Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 37 | 49 | 63 |
| 1440p QHD | 48 | 50 | 66 | 85 |
| 1080p Full HD | 59 | 62 | 82 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i5-11400F and NVIDIA GeForce RTX 5050 combination delivers highly variable performance in Microsoft Flight Simulator, depending entirely on resolution and quality preset. The recorded data shows a clear pattern: this setup is comfortably playable at 1080p and 1440p with moderate settings, but only manages 60 FPS at 4K when using the lowest graphical preset. The following analysis breaks down the exact measurements, component roles, and practical recommendations for this hardware pairing.
Measured FPS Breakdown
At 1920x1080, the combination produces its strongest results. The Low preset averages 106 FPS, which is the highest recorded figure across any resolution or setting. Medium settings drop the average to 82 FPS with a minimum of 70 FPS and a maximum of 95 FPS. High settings average 62 FPS, while Ultra averages 59 FPS. The 1080p data indicates that every preset except Ultra clears the 60 FPS playable threshold, and even Ultra misses it by a single frame.
Moving to 2560x1440, performance degrades predictably. Low settings average 85 FPS, Medium averages 66 FPS with a minimum of 57 and a maximum of 76. High settings fall to 50 FPS, and Ultra drops further to 48 FPS. At this resolution, only Low and Medium maintain an average above 60 FPS. The gap between Medium and High is substantial: 16 FPS, which suggests a steep scaling curve as the game transitions from moderate to demanding visual workloads.
At 3840x2160, the RTX 5050 begins to struggle. Low settings average 63 FPS, barely clearing the threshold. Medium averages 49 FPS with a minimum of 42 and a maximum of 56. High averages 37 FPS, and Ultra averages 35 FPS. The difference between Low and Medium at 4K is 14 FPS, while the difference between High and Ultra is only 2 FPS, indicating that the GPU is heavily constrained at this resolution regardless of preset.
The minimum and maximum FPS values are only recorded for the Medium preset at each resolution. At 1080p Medium, the range is 70 to 95 FPS, a spread of 25 FPS. At 1440p Medium, the range is 57 to 76 FPS, a spread of 19 FPS. At 4K Medium, the range is 42 to 56 FPS, a spread of 14 FPS. These narrowing ranges suggest that as resolution increases, the frame pacing becomes more consistent but at a lower overall performance level.
CPU and GPU Roles
The recorded data reveals how the balance between CPU and GPU shifts across resolutions. At 1080p, the CPU has more headroom to feed frames, and the GPU becomes the primary bottleneck. Evidence for this comes from the scaling between Low and Ultra: the 47 FPS drop from 106 to 59 FPS is driven by GPU workload increases, while the CPU maintains relatively stable performance.
At 1440p, the GPU load increases further, but the CPU still provides adequate support. The performance drop from 1080p Low to 1440p Low is 21 FPS (106 to 85), which is a 20% reduction. This scaling indicates that the GPU is handling the additional pixel workload, while the CPU continues to deliver consistent frame data. The Medium preset at 1440p averages 66 FPS, which is only 16 FPS below the 1080p Medium figure of 82 FPS.
At 4K, the GPU becomes overwhelmingly dominant. The 1080p Low to 4K Low drop is 43 FPS (106 to 63), a 41% reduction. The High preset at 4K averages 37 FPS, which is 25 FPS below the 1440p High figure of 50 FPS. This steep decline confirms that the RTX 5050's 8 GB GDDR6 memory and 128-bit bus are saturated at 4K, and the CPU's role diminishes to secondary importance. The processor, with its 6 cores and 12 threads, has ample capacity to handle the game's simulation logic, but the GPU cannot keep pace with the pixel output requirements.
The data also shows that the CPU is not a limiting factor at any resolution. The i5-11400F's 12 MB of shared L3 cache and dual-channel DDR4 memory support are sufficient for this game's demands. The recorded FPS figures across all presets at each resolution follow GPU-bound scaling patterns, with no anomalous CPU-related stalls or sudden frame drops that would indicate processor limitations.
Similar Performance Alternatives
The database places the Intel Core i5-11400F at the 71st percentile among all tested CPUs, with an average benchmark score of 17177. Its nearest rivals include the AMD EPYC 7H12, which scores 17120, a 0.3% difference. The Intel Core i5-12450H scores 17239, 0.4% higher. The AMD Ryzen 3 PRO 8300G scores 17278, 0.6% higher. The Intel Core Ultra 7 164U scores 17074, 0.6% lower. These four processors would deliver nearly identical CPU performance in Microsoft Flight Simulator, meaning the frame rates recorded for the i5-11400F would be virtually unchanged if any of these alternatives were installed.
For the GPU, the NVIDIA GeForce RTX 5050 sits at the 66th percentile among all tested GPUs, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX Vega M GL, which scores 21153, 0.6% higher. The AMD Radeon HD 8970M scores 21237, 1% higher. The AMD Radeon RX 5600 XT scores 20713, 1.6% lower. The NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher. If any of these GPUs replaced the RTX 5050, the measured FPS figures would shift by approximately 1-2%, which is within the margin of run-to-run variance. Users with these alternative GPUs can expect essentially identical playability outcomes at each resolution and preset.
FAQ
Q: Can this combination run Microsoft Flight Simulator at 4K with playable framerates?
A: Yes, but only on the Low preset, which averages 63 FPS. Medium drops to 49 FPS, High to 37 FPS, and Ultra to 35 FPS. The 4K playable threshold of 60 FPS is only cleared by Low settings.
Q: What is the best preset for 1440p gaming on this hardware?
A: Medium is the most demanding preset that maintains 60 FPS, averaging 66 FPS with a minimum of 57 FPS. Low averages 85 FPS, while High and Ultra fall to 50 FPS and 48 FPS respectively.
Q: How does the performance scale between 1080p and 1440p?
A: The Medium preset drops from 82 FPS at 1080p to 66 FPS at 1440p, a 16 FPS reduction. The Low preset drops from 106 FPS to 85 FPS, a 21 FPS reduction. The High preset drops from 62 FPS to 50 FPS, a 12 FPS reduction.
Q: Is the CPU or GPU more important for this game?
A: The GPU dominates performance at all resolutions. The scaling between 1080p and 4K shows a 41% reduction in Low preset FPS, while the CPU's benchmark percentile (71st) and rival deltas under 1% indicate it is not the bottleneck.
Q: What frame rates can be expected at 1080p Ultra?
A: The Ultra preset averages 59 FPS, just one frame below the 60 FPS playable threshold. All other 1080p presets (Low, Medium, High) clear the threshold.
Q: How does this combo rank compared to other tested systems?
A: The combination ranks 2278 out of 3714 tested combos in Microsoft Flight Simulator, placing it in the lower half of the database but above roughly 39% of tested systems.
How This Combo Ranks
The combination of Intel Core i5-11400F and NVIDIA GeForce RTX 5050 ranks 2278 out of 3714 tested combos in Microsoft Flight Simulator. This places it in the 39th percentile of tested systems, meaning roughly 39% of all recorded combos perform worse. The ranking reflects the GPU's modest performance tier, as the RTX 5050 sits at the 66th percentile among all GPUs, while the CPU is comparatively stronger at the 71st percentile.
The rank position is consistent with the measured FPS data. At 1080p, the system performs adequately, clearing 60 FPS on three of four presets. At 1440p, it maintains playability on two presets. At 4K, it only manages the lowest preset. This pattern suggests the combo is positioned for mainstream 1080p and entry-level 1440p gaming, but it will not compete with higher-tier systems at higher resolutions. The 2278 rank out of 3714 also indicates that the majority of tested combos outperform this pairing, primarily due to stronger GPUs.
Best Settings per Resolution
At 1920x1080, the best settings are High, which averages 62 FPS. This is the most demanding preset that stays at or above 60 FPS. Ultra averages 59 FPS, just missing the threshold. Low averages 106 FPS and Medium averages 82 FPS, but High provides the best visual quality while maintaining playability.
At 2560x1440, the best settings are Medium, averaging 66 FPS. This preset provides a solid balance between visual fidelity and performance. Low averages 85 FPS but sacrifices quality, while High averages 50 FPS and Ultra averages 48 FPS, both falling below the 60 FPS threshold.
At 3840x2160, the best settings are Low, averaging 63 FPS. This is the only preset that clears the 60 FPS threshold at 4K. Medium averages 49 FPS, High averages 37 FPS, and Ultra averages 35 FPS, none of which are playable by the 60 FPS standard.
The Verdict
This PC can run Microsoft Flight Simulator, but the playable range is limited by resolution and settings. At 1920x1080, the system clears 60 FPS on Low, Medium, and High presets, with High being the recommended choice at 62 FPS. At 2560x1440, Low and Medium are playable, with Medium providing the best experience at 66 FPS. At 3840x2160, only Low is playable, averaging 63 FPS. The verdict by resolution confirms these results: 1080p has three playable settings, 1440p has two, and 4K has one. Users targeting 60 FPS should stick to 1080p High or 1440p Medium for the best balance of visuals and performance. The 4K experience is technically possible but requires the lowest settings, which significantly reduces visual quality. For a flight simulator that relies heavily on scenery detail, this may be a meaningful compromise. The data shows a system that is fully capable at mainstream resolutions but not designed for high-end 4K gaming.