Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

90%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
129 FPS
Ultra 1080p Measured
67 FPS

1440p (2K / QHD)

Low 1440p Measured
100 FPS
Ultra 1440p Measured
55 FPS

4K (Ultra HD)

Low 4K Measured
72 FPS
Ultra 4K Measured
40 FPS
13.7ms Frame Time
21ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 46,881
Graphics Card
Required 27,967
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 40 43 60 72
1440p QHD 55 60 81 100
1080p Full HD 67 73 100 129

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 73
1920x1080 Low 129
1920x1080 Medium 100
1920x1080 Ultra 67
2560x1440 High 60
2560x1440 Low 100
2560x1440 Medium 81
2560x1440 Ultra 55
3840x2160 High 43
3840x2160 Low 72
3840x2160 Medium 60
3840x2160 Ultra 40

Performance Analysis: Microsoft Flight Simulator on Your System

The Intel Core i7-13700K paired with the NVIDIA GeForce RTX 5060 delivers a playable experience in Microsoft Flight Simulator, but the definition of "playable" depends heavily on your target resolution. At 1920x1080, this combination is exceptionally strong, clearing the 60 FPS threshold even at Ultra settings with an average of 67.4 FPS. Moving to 2560x1440, the system remains capable, but Ultra settings dip below the threshold to 54.8 FPS, making High the optimal choice at 60.1 FPS. At 3840x2160, the hardware struggles with higher presets; Ultra drops to 39.8 FPS and High to 43.3 FPS, while Medium just hits the 60 FPS mark exactly. The data indicates that this is a solid 1080p and 1440p configuration, with 4K requiring a compromise on visual fidelity to maintain smooth frame rates.

Measured FPS Breakdown

The measured FPS data provides a clear picture of performance across three resolutions and four quality presets. All figures represent average frame rates, as min and max values were not recorded.

1920x1080:

  • Ultra: 67.4 FPS average. This is the standout result, showing that the RTX 5060 can handle the most demanding preset at full HD with room to spare above the 60 FPS playable threshold.
  • High: 72.8 FPS average. A step down from Ultra yields a modest 5.4 FPS improvement, indicating that the jump from High to Ultra costs roughly 5.4 FPS but remains entirely playable.
  • Medium: 99.8 FPS average. This preset nearly doubles the 60 FPS target, offering significant headroom for demanding flight scenarios or background tasks.
  • Low: 129.2 FPS average. The lowest preset delivers a very high frame rate, demonstrating the CPU's strength in avoiding bottlenecks at lower graphical loads.

2560x1440:

  • Ultra: 54.8 FPS average. This falls 5.2 FPS short of the 60 FPS threshold, making it technically unplayable by the stated metric, though the margin is not severe.
  • High: 60.1 FPS average. This is a marginal pass, just 0.1 FPS above the threshold. It is the highest preset that maintains playability at this resolution.
  • Medium: 80.6 FPS average. A substantial 20.5 FPS improvement over High, showing that reducing settings from High to Medium provides a significant performance boost.
  • Low: 100.2 FPS average. The low preset clears the threshold by a wide margin, offering a very smooth experience for competitive or fast-paced play.

3840x2160:

  • Ultra: 39.8 FPS average. This is the lowest score recorded, falling 20.2 FPS short of the threshold. The data shows that 4K Ultra is not viable with this hardware.
  • High: 43.3 FPS average. A slight 3.5 FPS improvement over Ultra, but still 16.7 FPS below the playable threshold.
  • Medium: 60 FPS average. This is an exact hit on the 60 FPS target, making it the only playable preset above Low at this resolution.
  • Low: 72 FPS average. The low preset provides a comfortable margin above the threshold, making it the best choice for guaranteed smoothness at 4K.

The scaling pattern is consistent: lowering the preset from Ultra to Low yields a performance gain of roughly 61.8 FPS at 1080p, 45.4 FPS at 1440p, and 32.2 FPS at 4K. This indicates that the GPU is the primary bottleneck at higher resolutions, as the performance delta between presets shrinks with increasing resolution.

Similar Performance Alternatives

The benchmark data identifies several CPUs and GPUs that perform within a very close margin of the i7-13700K and RTX 5060, respectively. These alternatives would produce nearly identical frame rates in Microsoft Flight Simulator.

CPU Alternatives (Intel Core i7-13700K):

The i7-13700K has an average benchmark score of 46881, placing it in the 89th percentile of all CPUs. Its nearest rivals are all within a 0.5% performance delta, making them effectively interchangeable for gaming purposes:

  • AMD Ryzen 9 5900: Average score 46971, which is 0.2% lower than the i7-13700K. This means it is essentially a tie, with a negligible performance deficit.
  • AMD Ryzen AI 9 HX PRO 375: Average score 47022, 0.3% lower. Again, a statistical dead heat.
  • AMD Ryzen 9 7845HX: Average score 46654, 0.5% higher than the i7-13700K. This is the closest rival, slightly outperforming the Intel chip in synthetic benchmarks.
  • Intel Xeon w3-2535: Average score 46653, 0.5% higher. This workstation-class chip matches the Ryzen 9 7845HX in score.

For flight simulation, which is known to be sensitive to single-thread performance, any of these CPUs would deliver nearly identical frame rates. The 0.5% delta translates to less than 1 FPS difference in practice.

GPU Alternatives (NVIDIA GeForce RTX 5060):

The RTX 5060 has an average benchmark score of 26331, placing it in the 72nd percentile of all GPUs. Its nearest rivals are similarly close in performance:

  • AMD Radeon 860M: Average score 26401, 0.3% higher. This integrated GPU is surprisingly close in synthetic benchmarks, though real-world gaming may differ.
  • NVIDIA GeForce MX550: Average score 26421, 0.3% higher. A laptop-class GPU that matches the RTX 5060 in these tests.
  • AMD Radeon RX 5700 XT 50th Anniversary: Average score 26553, 0.8% higher. This older flagship card is slightly ahead in raw compute.
  • AMD Radeon RX 6750 XT: Average score 26011, 1.2% lower. The closest AMD discrete alternative, slightly behind the RTX 5060.

The data suggests that users with any of these GPUs would see nearly identical FPS in Microsoft Flight Simulator at the same settings and resolution. The RTX 5060's advantage lies in its feature set (e.g., newer architecture, DLSS support) rather than raw benchmark dominance over these rivals.

FAQ

Q: Can this PC run Microsoft Flight Simulator at 60 FPS on a 4K monitor?

A: Yes, but only at Medium settings. The measured FPS at 3840x2160 is exactly 60.0 FPS on Medium, while High drops to 43.3 FPS and Ultra to 39.8 FPS. Low runs at 72.0 FPS.

Q: What is the best preset for 1440p gaming?

A: High is the highest preset that maintains 60 FPS, averaging 60.1 FPS. Ultra falls short at 54.8 FPS, so High is the recommended choice for visual quality without sacrificing smoothness.

Q: Is the RTX 5060 the bottleneck at 1080p?

A: The data suggests the GPU is still a factor, but the CPU is sufficient. At 1080p Ultra, the system hits 67.4 FPS, and at Low it reaches 129.2 FPS. The large spread between presets indicates the GPU is the limiting factor, but the i7-13700K provides enough headroom to avoid severe CPU bottlenecks.

Q: How does the i7-13700K compare to its closest rival, the AMD Ryzen 9 7845HX?

A: The Ryzen 9 7845HX has an average benchmark score of 46654, which is 0.5% higher than the i7-13700K's 46881. This translates to a negligible performance difference in gaming, so either CPU would produce virtually identical FPS in Microsoft Flight Simulator.

Q: What is the lowest playable setting at 4K?

A: Low is the safest option, averaging 72.0 FPS. Medium also hits exactly 60.0 FPS, but it leaves no margin for error in demanding scenes, whereas Low provides a 12 FPS buffer.

Q: Is the RTX 5060 significantly faster than the AMD Radeon RX 6750 XT?

A: No, the data shows the RTX 5060 has an average score of 26331, which is 1.2% higher than the RX 6750 XT's 26011. This is a marginal difference, meaning in-game performance would be nearly identical.

The Verdict

This PC configuration is fully capable of running Microsoft Flight Simulator at 60 FPS, but the achievable quality varies significantly by resolution.

At 1920x1080, the system is overwhelmingly capable. All four presets—Low (129.2 FPS), Medium (99.8 FPS), High (72.8 FPS), and Ultra (67.4 FPS)—clear the 60 FPS threshold. This is the ideal resolution for this hardware, allowing users to max out the game's settings without concern.

At 2560x1440, the verdict is more nuanced. The system clears 60 FPS on Low (100.2 FPS), Medium (80.6 FPS), and High (60.1 FPS), but fails on Ultra (54.8 FPS). For a flawless experience, High is the recommended preset, as it delivers exactly the playable threshold. Users who insist on Ultra will need to accept a frame rate that is 5.2 FPS below the target.

At 3840x2160, the system is only marginally playable. The data shows that Low (72.0 FPS) and Medium (60.0 FPS) meet the threshold, while High (43.3 FPS) and Ultra (39.8 FPS) do not. This makes 4K gaming possible only with significant visual compromises, and even Medium offers no headroom above the 60 FPS line.

In summary, the verdict is: 60 FPS is achievable at 1080p on all presets, at 1440p up to High, and at 4K only on Low or Medium.

CPU and GPU Roles

The benchmark data reveals distinct roles for the CPU and GPU across different resolutions. By examining the performance scaling between presets and resolutions, we can infer which component is the primary driver of frame rates.

At 1920x1080: The performance delta between Low (129.2 FPS) and Ultra (67.4 FPS) is 61.8 FPS. This large spread indicates that the GPU is heavily taxed by increased graphical fidelity, while the CPU has sufficient headroom to feed the GPU at lower settings. The i7-13700K's strong single-thread performance (3dmark_single_thread score of 1136) ensures that it does not become the limiting factor at this resolution.

At 2560x1440: The delta between Low (100.2 FPS) and Ultra (54.8 FPS) narrows to 45.4 FPS. This suggests that the GPU is still the primary bottleneck, but the CPU's role becomes slightly more prominent as the absolute frame rates drop. The 20.5 FPS jump from High (60.1) to Medium (80.6) shows that moderate setting reductions yield substantial gains, reinforcing the GPU's dominance.

At 3840x2160: The delta shrinks further to 32.2 FPS (Low at 72.0 vs Ultra at 39.8). This compression indicates that the GPU is overwhelmingly the limiting factor at 4K. The CPU, with its 16 cores and 24 threads, has ample processing power to handle the simulation's physics and AI at any resolution, but the RTX 5060's 8 GB of GDDR7 memory and 128-bit bus width cannot keep up with the pixel throughput demanded by 4K Ultra.

Resolution Scaling: Comparing the same preset across resolutions provides additional insight. For example, Ultra runs at 67.4 FPS at 1080p, 54.8 FPS at 1440p, and 39.8 FPS at 4K. The drop from 1080p to 1440p is 12.6 FPS, and from 1440p to 4K is 15.0 FPS. This non-linear scaling is characteristic of a GPU-bound scenario, where the number of pixels rendered has a disproportionate impact on frame rate.

The conclusion is clear: The GPU is the dominant factor in Microsoft Flight Simulator across all resolutions, but its dominance grows as resolution increases. The CPU's role is to provide consistent performance without bottlenecking, which the i7-13700K does admirably given its high benchmark scores (e.g., cinebench_r23_multicore of 30745). For users seeking higher frame rates, upgrading the GPU would yield the most significant gains, especially at 1440p and 4K.

Best Settings per Resolution

Based on the measured FPS data and the 60 FPS playable threshold, here are the optimal settings for each resolution:

1920x1080: Ultra (67.4 FPS) is the clear choice. It is the most demanding preset and still maintains a 7.4 FPS buffer above the threshold. Users who prioritize maximum frame rate over visual fidelity can drop to High for 72.8 FPS, but there is no need to compromise below Ultra for playability.

2560x1440: High (60.1 FPS) is the highest playable preset. It barely clears the threshold, so users who experience frame drops in dense urban areas or heavy weather might consider dropping to Medium (80.6 FPS) for a more comfortable margin. However, High is the recommended setting for the best balance of visuals and performance.

3840x2160: Medium (60.0 FPS) is the highest playable preset, but it offers zero margin above the threshold. For a more stable experience, Low (72.0 FPS) is the safer recommendation, providing a 12 FPS buffer. The data shows that High (43.3 FPS) and Ultra (39.8 FPS) are not viable at this resolution.

In all cases, the i7-13700K + RTX 5060 combination is capable of running the game, but the settings must be adjusted to match the target resolution. The data unequivocally shows that 1080p Ultra is the sweet spot, while 4K users must accept Medium as the ceiling.