Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 30 | 40 | 51 |
| 1440p QHD | 39 | 41 | 54 | 69 |
| 1080p Full HD | 48 | 50 | 67 | 86 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i7-14700F paired with the Intel Arc B570 is a combination that can run Microsoft Flight Simulator, but only if you are willing to compromise on resolution or visual fidelity. The data shows a clear ceiling: 4K is not a viable option at any preset, while 1440p and 1080p offer playable experiences only at lower settings. The Arc B570’s 10 GB of memory and 380.0 GB/s bandwidth are sufficient for the task, but the GPU’s overall performance, sitting at the 65th percentile among all GPUs, becomes the primary constraint at higher resolutions. The CPU, with a 91st percentile ranking, is rarely the bottleneck in this configuration.
Measured FPS Breakdown
The measured frame rates reveal a consistent pattern of diminishing returns as resolution increases. At 1920x1080, the combination delivers its best performance. With Low settings, the average frame rate is 86 FPS, which is well above the 60 FPS playability threshold. Moving to Medium settings, the average drops to 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. This is still playable, but the minimum frame rate dips below 60, indicating potential stutter in dense areas. High settings at 1080p yield an average of 50 FPS, which is below the threshold, and Ultra settings drop further to 48 FPS. The data shows a 19 FPS difference between Low and Medium, and a 38 FPS difference between Low and Ultra at this resolution.
At 2560x1440, the performance gap widens. Low settings produce an average of 69 FPS, just barely clearing the 60 FPS threshold. Medium settings average 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS, making it borderline unplayable due to the frequent dips. High settings average 41 FPS, and Ultra settings average 39 FPS. The scaling from 1080p to 1440p at Low settings shows a 17 FPS drop (from 86 to 69), while at Medium settings the drop is 13 FPS (from 67 to 54). This suggests that the GPU is becoming the limiting factor as pixel count increases.
At 3840x2160, the combination struggles significantly. Low settings average 51 FPS, which is below the 60 FPS threshold. Medium settings average 40 FPS, with a minimum of 34 FPS and a maximum of 46 FPS. High settings average 30 FPS, and Ultra settings average 28 FPS. The gap between Low and Ultra at 4K is 23 FPS, but the more important observation is that no preset reaches 60 FPS. The measured data shows that the Arc B570 is simply not powerful enough for 4K in this title, regardless of the CPU’s capabilities.
The frame time consistency also degrades with resolution. The only settings with min/max data are Medium at all three resolutions. At 1080p Medium, the range is 57-77 FPS, a 20 FPS spread. At 1440p Medium, the range is 46-62 FPS, a 16 FPS spread. At 4K Medium, the range is 34-46 FPS, a 12 FPS spread. This narrowing range at higher resolutions indicates that the GPU is saturated, leading to more consistent but lower overall performance.
CPU and GPU Roles
The benchmark data indicates that the GPU is the dominant bottleneck in this configuration for Microsoft Flight Simulator, particularly at higher resolutions. The Intel Core i7-14700F, with its 20 cores and 28 threads, is a high-end processor that ranks in the 91st percentile of all CPUs. Its Cinebench R23 multi-core score of 35122 and single-core score of 4958 are strong. However, the game’s frame rates show a clear dependence on resolution, which is a classic sign of GPU limitation.
Comparing the scaling between resolutions at the same preset makes this clear. At Low settings, the average FPS drops from 86 at 1080p to 69 at 1440p, a 19.8% decrease, and then to 51 at 4K, a further 26.1% decrease. At Medium settings, the averages are 67, 54, and 40, respectively. This consistent drop with increasing resolution is the signature of a GPU-bound scenario. The CPU’s performance does not change with resolution, yet the frame rates do, proving that the Arc B570 is the limiting factor.
At 1080p, the CPU still has some influence. The difference between Low and Medium settings is 19 FPS, which is less than the 35 FPS difference between Low and Ultra. This suggests that at lower resolutions, the GPU is still the primary constraint, but the CPU’s strong single-thread performance (Cinebench R23 single-core score of 4958) helps maintain higher frame rates. The Arc B570’s 11.52 TFLOPS of FP32 performance is modest by modern standards, and the game’s complex flight model likely benefits from the CPU’s 28 threads, but the GPU’s fill rate and memory bandwidth are insufficient to push higher resolutions.
The role reversal is evident when comparing the CPU’s headroom to the GPU’s limitations. The i7-14700F ranks near rivals like the AMD Ryzen 9 7900X (0.6% faster) and the Intel Xeon 6505P (0.2% slower), which are all capable processors. The Arc B570, however, ranks near the NVIDIA GeForce RTX 3070 Mobile (0.1% slower) and the Intel Arc A750 (0.1% slower), which are mid-range parts. This mismatch means the CPU is waiting on the GPU at every resolution tested.
Similar Performance Alternatives
For users considering this specific CPU-GPU pairing, the nearestRivals data provides context on what other hardware would behave similarly. On the CPU side, the Intel Core i7-14700F’s average benchmark score of 53620 is within 0.8% of four rivals. The AMD Ryzen 9 7900X scores 53288 (0.6% slower), the Intel Xeon 6505P scores 53701 (0.2% faster), the AMD EPYC 7313P scores 53206 (0.8% slower), and the Intel Xeon Phi 7290 scores 53469 (0.3% faster). These CPUs would all deliver nearly identical frame rates in Microsoft Flight Simulator, as the game is not CPU-bound at the tested settings. The i7-14700F’s 33 MB of L3 cache and 5.40 GHz boost clock are sufficient, and none of these rivals would materially change the FPS outcomes.
On the GPU side, the Intel Arc B570’s average benchmark score of 20556 is very close to several alternatives. The NVIDIA GeForce RTX 3070 Mobile scores 20534 (0.1% slower), the Intel Arc A750 scores 20582 (0.1% faster), the AMD Radeon R9 M390X scores 20662 (0.5% faster), and the NVIDIA Quadro M4000M scores 20480 (0.4% slower). These GPUs would produce nearly identical FPS in this game. In practical terms, swapping the Arc B570 for an Arc A750 or a RTX 3070 Mobile would not change the playability verdict at any resolution. The 10 GB memory size and 160-bit bus width of the Arc B570 are matched by these alternatives, meaning the same resolution and preset limitations would apply.
The deltaPct values show that the differences are minuscule, all under 1%. This means that the measured FPS for this combo would be within 1% of what any of these rival pairings would achieve. For a user looking at this benchmark data, the conclusion is that the CPU choice is flexible, but the GPU choice is the deciding factor for playability. Any of the listed rivals would land in the same performance tier.
How This Combo Ranks
The Intel Core i7-14700F + Intel Arc B570 combination ranks 2988 out of 3714 tested combos for Microsoft Flight Simulator. This places it in the bottom 19.5% of all tested configurations. The rank is a direct reflection of the GPU’s limitations, as the CPU is in the top 10% of all processors. The data suggests that this combo is better suited for lighter titles or older games, but for a demanding simulator like this, it falls behind many other pairings.
The rank of 2988 is not a measure of failure, but it does indicate that the majority of tested combos perform better. The 65th percentile GPU ranking versus the 91st percentile CPU ranking highlights the imbalance. If the GPU were upgraded to a higher-performing part, the combo’s rank would improve significantly. Conversely, the CPU is not holding the system back; the data shows that the GPU is the sole reason for the low rank.
This rank also correlates with the playability findings. The combo can only achieve 60 FPS at 1440p Low and 1080p Low/Medium. Most combos that rank higher can likely handle higher settings or resolutions. The 3714 total combos include many with stronger GPUs, which explains why this pairing sits so low. Users should interpret this rank as a warning: this is not a high-performance configuration for Microsoft Flight Simulator.
The Verdict
Can this PC run Microsoft Flight Simulator? The answer is conditional. At 1920x1080, the combination runs the game at 60 FPS or above on Low and Medium settings. The Medium preset averages 67 FPS, which is above the threshold, but the minimum of 57 FPS means there will be occasional dips below 60. Low settings average 86 FPS, providing a comfortable margin. High and Ultra settings at 1080p fall short, with averages of 50 and 48 FPS respectively.
At 2560x1440, only Low settings are playable, with an average of 69 FPS. Medium settings average 54 FPS, which is below the 60 FPS threshold, and High/Ultra are not viable at 41 and 39 FPS. At 3840x2160, no settings are playable. Low settings average 51 FPS, and every other preset is below 40 FPS. The verdict is clear: 4K is out of the question for this combo.
The playableSettings field confirms this analysis. At 1440p, only Low is listed. At 1080p, Low and Medium are listed. The bestSettings at 1080p is Medium with an average of 67 FPS, and at 1440p it is Low with an average of 69 FPS. This is a playable experience, but with significant visual compromises. The game will run, but users must accept lower graphical fidelity to maintain smooth frame rates.
Best Settings per Resolution
For 1920x1080, the best setting that stays at or above 60 FPS is Medium, with an average of 67 FPS. The minimum of 57 FPS is a slight concern, but the average is acceptable. Low settings are also viable, with an average of 86 FPS, providing a more stable experience. High and Ultra are not recommended, as they average 50 and 48 FPS respectively.
For 2560x1440, the best setting is Low, with an average of 69 FPS. This is the only preset that clears the 60 FPS threshold. Medium averages 54 FPS, which is below the threshold, and High/Ultra are not playable at 41 and 39 FPS. Users should stick to Low at this resolution.
For 3840x2160, there is no best setting, as no preset reaches 60 FPS. Low averages 51 FPS, Medium 40 FPS, High 30 FPS, and Ultra 28 FPS. This resolution is not recommended for this combination. The data suggests that users should avoid 4K entirely and focus on 1080p or 1440p with conservative settings to enjoy a smooth flight simulation experience.