Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 76 | 100 | 128 |
| 1440p QHD | 97 | 106 | 139 | 169 |
| 1080p Full HD | 124 | 132 | 168 | 183 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 5080 delivers a decisive verdict for Microsoft Flight Simulator: this combination runs every tested resolution and preset well above the 60 FPS playability threshold. Benchmark data confirms that at 1080p, the combo achieves a minimum of 123.7 FPS on Ultra settings, while even the most demanding 4K Ultra preset holds 70.6 FPS. The pairing of a budget-oriented quad-core CPU with a flagship-tier GPU creates a notable imbalance in raw compute, yet the measured frame rates show the system is overwhelmingly GPU-bound at higher resolutions, making this a surprisingly capable flight simulator rig.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 4K?
A: Yes. At 3840x2160, all four tested presets—Low, Medium, High, and Ultra—average above 60 FPS. The lowest result is 70.6 FPS on Ultra, while Low reaches 127.9 FPS.
Q: What is the best settings preset for 1440p?
A: Ultra is fully playable at 2560x1440, averaging 96.8 FPS. This is the most demanding preset tested and still leaves a 36.8 FPS margin above the 60 FPS threshold.
Q: How does the RTX 5080 compare to its nearest GPU rivals in this system?
A: The RTX 5080’s average benchmark score is 56083, placing it 0.6% ahead of the AMD Radeon 8060S (55757) and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB (55698). It trails the AMD Radeon RX 9070 GRE (57367) by 2.2%.
Q: Is the Core i3-12100F a bottleneck for the RTX 5080 in this game?
A: The data suggests CPU limitations are minimal at higher resolutions. Frame rates scale strongly with resolution: 1080p Ultra averages 123.7 FPS, 1440p Ultra drops to 96.8 FPS, and 4K Ultra falls to 70.6 FPS, indicating the GPU is the primary scaling factor.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, Low averages 183.4 FPS, while Ultra averages 123.7 FPS. This represents a 59.7 FPS drop, or roughly 32.6% lower performance, for the maximum visual fidelity preset.
Q: Does the system maintain 60 FPS on the highest preset at every resolution?
A: Yes. Ultra settings average 123.7 FPS at 1080p, 96.8 FPS at 1440p, and 70.6 FPS at 4K. Every result clears the 60 FPS playable threshold by a substantial margin.
CPU and GPU Roles
The measured frame rates reveal a clear division of labor between the Intel Core i3-12100F and the NVIDIA GeForce RTX 5080. At 1920x1080, the system delivers 183.4 FPS on Low settings, but this drops to 123.7 FPS on Ultra—a 59.7 FPS penalty for enabling maximum visual features. This scaling pattern indicates that even at 1080p, the GPU is handling the bulk of the rendering workload, with the CPU’s four cores and eight threads providing sufficient instruction throughput to keep the RTX 5080 fed.
Moving to 2560x1440, the performance gap between presets narrows in absolute terms. Low averages 169.4 FPS, while Ultra averages 96.8 FPS, a difference of 72.6 FPS. The resolution jump from 1080p to 1440p costs roughly 14.0 FPS on Low (from 183.4 to 169.4) and 26.9 FPS on Ultra (from 123.7 to 96.8). This steeper decline at higher settings suggests the GPU’s shading and memory bandwidth resources become increasingly taxed as both resolution and graphical complexity rise.
At 3840x2160, the GPU’s dominance becomes absolute. Low settings still produce 127.9 FPS, but Ultra falls to 70.6 FPS—a 57.3 FPS reduction. Comparing across resolutions, the 4K Low result (127.9 FPS) is actually higher than the 1440p Ultra result (96.8 FPS), proving that settings preset has a larger impact on frame rate than resolution alone in this configuration. The RTX 5080’s 960.0 GB/s memory bandwidth and 56.28 TFLOPS FP32 throughput are the limiting factors at 4K, while the i3-12100F’s 3.30 GHz base and 4.30 GHz boost clocks appear sufficient to avoid severe bottlenecks.
The data indicates the CPU’s role diminishes as resolution increases. At 1080p, the system achieves 183.4 FPS on Low, suggesting the CPU can drive high frame rates when the GPU is underutilized. However, the 68th percentile CPU ranking (avg benchmark score 13494) compared to the GPU’s 87th percentile (avg benchmark score 56083) highlights the imbalance. In practice, this means the RTX 5080 is the performance ceiling at all resolutions, and the i3-12100F only becomes a potential constraint at very low settings where frame rates exceed 180 FPS.
Measured FPS Breakdown
At 1920x1080, the benchmark results show a wide spread across presets. Low settings produce an average of 183.4 FPS, which stands as the highest frame rate in the entire dataset. Medium settings reduce this to 167.8 FPS, a 15.6 FPS drop. High settings further lower performance to 131.8 FPS, while Ultra bottoms out at 123.7 FPS. The step from Medium to High represents the largest single-preset penalty at this resolution, costing 36.0 FPS, whereas the High-to-Ultra transition only costs 8.1 FPS.
For 2560x1440, the pattern repeats with lower absolute numbers. Low averages 169.4 FPS, Medium 139.4 FPS, High 105.6 FPS, and Ultra 96.8 FPS. The Medium-to-High drop of 33.8 FPS is again the steepest, while High-to-Ultra costs 8.8 FPS. Compared to 1080p, each preset loses approximately 10-14% performance at 1440p, with Low being the least affected (down 14.0 FPS) and Ultra being the most affected (down 26.9 FPS).
At 3840x2160, frame rates compress further. Low averages 127.9 FPS, Medium 99.7 FPS, High 75.9 FPS, and Ultra 70.6 FPS. The gap between Low and Medium is 28.2 FPS, while Medium to High costs 23.8 FPS. Interestingly, the High-to-Ultra penalty at 4K is only 5.3 FPS, the smallest such gap in the dataset. This suggests that at 4K, the GPU’s fill-rate limits dominate, and the additional shading work in Ultra over High has diminishing returns.
Across all resolutions, the minimum and maximum FPS values are not reported in the data, so the analysis relies solely on average frame rates. The consistent pattern—where every preset at every resolution exceeds 60 FPS—indicates a robust performance envelope with no playability concerns.
The Verdict
This PC can run Microsoft Flight Simulator with authority at every resolution and preset combination tested. The verdict by resolution is unambiguous: all four presets (Low, Medium, High, Ultra) are playable at 1920x1080, 2560x1440, and 3840x2160. At 1080p, the best settings preset is Ultra, averaging 123.7 FPS. At 1440p, Ultra also tops the list with 96.8 FPS. Even at 4K, Ultra remains playable at 70.6 FPS, which is 10.6 FPS above the 60 FPS threshold.
The least demanding scenario—1080p Low—produces 183.4 FPS, while the most demanding scenario—4K Ultra—produces 70.6 FPS. This 112.8 FPS range demonstrates the system’s flexibility across the full spectrum of visual quality. For users prioritizing maximum fidelity, 4K Ultra is viable, but the 96.8 FPS result at 1440p Ultra offers a smoother experience with only a modest resolution compromise. The data shows no scenario where the system dips below the playability threshold, making this a confident recommendation for flight simulation enthusiasts.
How This Combo Ranks
In the database of tested combinations, this pairing of Intel Core i3-12100F and NVIDIA GeForce RTX 5080 ranks 207th out of 3714 combos for Microsoft Flight Simulator. This places the system in the top 5.6% of all tested configurations, a strong showing given the CPU’s modest specifications. The rank reflects the GPU’s dominant contribution to gaming performance; the RTX 5080 alone sits in the 87th percentile of all GPUs with an average benchmark score of 56083.
The CPU’s individual ranking is lower, at the 68th percentile with an average score of 13494. Its nearest rivals include the Intel Core 3 N355 (13492, 0% delta), Intel Core i5-9500 (13452, 0.3% ahead), and Intel Core i7-1250U (13351, 1.1% behind). The GPU’s nearest rivals are the AMD Radeon 8060S (55757, 0.6% behind), AMD Radeon RX 6750 GRE 12 GB (55698, 0.7% behind), and AMD Radeon RX 9070 GRE (57367, 2.2% ahead). The combination’s high rank relative to its component percentiles indicates that Microsoft Flight Simulator’s workload favors the GPU-heavy balance of this system.
Best Settings per Resolution
At 1920x1080, the most demanding preset that maintains 60 FPS is Ultra, which averages 123.7 FPS. This is the recommended setting for full HD displays, offering the highest visual quality with a 63.7 FPS margin above the threshold. Users seeking maximum frame rates can drop to Low for 183.4 FPS, but Ultra’s performance headroom makes it the clear choice for immersion.
For 2560x1440, Ultra remains the best settings preset, averaging 96.8 FPS. This provides a 36.8 FPS buffer over the 60 FPS minimum, ensuring smooth gameplay even during complex flight scenarios with dense terrain or weather effects. The 1440p Ultra experience is only 26.9 FPS slower than 1080p Ultra, a reasonable trade for the increased resolution.
At 3840x2160, Ultra is still the best settings preset, albeit with a slimmer margin. The average of 70.6 FPS is 10.6 FPS above the playability threshold, which is adequate but less forgiving. For users who prefer a larger safety margin at 4K, High settings average 75.9 FPS, a 5.3 FPS improvement over Ultra. However, the 70.6 FPS Ultra result confirms that 4K gaming at maximum fidelity is achievable without compromising the 60 FPS target.