Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 37 | 49 | 63 |
| 1440p QHD | 48 | 50 | 66 | 85 |
| 1080p Full HD | 59 | 62 | 82 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i7-12700KF and NVIDIA GeForce RTX 5050 combination presents a clear picture for Microsoft Flight Simulator: this is a pairing that delivers smooth, playable performance at 1080p and 1440p, but struggles to maintain a consistent 60 FPS at 4K unless you are willing to drop to the Low preset. The measured data shows a system that is capable of handling the game’s demanding flight simulation workloads, but the GPU becomes the limiting factor as resolution climbs, requiring careful settings management to hit the 60 FPS playable threshold. This analysis will break down exactly what settings to use at each resolution, where the CPU and GPU respectively matter most, and how this specific hardware stack ranks against other tested combinations.
Best Settings per Resolution
To achieve a stable 60 FPS average, the data indicates a clear settings hierarchy for each resolution. At 1920x1080, the High preset is the most demanding option that stays above the playable threshold, yielding an average of 62 FPS. Pushing to Ultra drops the average to 59 FPS, which falls just short of the 60 FPS line, so High is the recommended ceiling for a smooth experience at Full HD.
At 2560x1440, the Medium preset is the sweet spot, delivering an average of 66 FPS. This is a significant step up from the High preset’s 50 FPS average, making Medium the only viable option above the threshold that still offers a visual quality boost over Low. The Ultra preset at this resolution averages 48 FPS, which is not playable by the 60 FPS standard.
For 3840x2160, the situation is much more restrictive. The only preset that maintains an average at or above 60 FPS is Low, with a measured average of 63 FPS. The next step up, Medium, drops to 49 FPS, making it unplayable for a smooth experience. Therefore, at 4K, you are locked into Low settings to keep the frame rate above the playable threshold.
CPU and GPU Roles
The data reveals a distinct shift in workload as resolution and preset change. At 1920x1080, the GPU is the primary bottleneck for performance, as evidenced by the scaling from Low to High. The average FPS drops from 106 FPS on Low to 62 FPS on High, indicating that the graphics card is doing the heavy lifting and is saturated by the increased visual load. The CPU, an Intel Core i7-12700KF with a high average benchmark score of 35365, is not the limiting factor here.
As resolution increases to 2560x1440, the GPU’s load increases further, and the FPS scaling becomes more linear with the preset. The average FPS goes from 85 FPS on Low, to 66 FPS on Medium, down to 50 FPS on High, and finally 48 FPS on Ultra. This shows a direct correlation between rendering resolution and GPU workload, with the CPU maintaining its ability to feed the GPU data. The gap between Medium and High is more pronounced than between High and Ultra, suggesting the GPU is starting to struggle with the more intensive rendering features.
At 3840x2160, the GPU is undeniably the overwhelming bottleneck. The average FPS is only 63 FPS on Low and 37 FPS on High, a massive drop of 41% from the lowest to a higher preset. This is a classic sign that the RTX 5050, while capable for many games, is not powerful enough to handle the sheer pixel count and visual complexity of Microsoft Flight Simulator at 4K with higher presets. The CPU, with a 3dmark_multicore score of 9983, is not the reason for the low FPS; the GPU simply cannot keep up.
Measured FPS Breakdown
Here is the full measured FPS data for all tested resolution and preset combinations:
3840x2160
- Low: Average 63 FPS
- Medium: Average 49 FPS, minimum 42 FPS, maximum 56 FPS
- High: Average 37 FPS
- Ultra: Average 35 FPS
2560x1440
- Low: Average 85 FPS
- Medium: Average 66 FPS, minimum 57 FPS, maximum 76 FPS
- High: Average 50 FPS
- Ultra: Average 48 FPS
1920x1080
- Low: Average 106 FPS
- Medium: Average 82 FPS, minimum 70 FPS, maximum 95 FPS
- High: Average 62 FPS
- Ultra: Average 59 FPS
The minimum and maximum FPS data points for Medium settings show consistent frame pacing. At 1080p, the frame times range from 70 FPS to 95 FPS, a tight band that suggests a stable experience. At 1440p, the range widens slightly to 57 FPS to 76 FPS, which is still acceptable. The lack of min/max data for other presets indicates that only these were captured, but the overall pattern is clear.
How This Combo Ranks
Within the benchmark database, this specific combination of an Intel Core i7-12700KF and NVIDIA GeForce RTX 5050 is ranked 2278 out of 3714 tested combos for Microsoft Flight Simulator. This places it in the 61st percentile of all tested hardware configurations, which is a solid, mid-pack placement. It suggests that while this system is not a top-tier performer for the game, it is by no means a low-end setup; it sits comfortably in the middle of the pack.
The CPU itself is a strong performer, with a percentile of 85 versus all CPUs, and an average benchmark score of 35365. It is closely matched with the Intel Core i7-13700T, which has a negligible -0.1% delta in average score, and the Intel Core i7-12700K, which is also just 0.2% behind. The GPU, however, is a mid-range part in this context, with a percentile of 66 versus all GPUs. Its average benchmark score of 21035 is similar to the AMD Radeon RX 5600 XT, which has a delta of 1.6%, meaning the 5050 is slightly slower in that metric. This placement explains the combo’s mid-pack ranking; the CPU is not holding it back, but the GPU is not a high-flyer in the broader database.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 4K with High settings?
A: No. The measured 4K High preset average FPS is 37 FPS, which is far below the 60 FPS playable threshold. You would need to use the Low preset to get an average of 63 FPS.
Q: What is the best preset for a stable 60 FPS experience at 2560x1440?
A: The Medium preset is the top choice. It yields an average of 66 FPS, while the High preset drops to 50 FPS, making it unplayable by the 60 FPS standard.
Q: Is the CPU or the GPU more important for this game at 1080p?
A: The data indicates the GPU is more important. The FPS drops from 106 FPS on Low to 62 FPS on High, which is a direct result of increased load on the graphics card, not the CPU.
Q: How does this combo rank against other systems in the database?
A: It is ranked 2278 out of 3714 tested combos, placing it in a solid middle position. The CPU is a high performer, while the GPU is a mid-range part that anchors the overall rank.
Q: At 1080p, is the Ultra preset worth it?
A: No, it is not. The Ultra preset averages 59 FPS, which is just below the 60 FPS threshold. While it is very close, the High preset at 62 FPS is the highest that clears the threshold, and the visual difference is likely not worth the frame rate dip.
Q: Is the RTX 5050 strong enough for 4K gaming in this title?
A: Only at the lowest visual settings. The Low preset at 4K averages 63 FPS, but any higher preset will drop you below the playable threshold. The GPU is a bottleneck at this resolution.
The Verdict
This PC can run Microsoft Flight Simulator well, but its performance is tied directly to how you balance resolution and visual quality. At 1920x1080, you can play at High settings with a 62 FPS average, which is a solid experience. At 2560x1440, the Medium preset is your best option, delivering a 66 FPS average and a clear path to smooth gameplay.
The system fails to provide a 60 FPS experience at 4K with higher presets, as only the Low setting is playable with a 63 FPS average. The Ultra preset at 1440p is also out of reach. In summary, this is a strong 1080p and a capable 1440p machine for Microsoft Flight Simulator. For 4K, it is not a viable option for those seeking high details, but it can still achieve smoothness by sacrificing settings. The data shows a clear verdict: for a consistent 60 FPS, stick to 1080p High or 1440p Medium; do not expect to run the game at 4K with any visual fidelity.