Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 53 | 71 | 95 |
| 1440p QHD | 71 | 75 | 96 | 128 |
| 1080p Full HD | 88 | 92 | 125 | 157 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 3080 delivers a strong but resolution-dependent experience in Microsoft Flight Simulator, with the data showing that 1080p and 1440p Ultra settings are comfortably playable, while 4K requires a settings reduction to Medium to maintain 60 FPS. The measured benchmarks indicate this combination is a capable flight simulator platform, though the CPU becomes a limiting factor at higher resolutions where the GPU load is more demanding.
Measured FPS Breakdown
At 1920x1080, the combination performs exceptionally well across all presets. The Low preset produces an average of 156.7 FPS, which is the highest measured result in the entire dataset. Medium settings yield 125.4 FPS, High settings bring the average down to 92 FPS, and Ultra settings still maintain a robust 88 FPS average. The scaling from Low to Ultra represents a 43.8% performance drop, but even the most demanding preset at this resolution remains well above the 60 FPS playability threshold, offering a wide margin for smooth gameplay.
Moving to 2560x1440, the performance remains strong but shows more pronounced scaling. The Low preset delivers 127.9 FPS, which is a 18.4% reduction compared to the same settings at 1080p. Medium settings produce 96.1 FPS, High settings average 75.2 FPS, and Ultra settings drop to 70.8 FPS. The difference between High and Ultra at this resolution is 5.9%, indicating that the Ultra preset is only slightly more demanding than High. All four presets at 1440p stay above 60 FPS, meaning users have full freedom to select their preferred visual quality.
At 3840x2160, the performance picture changes significantly. The Low preset averages 95.1 FPS, which remains comfortably playable. Medium settings produce 70.7 FPS, still above the 60 FPS threshold. However, High settings drop to 52.5 FPS, and Ultra settings fall to 53.1 FPS. The data shows that High and Ultra at 4K hover in the low-to-mid 50s, making them unsuitable for smooth play. The performance delta between Low and Ultra at 4K is 44.2%, which is similar to the scaling seen at 1080p, but the absolute numbers are far lower due to the increased pixel count.
The lack of min and max FPS data means the analysis relies entirely on average scores. This is worth noting because flight simulators can exhibit stutter during complex scenery loading, but the average figures here suggest consistent performance across the tested presets. The 4K High result of 52.5 FPS is the only major concern, sitting below the playability threshold by 12.5%.
CPU and GPU Roles
The benchmark data reveals a clear shift in component responsibility as resolution increases. At 1920x1080, the Core i3-12100F with its 4 cores and 8 threads appears sufficient to feed the RTX 3080, as evidenced by the 156.7 FPS Low preset result. The CPU's single-thread performance, indicated by a 3DMark single-thread score of 893 and a Cinebench R23 single-core score of 1674, seems adequate for the game's primary simulation thread at this resolution.
The scaling from 1080p to 1440p shows a 18.4% reduction in Low preset FPS (from 156.7 to 127.9), which is less than the 77.8% increase in pixel count. This suggests the GPU is becoming more involved but the CPU still has headroom. At 1440p Ultra, the 70.8 FPS result is only 19.5% lower than the 1080p Ultra result of 88 FPS, indicating that the GPU is now the dominant bottleneck. The CPU's multi-threaded performance, shown by a Cinebench R23 multi-core score of 11860 and a Passmark multi-thread score of 14015, appears sufficient to avoid bottlenecking the GPU at these settings.
At 3840x2160, the GPU takes on the dominant role. The 4K Low result of 95.1 FPS is 39.3% lower than the 1080p Low result, which closely matches the 400% increase in pixel count. This pattern confirms that the RTX 3080's capabilities — including its 8704 shading units and 760.3 GB/s memory bandwidth — are the primary factor limiting performance at 4K. The CPU's 12 MB of L3 cache and dual-channel memory support are adequate for the game's data streaming requirements, but the GPU's 10 GB of GDDR6X memory becomes a potential constraint at higher resolutions.
The preset scaling within each resolution further illustrates the GPU's growing importance. At 1080p, the difference between Low and Ultra is 43.8%, while at 4K it is 44.2%. This similarity suggests that the CPU can handle the increased draw calls and object counts at Ultra settings, but the GPU's rendering load dominates at 4K. The i3-12100F's 4-core architecture, while not top-tier, holds up well enough that the RTX 3080 remains the performance ceiling at all resolutions above 1080p.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the clear choice, delivering an average of 88 FPS. This is 46.7% above the 60 FPS playability threshold, providing substantial headroom for complex scenes or background tasks. The data shows no reason to compromise on visual quality at this resolution, as even the most demanding preset remains highly playable.
For 2560x1440, the Ultra preset also offers the best experience with 70.8 FPS average. This is 18% above the 60 FPS threshold, which is still a comfortable margin. The High preset at 75.2 FPS is close in performance, but the 6.2% difference between High and Ultra is small enough that choosing Ultra is justified for maximum visual fidelity. The RTX 3080's 68 RT cores and 272 tensor cores are capable of handling the game's advanced rendering features at this resolution.
At 3840x2160, the Medium preset is the optimal choice, producing 70.7 FPS average. This is 17.8% above the 60 FPS threshold. The Low preset at 95.1 FPS is also viable, but Medium offers significantly better visuals for only a 25.6% performance penalty. High and Ultra at 52.5 and 53.1 FPS respectively fall below the threshold, so they are not recommended. The 4K data shows that users must accept Medium settings to maintain smooth gameplay, representing the most significant compromise in this combination's performance profile.
FAQ
Q: Can this combo run Microsoft Flight Simulator at 4K with maximum settings?
A: No. The Ultra preset at 3840x2160 averages 53.1 FPS, which is below the 60 FPS playability threshold. The High preset at 52.5 FPS also fails to meet this requirement. Only Low and Medium presets are playable at 4K, with Medium providing the best visual quality at 70.7 FPS.
Q: What is the highest playable preset at 1440p?
A: The Ultra preset at 2560x1440 delivers 70.8 FPS, which is above the 60 FPS threshold. All four presets (Low, Medium, High, Ultra) are playable at this resolution, so users can select Ultra for the best visual experience without sacrificing smoothness.
Q: How much performance is lost when moving from 1080p to 4K at the same settings?
A: At Low settings, the drop is from 156.7 FPS at 1080p to 95.1 FPS at 4K, a 39.3% reduction. At Medium settings, the drop is from 125.4 to 70.7 FPS, a 43.6% reduction. At High settings, the drop is from 92 to 52.5 FPS, a 42.9% reduction. At Ultra settings, the drop is from 88 to 53.1 FPS, a 39.7% reduction.
Q: Is the RTX 3080 or the Core i3-12100F the limiting factor at 1080p?
A: The data suggests the CPU is not the primary bottleneck at 1080p, given the 156.7 FPS Low preset result. The CPU's single-thread score of 893 in 3DMark and 1674 in Cinebench R23 single-core indicate sufficient performance. The GPU's capabilities appear to be the main constraint as resolution increases.
Q: What frame rate can users expect at 4K with Medium settings?
A: The measured average is 70.7 FPS at 3840x2160 with Medium settings. This is 17.8% above the 60 FPS threshold, providing a reasonable margin for most gameplay scenarios. The Low preset at 95.1 FPS offers more headroom but with reduced visual quality.
Q: How does the combo rank compared to other tested configurations?
A: This combination ranks 1063 out of 3714 tested combos in Microsoft Flight Simulator, placing it in the top 28.6% of all configurations. This indicates a solid mid-to-upper tier performance level, with the CPU at the 68th percentile of all CPUs and the GPU at the 68th percentile of all GPUs.
Similar Performance Alternatives
The Intel Core i3-12100F's nearest rivals in benchmark scores are the Intel Core 3 N355 with an average score of 13492 (0% delta), the Intel Core i5-9500 at 13452 (0.3% slower), the Intel Core 5 120UL at 13594 (0.7% faster), and the Intel Core i7-1250U at 13351 (1.1% slower). These processors would likely produce similar CPU-bound performance in Microsoft Flight Simulator, though the i3-12100F's 4-core, 8-thread configuration with a 4.30 GHz boost clock provides a specific balance of single-thread and multi-thread capability that these alternatives match within a narrow margin.
On the GPU side, the NVIDIA GeForce RTX 3080's nearest rivals include the NVIDIA P106-100 with an average score of 23249 (0.3% slower), the AMD Radeon Pro Vega 16 at 23250 (0.3% slower), the AMD Radeon RX 6600M at 23273 (0.4% slower), and the AMD Radeon R9 M290X at 23276 (0.4% slower). These GPUs would behave similarly in terms of raw benchmark performance, but the RTX 3080's specific features — including 10 GB GDDR6X memory, 8704 shading units, and 68 RT cores — may offer different real-world results in a game like Microsoft Flight Simulator that relies heavily on memory bandwidth and rasterization.
The delta percentages between the RTX 3080 and its nearest rivals are all under 0.5%, meaning users with these alternative GPUs would see nearly identical average FPS numbers in the measured presets. However, the RTX 3080's 760.3 GB/s memory bandwidth is a significant advantage for high-resolution textures, which could make a measurable difference in the 4K High and Ultra presets where the data shows the GPU is the primary constraint.
How This Combo Ranks
The combination of Intel Core i3-12100F and NVIDIA GeForce RTX 3080 ranks 1063 out of 3714 tested combos in Microsoft Flight Simulator, placing it in the 71.4th percentile of all configurations. This ranking reflects a balanced system where the GPU's high-end capabilities are partially offset by the CPU's more modest position — the i3-12100F sits at the 68th percentile of all CPUs, and the RTX 3080 also sits at the 68th percentile of all GPUs.
The ranking suggests that this combo outperforms roughly 71% of tested systems in this game, but falls short of top-tier configurations that would likely pair higher-end CPUs with the same GPU. The 4K results demonstrate this limitation: while the GPU can handle the rendering load, the CPU's 4-core architecture may prevent the system from reaching the same 4K Ultra performance that a more powerful processor could enable. The 1080p and 1440p results are strong enough to place this combo in a comfortable position for most users, but those seeking maximum 4K performance would need to consider a CPU with more cores and threads.
The data indicates that this is a well-matched pairing for 1080p and 1440p gaming, with the RTX 3080 providing ample headroom for future settings increases. At 4K, the combo is playable but requires settings compromises, and the ranking reflects that limitation. Users with this configuration should expect a smooth experience at up to 1440p Ultra, with 4K available at Medium settings for those prioritizing resolution over visual detail.