Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 32 | 47 | 56 |
| 1440p QHD | 40 | 45 | 60 | 78 |
| 1080p Full HD | 54 | 54 | 73 | 97 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i5-14600K and Intel Arc B580 combination occupies the 2842nd position out of 3714 tested combos for Microsoft Flight Simulator, placing it in the lower-middle tier of the benchmark database. This rank reflects a system that is functional but far from elite, with the data showing that the pair sits below the 60 FPS playable threshold at the most demanding settings. The CPU itself commands a strong 90th percentile ranking among all processors, while the GPU trails at the 68th percentile, suggesting an imbalance where the processor's capabilities outpace the graphics card's delivery in this specific title. The measured results indicate that this combo is a mid-range performer, capable of smooth gameplay only when settings are moderated, and the 3714-combo pool provides a broad context for where this hardware lands in the overall hierarchy.
How This Combo Ranks
The combo's rank of 2842 out of 3714 tested configurations places it in the 76th percentile of all tested systems, meaning roughly a quarter of the tested combos perform worse. This is a notable position for a pairing that includes a 14-core processor with a 90th percentile CPU ranking, but the GPU's 68th percentile standing drags the overall result down. The data suggests that in Microsoft Flight Simulator, the Arc B580 becomes the limiting factor, as the CPU's strong Cinebench R23 multi-core score of 24491 and single-core score of 2064 indicate ample headroom for simulation logic, yet the measured frame rates at higher presets remain constrained. The gap between the CPU's percentile (90) and the combo's rank percentile (approximately 76) highlights how the graphics card holds back the system's overall gaming performance in this flight simulator.
Best Settings per Resolution
At 3840x2160, the verdict data lists no playable settings, as all tested presets fail to reach the 60 FPS threshold. The closest attempt is Low settings at 55.5 FPS average, which falls short of the playable mark, while High achieves 32.3 FPS, Medium 46.9 FPS, and Ultra 32.9 FPS. For 2560x1440, the only playable setting is Low, delivering 78.2 FPS average, which comfortably exceeds the 60 FPS requirement. The Medium preset at this resolution produces 59.5 FPS, just missing the threshold by a slim margin, while High and Ultra drop to 45.1 and 40.3 FPS respectively. At 1920x1080, both Low and Medium settings clear the playable bar, with Low posting 96.7 FPS and Medium reaching 73 FPS average. The best setting at 1080p is Medium, as it provides the highest visual quality while maintaining a solid 73 FPS, whereas High and Ultra both plateau at 53.8 FPS, failing the playability criterion.
CPU and GPU Roles
The data reveals a clear shift in component importance as resolution changes, with the GPU becoming progressively more dominant at higher pixel counts. At 1920x1080, the difference between Low and Ultra settings is substantial, with frame rates dropping from 96.7 FPS to 53.8 FPS, a 44.4% reduction, indicating that the Arc B580's shading units and memory bandwidth are heavily taxed as visual complexity increases. The CPU's role is less evident at this resolution, as even the most demanding preset maintains above 50 FPS, suggesting the processor can feed the GPU adequately. Moving to 2560x1440, the scaling becomes more pronounced: Low delivers 78.2 FPS, but Medium falls to 59.5 FPS, and Ultra drops to 40.3 FPS, a 48.5% decrease from Low to Ultra. This pattern indicates that the GPU's 12 GB GDDR6 memory and 456.0 GB/s bandwidth become critical at higher resolutions, while the CPU's 24 MB L3 cache and 20 threads handle the simulation overhead without becoming the primary bottleneck. At 3840x2160, the GPU's limitations are stark: even Low settings only produce 55.5 FPS, and the jump from Medium (46.9 FPS) to High (32.3 FPS) shows a 31.1% performance hit, confirming that the Arc B580's 13.67 TFLOPS FP32 compute is insufficient for 4K flight simulation at playable frame rates. The CPU's performance across resolutions shows minimal variation in its benchmark scores, with the PassMark multi-thread score of 38682 indicating consistent processing power, but the measured FPS data demonstrates that the GPU is the deciding factor as resolution climbs.
Similar Performance Alternatives
The CPU's nearest rivals in the benchmark database include the Intel Xeon Gold 5318H with an average score of 48698 (0.2% lower), the AMD EPYC 4345P at 48470 (0.3% higher), the Intel Core Ultra 5 245HX at 48287 (0.7% higher), and the Intel Core Ultra 5 245 at 48995 (0.8% lower). These processors would deliver nearly identical CPU-bound performance in Microsoft Flight Simulator, meaning users upgrading from any of these would see negligible changes in frame rates when the GPU remains the same. For the GPU, the nearest rivals are the AMD Radeon RX 580 2048SP with an average score of 23061 (0.2% lower), the NVIDIA GeForce RTX 2080 at 22895 (0.6% higher), the NVIDIA GeForce RTX 3080 at 23172 (0.7% lower), and the NVIDIA P106-100 at 23249 (1% lower). The RTX 3080's inclusion as a near rival is particularly noteworthy, as its average benchmark score sits just 0.7% above the Arc B580, implying that in this simulator, the Intel card performs comparably to a much older high-end GPU, which explains the frame rate limitations at higher settings. The RTX 2080 also falls within 0.6% of the Arc B580's performance, reinforcing that this Intel GPU competes with previous-generation NVIDIA offerings rather than current high-end models.
Measured FPS Breakdown
At 3840x2160, the measured average FPS values are as follows: Low settings produce 55.5 FPS, Medium drops to 46.9 FPS, High falls to 32.3 FPS, and Ultra matches the low end with 32.9 FPS. The minimal difference between High and Ultra (0.6 FPS) suggests that the Ultra preset's additional effects have little impact beyond what High already demands, and both remain far below the 60 FPS target. For 2560x1440, the results show Low at 78.2 FPS, Medium at 59.5 FPS, High at 45.1 FPS, and Ultra at 40.3 FPS. The transition from Low to Medium represents a 23.9% drop, while the jump from High to Ultra is a smaller 10.6% decrease, indicating that the Ultra preset's extra settings are less demanding than the step from Low to Medium. At 1920x1080, Low delivers 96.7 FPS, Medium reaches 73 FPS, and both High and Ultra produce 53.8 FPS. The identical scores for High and Ultra at 1080p are striking, suggesting that the Ultra preset does not introduce additional GPU load beyond High at this resolution, or that the Arc B580 hits a performance ceiling where both presets are equally limited. The data shows no min or max FPS values, so the analysis relies solely on average frame rates, which still provide a clear picture of performance scaling across settings.
The Verdict
This PC can run Microsoft Flight Simulator at playable frame rates, but only under specific conditions. At 1920x1080, the system achieves 60 FPS or above on Low (96.7 FPS) and Medium (73 FPS) settings, making 1080p the most viable resolution for smooth gameplay. At 2560x1440, only the Low preset clears the 60 FPS bar with 78.2 FPS, while Medium falls just short at 59.5 FPS, meaning users at this resolution must sacrifice visual quality to maintain playability. At 3840x2160, no settings reach the 60 FPS threshold, with the best result being Low at 55.5 FPS, so 4K is not recommended for this combination. The verdict data explicitly lists no playable settings for 4K, confirming that the hardware cannot deliver a smooth experience at this resolution. For users prioritizing frame rate, 1080p Medium offers the best balance, while those who prefer higher resolutions must accept Low settings at 1440p or avoid 4K entirely.
FAQ
Q: Can this system achieve 60 FPS at 4K resolution?
A: No. The data shows no playable settings at 3840x2160, with the best average FPS being 55.5 on Low settings, which falls short of the 60 FPS threshold.
Q: What is the best playable setting at 2560x1440?
A: Low settings are the only playable option at 1440p, delivering 78.2 FPS average. Medium comes close at 59.5 FPS but misses the 60 FPS mark.
Q: How does the Arc B580 compare to the RTX 3080 in this game?
A: The Arc B580 has an average benchmark score of 23021, while the RTX 3080 scores 23172, a 0.7% difference, indicating nearly identical performance in this title.
Q: Does the CPU or GPU limit performance more at higher resolutions?
A: The GPU becomes the primary limiter as resolution increases. At 1080p, the frame rate drops from 96.7 to 53.8 FPS between Low and Ultra, while at 4K, even Low only reaches 55.5 FPS, showing the Arc B580's bandwidth and compute constraints.
Q: What is the combo's overall rank among tested systems?
A: This combo ranks 2842 out of 3714 tested combinations, placing it in the lower-middle tier of the database.
Q: Is the Medium preset at 1080p a good choice for smooth gameplay?
A: Yes, Medium at 1920x1080 produces 73 FPS average, which exceeds the 60 FPS playable threshold while providing higher visual quality than Low's 96.7 FPS.