Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

57%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
106 FPS
Ultra 1080p Measured
59 FPS

1440p (2K / QHD)

Low 1440p Measured
85 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
63 FPS
Ultra 4K Measured
35 FPS
16.1ms Frame Time
24ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 18,683
Graphics Card
Required 27,967
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 62
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 Ultra 59
2560x1440 High 50
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 Ultra 48
3840x2160 High 37
3840x2160 Low 63
3840x2160 Medium 49
3840x2160 Ultra 35

Performance Analysis: Microsoft Flight Simulator on Your System

Intel Core i5-12400 and NVIDIA GeForce RTX 5050 form a mid-range pairing that targets 1080p and 1440p gaming, but Microsoft Flight Simulator's demanding engine pushes this combo to its limits at higher resolutions. The CPU's 72nd percentile ranking among all processors and the GPU's 66th percentile standing place this system in the upper-middle tier of tested hardware, though the flight simulator's heavy reliance on both components means performance varies significantly across the three tested resolutions.

Similar Performance Alternatives

The Intel Core i5-12400 sits in a tight cluster of processors with nearly identical average benchmark scores. The AMD EPYC 7643 scores 18,697 against the i5-12400's 18,683, a negligible 0.1% difference that puts these two chips in a statistical dead heat for synthetic workloads. The Intel Core i7-1355U trails by just 0.3% with a score of 18,730, while the AMD Ryzen AI 5 330 posts 18,811, which is 0.7% higher. The Intel Core i3-14100F comes in at 18,519, representing a 0.9% deficit. In practical terms, any of these processors would deliver nearly identical frame rates in CPU-bound scenarios, meaning the i5-12400's 6 cores and 12 threads are competitive with much more expensive server-class silicon in this specific benchmark context.

On the graphics side, the RTX 5050's average benchmark score of 21,035 places it alongside some unexpected company. The AMD Radeon RX Vega M GL scores 21,153, a 0.6% advantage for the AMD part, while the AMD Radeon HD 8970M leads by 1% at 21,237. The AMD Radeon RX 5600 XT is 1.6% behind at 20,713, and the NVIDIA RTX A4000 Mobile trails by 1.6% at 21,379. This clustering suggests that for raw compute throughput, the RTX 5050 behaves similarly to these older or mobile-oriented GPUs, though real-world gaming performance in Flight Simulator will depend heavily on driver optimization and the specific rendering paths the game uses.

CPU and GPU Roles

Microsoft Flight Simulator is unusual in that it stresses both the CPU and GPU heavily, but the scaling data reveals which component becomes the bottleneck at each resolution. At 1920x1080, the jump from Low to Medium settings increases the average frame rate from 106 to 82 FPS, a 24 FPS drop that indicates the GPU is already becoming a limiting factor even at this modest resolution. Moving from Medium to High at 1080p drops performance from 82 to 62 FPS, and Ultra falls to 59 FPS. The CPU's single-thread performance, measured at 910 in the 3dmark single-thread test, is sufficient to feed the GPU at these settings, but the RTX 5050's 8 GB of GDDR6 memory and 320.0 GB/s bandwidth begin to show their limits.

At 2560x1440, the GPU's role becomes more dominant. Low settings produce 85 FPS, but Medium drops to 66 FPS and High falls to 50 FPS. The 19 FPS gap between Low and Medium at 1440p is proportionally similar to the 24 FPS gap at 1080p, suggesting the GPU is scaling predictably with pixel count. Ultra at 1440p manages only 48 FPS, which is below the 60 FPS playability threshold. The CPU's multi-threaded performance, with a Cinebench R23 multi-core score of 15,989, appears adequate for the game's simulation workload at this resolution, as the frame rate drops align more closely with GPU fill-rate expectations.

At 3840x2160, the RTX 5050 becomes the clear bottleneck. Low settings yield 63 FPS, Medium drops to 49 FPS, High falls to 37 FPS, and Ultra manages just 35 FPS. The 14 FPS difference between Medium and High at 4K is smaller than the 16 FPS difference at 1440p, indicating that the GPU is saturated and additional detail settings have diminishing returns. The CPU's role at 4K is minimal; even a significantly faster processor would not meaningfully improve these frame rates because the GPU is the limiting factor across all settings.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 and i5-12400 deliver playable performance across most presets. Low settings produce an average of 106 FPS, which is well above the 60 FPS threshold. Medium settings average 82 FPS with minimums of 70 and maximums of 95, providing a comfortable margin for smooth gameplay. High settings average 62 FPS, just barely clearing the playability bar, while Ultra dips to 59 FPS, falling short by a single frame. The lack of min/max data for High and Ultra makes it difficult to assess frame time consistency, but the averages suggest that High is the practical ceiling for consistent 60 FPS gameplay at 1080p.

At 2560x1440, performance degrades noticeably. Low settings average 85 FPS, which is still strong, but Medium drops to 66 FPS with minimums of 57 and maximums of 76. The 57 FPS minimum indicates that even Medium settings will occasionally drop below the 60 FPS threshold during demanding scenes. High averages 50 FPS and Ultra averages 48 FPS, both well below playable levels. The spread between minimum and maximum at Medium (19 FPS) is tighter than at 1080p Medium (25 FPS), suggesting that the GPU is more consistently loaded at 1440p.

At 3840x2160, only Low settings remain viable. Low averages 63 FPS, just clearing the 60 FPS threshold, but Medium drops to 49 FPS with minimums of 42 and maximums of 56. The 42 FPS minimum at Medium 4K is a significant drop that would be noticeable during flyovers of dense urban areas. High averages 37 FPS and Ultra averages 35 FPS, making these presets effectively unplayable at 4K. The RTX 5050's 8 GB VRAM capacity is likely a contributing factor at this resolution, as the game's high-resolution textures can exceed the available memory, causing stutters and frame drops.

How This Combo Ranks

Among the 3,714 tested CPU-GPU combinations for Microsoft Flight Simulator, this pairing ranks 2,278th. That places it in the bottom 39% of all tested configurations, which may seem surprising given the individual component rankings. The i5-12400's 72nd percentile CPU ranking and the RTX 5050's 66th percentile GPU ranking suggest each component is above average, but the game's extreme demands on both simultaneously pull the overall combination down. This rank indicates that a significant majority of tested systems deliver higher average frame rates in this specific title, likely due to the game's preference for high-end GPUs with larger memory pools and higher bandwidth.

The gap between the component-level percentiles and the combo rank highlights an important characteristic of Flight Simulator: it punishes mid-range hardware more severely than most games. A system that performs admirably in other titles may struggle here because the game requires both strong CPU single-thread performance for simulation logic and substantial GPU resources for rendering vast landscapes. The i5-12400's 3dmark single-thread score of 910 is respectable, but the RTX 5050's 13.17 TFLOPS FP32 performance is modest for a game that scales aggressively with resolution and detail settings.

The Verdict

This PC can run Microsoft Flight Simulator, but the experience depends heavily on resolution and settings choices. At 1920x1080, the system clears the 60 FPS threshold at Low, Medium, and High settings, with only Ultra falling short at 59 FPS. This makes 1080p the most versatile resolution for this combination, offering a range of playable presets. At 2560x1440, Low and Medium settings remain playable, with Medium averaging 66 FPS, but the 57 FPS minimum means occasional dips below the threshold. High and Ultra at 1440p are not playable, averaging 50 and 48 FPS respectively. At 3840x2160, only Low settings clear 60 FPS with an average of 63 FPS; all other presets fall well below the playability threshold.

For users who prioritize visual fidelity, the system is best suited to 1080p High settings, which average 62 FPS. Those who prefer higher resolutions should stick to 1440p Medium, which offers a reasonable balance of image quality and performance at 66 FPS average. 4K gaming is possible only at Low settings, and even then the 63 FPS average leaves little headroom for demanding scenes. The RTX 5050's 8 GB VRAM is sufficient for 1080p and 1440p at these settings but becomes a limiting factor at 4K, where texture streaming and draw distances strain the available memory.

Best Settings per Resolution

At 3840x2160, the best playable preset is Low, which delivers an average of 63 FPS. This is the only 4K setting that clears the 60 FPS threshold, and it does so with a slim margin. Users who insist on 4K should accept significant visual compromises, as Medium drops to 49 FPS and becomes noticeably less smooth during complex flight scenarios.

At 2560x1440, the best playable preset is Medium, averaging 66 FPS. This setting provides a meaningful improvement over Low while maintaining playability, though the 57 FPS minimum suggests that users may experience occasional stutters in dense environments. High and Ultra at 1440p are not viable options, as both average below 50 FPS.

At 1920x1080, the best playable preset is High, averaging 62 FPS. This is the most demanding setting that consistently stays above 60 FPS, offering a strong balance of visual quality and performance. Low and Medium also clear the threshold at 106 and 82 FPS respectively, providing options for users who prioritize frame rate over fidelity. Ultra falls just short at 59 FPS, making it a marginal trade-off for users who cannot tolerate sub-60 FPS performance.