Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

83%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
124 FPS
Ultra 1080p Measured
71 FPS

1440p (2K / QHD)

Low 1440p Measured
103 FPS
Ultra 1440p Measured
58 FPS

4K (Ultra HD)

Low 4K Measured
75 FPS
Ultra 4K Measured
42 FPS
13.7ms Frame Time
21ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 32,279
Graphics Card
Required 27,967
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 45 56 75
1440p QHD 58 62 82 103
1080p Full HD 71 73 100 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 73
1920x1080 Low 124
1920x1080 Medium 100
1920x1080 Ultra 71
2560x1440 High 62
2560x1440 Low 103
2560x1440 Medium 82
2560x1440 Ultra 58
3840x2160 High 45
3840x2160 Low 75
3840x2160 Medium 56
3840x2160 Ultra 42

Performance Analysis: Microsoft Flight Simulator on Your System

The Intel Core i5-14400F paired with the NVIDIA GeForce RTX 5060 delivers a highly variable experience in Microsoft Flight Simulator, depending entirely on the resolution and quality preset selected. Benchmark results show the combination is capable of exceeding the 60 FPS playability threshold at 1080p and 1440p with most settings, but struggles to maintain smooth frame rates at 4K with higher presets. The data indicates a clear hierarchy where lower resolutions and lower settings unlock substantial headroom, while the most demanding configurations push the hardware to its limits.

Measured FPS Breakdown

At 3840x2160, the measured average frame rates span a wide range across the four quality presets. The Low preset delivers an average of 74.7 FPS, which is the only 4K configuration that clears the 60 FPS threshold. The Medium preset drops to 56.2 FPS, representing a 24.8% decrease from Low. High settings yield 44.7 FPS, and Ultra falls further to 42.1 FPS, which is roughly 43.6% slower than the Low preset. The progression from Low to Ultra at 4K shows a consistent degradation, with each step up in quality costing a significant number of frames. The gap between Medium and High is 11.5 FPS, while the difference between High and Ultra is a smaller 2.6 FPS, suggesting diminishing returns in performance cost at the top end.

Moving to 2560x1440, the frame rates improve substantially across all presets. Low settings produce an average of 102.9 FPS, which is 28.2 FPS higher than the 4K Low result. Medium achieves 82 FPS, High reaches 62 FPS, and Ultra settles at 57.5 FPS. The 1440p measurements show that the High preset barely maintains playability at exactly 62 FPS, while Ultra falls just short at 57.5 FPS. The scaling from 4K to 1440p is not uniform across presets: the Low setting gains 37.8% performance, while the Ultra setting gains 36.6%. This indicates that the resolution reduction benefits all presets similarly in relative terms, though the absolute frame rate differences are more pronounced at lower settings.

At 1920x1080, the combination shows its strongest performance. The Low preset achieves 123.5 FPS, which is the highest measured average across the entire dataset. Medium delivers 100.4 FPS, High produces 73 FPS, and Ultra reaches 71.2 FPS. Interestingly, the gap between High and Ultra at 1080p is only 1.8 FPS, which is narrower than the corresponding gap at 1440p (4.5 FPS) and 4K (2.6 FPS). This suggests that at 1080p, the Ultra preset's additional quality features are relatively inexpensive in terms of frame rate impact. The difference between Low and Ultra at 1080p is 52.3 FPS, representing a 42.3% reduction, which is less severe than the 43.6% reduction observed at 4K.

The minimum and maximum FPS values are not available in the measured data, so the analysis relies solely on average frame rates. The lack of min/max figures means the consistency of frame pacing cannot be assessed directly, but the average values provide a solid basis for comparing presets and resolutions. The data shows a monotonic decrease in frame rate as settings increase from Low to Ultra at every resolution, with no anomalies or unexpected reversals.

Best Settings per Resolution

For 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, with an average of 74.7 FPS. This is the only 4K preset that meets the playability threshold. Medium falls below at 56.2 FPS, and both High and Ultra are significantly lower at 44.7 FPS and 42.1 FPS respectively. Users targeting 4K must accept Low settings to maintain smooth gameplay, as even Medium fails to reach the 60 FPS target.

At 2560x1440, the best settings that remain playable are High, which averages 62 FPS. This is a marginal victory over the 60 FPS threshold, with only 2 FPS of headroom. Medium at 82 FPS and Low at 102.9 FPS also clear the threshold comfortably, but High represents the highest quality option that maintains playability. Ultra at 57.5 FPS falls just short, meaning users must choose between High at 62 FPS or Ultra at 57.5 FPS, a difference of only 4.5 FPS but a meaningful quality gap.

At 1920x1080, the Ultra preset achieves 71.2 FPS, making it the best settings choice. This is the only resolution where the highest quality preset remains playable. High at 73 FPS is slightly faster, but Ultra offers superior visual quality for a minimal performance cost of 1.8 FPS. Medium at 100.4 FPS and Low at 123.5 FPS provide substantial headroom for users who prioritize frame rate over visual fidelity, but the data clearly shows that 1080p Ultra is a viable target for this hardware combination.

CPU and GPU Roles

The scaling between resolutions and presets reveals how the CPU and GPU each contribute to performance in Microsoft Flight Simulator. At 4K, the frame rates are lower across all presets compared to 1440p and 1080p, which indicates that the GPU is the primary bottleneck at higher resolutions. The Ultra preset at 4K produces 42.1 FPS, while the same preset at 1440p produces 57.5 FPS and at 1080p produces 71.2 FPS. This 29.1 FPS difference between 4K and 1080p at Ultra settings shows that the GPU's rendering load increases dramatically with resolution.

However, the CPU also plays a significant role, particularly at lower resolutions and settings. At 1080p Low, the combination achieves 123.5 FPS, while at 4K Low it achieves 74.7 FPS. The 48.8 FPS gap at Low settings is larger than the 29.1 FPS gap at Ultra settings. This suggests that at low settings, the CPU becomes a more prominent factor, as the GPU has less work to do and the frame rate is less constrained by rendering load. The Intel Core i5-14400F, with its 10 cores and 16 threads, provides the processing power needed to sustain high frame rates at lower resolutions, but the data shows that the GPU still limits performance at 4K.

The preset scaling within each resolution further clarifies the division of labor. At 1080p, moving from Low to Ultra reduces the frame rate from 123.5 FPS to 71.2 FPS, a 42.3% drop. At 4K, the same preset change reduces the frame rate from 74.7 FPS to 42.1 FPS, a 43.6% drop. The similarity in relative drops suggests that the performance cost of higher settings is consistent regardless of resolution, which points to the GPU handling most of the quality-related workload. The CPU's influence is evident in the absolute frame rates: at 1080p Low, the combination reaches 123.5 FPS, which is a high enough frame rate to demand substantial CPU throughput, and the Core i5-14400F delivers that throughput.

At 1440p, the frame rates sit between 1080p and 4K, as expected. The High preset at 1440p achieves 62 FPS, which is 11 FPS lower than the same preset at 1080p and 17.3 FPS higher than the same preset at 4K. This linear scaling indicates a balanced workload where neither component is drastically oversaturated. The data suggests that at 1080p, the CPU is more influential, while at 4K, the GPU dominates. At 1440p, both components share the load more evenly, with the GPU becoming the limiting factor as settings increase.

Similar Performance Alternatives

The CPU's nearest rivals, based on average benchmark scores, provide context for the Core i5-14400F's processing capability. The AMD Ryzen 7 PRO 8840U has an average score of 32233, which is 0.1% lower than the Core i5-14400F's score of 32279. The Intel Core i9-11900 scores 32226, just 0.2% behind. The AMD Ryzen 7 6800HS scores 32354, which is 0.2% higher than the Core i5-14400F, and the Intel Core i7-12800H scores 32121, 0.5% lower. These deltas are all within 0.5%, indicating that the Core i5-14400F performs nearly identically to these alternatives in general-purpose benchmarks. For Microsoft Flight Simulator, this means users with any of these CPUs would likely see similar frame rates, assuming the GPU remains constant.

On the GPU side, the RTX 5060's nearest rivals show a tighter cluster. The AMD Radeon 860M has an average score of 26401, which is 0.3% higher than the RTX 5060's 26331. The NVIDIA GeForce MX550 scores 26421, also 0.3% higher. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, 0.8% higher, while the AMD Radeon RX 6750 XT scores 26011, 1.2% lower. These deltas are similarly small, suggesting that the RTX 5060's performance in this game would be closely matched by any of these GPUs. The RX 6750 XT is the only one of these that trails by more than 1%, and even then, the difference is modest.

For users considering alternative hardware, the data indicates that swapping the Core i5-14400F for any of its listed rivals would result in negligible performance changes, as the benchmark scores are within 0.5% of each other. Similarly, replacing the RTX 5060 with the Radeon 860M, MX550, or RX 5700 XT 50th Anniversary would yield nearly identical frame rates, while the RX 6750 XT would be slightly slower. The practical takeaway is that this specific CPU and GPU combination sits in a performance tier where nearby hardware behaves similarly, so users have flexibility in component selection without sacrificing meaningful performance.

FAQ

Q: Can this PC run Microsoft Flight Simulator at 4K?

A: Yes, but only with Low settings, which achieve an average of 74.7 FPS. Medium settings drop to 56.2 FPS, which falls below the 60 FPS playability threshold.

Q: What are the best settings for 2560x1440?

A: High settings provide the highest quality that stays playable, with an average of 62 FPS. Medium and Low also exceed 60 FPS, but Ultra falls short at 57.5 FPS.

Q: Is Ultra settings playable at 1920x1080?

A: Yes, Ultra settings achieve an average of 71.2 FPS, which clears the 60 FPS threshold by a comfortable margin of 11.2 FPS.

Q: How does the RTX 5060 compare to the AMD Radeon RX 6750 XT?

A: The RTX 5060 has an average benchmark score of 26331, which is 1.2% higher than the RX 6750 XT's score of 26011. In Microsoft Flight Simulator, the RTX 5060 would be slightly faster.

Q: Which component limits performance more at 4K?

A: The data shows that the GPU is the primary bottleneck at 4K, as frame rates drop significantly compared to 1440p and 1080p across all presets. The CPU has more influence at lower resolutions and settings.

Q: What frame rate can be expected at 1080p with Medium settings?

A: Medium settings at 1920x1080 produce an average of 100.4 FPS, which is well above the 60 FPS threshold and provides substantial headroom for smooth gameplay.

The Verdict

This PC can run Microsoft Flight Simulator, but the playable configurations are strictly limited by resolution. At 3840x2160, the only playable setting is Low, which delivers 74.7 FPS. Medium, High, and Ultra all fall below 60 FPS, with Ultra bottoming out at 42.1 FPS. At 2560x1440, High settings are playable at 62 FPS, with Medium at 82 FPS and Low at 102.9 FPS also clearing the threshold. Ultra at 57.5 FPS is not playable. At 1920x1080, all four presets are playable, with Ultra reaching 71.2 FPS and Low reaching 123.5 FPS.

The verdict is clear: users with a 1080p monitor can enjoy the game at maximum quality, while 1440p users must settle for High settings to maintain smooth frame rates. 4K users face a significant compromise, as only Low settings keep the game above 60 FPS. The data shows that this combination is well-suited for 1080p gaming, adequate for 1440p with reduced settings, and marginal for 4K.

How This Combo Ranks

The Intel Core i5-14400F and NVIDIA GeForce RTX 5060 combination ranks 1672 out of 3714 tested configurations for Microsoft Flight Simulator. This places it in the 45th percentile of all tested combos, meaning roughly 45% of configurations perform better and 55% perform worse. The rank reflects the balance of CPU and GPU performance in this specific game.

Given that the combo achieves playable frame rates at 1080p Ultra and 1440p High, the mid-pack ranking is consistent with the measured performance. The system is not among the top performers, which would require more powerful hardware to sustain 4K Ultra or higher frame rates at 1440p Ultra. However, it is also not near the bottom, as many tested configurations would struggle to reach 60 FPS at 1080p. The rank of 1672 out of 3714 indicates a solidly mid-range position, capable of delivering a smooth experience at mainstream resolutions and settings, but not designed for maximum quality at 4K. The data supports this characterization, with the combination showing clear strengths at 1080p and 1440p, and clear limitations at 4K.