Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 37 | 49 | 63 |
| 1440p QHD | 48 | 50 | 66 | 85 |
| 1080p Full HD | 59 | 62 | 82 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i3-12100F and NVIDIA GeForce RTX 5050 combination presents a curious case for Microsoft Flight Simulator, a game notorious for its demanding simulation load. The measured data reveals a system that can achieve playable frame rates, but only by carefully matching resolution to graphical presets. The benchmark results show a clear hierarchy where 1080p allows for higher quality settings, while 4K requires a significant compromise in visual fidelity to maintain smooth performance.
Best Settings per Resolution
At each resolution, the most demanding preset that maintains an average of at least 60 FPS defines the best playable experience. The data indicates that the system's headroom shrinks considerably as resolution increases.
At 3840x2160, the only settings level that clears the 60 FPS threshold is Low, which delivers an average of 63 FPS. The next step up, Medium, drops to 49 FPS average, which is below the playable threshold. High and Ultra presets are even more demanding, with averages of 37 FPS and 35 FPS respectively, making them unsuitable for smooth gameplay at this resolution.
For 2560x1440, the best setting that stays at or above 60 FPS is Medium, producing an average of 66 FPS. This represents a significant jump in visual quality compared to 4K Low, while still maintaining a comfortable margin above the 60 FPS target. While Low runs faster at 85 FPS, the Medium preset offers a better balance of visual fidelity and performance. High and Ultra fall short, averaging 50 FPS and 48 FPS respectively.
At 1920x1080, the most demanding preset that remains playable is High, which achieves an average of 62 FPS. This is a marginal pass, sitting just 2 FPS above the threshold. The Ultra preset barely misses the mark at 59 FPS average, which is frustratingly close to playable. Low and Medium run much faster at 106 FPS and 82 FPS respectively, but High is the optimal choice for those seeking the best visuals without dropping below 60 FPS.
CPU and GPU Roles
The performance scaling across resolutions suggests that the GPU becomes the primary bottleneck as resolution increases, while the CPU's role remains more consistent. The frame rate drops from 106 FPS at 1080p Low to 85 FPS at 1440p Low, and further to 63 FPS at 4K Low. This pattern, where frame rates decline steadily with each resolution increase even at the same Low preset, indicates that the RTX 5050's rendering workload is scaling directly with pixel count.
The CPU's influence is more apparent when examining the impact of preset changes at a fixed resolution. At 1080p, moving from Low to Medium reduces the average from 106 FPS to 82 FPS, and then to 62 FPS on High. This 42% performance drop from Low to High at 1080p suggests that the CPU can still feed the GPU adequately at lower resolutions, but the increased graphical workload from higher presets begins to strain the system. The i3-12100F, with its 4 cores and 8 threads, appears sufficient for the simulation's core logic at these settings.
At 4K, the story changes. The difference between Low (63 FPS) and Medium (49 FPS) is a 14 FPS drop, while the jump from Medium to High (37 FPS) is a 12 FPS drop. The scaling here is more aggressive per preset, which implies the GPU is becoming the limiting factor. The RTX 5050's 8 GB of memory and 128-bit bus are likely struggling with the higher resolution textures and effects, causing larger frame rate penalties for each incremental quality increase.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide context for how other hardware might behave in this game. The Intel Core i3-12100F sits among several processors with similar aggregate benchmark scores, indicating that swapping to these alternatives would yield comparable frame rates.
The CPU's closest rival is the Intel Core 3 N355, which has a nearly identical average score with a deltaPct of 0%. This suggests that a system with this processor would perform virtually the same in Microsoft Flight Simulator, assuming the GPU remains constant. The Intel Core i5-9500 is also close, with a deltaPct of 0.3%, meaning it is marginally faster by a negligible margin. The Intel Core 5 120UL is slightly behind at -0.7% deltaPct, while the Intel Core i7-1250U is 1.1% ahead, though this difference would be imperceptible in real-world gameplay.
For the GPU, the AMD Radeon RX 5600 XT is the most relevant comparison, with a deltaPct of 1.6% relative to the RTX 5050. This means the RX 5600 XT is slightly faster on average, so it might produce a few extra frames per second in the same scenarios. The AMD Radeon RX Vega M GL is 0.6% slower, and the AMD Radeon HD 8970M is 1% slower, both of which would deliver nearly identical performance. The NVIDIA RTX A4000 Mobile is 1.6% slower, placing it in the same performance tier.
The Verdict
The benchmark data confirms that this PC can run Microsoft Flight Simulator, but the experience varies significantly by resolution. The verdictByResolution data categorizes playable settings as those with an average FPS of 60 or higher.
At 3840x2160, the system is only playable on Low settings, achieving 63 FPS. This is a playable experience, but it requires sacrificing most graphical enhancements. Medium, High, and Ultra are all unplayable, with averages ranging from 35 to 49 FPS.
For 2560x1440, the system is playable on both Low and Medium presets, with Medium providing 66 FPS. This is the sweet spot for this resolution, offering a decent balance of visual quality and smoothness. High and Ultra remain unplayable at 50 FPS and 48 FPS respectively.
At 1920x1080, the system is playable on High, Low, and Medium settings. The best choice is High at 62 FPS, which provides a good visual experience without dropping below the threshold. Ultra is technically unplayable at 59 FPS, but the margin is so thin that some users might find it acceptable despite the average being below 60.
Measured FPS Breakdown
The raw frame rate data provides a complete picture of performance across all tested configurations.
At 3840x2160, the average FPS values are 37 for High, 63 for Low, 49 for Medium, and 35 for Ultra. The only preset with min and max data is Medium, which shows a minimum of 42 FPS and a maximum of 56 FPS. This indicates that even the average of 49 FPS is subject to dips below 45 FPS, which could cause noticeable stuttering in a flight simulator where smoothness is critical.
For 2560x1440, the averages are 50 FPS on High, 85 FPS on Low, 66 FPS on Medium, and 48 FPS on Ultra. The Medium preset has a documented range of 57 to 76 FPS, showing that while the average is 66 FPS, there are moments where the frame rate drops closer to the 60 FPS threshold. This suggests that while playable, there may be occasional slowdowns in complex scenes.
At 1920x1080, the averages are 62 FPS on High, 106 FPS on Low, 82 FPS on Medium, and 59 FPS on Ultra. The Medium preset shows a range of 70 to 95 FPS, which is a wider spread than at higher resolutions. The High preset's average of 62 FPS is notably close to the 60 FPS line, suggesting that this setting might dip below 60 FPS in particularly demanding moments, even though the average is playable.
How This Combo Ranks
The combination of the Intel Core i3-12100F and NVIDIA GeForce RTX 5050 ranks 2278 out of 3714 tested combinations in this game. This places it in the lower-middle tier of all tested systems, meaning it outperforms roughly 39% of the configurations in the database. This ranking reflects the modest CPU and mid-range GPU, which are not optimized for the extreme demands of Microsoft Flight Simulator at high resolutions.
The rank suggests that while this system is capable of running the game, it is not a high-performance setup. Most combinations ranked above this one likely feature more powerful CPUs or GPUs that can handle higher presets at higher resolutions. The system's position in the rankings is consistent with its measured FPS results, which show playable performance only at lower settings or resolutions.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 4K resolution?
A: Yes, but only on Low settings, which produces an average of 63 FPS. Medium settings drop to 49 FPS, which is below the 60 FPS playable threshold.
Q: What is the best settings preset for 1440p gameplay?
A: The Medium preset is the best choice for 2560x1440, delivering an average of 66 FPS. This provides a good balance between visual quality and performance, while staying above the 60 FPS target.
Q: Is the Ultra preset playable at 1080p?
A: No, the Ultra preset at 1920x1080 averages 59 FPS, which is just below the 60 FPS threshold. The High preset is the most demanding playable option, averaging 62 FPS.
Q: How does this system compare to similar hardware?
A: The CPU's nearest rival is the Intel Core 3 N355, which has a 0% deltaPct difference, meaning identical performance. The GPU is closely matched by the AMD Radeon RX 5600 XT, which is 1.6% faster on average.
Q: What are the minimum frame rates for the Medium preset at different resolutions?
A: At 4K, the Medium preset has a minimum of 42 FPS. At 1440p, the minimum is 57 FPS. At 1080p, the minimum is 70 FPS.
Q: Does the system rank highly among tested combinations?
A: No, it ranks 2278 out of 3714 combinations, which places it in the lower-middle tier. This indicates that it is not a top-tier performer in this game.