Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 57 | 73 | 91 |
| 1440p QHD | 71 | 76 | 99 | 129 |
| 1080p Full HD | 86 | 95 | 126 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i7-12700KF paired with the NVIDIA GeForce RTX 3080 delivers a strong performance profile in Microsoft Flight Simulator, with benchmark data showing that the combination is capable of clearing the 60 FPS threshold at all tested resolutions when settings are adjusted appropriately. At 4K, the system averages 56.7 FPS on High settings, falling just short of the playable mark, while dropping to Medium raises the average to 73.1 FPS. The data indicates that this pairing is well-suited for high-refresh-rate 1440p gaming, where it achieves 75.5 FPS on High and 99.2 FPS on Medium, and it handles 1080p with considerable headroom, reaching 159.5 FPS on Low and 85.5 FPS on Ultra.
Measured FPS Breakdown
The measured FPS data for this configuration covers three resolutions and four quality presets, with average framerates provided for each combination. At 3840x2160, the system produces 91.4 FPS on Low, 73.1 FPS on Medium, 56.7 FPS on High, and 52.4 FPS on Ultra. The spread between Low and Ultra at 4K is 39 FPS, indicating that the GPU is the primary constraint at this resolution, as the framerate drops by roughly 20% with each step up from Medium to High and then to Ultra.
Moving to 2560x1440, the averages increase substantially: 128.8 FPS on Low, 99.2 FPS on Medium, 75.5 FPS on High, and 71 FPS on Ultra. The difference between High and Ultra at this resolution is only 4.5 FPS, suggesting that the Ultra preset’s additional visual effects tax the GPU less severely than the jump from Medium to High. At 1920x1080, the system delivers 159.5 FPS on Low, 125.8 FPS on Medium, 95.1 FPS on High, and 85.5 FPS on Ultra, with the gap between Low and Ultra reaching 74 FPS.
Notably, the data does not include minimum or maximum framerate values; only averages are available. The absence of 1% lows means that the analysis relies solely on average throughput, which can mask occasional stutters. However, the consistent scaling across resolutions suggests stable performance. For instance, the ratio of 1440p to 4K averages on Medium is approximately 1.36, which aligns with the pixel count difference, while the ratio on Low is 1.41, indicating that the CPU becomes more relevant at lower graphical loads.
CPU and GPU Roles
The benchmark results reveal a clear shift in component responsibility as resolution changes. At 3840x2160, the GPU is the dominant factor, as evidenced by the steep framerate declines when moving from Low to Ultra. The RTX 3080’s 10 GB GDDR6X memory and 760.3 GB/s bandwidth are sufficient for 4K textures, but the 56.7 FPS average on High suggests that the card approaches its limits at this resolution. The CPU’s role at 4K is secondary, as the 12-core i7-12700KF with 20 threads provides ample processing headroom for the simulation’s physics and AI workloads.
At 2560x1440, the balance shifts toward a more even split. The framerate on Ultra (71 FPS) is only 4.5 FPS lower than High (75.5 FPS), while the gap between Medium (99.2 FPS) and High is 23.7 FPS. This pattern indicates that the GPU still carries most of the load, but the CPU’s single-thread performance, reflected in its 3DMark single-thread score of 1043, becomes more relevant as the resolution drops. The 1080p results reinforce this: at Low settings, the system reaches 159.5 FPS, a figure that is likely constrained by the CPU’s ability to feed the GPU with draw calls, rather than by the RTX 3080’s raw throughput.
Scaling between presets provides further evidence. At 1080p, moving from Medium to High reduces performance by 24.4%, while at 4K the same preset transition reduces performance by 22.5%. The near-identical percentages suggest that the CPU maintains consistent frame pacing across resolutions, with the GPU being the limiting factor in both cases. However, the CPU’s 3DMark 16-thread score of 9282 and Cinebench R23 multi-core score of 28838 indicate that it can handle the simulation’s multi-threaded flight model, leaving the GPU to manage rendering load.
Similar Performance Alternatives
The nearest rivals for the Intel Core i7-12700KF, based on aggregate benchmark scores, include the Intel Core i7-13700T with an average score of 35403 and a deltaPct of -0.1, meaning it is essentially identical in performance. The Intel Core i5-13600T scores 35305 with a deltaPct of 0.2, placing it marginally behind. The Intel Core 5 213PE scores 35428 with a deltaPct of -0.2, and the Intel Core i7-12700K scores 35287 with a deltaPct of 0.2. These four processors are within 0.2% of the i7-12700KF’s average benchmark score of 35365, so users upgrading from or to any of these would see negligible differences in Microsoft Flight Simulator’s CPU-bound scenarios.
For the NVIDIA GeForce RTX 3080, the nearest rivals from the benchmark database are unexpected: the NVIDIA P106-100 with an average score of 23249 and a deltaPct of -0.3, the AMD Radeon Pro Vega 16 at 23250 with a deltaPct of -0.3, the AMD Radeon RX 6600M at 23273 with a deltaPct of -0.4, and the AMD Radeon R9 M290X at 23276 with a deltaPct of -0.4. These GPUs are all within 0.4% of the RTX 3080’s average score of 23172, which is surprising given the architectural differences. In practical terms for this game, the RTX 3080’s 68 RT cores and 8704 shading units would likely outperform the mobile and older desktop parts in the rival list, but the aggregate scores suggest that the database considers them comparable.
How This Combo Ranks
The combination of the i7-12700KF and RTX 3080 ranks 1027 out of 3714 tested combos in Microsoft Flight Simulator, placing it in the 72nd percentile of all configurations evaluated. This is a strong result, given that the database includes both older and newer hardware. The CPU itself sits at the 85th percentile among all CPUs, while the GPU is at the 68th percentile among all GPUs, indicating that the processor is relatively stronger than the graphics card in this pairing. The combo’s rank of 1027 suggests that it outperforms roughly 2,687 other combinations, but it is not in the top tier, where systems with newer flagship GPUs would reside.
The rank is consistent with the measured FPS data: the system clears the 60 FPS threshold at 1440p and 1080p on all presets, and at 4K on Low and Medium. The 4K Ultra result of 52.4 FPS is the only preset that falls below the playable threshold, which is typical for a GPU in the 68th percentile when paired with a high-end CPU. Compared to the nearest rival combos, the i7-12700KF’s similarity to the i7-13700T and i5-13600T in CPU benchmarks means that swapping the processor would not meaningfully change the rank, while the GPU’s rival list suggests that alternative GPUs with similar aggregate scores would produce comparable framerates despite their different architectures.
The Verdict
Yes, this PC can run Microsoft Flight Simulator, but the playable settings depend on the target resolution. At 3840x2160, the verdict is that Low and Medium presets are playable, with Medium providing an average of 73.1 FPS, which clears the 60 FPS threshold with 13.1 FPS of headroom. High and Ultra at 4K are not playable, as they average 56.7 FPS and 52.4 FPS respectively, both below the playable threshold. At 2560x1440, all four presets are playable, with Ultra averaging 71 FPS, which is 11 FPS above the threshold. The 1440p results show that the system can handle the most demanding preset while maintaining smooth gameplay.
At 1920x1080, every preset exceeds the 60 FPS threshold, with Ultra averaging 85.5 FPS, providing 25.5 FPS of headroom. The lowest 1080p result is on High at 95.1 FPS, which is well above the threshold. Across all resolutions, the system only fails to reach 60 FPS on the two highest presets at 4K. For users with 4K displays who want High or Ultra settings, the data suggests that the RTX 3080’s 10 GB memory capacity is adequate, but the GPU’s raw compute power is insufficient for these settings. The verdict is clear: this is a 1440p and 1080p machine for this game, with 4K possible only on Medium settings.
Best Settings per Resolution
For each resolution, the most demanding preset that maintains an average framerate at or above 60 FPS is as follows. At 3840x2160, the best setting is Medium, which produces an average of 73.1 FPS. This is the only 4K preset above the threshold besides Low, and it offers a substantial visual improvement over Low while still providing playable performance. The High preset at 4K averages 56.7 FPS, which is 3.3 FPS below the threshold, so it is not recommended despite being the next step up in quality.
At 2560x1440, the best setting is Ultra, with an average of 71 FPS. This is the highest quality preset available, and it clears the 60 FPS threshold by 11 FPS. The High preset at this resolution averages 75.5 FPS, but since Ultra is also playable, it is the optimal choice for users prioritizing visual fidelity. At 1920x1080, the best setting is also Ultra, averaging 85.5 FPS. The 1080p Ultra result provides 25.5 FPS of headroom, making it the recommended preset for users with 1080p displays. In all cases, the playable settings list matches the verdict data, confirming that Medium at 4K, Ultra at 1440p, and Ultra at 1080p are the maximum playable presets.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K resolution?
A: Yes, but only on Low (91.4 FPS) or Medium (73.1 FPS) settings. High (56.7 FPS) and Ultra (52.4 FPS) fall below the 60 FPS playable threshold.
Q: What is the best preset for 1440p gaming with this hardware?
A: The Ultra preset is playable at 2560x1440, averaging 71 FPS, which exceeds the 60 FPS threshold. This is the highest quality setting available at this resolution.
Q: How does the CPU compare to its nearest rivals in benchmark scores?
A: The Intel Core i7-12700KF has an average benchmark score of 35365, which is within 0.2% of the Intel Core i7-13700T (35403), Intel Core i5-13600T (35305), Intel Core 5 213PE (35428), and Intel Core i7-12700K (35287).
Q: Does the GPU outperform its nearest rivals in aggregate benchmarks?
A: The RTX 3080’s average score is 23172, which is within 0.4% of the NVIDIA P106-100 (23249), AMD Radeon Pro Vega 16 (23250), AMD Radeon RX 6600M (23273), and AMD Radeon R9 M290X (23276).
Q: What is the performance difference between High and Ultra at 1080p?
A: At 1920x1080, High averages 95.1 FPS, while Ultra averages 85.5 FPS, representing a 9.6 FPS difference. Both presets are well above the 60 FPS threshold.
Q: How does the system rank among all tested combinations for this game?
A: The combo ranks 1027 out of 3714 tested configurations, placing it in the upper third of all systems evaluated for Microsoft Flight Simulator.