Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

74%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
127 FPS
Ultra 1080p Measured
72 FPS

1440p (2K / QHD)

Low 1440p Measured
102 FPS
Ultra 1440p Measured
56 FPS

4K (Ultra HD)

Low 4K Measured
74 FPS
Ultra 4K Measured
44 FPS
13.9ms Frame Time
21ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 25,292
Graphics Card
Required 27,967
Your GPU 26,331

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 41 57 74
1440p QHD 56 58 81 102
1080p Full HD 72 72 101 127

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 72
1920x1080 Low 127
1920x1080 Medium 101
1920x1080 Ultra 72
2560x1440 High 58
2560x1440 Low 102
2560x1440 Medium 81
2560x1440 Ultra 56
3840x2160 High 41
3840x2160 Low 74
3840x2160 Medium 57
3840x2160 Ultra 44

Performance Analysis: Microsoft Flight Simulator on Your System

The Intel Core i5-13400F paired with the NVIDIA GeForce RTX 5060 delivers a playable experience across most resolutions in Microsoft Flight Simulator, though 4K requires significant compromises. At 1080p, the combo handles even Ultra settings above the 60 FPS threshold, while 1440p tops out at Medium. The data indicates a system that is well-balanced for 1080p and capable at 1440p, but clearly GPU-limited at 4K.

Best Settings per Resolution

At 3840x2160, the only preset that maintains an average framerate at or above the 60 FPS playable threshold is Low, which produces an average of 74.1 FPS. The next step up, Medium, falls to 56.9 FPS, which is below the 60 FPS target. High settings at 4K yield 40.7 FPS, and Ultra is slightly better than High at 43.5 FPS, but both are firmly in unplayable territory for smooth simulation.

For 2560x1440, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 80.8 FPS. Low settings are also playable at 102.3 FPS, but Medium offers a significant visual upgrade while still providing a comfortable margin above the threshold. High settings at 1440p drop to 58.3 FPS, just below the 60 FPS line, and Ultra falls to 56.4 FPS.

At 1920x1080, all four presets are playable, and the most demanding one that stays at or above 60 FPS is Ultra, averaging 71.8 FPS. High settings deliver 72.0 FPS, which is nearly identical, suggesting that the Ultra preset here does not impose a large additional penalty. Medium runs at 100.9 FPS, and Low reaches 127.3 FPS. The data shows that 1080p is the resolution where this combo can fully stretch its legs without worrying about framerate.

CPU and GPU Roles

The scaling between resolutions and presets reveals that the GPU becomes the dominant constraint as resolution increases, while the CPU holds up well across the board. At 1920x1080, moving from Low to Ultra only reduces the average framerate from 127.3 FPS to 71.8 FPS — a 43.6% drop. This indicates that even at the highest settings, the CPU has enough headroom to feed the GPU, and the performance loss is primarily due to increased graphical workload.

At 2560x1440, the same Low-to-Ultra transition goes from 102.3 FPS to 56.4 FPS, a 44.9% reduction. The absolute numbers are lower than at 1080p, but the relative scaling is similar, which suggests the GPU is now doing more of the heavy lifting. The fact that High and Ultra at 1440p both hover around 56-58 FPS, while Medium jumps to 80.8 FPS, implies a steep curve where the GPU's fill rate and shading capacity become limiting factors.

The most telling evidence of GPU dominance appears at 3840x2160. Here, the spread from Low to Ultra is much narrower in percentage terms: Low runs at 74.1 FPS, Medium at 56.9 FPS, High at 40.7 FPS, and Ultra at 43.5 FPS. Interestingly, High is actually slower than Ultra at 4K, which is an anomaly that suggests the preset definitions may differ in ways that affect the rendering pipeline unevenly. The key takeaway is that at 4K, the RTX 5060's 8 GB of GDDR7 memory and 448.0 GB/s bandwidth are likely saturated, making GPU memory and bandwidth the primary bottlenecks.

The CPU, with its 10 cores and 16 threads, posts a 3DMark max-thread score of 7307 and a single-thread score of 960. These figures indicate that the i5-13400F is not the limiting factor in any of these scenarios, as the framerate differences across resolutions are far larger than what CPU-bound scenarios would show. The GPU's percentile ranking of 72 versus the CPU's 77 also suggests that the GPU is the weaker link relative to their respective pools.

Measured FPS Breakdown

At 1920x1080, the measured averages are as follows: Low settings produce 127.3 FPS, Medium produces 100.9 FPS, High produces 72.0 FPS, and Ultra produces 71.8 FPS. The gap between High and Ultra is negligible, just 0.2 FPS, which means users can enable Ultra without any meaningful framerate cost. The step from Medium to High is a 27.1% drop, indicating a significant jump in graphical complexity.

Moving to 2560x1440, the averages are: Low at 102.3 FPS, Medium at 80.8 FPS, High at 58.3 FPS, and Ultra at 56.4 FPS. The drop from Medium to High is 27.8%, similar to the 1080p pattern, but the absolute values are lower. The difference between High and Ultra at 1440p is 1.9 FPS, again showing that Ultra does not impose a large penalty over High.

At 3840x2160, the results are: Low at 74.1 FPS, Medium at 56.9 FPS, High at 40.7 FPS, and Ultra at 43.5 FPS. The unusual ordering where High is slower than Ultra by 2.8 FPS is worth noting. This could be due to specific rendering features in the High preset that are more demanding than the Ultra preset's optimizations, or it may reflect variability in the testing methodology. Regardless, the data shows that 4K is only viable on Low, and even then, the 74.1 FPS average leaves little headroom for demanding scenes.

Across all resolutions, the data shows a consistent pattern: the RTX 5060 can handle the game at 1080p with ease, struggles at 1440p on higher presets, and is only playable at 4K on Low. No min or max FPS values are provided in the dataset, so the analysis relies solely on average framerates.

Similar Performance Alternatives

For the Intel Core i5-13400F, the nearest rivals based on average benchmark scores are the AMD Ryzen 9 6900HS, Intel Core 5 120, AMD Ryzen 5 5600X3D, and AMD Ryzen 7 6800H. The Ryzen 9 6900HS scores 25284, which is effectively identical to the i5-13400F's 25292, with a deltaPct of 0. The Intel Core 5 120 scores 25362, putting it 0.3% higher, while the Ryzen 5 5600X3D also scores 25365, also 0.3% higher. On the lower side, the Ryzen 7 6800H scores 25201, which is 0.4% lower. These deltas are all within a fraction of a percent, meaning any of these CPUs would deliver nearly the same framerates in Microsoft Flight Simulator, assuming the GPU remains the same.

For the NVIDIA GeForce RTX 5060, the nearest rivals are the AMD Radeon 860M, NVIDIA GeForce MX550, AMD Radeon RX 5700 XT 50th Anniversary, and AMD Radeon RX 6750 XT. The Radeon 860M scores 26401, which is 0.3% higher than the RTX 5060's 26331. The GeForce MX550 scores 26421, also 0.3% higher. The RX 5700 XT 50th Anniversary scores 26553, 0.8% higher, while the RX 6750 XT scores 26011, which is 1.2% lower. These small deltas suggest that swapping the RTX 5060 for any of these cards would result in nearly identical performance in this game, with the RX 6750 XT being the only one that would be slightly slower.

It is important to note that these rival comparisons are based on aggregate benchmark scores, not on Microsoft Flight Simulator-specific tests. However, the tight clustering of scores implies that the in-game performance would be very similar, and the ranking of the combo would likely remain unchanged if the GPU were swapped for one of these alternatives.

FAQ

Q: Can this combo run Microsoft Flight Simulator at 4K with playable framerates?

A: Yes, but only on Low settings, which produce an average of 74.1 FPS. Medium settings at 4K drop to 56.9 FPS, which is below the 60 FPS playable threshold.

Q: What is the best preset for 1440p gaming with this hardware?

A: The best preset that stays at or above 60 FPS is Medium, with an average of 80.8 FPS. High and Ultra fall to 58.3 FPS and 56.4 FPS, respectively.

Q: Is the CPU or GPU more important for this game at 1080p?

A: The data suggests the GPU is more important, as the framerate drops by 43.6% from Low to Ultra at 1080p, while the CPU's benchmark scores (single-thread 960, max-thread 7307) indicate it has ample headroom to keep up.

Q: How does the RTX 5060 compare to the RX 6750 XT in this context?

A: The RX 6750 XT has an average benchmark score of 26011, which is 1.2% lower than the RTX 5060's 26331. This means the RTX 5060 would likely deliver slightly higher framerates in Microsoft Flight Simulator.

Q: What is the highest resolution where Ultra settings are playable?

A: Ultra settings are only playable at 1920x1080, where the average framerate is 71.8 FPS. At 1440p, Ultra drops to 56.4 FPS, and at 4K, it falls to 43.5 FPS.

Q: Are there any anomalies in the measured FPS data?

A: Yes, at 4K, High settings (40.7 FPS) are slower than Ultra settings (43.5 FPS). This is an unusual result that may indicate preset-specific rendering differences, but the overall conclusion that 4K requires Low settings remains unchanged.

How This Combo Ranks

The Intel Core i5-13400F and NVIDIA GeForce RTX 5060 combination ranks 1769 out of 3714 tested combos in Microsoft Flight Simulator, placing it in the 47.6th percentile of all configurations. This means that roughly half of the tested combos perform better, and half perform worse. Given that the CPU ranks in the 77th percentile and the GPU in the 72nd percentile, the overall combo ranking is lower than either component's individual percentile, which suggests that this game is demanding enough to expose the combination's weaknesses, particularly at higher resolutions.

The ranking is likely dragged down by the 4K results, where only Low settings are playable. At 1080p and 1440p, the combo performs admirably, but the overall ranking across all tested scenarios reflects the fact that many other combos can handle 4K better. The data indicates that this combo is a solid mid-range option for 1080p and 1440p gaming, but it is not a high-end solution for 4K flight simulation. The fact that the GPU's nearest rivals include integrated graphics like the Radeon 860M and the low-end MX550 highlights that the RTX 5060's raw compute is modest, even if its feature set is modern. Overall, the 1769th rank out of 3714 puts this build squarely in the middle of the pack, with clear limitations at 4K but strong performance at lower resolutions.