Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
106 FPS
Ultra 1080p Measured
59 FPS

1440p (2K / QHD)

Low 1440p Measured
85 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
63 FPS
Ultra 4K Measured
35 FPS
16.1ms Frame Time
24ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 48,618
Graphics Card
Required 27,967
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 62
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 Ultra 59
2560x1440 High 50
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 Ultra 48
3840x2160 High 37
3840x2160 Low 63
3840x2160 Medium 49
3840x2160 Ultra 35

Performance Analysis: Microsoft Flight Simulator on Your System

The benchmark data for the Intel Core i5-14600K paired with the NVIDIA GeForce RTX 5050 in Microsoft Flight Simulator shows a system that is highly dependent on resolution and preset selection. The measured results reveal a clear hierarchy: the combination is fully capable of smooth gameplay at 1080p with high settings, becomes more selective at 1440p, and is largely confined to low settings at 4K. This analysis breaks down the measured FPS, compares the components to their nearest rivals, and provides guidance on optimal settings.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four quality presets. At 1920x1080, the system demonstrates its strongest performance. With Low settings, the average frame rate reaches 106 FPS, providing a significant margin above the 60 FPS playable threshold. Moving to Medium settings, the average drops to 82 FPS, with a minimum of 70 FPS and a maximum of 95 FPS, indicating consistent performance without significant dips. High settings at 1080p yield an average of 62 FPS, which is just above the playable threshold, while Ultra settings produce an average of 59 FPS, falling just short of the 60 FPS target.

At 2560x1440, the performance scales downward as expected. Low settings deliver an average of 85 FPS, still well above the threshold. Medium settings produce an average of 66 FPS, with a minimum of 57 FPS and maximum of 76 FPS. This places the average in playable territory, though the minimum suggests occasional dips below 60 FPS. High settings at 1440p average 50 FPS, which is below the playable threshold, and Ultra settings drop further to 48 FPS.

The 3840x2160 results show the most demanding scenario. Low settings are the only playable option, averaging 63 FPS. Medium settings produce an average of 49 FPS, with a minimum of 42 FPS and maximum of 56 FPS, all below the threshold. High settings average 37 FPS, and Ultra settings average 35 FPS, both clearly unplayable for smooth gameplay. The data shows a consistent pattern: each step up in resolution or preset reduces performance, with the gap between Low and Medium being the most critical jump for playability.

Similar Performance Alternatives

The nearest rivals for the Intel Core i5-14600K provide context for its processing capabilities. The CPU's average benchmark score is 48618, which places it at the 90th percentile among all CPUs. Its closest competitor is the Intel Xeon Gold 5318H, which scores 48698, a delta of -0.2 percent, meaning the i5-14600K is essentially tied with it. The AMD EPYC 4345P scores 48470, a 0.3 percent difference, again a near tie. The Intel Core Ultra 5 245HX scores 48287, a 0.7 percent difference, and the Intel Core Ultra 5 245 scores 48995, a -0.8 percent difference. These rivals are all within one percent of the i5-14600K's performance, indicating that any of these CPUs would deliver nearly identical frame rates in Microsoft Flight Simulator when paired with the same GPU.

For the NVIDIA GeForce RTX 5050, the nearest rivals show a wider spread. The GPU's average benchmark score is 21035, placing it at the 66th percentile among all GPUs. The AMD Radeon RX Vega M GL scores 21153, a -0.6 percent delta, making it a direct competitor. The AMD Radeon HD 8970M scores 21237, a -1 percent delta, and the NVIDIA RTX A4000 Mobile scores 21379, a -1.6 percent delta. The AMD Radeon RX 5600 XT scores 20713, a 1.6 percent delta, which is the only rival with a lower score. These figures suggest that swapping the RTX 5050 for any of these GPUs would produce very similar benchmark results, and consequently, similar gaming performance in this title.

FAQ

Q: What is the highest preset that maintains an average of 60 FPS at 1920x1080?

A: High settings achieve an average of 62 FPS at 1920x1080, making it the most demanding preset that clears the 60 FPS threshold. Ultra settings fall just short at 59 FPS.

Q: Is this system capable of 60 FPS at 2560x1440?

A: Yes, but only at Medium settings, which average 66 FPS. The minimum FPS at this setting is 57, so there may be occasional dips below 60 FPS during demanding scenes. Low settings average 85 FPS for a more consistent experience.

Q: Can this PC run Microsoft Flight Simulator at 4K resolution?

A: At 3840x2160, only Low settings are playable, averaging 63 FPS. Medium settings drop to 49 FPS, which is below the playable threshold. High and Ultra settings average 37 and 35 FPS respectively.

Q: How does the Intel Core i5-14600K compare to its nearest rival, the Intel Xeon Gold 5318H?

A: The i5-14600K scores 48618 in average benchmarks, while the Xeon Gold 5318H scores 48698. This is a delta of -0.2 percent, meaning the two CPUs perform nearly identically.

Q: What is the GPU's percentile ranking among all graphics cards?

A: The NVIDIA GeForce RTX 5050 sits at the 66th percentile among all GPUs, with an average benchmark score of 21035. Its closest rival, the AMD Radeon RX Vega M GL, scores 21153, a -0.6 percent difference.

Q: What is the best settings configuration for a consistent 60 FPS experience at 2560x1440?

A: Medium settings provide the best balance, averaging 66 FPS. While the minimum FPS is 57, the average comfortably exceeds the threshold. Low settings at 85 FPS would be the choice for a larger safety margin.

The Verdict

The verdict by resolution is clear from the data. At 1920x1080, the system is playable at High, Low, and Medium settings, with High being the best playable preset at 62 FPS average. This means a 1080p monitor can enjoy the game with high visual quality while maintaining 60 FPS. At 2560x1440, the playable settings are Low and Medium, with Medium providing the best experience at 66 FPS average. The High preset at 50 FPS and Ultra at 48 FPS are not suitable for smooth gameplay. At 3840x2160, only Low settings are playable, averaging 63 FPS. Any higher preset at 4K results in sub-60 FPS performance, with Medium at 49 FPS, High at 37 FPS, and Ultra at 35 FPS.

The data indicates that this combination is a capable 1080p and entry-level 1440p solution for Microsoft Flight Simulator. For 4K, the system requires significant compromises in visual fidelity to maintain playable frame rates.

How This Combo Ranks

The combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 5050 ranks 2278 out of 3714 tested combos in Microsoft Flight Simulator. This places it in the lower half of all tested configurations, which is consistent with the GPU's 66th percentile ranking and the CPU's 90th percentile ranking. The high CPU percentile suggests the processor is not the limiting factor; rather, the GPU holds the system back in more demanding scenarios. This rank indicates that while the combo is far from the top performers, it sits above a significant portion of tested hardware, likely including older or lower-tier components.

The rank also suggests that the system is well-balanced for its price point, with the CPU providing ample headroom for future GPU upgrades. In this game, the rank aligns with the measured FPS results: the system performs adequately at lower resolutions and settings but struggles at higher demands.

Best Settings per Resolution

The most demanding preset that stays at or above 60 FPS at each resolution is as follows. At 1920x1080, High settings achieve an average of 62 FPS, making it the best choice. Low settings at 106 FPS and Medium at 82 FPS are also playable but offer lower visual quality. At 2560x1440, Medium settings average 66 FPS, which is the best playable preset. Low settings at 85 FPS are an alternative for more headroom, but Medium provides a better visual experience while still clearing the threshold. At 3840x2160, Low settings are the only option, averaging 63 FPS. This is the sole playable configuration at 4K, as all other presets fall below 60 FPS.

These settings represent the optimal balance between visual fidelity and performance for each resolution. Users seeking higher quality can attempt the next preset up, but the data shows frame rates will drop below the playable threshold.

CPU and GPU Roles

The data shows a clear division of labor between the CPU and GPU in Microsoft Flight Simulator. The CPU, with its 90th percentile ranking and strong multi-core performance, is well-equipped to handle the simulation's complex calculations. The GPU, at the 66th percentile, is the more limiting factor. This is evident from the scaling between resolutions and presets. When resolution increases from 1920x1080 to 2560x1440, the average FPS at High settings drops from 62 to 50, a 19 percent reduction. Moving from 2560x1440 to 3840x2160 at High settings further drops the average to 37, a 26 percent reduction. This steep decline indicates that the GPU is struggling to fill the additional pixels, while the CPU's workload remains relatively constant.

The preset scaling reinforces this. At 1920x1080, the jump from Low to Ultra reduces the average FPS from 106 to 59, a 44 percent drop. At 2560x1440, the same preset change reduces FPS from 85 to 48, a 44 percent drop. At 3840x2160, Low to Ultra goes from 63 to 35, a 44 percent drop. The consistent percentage reduction across resolutions suggests that the GPU's rendering demands scale uniformly, while the CPU's simulation load stays stable. In practical terms, the CPU is never the bottleneck; the RTX 5050's 8 GB of memory and 320.0 GB/s bandwidth are the primary constraints at higher settings and resolutions. Users can expect that upgrading the GPU would yield significant FPS gains, while upgrading the CPU would provide minimal improvement in this specific title.