Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

68%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
182 FPS
Ultra 1080p Measured
133 FPS

1440p (2K / QHD)

Low 1440p Measured
169 FPS
Ultra 1440p Measured
107 FPS

4K (Ultra HD)

Low 4K Measured
142 FPS
Ultra 4K Measured
79 FPS
7.2ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 13,494
Graphics Card
Required 27,967
Your GPU 79,842

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 79 83 110 142
1440p QHD 107 112 149 169
1080p Full HD 133 139 166 182

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 139
1920x1080 Low 182
1920x1080 Medium 166
1920x1080 Ultra 133
2560x1440 High 112
2560x1440 Low 169
2560x1440 Medium 149
2560x1440 Ultra 107
3840x2160 High 83
3840x2160 Low 142
3840x2160 Medium 110
3840x2160 Ultra 79

Performance Analysis: Microsoft Flight Simulator on Your System

Can Intel Core i3-12100F + NVIDIA GeForce RTX 5090 run Microsoft Flight Simulator? The measured data says yes, decisively, at every tested resolution and preset. This pairing of a 4-core Alder Lake processor with NVIDIA's flagship Blackwell GPU produces frame rates that clear the 60 FPS playable threshold by wide margins across 1080p, 1440p, and 4K, with the most demanding Ultra preset still averaging 79 FPS at 4K. The benchmark results reveal a system where the GPU's immense headroom is consistently the dominant factor, though the CPU's 4-core/8-thread configuration does shape the scaling pattern as resolution drops.

Measured FPS Breakdown

At 1920x1080, the data shows a complete sweep of playable performance. Low settings produce an average of 182 FPS, which is the highest figure recorded for this combo in any configuration. Medium settings drop to 166 FPS average, with measured minimums of 141 FPS and maximums of 191 FPS. High settings yield 139 FPS average, while Ultra settings still deliver 133 FPS average. The gap between Low and Ultra at 1080p is 49 FPS, indicating that the RTX 5090 has substantial headroom even when the CPU's 4 cores are driving the simulation logic.

Moving to 2560x1440, the pattern holds with slightly lower absolute numbers. Low settings average 169 FPS, Medium averages 149 FPS with a 127-172 FPS range, High averages 112 FPS, and Ultra averages 107 FPS. The delta between Low and Ultra narrows to 62 FPS at 1440p, suggesting the GPU is beginning to take on more load as pixel count increases. The Medium preset's minimum of 127 FPS at 1440p is still more than double the 60 FPS threshold, showing that this combo never approaches a stutter-prone zone at this resolution.

At 3840x2160, the most demanding resolution tested, the results remain comfortably above 60 FPS across all presets. Low settings average 142 FPS, Medium averages 110 FPS with a 94-127 FPS range, High averages 83 FPS, and Ultra averages 79 FPS. The 4K Medium minimum of 94 FPS is particularly notable — even the worst-case frame time recorded in the data stays well above the playability floor. The scaling from 1080p to 4K at Ultra is from 133 to 79 FPS, a 40.6% reduction, which reflects the GPU-bound nature of the workload at higher resolutions.

FAQ

Q: Does the Intel Core i3-12100F bottleneck the RTX 5090 in Microsoft Flight Simulator?

A: The data suggests the CPU does impose some limits at lower resolutions. At 1080p, the difference between Low (182 FPS) and Ultra (133 FPS) is 49 FPS, while at 4K the same preset spread is 63 FPS (142 to 79). The smaller spread at 1080p indicates the CPU's 4 cores cap frame rates before the GPU's full potential is reached, particularly in lighter settings.

Q: What is the highest preset that maintains at least 60 FPS at 4K?

A: All four tested presets — Low, Medium, High, and Ultra — clear 60 FPS at 3840x2160. The most demanding option, Ultra, averages 79 FPS, while High averages 83 FPS and Medium averages 110 FPS. The verdict data confirms Ultra is the best playable setting at 4K.

Q: How much performance does this combo lose when moving from 1080p to 4K?

A: At Ultra settings, the average frame rate drops from 133 FPS at 1920x1080 to 107 FPS at 2560x1440 and then to 79 FPS at 3840x2160. That is a 40.6% reduction from 1080p to 4K. At Low settings, the drop is from 182 to 142 FPS, a 22% reduction, showing that higher settings scale more steeply with resolution.

Q: Is the RTX 5090's 32 GB of memory relevant for this game?

A: The fact pack lists 32 GB of GDDR7 memory on a 512-bit bus with 1.79 TB/s bandwidth. While the measured FPS data does not isolate memory usage, the GPU's average benchmark score of 79842 places it in the 92nd percentile among all GPUs, which correlates with the high frame rates observed across all resolutions and presets.

Q: How does the Core i3-12100F's single-thread performance compare to its multi-thread results?

A: The CPU's PassMark single-thread score is 3444, while its multi-thread score is 14015. In Cinebench R23, single-core scores 1674 and multi-core scores 11860. The single-thread results are relatively strong for a 4-core part, which matters for flight simulation's often single-threaded physics and AI workloads, but the multi-thread scores reflect the 4-core/8-thread limitation.

Q: Can this system handle the Medium preset with consistent frame times at 1440p?

A: Yes. At 2560x1440 with Medium settings, the average is 149 FPS, with a minimum of 127 FPS and a maximum of 172 FPS. The 127 FPS minimum is more than double the 60 FPS threshold, indicating that even the slowest recorded frames remain highly playable.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 133 FPS. This is the highest quality option available in the measured data, and it still leaves substantial headroom above the playability threshold.

At 2560x1440, Ultra is again the best choice, averaging 107 FPS. The gap between Ultra and High at this resolution is only 5 FPS (107 vs 112), so there is little reason to compromise on visual quality when the Ultra preset already clears 60 FPS comfortably.

At 3840x2160, Ultra remains the most demanding playable preset, averaging 79 FPS. The step down to High yields 83 FPS, a marginal 4 FPS gain. Given that Ultra stays well above 60 FPS, the data supports using Ultra as the default setting at 4K, with the understanding that the 79 FPS average still provides a smooth experience for a flight simulator.

The Verdict

The verdictByResolution data is unambiguous: this PC can run Microsoft Flight Simulator at every resolution and preset tested, with all four settings at each resolution clearing the 60 FPS playable threshold. At 3840x2160, the best playable setting is Ultra with an average of 79 FPS. At 2560x1440, Ultra averages 107 FPS. At 1920x1080, Ultra averages 133 FPS. The lowest recorded average across all twelve configurations is the 4K Ultra figure of 79 FPS, which still provides a 31.7% margin above the 60 FPS baseline. The minimum frame rate data, available only for Medium presets, shows 94 FPS at 4K, 127 FPS at 1440p, and 141 FPS at 1080p — all far above any playability concern. In short, the combo does not merely run the game; it runs it with enough overhead to enable maximum settings at the highest resolution tested.

Similar Performance Alternatives

For the CPU, the nearest rivals in the benchmark database are all within a narrow performance band. The Intel Core 3 N355 matches the i3-12100F's average score of 13494 with a delta of 0%, meaning they perform essentially identically. The Intel Core i5-9500 is 0.3% slower, the Intel Core 5 120UL is 0.7% faster, and the Intel Core i7-1250U is 1.1% faster. These four processors cluster tightly, with a maximum spread of just 1.8 percentage points, so any of them would produce nearly indistinguishable results in this game when paired with the RTX 5090.

For the GPU, the nearest rivals show a similar clustering pattern. The NVIDIA Tesla P100 PCIe 16 GB is 0.3% slower than the RTX 5090's average score of 79842, the Tesla P100 PCIe 12 GB is 0.6% slower, and the AMD Radeon RX 6850M XT is 1.1% slower. The AMD Radeon Pro Vega 64X is 1.4% faster. The RTX 5090 sits at the 92nd percentile among all GPUs, and its rivals occupy the same performance tier, meaning any of these cards would deliver comparable frame rates — though the 32 GB memory capacity of the RTX 5090 is unique among this group, which could matter for high-resolution texture loads.

How This Combo Ranks

The combination ranks 136th out of 3714 tested combos in Microsoft Flight Simulator, placing it in the top 3.7% of all systems in the database. This high rank is driven almost entirely by the RTX 5090, which ranks in the 92nd percentile among GPUs, while the i3-12100F sits in the 68th percentile among CPUs. The rank of 136 out of 3714 indicates that while many slower GPUs paired with faster CPUs fall below this combo's frame rates, there are 135 configurations that outperform it — likely those pairing the RTX 5090 with higher-core-count processors that reduce the CPU bottleneck at lower resolutions.

CPU and GPU Roles

The scaling data reveals a clear division of labor. At 4K, the GPU is the dominant constraint: the difference between Low (142 FPS) and Ultra (79 FPS) is 63 FPS, showing that the RTX 5090's rendering workload scales heavily with preset quality. At 1080p, the CPU's 4 cores become the limiting factor: the Low-to-Ultra spread narrows to 49 FPS (182 to 133), and the absolute frame rates are capped at levels that do not fully exploit the GPU's potential. The fact that 1080p Low produces 182 FPS while 4K Low produces 142 FPS — a 40 FPS gap — confirms that resolution scaling is significant even at minimal settings, but the compression of the preset-to-preset gap at 1080p indicates the i3-12100F's 4 threads cannot feed the RTX 5090 fast enough to maintain the same relative scaling as at higher resolutions. In practical terms, players at 4K will see the GPU doing the heavy lifting, while at 1080p the CPU's 4.30 GHz boost clock and 12 MB of L3 cache are the factors that define the ceiling. For a flight simulator with complex terrain and AI traffic, this means the CPU matters more at lower resolutions, while the GPU takes over as the primary driver at 1440p and 4K.