Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 41 | 58 | 71 |
| 1440p QHD | 58 | 57 | 81 | 100 |
| 1080p Full HD | 72 | 72 | 97 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i7-12700KF and NVIDIA GeForce RTX 5060 combination delivers a highly varied experience in Microsoft Flight Simulator, heavily dependent on resolution and graphical preset. The data shows a clear pattern: this pairing is fully capable of smooth gameplay at 1080p across all settings, becomes more selective at 1440p, and struggles to maintain 60 FPS at 4K except on the lowest settings. The analysis below breaks down the measured performance, contextualizes it against rival hardware, and provides a clear verdict on what this system can achieve.
Similar Performance Alternatives
The CPU and GPU each sit near specific rival components according to aggregated benchmark scores. For the Intel Core i7-12700KF, the nearest performance match is the Intel Core i7-13700T, which scores 35403 against the 12700KF’s average benchmark score of 35365, a delta of -0.1%. The Intel Core i5-13600T is essentially tied at 35305 (0.2% delta), and the Intel Core 5 213PE is 0.2% ahead at 35428. The most familiar comparable is the Intel Core i7-12700K, which scores 35287, just 0.2% behind the 12700KF. In practical terms, a system built around any of these four processors would deliver nearly identical frame rates in Microsoft Flight Simulator, since the performance differences are within the margin of measurement noise.
On the GPU side, the NVIDIA GeForce RTX 5060’s average benchmark score of 26331 places it in close competition with several other cards. The AMD Radeon 860M scores 26401 (-0.3% delta), while the NVIDIA GeForce MX550 is nearly identical at 26421 (-0.3% delta). The AMD Radeon RX 5700 XT 50th Anniversary is 0.8% behind at 26553, and the AMD Radeon RX 6750 XT is 1.2% ahead at 26011. This indicates that for Microsoft Flight Simulator, swapping the RTX 5060 for any of these GPUs would yield frame rates within roughly one percent of each other. The 12700KF’s 85th percentile ranking among all CPUs and the RTX 5060’s 72nd percentile among all GPUs confirm that both components are above-average performers, but the GPU is relatively weaker than the CPU in their respective markets.
How This Combo Ranks
In the database of tested combinations for Microsoft Flight Simulator, this specific pairing ranks 1820 out of 3714 total combos. That places it in the 49th percentile of all tested systems, meaning roughly half of all configurations outperform it and half underperform it. This rank is notable because the individual components are both above the 50th percentile in their own categories — the CPU at 85th and the GPU at 72nd — yet the combined performance in this particular game lands near the median. This suggests that Microsoft Flight Simulator’s demanding rendering workload does not scale perfectly with the strengths of these components, or that other tested combos include more powerful GPUs that shift the ranking higher.
The rank of 1820 is not a failure by any means, but it indicates that many other hardware pairings deliver better frame rates in this simulator. For instance, the CPU’s strong multi-threaded performance (evidenced by a Cinebench R23 multi-core score of 28838) does not fully compensate for the GPU’s mid-tier position. The RTX 5060’s 8 GB of GDDR7 memory and 128-bit bus width are adequate for 1080p and 1440p, but they become limiting factors at 4K, which is where the combo’s rank likely suffers compared to systems with higher-end GPUs.
Measured FPS Breakdown
The measured FPS data provides a complete picture across three resolutions and four settings levels. At 1920x1080, the system performs admirably across the board. On Low settings, the average frame rate reaches 124.1 FPS, which is more than double the 60 FPS playability threshold. Medium settings drop to 96.5 FPS, still well above the threshold. High settings produce 72.2 FPS, and Ultra settings yield 72.4 FPS. Notably, the difference between High and Ultra at 1080p is negligible (0.2 FPS), suggesting that the Ultra preset does not impose a significant additional load at this resolution.
Moving to 2560x1440, the frame rates decline predictably but remain playable at most settings. Low settings deliver 99.9 FPS, Medium settings drop to 81.2 FPS, and High settings fall to 57.1 FPS, which is just below the 60 FPS threshold. Ultra settings at 1440p produce 58.1 FPS, also slightly below the threshold. This creates an interesting situation where Medium is clearly playable at 81.2 FPS, but High and Ultra both hover just under 60 FPS, with High at 57.1 FPS and Ultra at 58.1 FPS — a counterintuitive result where Ultra is slightly faster than High, likely due to measurement variance or specific scene loading.
At 3840x2160, the performance drops significantly. Low settings are the only playable option, with an average of 70.6 FPS. Medium settings fall to 57.7 FPS, just below the threshold, while High settings produce 40.5 FPS and Ultra settings yield 43.3 FPS. The gap between Low and Medium at 4K is 12.9 FPS, while the gap between Medium and High is a substantial 17.2 FPS. This indicates that the GPU becomes the primary bottleneck at 4K, unable to sustain the rendering load even at medium quality.
The Verdict
Based on the verdict by resolution, the Intel Core i7-12700KF and NVIDIA GeForce RTX 5060 combination can run Microsoft Flight Simulator with a clear pass at 1080p and 1440p, but only conditionally at 4K. At 1920x1080, all four presets — Low, Medium, High, and Ultra — clear the 60 FPS threshold, with the Ultra preset delivering 72.4 FPS. This means users can enjoy maximum visual quality at 1080p without any frame rate concerns. At 2560x1440, only Low and Medium settings are playable, with Medium achieving 81.2 FPS as the best playable option; High and Ultra both fall just short at 57.1 FPS and 58.1 FPS respectively. At 3840x2160, only Low settings clear 60 FPS with 70.6 FPS, while Medium, High, and Ultra all fail to reach the threshold.
The practical verdict is that this system is a solid 1080p machine for Microsoft Flight Simulator, a good 1440p machine when settings are moderated to Medium, and a marginal 4K machine limited to Low settings. Users prioritizing high visual fidelity at 1440p or 4K would need to accept frame rates in the 40-58 FPS range, which may be acceptable for a flight simulator but falls short of the 60 FPS standard. The data clearly indicates that the RTX 5060’s 8 GB memory capacity is sufficient for lower presets but becomes a limiting factor at higher resolutions and settings.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 1080p on Ultra settings?
A: Yes. The measured average frame rate at 1920x1080 with Ultra settings is 72.4 FPS, which exceeds the 60 FPS playability threshold.
Q: What is the best playable setting at 2560x1440?
A: Medium settings provide the highest playable average frame rate at 1440p, with 81.2 FPS. High and Ultra settings both fall below 60 FPS at 57.1 FPS and 58.1 FPS, respectively.
Q: Is 4K gaming viable with this hardware?
A: Only at Low settings, which produce an average of 70.6 FPS at 3840x2160. Medium settings drop to 57.7 FPS, High to 40.5 FPS, and Ultra to 43.3 FPS, all below the 60 FPS threshold.
Q: How does this combo rank compared to other tested systems?
A: This combination ranks 1820 out of 3714 tested combos for Microsoft Flight Simulator, placing it near the median of all systems tested.
Q: Which component is more limiting at 4K?
A: The GPU, based on the sharp FPS drop at 3840x2160. The RTX 5060’s performance falls from 99.9 FPS at 1440p Low to 70.6 FPS at 4K Low, indicating a 29.3% reduction that is characteristic of GPU-bound rendering.
Q: What is the difference between High and Ultra settings at 1080p?
A: The difference is minimal, with High producing 72.2 FPS and Ultra producing 72.4 FPS, a delta of just 0.2 FPS. This suggests Ultra does not impose a meaningful additional load at this resolution.
Best Settings per Resolution
For each resolution, the most demanding preset that maintains an average of at least 60 FPS is the optimal choice. At 1920x1080, that is the Ultra preset, which achieves 72.4 FPS. This is the highest possible quality setting and still leaves a 12.4 FPS margin above the playability threshold. At 2560x1440, the best playable setting is Medium, delivering 81.2 FPS. While this leaves a comfortable margin, it is importantly High and Ultra both fail to reach 60 FPS, so Medium represents the maximum quality available without dropping below the threshold. At 3840x2160, the only playable setting is Low, which produces 70.6 FPS. This is the sole option at 4K that clears 60 FPS, and the margin above the threshold is 10.6 FPS.
These recommendations assume a strict 60 FPS target. If users are willing to tolerate lower frame rates, they could push to Medium at 4K (57.7 FPS) or High at 1440p (57.1 FPS), but these fall short of the playability standard. The data does not provide min or max FPS values, so users should be aware that average frame rates may not capture brief dips during complex scenes, such as dense urban areas or heavy weather effects.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component dominates Microsoft Flight Simulator’s performance. At 1920x1080, the frame rates are high across all settings, ranging from 124.1 FPS at Low to 72.2 FPS at High. The relatively small drop from Low to Ultra (51.9 FPS) suggests that the CPU is capable of feeding the GPU adequately at this resolution, and the GPU is the limiting factor as settings increase. At 2560x1440, the pattern changes slightly: Low produces 99.9 FPS, Medium 81.2 FPS, but High and Ultra cluster around 57-58 FPS. This plateau at High and Ultra indicates that the GPU’s rendering capacity is being saturated, while the CPU still has headroom — the 12700KF’s strong single-thread performance (Cinebench R23 single-core score of 4071) is not the constraint.
At 3840x2160, the GPU’s role becomes even more pronounced. Low settings yield 70.6 FPS, but Medium drops to 57.7 FPS, High to 40.5 FPS, and Ultra to 43.3 FPS. The 30.1 FPS gap between Low and High at 4K, compared to the 51.9 FPS gap at 1080p, shows that the GPU is overwhelmed at higher resolutions. The RTX 5060’s 8 GB memory and 448.0 GB/s bandwidth are clearly insufficient for the texture and geometry loads of Microsoft Flight Simulator at 4K High/Ultra. In contrast, the CPU’s contribution remains consistent — the 12700KF’s 12 cores and 20 threads provide ample processing power, as evidenced by the fact that even at 4K Low, the system still achieves 70.6 FPS. This indicates the CPU is never the bottleneck at any resolution tested; the GPU takes over as the limiting factor as resolution and settings increase. For users seeking higher frame rates at 1440p or 4K, upgrading the GPU would yield the most significant improvement, while the CPU would likely remain adequate for several more generations of flight simulator titles.