Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

76%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
138 FPS
Ultra 1080p Measured
75 FPS

1440p (2K / QHD)

Low 1440p Measured
111 FPS
Ultra 1440p Measured
60 FPS

4K (Ultra HD)

Low 4K Measured
82 FPS
Ultra 4K Measured
43 FPS
12.7ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 48,618
Graphics Card
Required 27,967
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 47 63 82
1440p QHD 60 62 86 111
1080p Full HD 75 79 107 138

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 79
1920x1080 Low 138
1920x1080 Medium 107
1920x1080 Ultra 75
2560x1440 High 62
2560x1440 Low 111
2560x1440 Medium 86
2560x1440 Ultra 60
3840x2160 High 47
3840x2160 Low 82
3840x2160 Medium 63
3840x2160 Ultra 43

Performance Analysis: Microsoft Flight Simulator on Your System

This analysis examines the measured performance of the Intel Core i5-14600K paired with the NVIDIA GeForce RTX 3070 in Microsoft Flight Simulator. The data is drawn from direct benchmarking, with all FPS figures representing average values at the specified settings and resolutions. No frame time or minimum/maximum data is available, so the analysis relies solely on average FPS.

Measured FPS Breakdown

The performance envelope of this combination is broad, spanning from comfortably playable to demanding, depending on the resolution and preset. At 1920x1080, the system demonstrates substantial headroom. With Low settings, the average FPS reaches 137.5, which is more than double the 60 FPS playability threshold. Moving to Medium settings reduces the average to 106.6 FPS, still a significant margin above the target. High settings deliver 79.3 FPS on average, and even the most demanding Ultra preset maintains 75.4 FPS. The scaling from Low to Ultra at this resolution shows a drop of approximately 45%, indicating that the GPU is the primary limiter but still has ample reserves.

At 2560x1440, the performance curve shifts downward but remains largely above the 60 FPS line. Low settings produce an average of 111.1 FPS, which is excellent for a higher resolution. Medium settings follow at 85.8 FPS, and High settings yield 61.5 FPS. The Ultra preset sits at 60.2 FPS, which is just barely above the playable threshold. The difference between High and Ultra at this resolution is minimal, only 1.3 FPS, suggesting that the Ultra preset’s additional graphical features have a limited impact on this hardware at 1440p. The overall drop from 1080p to 1440p is roughly 20-25% across presets, a typical scaling factor for a GPU-bound title.

The 3840x2160 results show a clear division between playable and non-playable settings. Low settings average 82.2 FPS, providing a comfortable experience. Medium settings drop to 63.4 FPS, which still clears the 60 FPS threshold. However, High settings fall to 46.5 FPS, and Ultra settings further decline to 42.6 FPS. Neither High nor Ultra at 4K reaches the playable mark, meaning users must compromise on visual quality to maintain smooth performance. The gap between Medium and High at 4K is substantial, a 16.9 FPS reduction, indicating that the High preset introduces a significant computational load that this GPU cannot sustain at 4K.

Across all resolutions, the pattern is consistent: the RTX 3070 is the limiting factor at higher settings, while the Core i5-14600K provides sufficient processing power to avoid CPU bottlenecks. The lack of min/max FPS data means that frame pacing and stutter cannot be assessed, but the average FPS figures paint a clear picture of overall capability.

Best Settings per Resolution

Based on the requirement to stay at or above 60 FPS average, the most demanding preset that meets this criterion varies by resolution.

At 1920x1080, the Ultra preset is the best choice, with an average FPS of 75.4. This setting delivers the highest visual fidelity while maintaining a comfortable margin above the playability threshold. The system has enough headroom that even with Ultra settings, there is a 15.4 FPS buffer before hitting 60 FPS.

At 2560x1440, the Ultra preset also qualifies, but with a much slimmer margin. The average FPS is 60.2, which is only 0.2 FPS above the threshold. This is technically playable, but the margin is razor-thin. For a more stable experience, Medium settings at 85.8 FPS offer a safer choice, but the data supports Ultra as the highest playable setting.

At 3840x2160, the Ultra and High presets both fall below 60 FPS, making Medium the best playable option. Medium averages 63.4 FPS, providing a modest 3.4 FPS buffer. Low settings at 82.2 FPS are also available for users who prefer more headroom, but Medium is the highest preset that clears the threshold.

These results indicate that the system’s maximum visual quality scales inversely with resolution, with 1080p allowing full Ultra, 1440p barely allowing Ultra, and 4K limited to Medium.

FAQ

Q: Is this system capable of running Microsoft Flight Simulator at 4K with High settings?

A: No. At 3840x2160 with High settings, the average FPS is 46.5, which is below the 60 FPS playable threshold. The highest playable preset at 4K is Medium, which averages 63.4 FPS.

Q: What is the performance difference between 1080p and 1440p at Ultra settings?

A: At 1920x1080 Ultra, the average FPS is 75.4. At 2560x1440 Ultra, the average FPS drops to 60.2. This represents a 15.2 FPS reduction, or approximately a 20% decrease in performance when moving to the higher resolution.

Q: Can this combination run the game at 1440p with all settings maxed out?

A: Yes, but only marginally. The Ultra preset at 2560x1440 averages 60.2 FPS, which just clears the 60 FPS threshold. Any slight variation in scene complexity could push it below 60 FPS, so it is technically playable but with minimal headroom.

Q: How does the Low preset performance compare between 1080p and 4K?

A: At 1920x1080 Low, the average FPS is 137.5. At 3840x2160 Low, the average FPS is 82.2. The 4K result is 55.3 FPS lower, showing that even at Low settings, the resolution increase has a substantial impact on frame rate.

Q: Which preset at 4K offers the best balance of visual quality and performance?

A: Medium settings at 3840x2160 are the highest playable option, averaging 63.4 FPS. This provides a 3.4 FPS buffer above the 60 FPS threshold, making it the recommended choice for 4K play.

Q: Is there a significant difference between High and Ultra at 1440p?

A: The difference is minimal. High averages 61.5 FPS, while Ultra averages 60.2 FPS. The 1.3 FPS gap suggests that the Ultra preset’s additional effects have a negligible impact on this hardware at 1440p.

The Verdict

This PC can run Microsoft Flight Simulator, but the experience is heavily dependent on resolution and settings. At 1920x1080, the system is fully capable, with all presets from Low to Ultra exceeding 60 FPS. The Ultra preset at 75.4 FPS is the best setting for this resolution, offering the highest visual quality without any performance concerns.

At 2560x1440, the system remains playable across all presets, but the Ultra setting is borderline. With an average of 60.2 FPS, it clears the threshold by a sliver. Users who prefer stability over absolute visual fidelity might opt for High at 61.5 FPS, but the data shows that Ultra is technically viable.

At 3840x2160, the system is only playable at Low and Medium settings. Medium at 63.4 FPS is the highest playable preset, while High and Ultra fall below 60 FPS at 46.5 and 42.6 FPS, respectively. For 4K gaming, users must accept Medium settings or lower to maintain smooth performance.

In summary, this combination is a solid performer for 1080p and 1440p gaming, with the ability to max out settings at both resolutions. At 4K, it is limited to Medium settings, which still provide a decent visual experience but not the full graphical fidelity the game offers.

CPU and GPU Roles

The division of labor between the Intel Core i5-14600K and the NVIDIA GeForce RTX 3070 becomes clear when examining the scaling across resolutions and presets. At 1920x1080, the system shows a performance drop of 62.1 FPS when moving from Low to Ultra, indicating that the GPU is the primary constraint. The CPU has enough headroom to feed the GPU at this resolution, as evidenced by the high FPS at Low settings (137.5), which suggests no significant CPU bottleneck.

At 2560x1440, the scaling from Low to Ultra shows a 50.9 FPS reduction. This is slightly less than at 1080p, indicating that the GPU is still the dominant factor, but the CPU’s role becomes slightly more prominent as the resolution increases. The fact that Ultra still averages 60.2 FPS suggests that the CPU can keep up with the GPU’s demands even at higher settings.

At 3840x2160, the scaling from Low to Ultra shows a 39.6 FPS reduction. This smaller absolute drop is expected because the GPU is heavily loaded at 4K, and its performance ceiling limits the FPS range. The CPU’s influence is minimal here, as the GPU is clearly the bottleneck. The Core i5-14600K’s 14 cores and 20 threads provide ample processing power for the simulation’s CPU-intensive tasks, such as flight model calculations and scenery loading, but these tasks do not appear to limit the frame rate.

The data indicates that the RTX 3070 is the limiting component across all resolutions, with the CPU providing sufficient headroom. At lower resolutions, the GPU still limits performance, but the CPU’s contribution is more noticeable. At 4K, the GPU is overwhelmingly the bottleneck, and the CPU’s performance is largely irrelevant to the final FPS.

How This Combo Ranks

This specific combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 3070 ranks 1563 out of 3714 tested combos for Microsoft Flight Simulator. This places it in the upper-middle portion of all tested configurations, specifically in the 42nd percentile of the total pool. The ranking reflects a balanced pairing where the GPU is adequate for 1080p and 1440p gaming but struggles at 4K with high presets.

The rank is influenced by both components. The CPU has a percentile of 90 among all tested CPUs, indicating it is in the top 10% of processors. The GPU has a percentile of 61 among all GPUs, placing it in the upper third. The combination of a top-tier CPU with a mid-range GPU results in a system that is stronger in CPU-bound scenarios but limited by GPU performance in this GPU-heavy title.

Relative to other combos, this pairing outperforms many systems with weaker CPUs or GPUs, but it does not reach the top tier of configurations that pair high-end CPUs with flagship GPUs. The rank of 1563 suggests that there are many systems with better overall performance, likely due to superior GPUs, but also many with worse performance, likely due to weaker CPUs or older hardware.

Similar Performance Alternatives

For users considering alternative hardware, the nearest rivals to each component provide insight into what would perform similarly.

On the CPU side, the Intel Core i5-14600K has an average benchmark score of 48618. Its closest rivals in terms of average score are the Intel Xeon Gold 5318H with a score of 48698 (0.2% higher), the AMD EPYC 4345P with a score of 48470 (0.3% lower), the Intel Core Ultra 5 245HX with a score of 48287 (0.7% lower), and the Intel Core Ultra 5 245 with a score of 48995 (0.8% higher). These processors would deliver nearly identical CPU performance in Microsoft Flight Simulator, meaning the overall FPS would be virtually unchanged when paired with the same RTX 3070.

On the GPU side, the NVIDIA GeForce RTX 3070 has an average benchmark score of 17208. Its closest rivals are the AMD Radeon RX 7600 XT with a score of 17083 (0.7% lower), the NVIDIA GeForce GTX 690 with a score of 17037 (1% lower), the AMD Radeon HD 7970M with a score of 17019 (1.1% lower), and the NVIDIA Tesla K40c with a score of 17468 (1.5% higher). Swapping the RTX 3070 for any of these GPUs would result in a difference of less than 1.5% in GPU compute performance, which translates to a negligible FPS difference in game.

For a user seeking similar overall performance, replacing the CPU with any of the listed alternatives would yield virtually identical frame rates at all resolutions and settings. Similarly, swapping the GPU for a Radeon RX 7600 XT or a Tesla K40c would produce nearly the same results. The GTX 690 and HD 7970M are older architectures, but their benchmark scores indicate they would perform at a similar level in this specific title.