Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

63%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
134 FPS
Ultra 1080p Measured
77 FPS

1440p (2K / QHD)

Low 1440p Measured
107 FPS
Ultra 1440p Measured
63 FPS

4K (Ultra HD)

Low 4K Measured
81 FPS
Ultra 4K Measured
44 FPS
12.7ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 27,799
Graphics Card
Required 27,967
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 45 61 81
1440p QHD 63 62 82 107
1080p Full HD 77 79 109 134

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 79
1920x1080 Low 134
1920x1080 Medium 109
1920x1080 Ultra 77
2560x1440 High 62
2560x1440 Low 107
2560x1440 Medium 82
2560x1440 Ultra 63
3840x2160 High 45
3840x2160 Low 81
3840x2160 Medium 61
3840x2160 Ultra 44

Performance Analysis: Microsoft Flight Simulator on Your System

The data for Microsoft Flight Simulator shows a clear picture: the Intel Core i5-12600KF and NVIDIA GeForce RTX 3070 combination delivers playable frame rates across most settings at 1080p and 1440p, but struggles with the highest presets at 4K. The measured FPS values indicate a system that is well-balanced for high-refresh-rate 1440p gaming, while 4K requires a compromise on visual fidelity to maintain the 60 FPS threshold.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 61.4 FPS. The data shows a sharp drop-off when moving to High, which averages 45.1 FPS, and Ultra falls further to 44.2 FPS. Low settings at this resolution average 80.9 FPS, providing headroom, but Medium is the optimal balance for visual quality while retaining smooth performance.

For 2560x1440, the system can handle the Ultra preset while maintaining an average of 62.9 FPS. This is the best playable setting, as High averages 62.4 FPS, Medium 81.7 FPS, and Low 106.9 FPS. The gap between High and Ultra is minimal (only 0.5 FPS), so the data supports pushing to the maximum preset for the best visual experience without sacrificing smoothness.

At 1920x1080, the Ultra preset is comfortably playable with an average of 77 FPS. This is the most demanding setting that clears the 60 FPS threshold, with High averaging 79.4 FPS, Medium 108.6 FPS, and Low 133.6 FPS. The 1080p results show the combo has significant performance headroom, as even Ultra remains well above the playable threshold.

CPU and GPU Roles

The scaling between resolutions reveals how the workload shifts. At 1080p, the average FPS across presets ranges from 77 FPS (Ultra) to 133.6 FPS (Low), indicating that the GPU is the primary limiter when settings are reduced. The CPU, with a single-thread score of 1016 in 3dmark and 3302 in Cinebench R23, provides enough raw throughput to feed the RTX 3070 at lower resolutions.

Moving to 1440p, the frame rates compress: Ultra drops to 62.9 FPS and Low to 106.9 FPS. This narrowing suggests the GPU begins to dominate more heavily, as the resolution increase directly impacts pixel throughput. The RTX 3070’s 20.31 TFLOPS of FP32 compute and 448.0 GB/s of memory bandwidth become the binding constraints.

At 4K, the pattern intensifies. The difference between Low (80.9 FPS) and Ultra (44.2 FPS) is substantial, showing that the GPU is almost entirely responsible for the performance ceiling. The CPU’s multi-threaded capabilities, evidenced by a 23391 Cinebench R23 score, are ample for the simulation’s physics and world-generation tasks, but the GPU’s 8 GB of GDDR6 memory and pixel rate of 165.6 GPixel/s cannot sustain high settings at this resolution.

Across all resolutions, the data indicates that this combo is GPU-bound in Microsoft Flight Simulator, with the CPU rarely becoming the limiting factor. The 12600KF’s 10 cores and 16 threads provide sufficient parallel processing for the game’s simulation logic, while the RTX 3070’s performance dictates the playable settings.

How This Combo Ranks

Among all tested CPU and GPU combinations for Microsoft Flight Simulator, this setup ranks 1616 out of 3714 combos. This places it in the upper-middle tier of the database, meaning it outperforms approximately 56% of tested systems. The percentile data reinforces this: the CPU sits in the 79th percentile of all processors, while the GPU is in the 61st percentile of all graphics cards.

The rank suggests that while this is not a top-tier enthusiast configuration, it is well above the median for this specific game. The comparatively lower GPU percentile relative to the CPU percentile indicates that the RTX 3070 is the component that holds the combo back from a higher overall ranking. For a flight simulator that heavily stresses rendering, a stronger GPU would move the combo significantly higher in the rankings.

Similar Performance Alternatives

The CPU’s nearest rivals, based on average benchmark scores, include the Intel Core i9-10900K (delta -0.3%), the AMD Ryzen 5 8500GE (delta 0.3%), the AMD Ryzen 7 6800U (delta -0.3%), and the AMD Ryzen 7 5800X3D (delta -0.3%). The 5800X3D, with its larger 3D V-Cache, would behave similarly in this game, as the performance delta is negligible. Users upgrading from any of these CPUs would see virtually identical frame rates.

On the GPU side, the nearest rivals are the AMD Radeon RX 7600 XT (delta 0.7%), the NVIDIA GeForce GTX 690 (delta 1%), the AMD Radeon HD 7970M (delta 1.1%), and the NVIDIA Tesla K40c (delta -1.5%). The RX 7600 XT is the most relevant modern alternative, offering nearly identical average scores. The GTX 690 and HD 7970M are legacy products that would not support the same feature set, but their benchmark scores indicate similar rasterization performance. None of these alternatives would meaningfully change the playable settings in Microsoft Flight Simulator.

FAQ

Q: Can this combo run Microsoft Flight Simulator at 4K with High settings?

A: No. The measured average FPS at 3840x2160 with High settings is 45.1 FPS, which falls below the 60 FPS playable threshold. Medium settings are the highest playable preset at this resolution, averaging 61.4 FPS.

Q: What is the best preset for 1440p gaming?

A: The Ultra preset is playable at 2560x1440, with an average of 62.9 FPS. This is the most demanding setting that clears the 60 FPS threshold, so it is the recommended configuration for this resolution.

Q: How does the CPU compare to its nearest rival, the AMD Ryzen 7 5800X3D?

A: The Intel Core i5-12600KF has an average benchmark score of 27799, while the Ryzen 7 5800X3D scores 27896. The delta is -0.3%, meaning the 12600KF is slightly slower, but the difference is negligible in practice.

Q: Is the RTX 3070 the bottleneck at 1080p?

A: The data shows that at 1920x1080, frame rates range from 133.6 FPS on Low to 77 FPS on Ultra. The CPU’s single-thread score of 1016 in 3dmark is sufficient, so the GPU is the primary factor determining performance, especially as settings increase.

Q: What is the combo’s rank among all tested systems for this game?

A: It ranks 1616 out of 3714 combos. This places it in the upper-middle range, with the CPU in the 79th percentile and the GPU in the 61st percentile of their respective categories.

Q: Does the game run better at 1440p Ultra or 4K Medium?

A: Both are playable, but 1440p Ultra averages 62.9 FPS, while 4K Medium averages 61.4 FPS. The difference is 1.5 FPS, so the choice depends on whether resolution or visual preset quality is prioritized.

The Verdict

This PC can run Microsoft Flight Simulator, but the playable settings depend heavily on resolution. At 1920x1080, all presets are playable, with Ultra averaging 77 FPS. At 2560x1440, the Ultra preset clears the 60 FPS threshold with 62.9 FPS. At 3840x2160, only Low (80.9 FPS) and Medium (61.4 FPS) are playable. The data confirms that this combo is capable of smooth performance at 1080p and 1440p with maximum settings, but 4K requires reducing quality to Medium or below to stay above 60 FPS.

Measured FPS Breakdown

At 1920x1080, the measured average FPS for each preset is as follows: Low 133.6 FPS, Medium 108.6 FPS, High 79.4 FPS, and Ultra 77 FPS. The spread from Low to Ultra is 56.6 FPS, showing the GPU’s sensitivity to settings changes.

At 2560x1440, the averages are: Low 106.9 FPS, Medium 81.7 FPS, High 62.4 FPS, and Ultra 62.9 FPS. The Ultra preset actually outperforms High by 0.5 FPS, which is within measurement variance. The overall spread narrows to 44 FPS.

At 3840x2160, the averages are: Low 80.9 FPS, Medium 61.4 FPS, High 45.1 FPS, and Ultra 44.2 FPS. The drop from Medium to High is 16.3 FPS, the largest single-step decline across all resolutions and presets. This indicates a significant rendering cost increase between Medium and High at 4K, making Medium the clear boundary for playable performance.