Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 54 | 73 | 93 |
| 1440p QHD | 73 | 76 | 101 | 124 |
| 1080p Full HD | 91 | 94 | 123 | 158 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
Intel Core i5-14400F and NVIDIA GeForce RTX 3080 form a desktop combination that was benchmarked directly in Microsoft Flight Simulator, with measured average frame rates recorded across three resolutions and four quality presets. The data set includes 12 distinct configurations, all of which exceed the 60 FPS playability threshold except for two high-end 4K presets. This analysis breaks down the measured performance, identifies the best settings per resolution, compares the combo against similar hardware, and provides a verdict based strictly on the provided numbers.
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains an average frame rate at or above 60 FPS is Medium, with a measured average of 72.5 FPS. The High preset drops to 53.6 FPS and Ultra falls further to 51.7 FPS, so both fail the 60 FPS threshold. Low runs at 92.8 FPS, but Medium is the highest quality option that stays playable.
At 2560x1440, every preset clears 60 FPS, making Ultra the best settings choice with an average of 72.6 FPS. High delivers 75.7 FPS, Medium reaches 100.5 FPS, and Low peaks at 124 FPS, but Ultra provides the maximum visual quality without sacrificing playability.
At 1920x1080, Ultra is again the best settings option, averaging 91.2 FPS. High runs at 94.4 FPS, Medium at 122.8 FPS, and Low at 157.5 FPS. All four presets are well above the 60 FPS threshold, so the most demanding preset is the recommended baseline for smooth performance.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K with Ultra settings?
A: No. The measured average frame rate at 3840x2160 with Ultra settings is 51.7 FPS, which is below the 60 FPS playability threshold. Medium settings at 4K achieve 72.5 FPS and are the highest playable preset.
Q: What is the best preset for 1440p gaming?
A: Ultra settings at 2560x1440 produce an average of 72.6 FPS, which is above the 60 FPS threshold. Since all presets at this resolution exceed 60 FPS, Ultra is the best quality option that remains playable.
Q: How much performance drops when moving from 1080p to 1440p?
A: At Ultra settings, 1920x1080 averages 91.2 FPS while 2560x1440 averages 72.6 FPS, a reduction of roughly 18.6 FPS. At Low settings, the drop is from 157.5 FPS at 1080p to 124 FPS at 1440p, a reduction of about 33.5 FPS.
Q: Is the RTX 3080 the bottleneck at 4K?
A: The data shows a clear resolution scaling effect: at 3840x2160, the average FPS ranges from 51.7 (Ultra) to 92.8 (Low), whereas at 1920x1080 the range is 91.2 to 157.5. The larger spread at lower resolutions suggests the GPU becomes more limiting as resolution increases, but the CPU still contributes since the same GPU produces higher FPS at 1080p.
Q: Does the system meet the 60 FPS target at all settings for 1080p?
A: Yes. The lowest average at 1920x1080 is 91.2 FPS (Ultra), and the highest is 157.5 FPS (Low). All four presets clear the 60 FPS threshold by a significant margin.
Q: Which resolution has the most playable presets?
A: Both 2560x1440 and 1920x1080 have all four presets (Low, Medium, High, Ultra) above 60 FPS. At 3840x2160, only Low and Medium are playable, with High and Ultra falling below the threshold.
Measured FPS Breakdown
3840x2160 (4K):
- Low: Average 92.8 FPS — the highest frame rate at this resolution.
- Medium: Average 72.5 FPS — remains above 60 FPS.
- High: Average 53.6 FPS — drops below the playability threshold.
- Ultra: Average 51.7 FPS — the lowest result, even slightly lower than High.
2560x1440 (1440p):
- Low: Average 124 FPS — the fastest setting at this resolution.
- Medium: Average 100.5 FPS — a strong margin above 60 FPS.
- High: Average 75.7 FPS — still comfortably playable.
- Ultra: Average 72.6 FPS — the slowest but still above 60 FPS.
1920x1080 (1080p):
- Low: Average 157.5 FPS — the highest recorded average across all resolutions and settings.
- Medium: Average 122.8 FPS — a large drop from Low but still very high.
- High: Average 94.4 FPS — remains above 90 FPS.
- Ultra: Average 91.2 FPS — the lowest at 1080p, yet nearly 30 FPS above the 60 FPS target.
The data shows a consistent pattern: moving from Low to Ultra reduces average FPS by roughly 40-45% at each resolution. The absolute differences are largest at 1080p (from 157.5 to 91.2 FPS) and smallest at 4K (from 92.8 to 51.7 FPS). This suggests that at higher resolutions, the GPU workload dominates and the frame rate ceiling compresses, while at lower resolutions the headroom allows larger swings between presets.
Similar Performance Alternatives
Based on benchmark scores, the Intel Core i5-14400F sits in a tight cluster of CPUs with comparable average performance. The nearest rivals include the AMD Ryzen 7 PRO 8840U with an average score of 32233 (deltaPct 0.1), the Intel Core i9-11900 at 32226 (deltaPct 0.2), and the AMD Ryzen 7 6800HS at 32354 (deltaPct -0.2). These processors would likely produce very similar frame rates in Microsoft Flight Simulator when paired with the same RTX 3080, since their aggregate benchmark scores differ by less than half a percent from the i5-14400F's average of 32279.
On the GPU side, the NVIDIA GeForce RTX 3080 has an average benchmark score of 23172. Its nearest rivals are the NVIDIA P106-100 (avgScore 23249, deltaPct -0.3), AMD Radeon Pro Vega 16 (avgScore 23250, deltaPct -0.3), AMD Radeon RX 6600M (avgScore 23273, deltaPct -0.4), and AMD Radeon R9 M290X (avgScore 23276, deltaPct -0.4). All of these sit within 0.4% of the RTX 3080's score, indicating that a system with any of these GPUs and a comparable CPU would be expected to deliver nearly identical FPS numbers in this game, assuming no other bottlenecks.
The percentile rankings place the i5-14400F at the 83rd percentile among all CPUs and the RTX 3080 at the 68th percentile among all GPUs. This means the CPU is relatively stronger in the broader hardware landscape, but the combination still delivers playable performance at most settings.
The Verdict
This PC can run Microsoft Flight Simulator, but the playable settings depend heavily on resolution. At 1920x1080, all four presets clear 60 FPS, with Ultra averaging 91.2 FPS — the best quality-to-performance balance. At 2560x1440, all presets also exceed 60 FPS, and Ultra runs at 72.6 FPS, making this the highest resolution where maximum quality is playable.
At 3840x2160, the system cannot handle the highest presets. Ultra averages 51.7 FPS and High averages 53.6 FPS, both below the 60 FPS threshold. The best playable settings at 4K are Medium at 72.5 FPS, which provides a stable frame rate while sacrificing some visual fidelity. Low runs at 92.8 FPS for users who prioritize smoothness over quality.
The verdict by resolution confirms this: 3840x2160 has playable settings of Low and Medium, with Medium being the best at 72.5 FPS. 2560x1440 and 1920x1080 both list all four presets as playable, with Ultra being the best at 72.6 FPS and 91.2 FPS respectively. Therefore, for a strict 60 FPS target, the system is fully capable at 1080p and 1440p, but at 4K users must limit themselves to Medium or lower.
How This Combo Ranks
Among all tested combinations in the benchmark database for Microsoft Flight Simulator, this Intel Core i5-14400F + NVIDIA GeForce RTX 3080 setup ranks 1031 out of 3714 total combos. This places it in the upper third of all systems tested, indicating that it performs above average for this game. The rank reflects the combined capability of the CPU and GPU, and given that both components sit at or above the 68th percentile for their respective categories, the mid-tier ranking is consistent with the measured FPS data.
The ranking does not directly translate to a specific frame rate, but the measured numbers provide the context: the system is strong enough to handle the game smoothly at 1080p and 1440p across all settings, and at 4K it requires reduced quality to stay above 60 FPS. The overall position suggests that many tested systems are slower, while a smaller number of high-end combos achieve better 4K performance.
CPU and GPU Roles
The benchmark data reveals how the CPU and GPU each influence performance in Microsoft Flight Simulator. At 1920x1080, the frame rates are high across all presets — from 157.5 FPS at Low to 91.2 FPS at Ultra. The large gap between Low and Ultra (over 66 FPS) indicates that the GPU is the primary driver of performance at this resolution, since reducing graphical load yields massive gains. The CPU has enough headroom to feed the GPU at these frame rates.
Moving to 2560x1440, the same pattern persists but with lower absolute numbers: Low drops to 124 FPS and Ultra to 72.6 FPS. The difference between presets is about 51 FPS, which is smaller than at 1080p but still substantial. This suggests that the GPU workload is increasing, but the CPU is not yet the limiting factor.
At 3840x2160, the frame rates compress further: Low averages 92.8 FPS and Ultra averages 51.7 FPS, a gap of about 41 FPS. The fact that even Low settings at 4K produce less than 100 FPS indicates that the GPU is heavily stressed at this resolution. The CPU's role diminishes as resolution increases because the GPU becomes the bottleneck for pixel throughput.
The scaling between resolutions provides additional insight. At Ultra settings, the FPS drops from 91.2 at 1080p to 72.6 at 1440p (a 20% reduction) and then to 51.7 at 4K (a 29% reduction from 1440p). This non-linear scaling is typical of GPU-bound scenarios, where the pixel count quadruples from 1080p to 4K but the frame rate does not drop proportionally due to other bottlenecks. At Low settings, the drop is from 157.5 to 124 to 92.8 FPS across the three resolutions, showing that even with minimal GPU load, the system cannot sustain very high frame rates at 4K.
The CPU's performance is adequate for this game across all tested configurations. The i5-14400F's benchmark scores, including a Cinebench R23 multi-core score of 21645 and a single-core score of 3055, indicate strong processing power that does not appear to bottleneck the RTX 3080 in this title. However, the data does not isolate CPU vs. GPU usage, so the exact balance cannot be quantified beyond the observed FPS scaling. What the numbers show is that the GPU is the more critical component for achieving high frame rates at lower resolutions, and it becomes the sole limiting factor at 4K where even the lowest preset cannot exceed 92.8 FPS.