Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 19 | 26 | 33 |
| 1440p QHD | 25 | 26 | 35 | 45 |
| 1080p Full HD | 31 | 33 | 43 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The AMD Ryzen 9 9950X3D paired with the Intel Arc B390 presents a stark contrast in capabilities. The CPU is a top-tier desktop processor, while the GPU is an integrated graphics solution designed for mobile chips. In Microsoft Flight Simulator, this combination yields frame rates that fall well short of the 60 FPS playability threshold at every tested resolution and preset. The benchmark data reveals a system where the graphics processor is the overwhelming bottleneck.
Measured FPS Breakdown
The recorded data for this combination in Microsoft Flight Simulator shows a consistent pattern: average frame rates remain below 60 FPS across all settings and resolutions. The highest average FPS recorded is 56, achieved only at 1920x1080 with Low settings, which is still 4 FPS short of the playability threshold. The lowest averages dip to 19 FPS at 4K under both High and Ultra presets.
At 3840x2160 (4K), the results are as follows. With High settings, the average FPS is 19, with no minimum or maximum recorded. Low settings improve this to an average of 33 FPS. Medium settings provide an average of 26 FPS, with a minimum of 22 and a maximum of 30. Ultra settings match the High preset at 19 FPS average, again without recorded minimum or maximum values. This resolution is clearly not viable for smooth gameplay, as all presets sit well below the 60 FPS target.
Moving to 2560x1440 (1440p), the situation improves but remains insufficient. High settings yield an average of 26 FPS. Low settings reach an average of 45 FPS. Medium settings provide an average of 35 FPS, with a minimum of 30 and a maximum of 40. Ultra settings produce an average of 25 FPS. While the Low preset at 45 FPS is the best result at this resolution, it remains 15 FPS short of the playable threshold.
At 1920x1080 (1080p), the best performance is observed. High settings deliver an average of 33 FPS. Low settings reach 56 FPS average, the highest figure in the entire dataset. Medium settings provide an average of 43 FPS, with a minimum of 37 and a maximum of 50. Ultra settings yield an average of 31 FPS. Even at the lowest settings and resolution, the system cannot maintain a consistent 60 FPS, as the 56 FPS average is still below the target.
The data shows a clear correlation between settings and performance. Lowering the preset from Ultra to Low provides a significant boost: at 1080p, the average FPS goes from 31 to 56, an improvement of 25 FPS. Similarly, at 1440p, the jump from Ultra to Low raises the average from 25 to 45 FPS. The same pattern holds at 4K, where Low settings are 14 FPS faster than Ultra. This indicates the GPU is heavily strained by the simulator's graphics load, and reducing visual fidelity is the only lever that meaningfully improves performance.
Best Settings per Resolution
Given the playability threshold of 60 FPS, no setting combination at any resolution achieves the required performance. The verdict data confirms this, listing no playable settings for 3840x2160, 2560x1440, or 1920x1080.
The closest approach to 60 FPS is at 1920x1080 with Low settings, which produces an average of 56 FPS. This is the most demanding preset that comes nearest to the target, but it still falls 4 FPS short. For users who prioritize smoothness over visual quality, this is the optimal configuration from the measured data, though it does not meet the playability standard.
At 2560x1440, the Low preset provides the best average at 45 FPS, which is 15 FPS below the threshold. At 3840x2160, the Low preset reaches 33 FPS, a 27 FPS deficit. No settings at these resolutions can be recommended for playable frame rates based on the recorded measurements.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K resolution?
A: No. The measured data shows average FPS values of 19 at High, 26 at Medium, 33 at Low, and 19 at Ultra for 3840x2160. All of these are below the 60 FPS playability threshold, and the verdict lists no playable settings for this resolution.
Q: What is the highest average FPS recorded for this hardware combination?
A: The highest average FPS is 56, achieved at 1920x1080 with Low settings. This is still below the 60 FPS playable threshold, making it insufficient for standard smooth gameplay.
Q: How does the Medium preset perform at 1440p?
A: At 2560x1440 with Medium settings, the average FPS is 35, with a minimum of 30 and a maximum of 40. This is 25 FPS below the playability threshold.
Q: Is there any difference between High and Ultra settings at 4K?
A: The measured average FPS is identical for both presets at 19 FPS. Neither preset provides a playable experience at this resolution.
Q: Does lowering the resolution from 4K to 1080p double the frame rate?
A: At Low settings, the average FPS goes from 33 at 3840x2160 to 56 at 1920x1080, an increase of 23 FPS or roughly 70%. This is a substantial improvement, but it still does not reach the 60 FPS target.
Q: What is the best preset for frame rate stability at 1080p?
A: The Medium preset at 1920x1080 provides a minimum FPS of 37 and a maximum of 50, with an average of 43. While the Low preset has a higher average of 56, the recorded minimum and maximum values for Medium indicate a narrower frame rate range, suggesting more consistent performance.
Similar Performance Alternatives
The GPU's benchmark score places it in the lower percentile of all graphics cards, and its nearest rivals in the database are all older NVIDIA discrete GPUs. The Intel Arc B390's average benchmark score is 1482, and its closest competitor is the NVIDIA GeForce GT 520MX with a score of 1463, a delta of 1.3 percent. The NVIDIA GeForce 800M follows at 1460 (1.5 percent delta), the NVIDIA GeForce GT 625 OEM at 1446 (2.5 percent delta), and the NVIDIA GeForce GT 710 at 1443 (2.7 percent delta). These alternatives would likely produce similarly low frame rates in Microsoft Flight Simulator, as their raw performance is nearly identical to the Arc B390.
On the CPU side, the AMD Ryzen 9 9950X3D is a high-performance processor with a 95th percentile ranking among all CPUs. Its nearest rivals are the AMD Ryzen 7 PRO 9755 (75738 average score, 0.1 percent delta), the AMD Ryzen 7 PRO 9755X3D (75716, 0.1 percent delta), the AMD EPYC 8224P (75582, 0.3 percent delta), and the Intel Core Ultra 9 285 (75488, 0.4 percent delta). These processors are essentially equivalent in compute performance, meaning any of them paired with the Arc B390 would produce similar results in this game, as the GPU remains the limiting factor.
The contrast between the CPU and GPU positions is stark. The processor is at the top of its class, while the graphics solution is near the bottom. In a game like Microsoft Flight Simulator, which is known for heavy graphics workloads, the GPU's performance dictates the outcome. Swapping the CPU for one of its near-identical rivals would not change the measured FPS numbers, as the bottleneck is entirely on the graphics side.
How This Combo Ranks
In the database's ranking of tested hardware combinations for Microsoft Flight Simulator, this pairing ranks 3302 out of 3714 combinations. This places it in the lower 11 percent of all tested systems, indicating that the majority of other hardware combinations perform better in this specific game.
This low ranking is primarily attributable to the Intel Arc B390's limited graphics capabilities. The CPU's high performance cannot compensate for the GPU's low output. The ranking reflects the combined result, and the data shows that the GPU is the constraining component. For context, the GPU's percentile rank is 9, meaning it outperforms only 9 percent of all GPUs in the database, while the CPU's percentile rank is 95. The combination's overall rank is dragged down significantly by the graphics processor.
Users considering this specific pairing for Microsoft Flight Simulator should note that the recorded data indicates a subpar experience relative to other tested systems. The rank of 3302 out of 3714 suggests that a vast majority of alternative hardware configurations would provide better frame rates.
The Verdict
The verdict data is unambiguous: this system cannot run Microsoft Flight Simulator at a playable 60 FPS at any resolution or preset. For 3840x2160, no playable settings exist, and the best average FPS available is 33 at Low settings. At 2560x1440, the situation is similar, with no playable settings and a best average of 45 FPS at Low. At 1920x1080, the highest average is 56 FPS at Low, still short of the 60 FPS threshold, and the verdict confirms no playable settings.
The recorded measurements show that the Intel Arc B390, despite being paired with a flagship CPU, is insufficient for this flight simulator. The game's demands at even the lowest settings exceed what this integrated GPU can deliver. The closest the system comes to smooth gameplay is 56 FPS average at 1080p Low, which is still 4 FPS below the target and may exhibit noticeable stutter in demanding scenes.
For practical purposes, this combination is not recommended for Microsoft Flight Simulator if the goal is a playable experience. The data suggests that users would need to consider a different graphics solution to achieve 60 FPS, as the CPU is more than capable, but the GPU holds the system back at every measured setting and resolution.