Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

78%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
97 FPS
Ultra 1080p Measured
54 FPS

1440p (2K / QHD)

Low 1440p Measured
78 FPS
Ultra 1440p Measured
44 FPS

4K (Ultra HD)

Low 4K Measured
58 FPS
Ultra 4K Measured
32 FPS
17.5ms Frame Time
26ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 32,279
Graphics Card
Required 27,967
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 34 45 58
1440p QHD 44 46 61 78
1080p Full HD 54 57 76 97

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 57
1920x1080 Low 97
1920x1080 Medium 76
1920x1080 Ultra 54
2560x1440 High 46
2560x1440 Low 78
2560x1440 Medium 61
2560x1440 Ultra 44
3840x2160 High 34
3840x2160 Low 58
3840x2160 Medium 45
3840x2160 Ultra 32

Performance Analysis: Microsoft Flight Simulator on Your System

Intel Core i5-14400F and Intel Arc B580 form a mid-range pairing that lands near the bottom third of tested combos for Microsoft Flight Simulator, ranking 2788 out of 3714 combinations. This places the duo in the 25th percentile, meaning roughly three-quarters of all tested CPU-GPU pairings deliver higher frame rates in this title. The CPU itself, however, is a strong performer relative to its peers, sitting in the 83rd percentile across all processors with an average benchmark score of 32279, while the GPU sits in the 68th percentile among all graphics cards with an average score of 23021. The gap between component percentiles hints at where the bottleneck lies — this is a GPU-limited pairing in Flight Simulator, especially at higher resolutions.

How This Combo Ranks

The combo rank of 2788 out of 3714 tested configurations places this system firmly in the lower half of results for Microsoft Flight Simulator. While the i5-14400F is a capable CPU — its nearest rival, the AMD Ryzen 7 PRO 8840U, scores just 0.1% lower on average — the Arc B580 holds the system back in this specific workload. The GPU's nearest rivals include the NVIDIA GeForce RTX 2080, which scores 0.6% higher on average, and the NVIDIA GeForce RTX 3080, which is 0.7% higher; the Arc B580 trails both in raw compute benchmarks. This explains why the combo rank sits where it does: the CPU can feed the GPU adequately, but the graphics card's absolute performance ceiling limits playable settings.

At 1920x1080, the data shows the system can hit 60 FPS at Medium settings, but at 2560x1440 the average drops to exactly 61 FPS on Medium — barely above the playable threshold. At 3840x2160, no preset achieves 60 FPS, with the best result being 58 FPS on Low. The percentile data for the GPU (68th) versus the CPU (83rd) reinforces that the Arc B580 is the weaker link. This is not a poor combination for other titles, but for Flight Simulator's demanding rendering, the rank reflects a system that requires careful settings management to stay playable.

CPU and GPU Roles

The division of labor between the i5-14400F and Arc B580 shifts noticeably across resolutions. At 1920x1080, the CPU's strong single-thread performance — a Cinebench R23 single-core score of 3055 — helps push frame rates higher, but the GPU still governs the top end. The jump from Low to Medium at 1080p costs 21 FPS (97 down to 76), while moving from Medium to High costs another 19 FPS (76 down to 57). This steep drop indicates the GPU is already struggling as settings increase, even at the lowest resolution tested.

At 2560x1440, the GPU bottleneck becomes more pronounced. Low settings produce 78 FPS, but Medium drops to 61 FPS and High falls to 46 FPS — a 32 FPS loss from Low to High. The CPU's workload does not scale as dramatically with resolution, so the Arc B580's pixel throughput, rated at 213.6 GPixel/s, becomes the limiting factor. The 12 GB of GDDR6 memory on a 192-bit bus (456.0 GB/s bandwidth) is sufficient for this game's textures, but the raw shading power (13.67 TFLOPS FP32) is not enough to maintain high frame rates at higher pixel counts.

At 3840x2160, the system is entirely GPU-bound. Low settings yield 58 FPS, Medium drops to 45 FPS, and High falls to 34 FPS. The CPU's role diminishes further, as the i5-14400F's 10 cores and 16 threads are more than adequate for the simulation's logic at any resolution. The data shows that resolution scaling is nearly linear with GPU load: moving from 1080p to 1440p at Medium settings costs 15 FPS (76 to 61), and moving from 1440p to 4K at Medium costs another 16 FPS (61 to 45). This pattern confirms the GPU is the primary constraint across all resolutions, with the CPU only mattering at the lowest settings where frame rates exceed 90 FPS.

FAQ

Q: Can this PC run Microsoft Flight Simulator at 60 FPS on a 1080p monitor?

A: Yes, but only at Medium settings or lower. The measured average at 1920x1080 Medium is 76 FPS, with a minimum of 64 FPS, while Low produces 97 FPS. High settings drop to 57 FPS, which falls below the 60 FPS playable threshold, and Ultra is even lower at 54 FPS.

Q: What is the best settings preset for 1440p gaming with this combo?

A: Medium is the highest preset that clears 60 FPS, averaging exactly 61 FPS with a minimum of 52 FPS and maximum of 70 FPS. Low settings run much faster at 78 FPS, but Medium offers a better visual experience while staying playable.

Q: Is 4K gaming possible with this CPU and GPU combination?

A: No preset achieves 60 FPS at 3840x2160. The closest is Low settings at 58 FPS average, followed by Medium at 45 FPS, High at 34 FPS, and Ultra at 32 FPS. The verdict data lists no playable settings at 4K.

Q: How does the Intel Arc B580 compare to the NVIDIA GeForce RTX 2080 and RTX 3080?

A: The Arc B580's average benchmark score is 23021, which is 0.6% lower than the RTX 2080's score of 22895 and 0.7% lower than the RTX 3080's score of 23172. In practice, this means the Arc B580 performs similarly to those older NVIDIA cards in synthetic tests, but Flight Simulator's specific workload shows the GPU struggling at higher resolutions.

Q: Does the CPU or GPU matter more for this game?

A: The GPU is the dominant factor at 1440p and 4K, as shown by the steep frame rate drops when settings increase at those resolutions. The CPU's 83rd percentile ranking versus the GPU's 68th percentile suggests the processor has headroom, but the graphics card cannot fully utilize it at higher settings.

Q: What is the lowest frame rate this system can expect at 1080p Medium?

A: The measured minimum at 1920x1080 Medium is 64 FPS, which is above the 60 FPS playable threshold. This means even in demanding scenes, the system should maintain playable performance at that resolution and preset.

The Verdict

This PC can run Microsoft Flight Simulator, but with significant caveats depending on your display resolution. At 1920x1080, the system clears the 60 FPS threshold at Low (97 FPS) and Medium (76 FPS) presets, making it a solid choice for 1080p gaming at medium settings. At 2560x1440, the playable settings narrow to Low (78 FPS) and Medium (61 FPS), with Medium being the best balance of visual quality and performance. At 3840x2160, the verdict is clear: no settings preset reaches 60 FPS, with the best case being Low at 58 FPS — just 2 FPS short of playable. Users with 4K monitors will need to lower the resolution or accept frame rates below the playable threshold. For 1080p and 1440p players, this combination offers a workable experience, provided you stick to Medium settings or lower. The i5-14400F's strong single-core performance (Cinebench R23 single-core score of 3055) ensures the simulation logic runs smoothly, but the Arc B580's 13.67 TFLOPS of FP32 performance simply cannot sustain high frame rates at higher resolutions.

Measured FPS Breakdown

At 3840x2160, the system delivers an average of 34 FPS on High, 58 FPS on Low, 45 FPS on Medium (with a minimum of 38 and maximum of 52), and 32 FPS on Ultra. No setting at this resolution reaches the 60 FPS playable threshold. The gap between Low and Ultra is 26 FPS, indicating that the GPU's performance scales poorly with increased graphical load at 4K.

At 2560x1440, the results improve: High averages 46 FPS, Low averages 78 FPS, Medium averages 61 FPS (minimum 52, maximum 70), and Ultra averages 44 FPS. Medium is the only preset that clears 60 FPS, and it does so by just 1 FPS on average. The minimum of 52 FPS suggests occasional dips below the threshold during intense scenes.

At 1920x1080, the system performs best: High averages 57 FPS, Low averages 97 FPS, Medium averages 76 FPS (minimum 64, maximum 87), and Ultra averages 54 FPS. Medium provides a comfortable margin above 60 FPS, with the minimum still 4 FPS above the threshold. Low is the only preset that approaches 100 FPS, and even High is close to playable but falls short by 3 FPS.

The data shows a consistent pattern: each resolution step down from 4K to 1440p to 1080p adds roughly 15-16 FPS at Medium settings. The minimum frame rates are only recorded for Medium settings, where 1080p shows a 64 FPS minimum versus 52 FPS at 1440p and 38 FPS at 4K. This indicates that lower resolutions not only raise average performance but also improve frame time consistency.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 76 FPS. The minimum of 64 FPS ensures the system stays above the playable threshold even during demanding flight scenes. Low settings run at 97 FPS but offer reduced visual fidelity, so Medium is the recommended choice for 1080p.

At 2560x1440, Medium is again the best playable preset, averaging 61 FPS. However, the minimum of 52 FPS means the system will dip below 60 FPS at times. Low settings at 78 FPS provide a safer margin, but for those who prioritize visuals, Medium is technically playable despite occasional dips.

At 3840x2160, no preset achieves 60 FPS, so there is no "best" playable setting. The closest is Low at 58 FPS, which is 2 FPS short of the threshold. Users at this resolution must either reduce the resolution in-game or accept frame rates below 60 FPS. The verdict data confirms no playable settings exist at 4K for this combination.