data shows 99.1 FPS at Low settings and 74.4 FPS at Medium settings for 1920x1080. High and Ultra presets fall short, averaging 55.1 FPS and 54.4 FPS respectively.

Q: What is the best playable setting at 1440p?

A: Low settings are the only option that clears the 60 FPS threshold at 2560x1440, with an average of 74.9 FPS. Medium settings average 59.3 FPS, just below the playable mark.

Q: Is 4K gaming possible with this hardware in this game?

A: No. All 3840x2160 presets fail to reach 60 FPS. The highest average is 57.2 FPS at Low, while Ultra drops to 31.1 FPS.

Q: How does the CPU compare to its nearest rivals in raw compute?

A: The Intel Core i7-14700F has an average benchmark score of 53620. Its closest rival, the Intel Xeon 6505P, scores 53701, which is 0.2% higher. The AMD Ryzen 9 7900X scores 53288, a 0.6% deficit against the i7-14700F.

Q: How does the GPU compare to its nearest rivals in raw compute?

A: The Intel Arc B580 has an average benchmark score of 23021. The AMD Radeon RX 580 2048SP scores 23061, which is 0.2% higher. The NVIDIA GeForce RTX 3080 scores 23172, a 0.7% advantage, while the RTX 2080 scores 22895, a 0.6% deficit.

Q: What is the performance percentile of each component?

A: The Intel Core i7-14700F ranks in the 91st percentile among all CPUs tested. The Intel Arc B580 ranks in the 68th percentile among all GPUs tested.

CPU and GPU Roles

The interaction between the Intel Core i7-14700F and the Intel Arc B580 shifts depending on resolution. At 1080p, the CPU has significant headroom, allowing the GPU to be the primary limiter for most presets. Evidence for this is the small FPS delta between High and Ultra at 1080p (55.1 vs 54.4 FPS), suggesting the CPU is managing the simulation logic while the GPU struggles with increased draw distances and texture detail.

As resolution increases to 1440p, the GPU’s workload grows. The drop from 1080p Medium (74.4 FPS) to 1440p Medium (59.3 FPS) is a 15.1 FPS loss, reflecting the additional pixel shading burden on the Arc B580. However, the CPU still plays a role; the i7-14700F’s 20 cores and 28 threads are well-suited for the simulator’s complex flight models and world streaming, but the data shows diminishing returns as GPU load intensifies.

At 4K, the GPU is clearly the dominant constraint. The scaling from 1440p Low (74.9 FPS) to 4K Low (57.2 FPS) shows a 17.7 FPS penalty, while the CPU’s strong single-thread performance (4958 in Cinebench R23 single-core) cannot compensate for the Arc B580’s 13.67 TFLOPS FP32 throughput being overwhelmed. The verdict data confirms this: 4K is unplayable at any setting, meaning the GPU’s memory bandwidth of 456.0 GB/s and 12 GB VRAM are insufficient for this game’s 4K asset demands.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide context for what other hardware would behave similarly in this game.

For the Intel Core i7-14700F:

The AMD Ryzen 9 7900X is the most relevant alternative, with an average benchmark score 0.6% lower. Given that the i7-14700F scores 35122 in Cinebench R23 multi-core, the 7900X would likely produce nearly identical frame rates in Microsoft Flight Simulator, especially in CPU-bound scenarios at 1080p. The Intel Xeon 6505P scores 0.2% higher, but its server-oriented design might not translate to identical gaming performance. The AMD EPYC 7313P scores 0.8% higher, but again, workstation silicon does not always map to consumer game performance.

For the Intel Arc B580:

The NVIDIA GeForce RTX 2080 is the closest match, with a 0.6% lower average score. In practice, this means the B580 and RTX 2080 would produce nearly identical FPS at the same settings in this game. The AMD Radeon RX 580 2048SP scores 0.2% higher, suggesting similar rasterization performance, though driver differences could alter real-world results. The NVIDIA GeForce RTX 3080 scores 0.7% higher, which might translate to a few extra frames in GPU-bound 4K scenarios, but the data does not show a meaningful gap.

The Verdict

The playable threshold is defined as 60 FPS. Based on the measured data, this PC can run Microsoft Flight Simulator at 1080p with Low or Medium settings, with averages of 99.1 FPS and 74.4 FPS respectively. At 1440p, only Low settings clear the threshold, averaging 74.9 FPS. The system cannot achieve 60 FPS at any preset in 3840x2160, with the best result being 57.2 FPS at Low.

The verdict by resolution is clear: 1080p offers two playable presets, 1440p offers one, and 4K offers none. For users targeting a smooth experience, the recommended path is 1080p Medium or 1440p Low, depending on monitor resolution. The data implies that this combo is best suited for 1080p gaming with moderate settings, where the i7-14700F’s strong compute (91st percentile) keeps the simulation fluid while the B580 handles the rendering.

How This Combo Ranks

Among all tested combinations in the benchmark database, this specific pairing of Intel Core i7-14700F and Intel Arc B580 ranks 2831 out of 3714 combos. This places it in the lower half of tested systems, which is consistent with the GPU’s 68th percentile ranking versus the CPU’s much higher 91st percentile. The rank suggests that while the CPU is a top-tier performer, the GPU holds this combo back in a demanding title like Microsoft Flight Simulator.

The rank also indicates that many other CPU-GPU pairings produce better overall results in this game. The gap between the CPU’s high percentile and the GPU’s mid-range percentile is a clear signal that the B580 is the limiting factor for reaching higher FPS at higher resolutions. Users seeking better performance would need to pair the i7-14700F with a higher-tier GPU, though the data does not specify which ones would be optimal.

Best Settings per Resolution

The best settings are defined as the most demanding preset that maintains an average of at least 60 FPS.

1920x1080:

The best settings are Medium, which averages 74.4 FPS. This provides a significant visual improvement over Low (99.1 FPS) while still maintaining a comfortable margin above the 60 FPS threshold. High settings fall short at 55.1 FPS.

2560x1440:

The best settings are Low, averaging 74.9 FPS. Medium settings just miss the threshold at 59.3 FPS, so users must accept the lower visual quality to maintain smooth gameplay.

3840x2160:

There is no best setting that clears 60 FPS. The highest average is 57.2 FPS at Low, which is below the playable threshold. Users at 4K would need to lower the resolution or accept sub-60 FPS performance.

These recommendations highlight the system’s clear limits: it is a capable 1080p machine for this simulator, a marginal 1440p machine, and not a 4K option. The data-driven verdict points to 1080p Medium as the sweet spot, balancing visual fidelity and frame rate.