Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 33 | 47 | 58 |
| 1440p QHD | 40 | 48 | 63 | 75 |
| 1080p Full HD | 56 | 58 | 74 | 98 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i5-12600KF paired with the Intel Arc B580 presents a mixed picture for Microsoft Flight Simulator, a title known for its demanding rendering of vast landscapes and complex cockpit systems. The measured data shows that this combination can deliver smooth, playable frame rates, but only within specific resolution and preset boundaries. At 4K, the system struggles across all tested settings, failing to reach the 60 FPS playability threshold even on Low. The picture improves significantly at lower resolutions, where the combo demonstrates it has enough headroom for a satisfying experience on Medium settings, though Ultra remains out of reach everywhere.
Measured FPS Breakdown
The benchmark results provide a clear, resolution-by-resolution view of what this hardware can achieve. At 3840x2160 (4K), the frame rates are consistently below the playable threshold. With the Ultra preset, the average FPS is just 29.9, which is a demanding load that the Arc B580 cannot handle at this resolution. Dropping to High improves the average to 32.8 FPS, still a far cry from smooth gameplay. The Medium preset yields 47.1 FPS, which is more fluid but still short of the 60 FPS target. Even on the Low preset, the average is 57.5 FPS, a figure that is technically below the playable threshold and suggests the GPU is the primary bottleneck at this resolution, as reducing settings from Low to Ultra only changes the result by a factor of roughly two.
Stepping down to 2560x1440 (QHD), the situation becomes more nuanced. The Ultra preset still proves too demanding, with an average of 40.4 FPS. The High preset brings the average up to 47.7 FPS, which is an improvement but still not playable. The turning point occurs with the Medium preset, which achieves an average of 62.7 FPS, finally clearing the 60 FPS mark. This is a notable jump from High, indicating that the Medium preset significantly reduces the graphical load. The Low preset is even more comfortable, averaging 74.9 FPS, offering a substantial margin for smoother gameplay and less chance of noticeable dips.
At 1920x1080 (Full HD), the combo shows its strengths. The Ultra preset averages 55.9 FPS, which is close to the threshold but still not quite there, indicating that the game's most demanding settings are too heavy for a consistent 60 FPS experience. The High preset, however, achieves an average of 57.7 FPS, which is surprisingly close to the Ultra result, suggesting that the Ultra preset’s extra effects are not the primary performance differentiator here. The Medium preset is the clear winner, delivering an average of 74.4 FPS, which is comfortably above the playable threshold and should provide a stable experience. The Low preset, meanwhile, produces a very high average of 97.6 FPS, showing that the CPU is more than capable of feeding the GPU at this resolution when the graphical load is light.
Similar Performance Alternatives
Looking at the CPU's nearest rivals, the Intel Core i5-12600KF sits in a tight performance cluster. Its average benchmark score is 27799, which is within 0.3% of the Intel Core i9-10900K (27872) and the AMD Ryzen 7 5800X3D (27896). This indicates that in synthetic tests, the i5-12600KF trades blows with these older high-end parts. The data also shows it is virtually identical to the AMD Ryzen 5 8500GE (27712) and the AMD Ryzen 7 6800U (27887), with delta percentages of 0.3% and -0.3% respectively. For Microsoft Flight Simulator, this means that a system with any of these CPUs would likely produce very similar frame rates, as the CPU bottleneck is unlikely to be the limiting factor at the resolutions tested.
For the GPU, the Intel Arc B580's nearest rivals present an interesting comparison. Its average score of 23021 is within 0.7% of the NVIDIA GeForce RTX 3080 (23172), a high-end card from a previous generation. This suggests that in some workloads, the B580 can be competitive with the RTX 3080, though its 12 GB of memory and 192-bit bus may limit it in other scenarios. The data also places it near the AMD Radeon RX 580 2048SP (23061) and the NVIDIA GeForce RTX 2080 (22895), with deltas of -0.2% and 0.6% respectively. This implies that a user upgrading from an RTX 2080 to an Arc B580 would see a negligible change in average benchmark performance, which is a critical insight for understanding the GPU's overall capability. The presence of the NVIDIA P106-100 (23249) in the rival list further underscores that the B580's raw compute is in a well-trodden performance band, even if its feature set and drivers may differ.
CPU and GPU Roles
The benchmark data reveals a clear pattern about which component is the bottleneck at different resolutions. At 3840x2160, the GPU is the dominant constraint. The frame rate difference between the Low preset (57.5 FPS) and the Ultra preset (29.9 FPS) is a large 27.6 FPS, showing that the Arc B580's rendering throughput is the limiting factor. The CPU, with its strong multi-threaded score of 23391 in Cinebench R23, is not the primary issue here; it cannot compensate for the GPU being overwhelmed by the 4K pixel count and high-detail settings.
At 2560x1440, the balance shifts slightly. The scaling from Low (74.9 FPS) to Medium (62.7 FPS) is a drop of 12.2 FPS, while the jump from Medium to High (47.7 FPS) is a further 15.0 FPS drop. This shows that the GPU is still the main bottleneck, but the CPU's ability to feed it becomes more relevant as the resolution decreases. The fact that the Ultra preset (40.4 FPS) is significantly lower than High suggests that the most demanding effects, likely related to shadows and reflections, have a disproportionate impact on the GPU.
At 1920x1080, the CPU begins to play a more significant role, but the data still points to the GPU as the primary limiter for high presets. The difference between Low (97.6 FPS) and Medium (74.4 FPS) is 23.2 FPS, and the difference between Medium and High (57.7 FPS) is 16.7 FPS. Interestingly, the gap between High (57.7 FPS) and Ultra (55.9 FPS) is only 1.8 FPS, which is a small margin. This suggests that at 1080p, the Ultra preset's additional features are not costing much performance relative to High, but the GPU is still hitting a wall around 56-58 FPS. The CPU, with a single-thread score of 3302 in Cinebench R23, is likely sufficient to keep up, but the GPU's raw fill rate and shading power are what prevent the system from reaching 60 FPS on the highest settings.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 4K resolution?
A: No. The data shows that at 3840x2160, even the Low preset only achieves an average of 57.5 FPS, which is below the 60 FPS playable threshold. The Medium, High, and Ultra presets all fall further behind, with averages of 47.1, 32.8, and 29.9 FPS respectively.
Q: What is the best preset for 1440p gaming with this combo?
A: The best preset that stays at or above 60 FPS is Medium, which delivers an average of 62.7 FPS. The High preset drops to 47.7 FPS and is not playable, while the Low preset is also playable at 74.9 FPS but offers a lower visual quality.
Q: How does the performance at 1080p compare to 1440p?
A: At 1920x1080, the system achieves 74.4 FPS on Medium, which is 11.7 FPS higher than the 62.7 FPS at 2560x1440 with the same settings. The gap narrows at lower presets; for example, Low is 97.6 FPS at 1080p versus 74.9 FPS at 1440p, a difference of 22.7 FPS.
Q: Is the CPU or GPU more important for this game at 1080p?
A: The data indicates the GPU is the primary bottleneck, as the frame rate scales significantly with graphical settings. The Ultra preset (55.9 FPS) and High preset (57.7 FPS) are both below 60 FPS, while dropping to Medium (74.4 FPS) provides a large performance boost, showing that the GPU's load is the deciding factor.
Q: How does this combo rank among all tested systems?
A: The combination ranks 2813 out of 3714 tested combos for this game, placing it in the lower half of the database. This suggests that while it can handle the game at lower resolutions and settings, it is not a top-tier performer for Microsoft Flight Simulator.
Q: What is the highest average FPS this system can achieve?
A: The highest recorded average FPS in the measured data is 97.6 FPS, which occurs at 1920x1080 with the Low preset. This shows the system's maximum potential when the graphical load is minimized.
The Verdict
Based on the measured data, this PC can run Microsoft Flight Simulator, but its playability is strictly limited by resolution and settings. At 3840x2160, the system cannot achieve a playable experience, as no preset reaches the 60 FPS threshold. The best it can do is 57.5 FPS on Low, which is still below the target. At 2560x1440, the system is playable on Low (74.9 FPS) and Medium (62.7 FPS) presets, but fails to reach 60 FPS on High (47.7 FPS) or Ultra (40.4 FPS). At 1920x1080, the verdict is similar: playable on Low (97.6 FPS) and Medium (74.4 FPS), but not on High (57.7 FPS) or Ultra (55.9 FPS). The data clearly shows that 60 FPS is achievable, but only by sacrificing visual fidelity to Medium or lower, and the system is not suited for 4K gaming in this title.
Best Settings per Resolution
For users prioritizing a smooth 60 FPS experience, the optimal settings are clear from the data. At 3840x2160, there is no qualifying preset, as all options fall below 60 FPS. The closest option is Low, with an average of 57.5 FPS, but it does not meet the playable threshold. At 2560x1440, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 62.7 FPS. This provides a good balance of visual quality and performance. At 1920x1080, the same rule applies: Medium is the best choice, delivering an average of 74.4 FPS. This leaves a comfortable margin above the 60 FPS threshold, which should help minimize frame time spikes. While the Low preset at 1080p achieves a much higher 97.6 FPS, it does so at a significant visual cost, making Medium the recommended choice for a playable and visually acceptable experience.
How This Combo Ranks
In the grand scheme of tested hardware combinations, this specific pairing of the Intel Core i5-12600KF and Intel Arc B580 sits at rank 2813 out of 3714 combos for Microsoft Flight Simulator. This places it in the 76th percentile of all tested systems, meaning roughly a quarter of the tested combinations performed worse. This rank is a reflection of the system's overall capability across all resolutions and settings, and it aligns with the measured FPS data. The system is capable of playable frame rates, but it is not a high-end performer for this simulation. The CPU's strong showing in synthetic benchmarks (79th percentile vs all CPUs) suggests it is not the limiting factor, but the GPU's 68th percentile ranking vs all GPUs indicates that it holds the system back, especially at higher resolutions. The rank of 2813 underscores that while this combo is a viable choice for 1080p and 1440p Medium gaming, it is far from the top tier for a game as demanding as Microsoft Flight Simulator.