Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
128 FPS
Ultra 1080p Measured
73 FPS

1440p (2K / QHD)

Low 1440p Measured
100 FPS
Ultra 1440p Measured
54 FPS

4K (Ultra HD)

Low 4K Measured
74 FPS
Ultra 4K Measured
43 FPS
13.9ms Frame Time
21ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 35,287
Graphics Card
Required 27,967
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 43 59 74
1440p QHD 54 57 80 100
1080p Full HD 73 72 97 128

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 72
1920x1080 Low 128
1920x1080 Medium 97
1920x1080 Ultra 73
2560x1440 High 57
2560x1440 Low 100
2560x1440 Medium 80
2560x1440 Ultra 54
3840x2160 High 43
3840x2160 Low 74
3840x2160 Medium 59
3840x2160 Ultra 43

Performance Analysis: Microsoft Flight Simulator on Your System

The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 5060 delivers a decidedly mixed experience in Microsoft Flight Simulator, with playability hinging entirely on the selected resolution and quality preset. The measured data shows a configuration that is severely constrained at 4K, comfortable at 1440p with medium settings, and fully capable at 1080p across the board. This analysis breaks down the exact frame rates, identifies the best playable settings, and contextualizes the results against comparable hardware.

Measured FPS Breakdown

At 3840x2160, the combination produces a narrow band of average frame rates that rarely clears the 60 FPS threshold. With the High preset, the average is 43.3 FPS; dropping to Medium yields 58.7 FPS; the Ultra preset bottoms out at 42.8 FPS. Only the Low preset, at 74.4 FPS, achieves a clearly playable average. The spread between Low and Ultra is 31.6 FPS, demonstrating that this resolution demands substantial graphical concessions to maintain fluidity. Notably, the difference between High and Ultra is minimal at 0.5 FPS, suggesting that the Ultra preset offers negligible visual benefit for its performance cost at this resolution.

Moving to 2560x1440, the results improve significantly across all presets. The Low preset reaches 100.1 FPS, Medium hits 79.9 FPS, High drops to 57.2 FPS, and Ultra settles at 53.7 FPS. The gap between Low and Ultra here is 46.4 FPS, indicating a wider performance envelope than at 4K. The step from Low to Medium costs 20.2 FPS, while the step from Medium to High costs 22.7 FPS, showing a fairly linear scaling relationship. The High and Ultra presets both fall below the 60 FPS target, but they are close enough that minor tweaks could bridge the gap.

At 1920x1080, the configuration performs strongly across every setting. The Low preset delivers 128 FPS, Medium reaches 97.4 FPS, High achieves 72.3 FPS, and Ultra tops out at 72.9 FPS. The difference between High and Ultra is negligible at 0.6 FPS, which is unusual and suggests that the Ultra preset's additional effects are not heavily taxing this particular hardware at this resolution. The scaling from Low to Medium is 30.6 FPS, and from Medium to High is 25.1 FPS, showing that each step up in quality still incurs a meaningful frame rate penalty.

The data shows no min or max FPS values recorded for any resolution or preset, so the analysis relies entirely on average frame rates. This means the consistency of frame pacing cannot be assessed, but the averages provide a clear picture of overall performance headroom. The 1080p Ultra result of 72.9 FPS being nearly identical to the 1080p High result of 72.3 FPS is the most notable anomaly, as it indicates that this game's Ultra preset at 1080p is not significantly more demanding than High for this specific CPU-GPU pairing.

Best Settings per Resolution

For 3840x2160, the only preset that stays at or above 60 FPS is Low, with an average of 74.4 FPS. This is the single playable option at 4K, and it provides a comfortable margin above the threshold. The Medium preset at 58.7 FPS is close but falls short, while both High and Ultra miss the target by over 15 FPS. Users at this resolution must accept the lowest visual quality to achieve smooth performance.

At 2560x1440, the most demanding preset that maintains at least 60 FPS is Medium, with an average of 79.9 FPS. This leaves 19.9 FPS of headroom, which is sufficient for most flight scenarios, though dense city environments or weather effects could cause dips. The Low preset at 100.1 FPS offers even more margin for those prioritizing maximum smoothness. High and Ultra both fail the 60 FPS requirement, with averages of 57.2 FPS and 53.7 FPS respectively.

For 1920x1080, the Ultra preset is the best choice, averaging 72.9 FPS. This clears the 60 FPS threshold by 12.9 FPS, and since the High preset produces nearly the same frame rate at 72.3 FPS, there is no performance reason to choose High over Ultra. The Medium preset at 97.4 FPS and Low preset at 128 FPS are also playable, but they offer diminishing returns on visual quality given the headroom available.

CPU and GPU Roles

The scaling between resolutions reveals that the GPU is the dominant constraint at higher pixel counts, while the CPU becomes relatively more important at lower resolutions. At 1080p, the Ultra preset averages 72.9 FPS, and moving to 1440p drops that to 53.7 FPS — a 26.3% reduction. Moving from 1440p to 4K further reduces the Ultra average to 42.8 FPS, another 20.3% drop. This pattern indicates that the RTX 5060's rendering throughput is the limiting factor as resolution increases, with the 8 GB GDDR7 frame buffer and 128-bit memory bus likely contributing to the steep decline at 4K.

The CPU's role is more visible in the consistency of results across presets at a fixed resolution. At 1080p, the jump from Low to Ultra costs 55.1 FPS, but the 12-core, 20-thread i7-12700K maintains playable averages even at the highest preset. At 1440p, the same preset change costs 46.4 FPS, and at 4K it costs 31.6 FPS. The narrowing spread at higher resolutions is a classic sign of GPU-bound behavior — the graphics card is so saturated that additional CPU work has less impact on the final frame rate.

Comparing Low presets across resolutions shows the pure GPU scaling: 128 FPS at 1080p, 100.1 FPS at 1440p, and 74.4 FPS at 4K. These represent 21.8% and 25.7% drops respectively, which aligns with the pixel count increase from 1080p to 1440p (77.8% more pixels) and 1440p to 4K (125% more pixels). The actual frame rate penalties are smaller than the pixel count increases suggest, indicating that the GPU has some headroom in less demanding scenes, but the overall trend confirms the GPU as the primary bottleneck in this pairing.

The Verdict

This PC can run Microsoft Flight Simulator, but the experience varies dramatically by resolution. At 3840x2160, only the Low preset clears the 60 FPS threshold, with an average of 74.4 FPS. The Medium, High, and Ultra presets all fail, with averages of 58.7 FPS, 43.3 FPS, and 42.8 FPS respectively. This resolution is only viable for users willing to accept the lowest visual settings.

At 2560x1440, the system is playable on Low and Medium presets, with averages of 100.1 FPS and 79.9 FPS. The High preset at 57.2 FPS and Ultra preset at 53.7 FPS are borderline but technically below the 60 FPS target. Users who prefer higher visual quality could likely achieve playable frame rates by reducing a few specific settings from High, but the data as measured shows only Low and Medium as fully playable.

At 1920x1080, every preset is playable, with the Ultra preset delivering 72.9 FPS. This is the only resolution where the system can run the game at maximum visual quality while maintaining smooth performance. The verdict is clear: this configuration excels at 1080p, is acceptable at 1440p with settings compromises, and is marginal at 4K with significant quality sacrifices.

Similar Performance Alternatives

The Intel Core i7-12700K's nearest rivals show that its performance is tightly clustered. The Intel Core i5-13600T scores 35305, which is 0.1% lower. The Intel Core i7-12700KF scores 35365, 0.2% lower. The Intel Core i7-13700T scores 35403, 0.3% lower. The Intel Core 5 213PE scores 35428, 0.4% lower. These deltaPct values are all under half a percent, meaning any of these CPUs would produce nearly identical frame rates in this game, provided the GPU remains the bottleneck.

For the NVIDIA GeForce RTX 5060, the nearest rivals include the AMD Radeon 860M with a score of 26401 (0.3% lower), the NVIDIA GeForce MX550 at 26421 (0.3% lower), the AMD Radeon RX 5700 XT 50th Anniversary at 26553 (0.8% lower), and the AMD Radeon RX 6750 XT at 26011 (1.2% higher). The RX 6750 XT is the only rival that scores higher, but the margin is just 1.2%, so users switching between these GPUs would see essentially identical FPS in Microsoft Flight Simulator. The RX 5700 XT 50th Anniversary is the closest in score but slightly lower, suggesting it would behave nearly the same in practice.

FAQ

Q: Can this system run Microsoft Flight Simulator at 4K with High settings?

A: No. At 3840x2160 with the High preset, the average FPS is 43.3, which falls well below the 60 FPS playable threshold. Only the Low preset at 74.4 FPS achieves playable performance at this resolution.

Q: What is the best preset to use at 2560x1440?

A: The Medium preset is the most demanding option that stays above 60 FPS, averaging 79.9 FPS. The Low preset is also playable at 100.1 FPS, but Medium offers better visual quality while maintaining a comfortable margin.

Q: Is there any difference between High and Ultra settings at 1920x1080?

A: The measured data shows nearly identical performance: High averages 72.3 FPS and Ultra averages 72.9 FPS, a difference of only 0.6 FPS. There is no performance reason to avoid using Ultra at this resolution.

Q: Which component limits performance at 3840x2160?

A: The GPU is the limiting factor at 4K. The average FPS drops from 74.4 on Low to 42.8 on Ultra, and the scaling patterns across resolutions indicate that the RTX 5060's rendering capacity is saturated before the CPU becomes a constraint.

Q: How does this CPU compare to its closest rival?

A: The Intel Core i7-12700K scores 35287 on average, while its nearest rival, the Intel Core i5-13600T, scores 35305, a difference of just 0.1%. Performance in this game would be indistinguishable between the two.

Q: What resolution should I choose for the best visual quality?

A: At 1920x1080, the Ultra preset runs at 72.9 FPS, providing the highest visual quality that maintains smooth performance. At 2560x1440, Medium at 79.9 FPS is the best visual option, and at 3840x2160, only Low at 74.4 FPS is playable.

How This Combo Ranks

This Intel Core i7-12700K and NVIDIA GeForce RTX 5060 combination ranks 1789 out of 3714 tested combos for Microsoft Flight Simulator, placing it in the 48.2nd percentile. This means roughly half of all tested configurations perform better and half perform worse. Given that the CPU sits in the 84th percentile among all CPUs and the GPU sits in the 72nd percentile among all GPUs, the mid-pack ranking reflects that this pairing is well-balanced but not exceptional for this specific game. The rank suggests that while the system handles 1080p and 1440p well, it lacks the raw throughput to compete with higher-tier configurations at 4K, making it a solid mid-range option rather than a high-end solution.