Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 37 | 49 | 63 |
| 1440p QHD | 48 | 50 | 66 | 85 |
| 1080p Full HD | 59 | 62 | 82 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
FAQ
Q: Can this PC run Microsoft Flight Simulator at 1080p?
A: Yes. At 1920x1080, the combo clears the 60 FPS threshold at Low, Medium, and High presets. High averages 62 FPS, Medium averages 82 FPS, and Low averages 106 FPS. Ultra falls just short at 59 FPS.
Q: What is the best playable preset at 1440p?
A: Medium is the most demanding preset that maintains 60+ FPS at 2560x1440. It averages 66 FPS with a minimum of 57 FPS. High drops to 50 FPS, so it misses the threshold.
Q: Is 4K gaming viable with this hardware?
A: Only at Low settings. At 3840x2160, Low averages 63 FPS, which clears the threshold. Medium averages 49 FPS, High averages 37 FPS, and Ultra averages 35 FPS, all below 60 FPS.
Q: How does the RTX 5050 compare to its nearest rivals in average benchmark score?
A: The RTX 5050 scores 21,035 on average. The AMD Radeon RX Vega M GL scores 21,153 (0.6% higher), the AMD Radeon HD 8970M scores 21,237 (1% higher), the AMD Radeon RX 5600 XT scores 20,713 (1.6% lower), and the NVIDIA RTX A4000 Mobile scores 21,379 (1.6% higher). These differences are small, within about 1.6% either direction.
Q: How does the i5-9400 stack up against similar CPUs?
A: The i5-9400 has an average benchmark score of 2,254, placing it at the 47th percentile of all CPUs. Its nearest rivals are the Core i7-1068NG7 (2,259, 0.2% higher), the Core i7-10710U (2,248, 0.3% lower), the Ryzen 5 PRO 1500 (2,246, 0.4% lower), and the Core i3-10305 (2,264, 0.4% higher). Performance is essentially neck-and-neck across this group.
Q: What is the launch MSRP of the RTX 5050?
A: The launch MSRP is 249 USD. This is a factual specification from the database, not a recommendation or value judgment.
How This Combo Ranks
The database places this CPU and GPU pairing at rank 2,278 out of 3,714 tested combinations for Microsoft Flight Simulator. That puts it in the 38.7th percentile of all tested combos, meaning roughly 61% of tested systems perform better in this specific title. The rank is driven by the game's demanding nature: Flight Simulator stresses both CPU and GPU heavily, and this combo sits in the lower-middle portion of the field.
The measured frame rates tell a consistent story. At 1080p, the combo handles most presets well, but Ultra just misses 60 FPS. At 1440p, only Low and Medium clear the bar. At 4K, only Low is playable. The pattern shows a system that is capable but not overpowered for this sim. The percentile rank of 47 for the CPU and 66 for the GPU reinforces this: the GPU is above average among all tested GPUs, while the CPU is slightly below the midpoint. In a game like Flight Simulator, which is known from the measured data to be demanding across resolutions, that CPU position matters.
The rank reflects real measured data, not estimates. The database shows this combo trailing a majority of tested systems, but the frame rates at 1080p High and 1440p Medium indicate a usable experience for many players. The gap between rank and playability stems from the game's steep requirements at higher presets and resolutions, where the GPU's 8 GB memory and 128-bit bus become limiting factors.
Similar Performance Alternatives
For the CPU, the nearest rivals are all within 0.4% of the i5-9400's average score. The Intel Core i7-1068NG7 scores 2,259, the Intel Core i3-10305 scores 2,264, the Intel Core i7-10710U scores 2,248, and the AMD Ryzen 5 PRO 1500 scores 2,246. Any of these would behave nearly identically in CPU-bound scenarios. In practice, swapping the i5-9400 for one of these would produce frame rate differences too small to notice in Flight Simulator. The i3-10305 and i7-1068NG7 are marginally faster, while the i7-10710U and Ryzen 5 PRO 1500 are marginally slower.
For the GPU, the RTX 5050's nearest rivals include the AMD Radeon RX 5600 XT at 20,713 (1.6% lower), the AMD Radeon RX Vega M GL at 21,153 (0.6% higher), the AMD Radeon HD 8970M at 21,237 (1% higher), and the NVIDIA RTX A4000 Mobile at 21,379 (1.6% higher). The RX 5600 XT is the closest in relative performance, sitting just below the RTX 5050. The other three are marginally above. In game, these GPUs would produce frame rates within a few FPS of each other at the same settings, assuming the CPU keeps pace.
If a builder already owns a system with one of these CPUs or GPUs, the measured results here transfer well. A Ryzen 5 PRO 1500 with an RTX 5060-class card, for instance, would land in the same performance neighborhood. The key takeaway is that none of these alternatives represent a meaningful upgrade or downgrade; they are all within a narrow band of each other. For Flight Simulator specifically, the bottleneck shifts between CPU and GPU depending on resolution, so matching a slightly stronger CPU with a slightly weaker GPU, or vice versa, would yield similar average FPS.
The Verdict
This PC can run Microsoft Flight Simulator, but the playable envelope is narrower than many users might expect. The database verdict is clear:
At 1920x1080, High preset averages 62 FPS, Medium averages 82 FPS, and Low averages 106 FPS. Ultra averages 59 FPS, just below the 60 FPS threshold. So at 1080p, three of four presets are playable, and the best visual quality that maintains 60+ FPS is High.
At 2560x1440, Medium averages 66 FPS with a minimum of 57 FPS. Low averages 85 FPS. High drops to 50 FPS and Ultra to 48 FPS. Medium is the best playable setting here, and the 57 FPS minimum means there will be occasional dips near the threshold, but the average holds above 60.
At 3840x2160, only Low is playable, averaging 63 FPS. Medium averages 49 FPS, High averages 37 FPS, and Ultra averages 35 FPS. 4K gaming is technically possible but visually limited to the lowest preset.
The practical verdict: this is a 1080p High and 1440p Medium machine for Flight Simulator. Players who insist on Ultra settings will need to accept frame rates in the 48 to 59 FPS range depending on resolution, which may be tolerable in a slow-paced flight sim but does not meet the 60 FPS standard. The data shows no scenario where Ultra clears 60 FPS at any resolution.
CPU and GPU Roles
The measured FPS scaling across resolutions reveals which component dominates. From 1080p to 1440p, the frame rate drops are modest: High goes from 62 to 50 FPS, Medium from 82 to 66 FPS, Low from 106 to 85 FPS, and Ultra from 59 to 48 FPS. These are drops of roughly 19 to 20 percent. From 1440p to 4K, the drops are steeper and more variable: High goes from 50 to 37 FPS (26% drop), Medium from 66 to 49 FPS (26% drop), Low from 85 to 63 FPS (26% drop), and Ultra from 48 to 35 FPS (27% drop). The consistent percentage drops across all presets when moving from 1440p to 4K indicate the GPU becomes the primary constraint at higher resolutions.
At 1080p, the CPU's role is more significant. The i5-9400 sits at the 47th percentile of all CPUs, and its 6-core, 6-thread configuration with a 4.10 GHz boost clock is adequate but not exceptional. The fact that Ultra at 1080p only reaches 59 FPS, while the GPU is above the 60th percentile, suggests the CPU limits the top-end preset. If the GPU were the sole constraint at 1080p, Ultra would likely clear 60 FPS given the GPU's relative strength.
At 1440p and 4K, the GPU takes over as the dominant factor. The RTX 5050's 8 GB memory and 320 GB/s bandwidth are modest for a flight sim that scales heavily with resolution. The 128-bit memory bus becomes a bottleneck at 4K, where the GPU cannot feed the render pipeline fast enough to maintain higher presets. The CPU still matters for minimum frame rates, as the 1440p Medium minimum of 57 FPS shows, but the average FPS at high resolutions tracks GPU capability closely.
In practical terms: at 1080p, a stronger CPU would help push Ultra past 60 FPS. At 1440p and above, a stronger GPU would be the more effective upgrade. The measured data supports this split, with resolution scaling showing GPU-bound behavior at higher pixel counts and CPU-bound behavior at the lowest resolution.
Best Settings per Resolution
3840x2160: Low is the only playable preset, averaging 63 FPS. Medium averages 49 FPS, High averages 37 FPS, and Ultra averages 35 FPS. Use Low for a locked 60+ FPS experience.
2560x1440: Medium is the best playable preset, averaging 66 FPS with a minimum of 57 FPS. Low averages 85 FPS for higher headroom. High (50 FPS) and Ultra (48 FPS) fall below the threshold. Choose Medium for the best balance of visual quality and smoothness.
1920x1080: High is the best playable preset, averaging 62 FPS. Medium averages 82 FPS, Low averages 106 FPS, and Ultra averages 59 FPS. High gives the best visuals while staying above 60 FPS. If you prefer extra smoothness, Medium offers a 20 FPS buffer over High.
For users who want maximum visual fidelity regardless of frame rate, the data shows Ultra runs at 35 to 59 FPS depending on resolution. That range is playable for some, but it does not meet the 60 FPS standard. The database's playable threshold is 60 FPS, and these recommendations follow that rule strictly.