Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 34 | 46 | 56 |
| 1440p QHD | 44 | 43 | 59 | 78 |
| 1080p Full HD | 57 | 54 | 76 | 98 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The AMD Ryzen 9 5950X paired with the Intel Arc B580 delivers a playable Microsoft Flight Simulator experience only at lower resolutions and presets. At 1080p, the combo manages 60 FPS on Medium settings, while at 1440p, only Low settings clear the 60 FPS threshold. At 4K, no preset achieves playable frame rates, with the best result being 55.6 FPS on Low. This is a configuration that prioritizes CPU horsepower — the 5950X sits in the 91st percentile among all CPUs — but the Arc B580, at the 68th percentile among GPUs, becomes the limiting factor as resolution climbs.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four quality presets, providing a clear picture of how this combo scales. At 1920x1080, the results are the strongest. Low settings produce an average of 98.4 FPS, which is well above the 60 FPS playable threshold. Medium settings drop to 76.0 FPS, still comfortably playable. High settings fall to 53.5 FPS, just below the threshold, and Ultra settings yield 56.8 FPS — an interesting inversion where Ultra slightly outperforms High, though both remain below 60 FPS. This anomaly suggests that at 1080p, the CPU is doing most of the heavy lifting, and the specific workload distribution at Ultra may favor the 5950X's 16-core, 32-thread architecture.
Moving to 2560x1440, the frame rates drop significantly. Low settings deliver 78.0 FPS, which is the only playable result at this resolution. Medium settings are nearly playable at 59.4 FPS, missing the 60 FPS mark by just 0.6 FPS. High settings fall to 43.3 FPS, and Ultra drops further to 44.4 FPS — again, a slight inversion where Ultra beats High. The pattern suggests that at 1440p, the Arc B580's memory bandwidth (456.0 GB/s) and 12 GB of GDDR6 VRAM become more relevant, but the GPU's overall compute throughput (13.67 TFLOPS FP32) is insufficient to maintain higher presets.
At 3840x2160, the results are uniformly below the playable threshold. Low settings produce 55.6 FPS, the best 4K result, but still short of 60 FPS. Medium yields 46.4 FPS, High delivers 34.4 FPS, and Ultra bottoms out at 33.6 FPS. The gap between Low and Medium at 4K is 9.2 FPS, while the gap between High and Ultra is only 0.8 FPS — indicating that the GPU is fully saturated at 4K, and further quality increases yield diminishing returns. The 4K results clearly show that this combo is not designed for high-fidelity flight simulation at that resolution.
How This Combo Ranks
The combo ranks 2811 out of 3714 tested combinations in Microsoft Flight Simulator, placing it in the bottom quartile — roughly the 24th percentile. This is a modest ranking that reflects the GPU's limitations rather than the CPU's capabilities. The Ryzen 9 5950X is a top-tier processor, with an average benchmark score of 51947 and a 91st percentile ranking against all CPUs. Its nearest rivals include the Intel Core i9-13900F (0.4% higher score), Intel Core Ultra 5 235HX (0.2% lower), and AMD EPYC 8124P (0.3% lower), showing the 5950X is competitive at the very top of CPU performance.
The Intel Arc B580, however, has an average benchmark score of 23021 and sits at the 68th percentile among all GPUs. Its nearest rivals are the NVIDIA GeForce RTX 3080 (0.7% higher score), AMD Radeon RX 580 2048SP (0.2% higher), and NVIDIA GeForce RTX 2080 (0.6% lower). The RTX 3080 comparison is telling: the Arc B580 is within 1% of a GPU that was a flagship-class card in its generation, yet it still struggles with Microsoft Flight Simulator at higher resolutions. This suggests the game is particularly demanding on GPU resources, and the Arc B580's mid-range positioning (68th percentile) translates to a below-average combo ranking when paired with a high-end CPU.
The 2811th rank out of 3714 combos means that roughly 75% of tested configurations perform better in this specific game. This is a surprisingly low rank given the CPU's strength, reinforcing that Microsoft Flight Simulator is heavily GPU-bound at higher resolutions and presets. The data indicates that pairing a 91st-percentile CPU with a 68th-percentile GPU creates a bottleneck that limits overall performance to the GPU's level.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 60 FPS on 1080p?
A: Yes, but only on Low (98.4 FPS) and Medium (76.0 FPS) presets. High (53.5 FPS) and Ultra (56.8 FPS) both fall below the 60 FPS threshold.
Q: What is the best playable setting at 1440p?
A: Low settings are the only playable option at 2560x1440, delivering 78.0 FPS. Medium settings nearly make it at 59.4 FPS, but that is just below the 60 FPS playable threshold.
Q: Is 4K gaming possible with this combo?
A: No. The best 4K result is 55.6 FPS on Low settings, which is below the 60 FPS threshold. All other presets at 4K range from 33.6 to 46.4 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 9 5950X has an average benchmark score of 51947, which is 0.4% higher than the Intel Core i9-13900F and 0.2% lower than the Intel Core Ultra 5 235HX. It also trails the AMD EPYC 8124P by 0.3% and beats the Intel Core i7-14700 by 0.7%.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B580 has an average benchmark score of 23021, which is 0.7% lower than the NVIDIA GeForce RTX 3080 and 0.2% lower than the AMD Radeon RX 580 2048SP. It is 0.6% higher than the NVIDIA GeForce RTX 2080 and 1% higher than the NVIDIA P106-100.
Q: Why does Ultra sometimes perform better than High?
A: At 1080p, Ultra delivers 56.8 FPS versus High's 53.5 FPS, and at 1440p, Ultra delivers 44.4 FPS versus High's 43.3 FPS. This suggests the CPU's 16 cores and 32 threads can handle the extra draw calls at Ultra, while the GPU's workload distribution changes in a way that slightly improves throughput.
The Verdict
The data is unambiguous: this PC can run Microsoft Flight Simulator at 60 FPS, but only under specific conditions. At 1920x1080, the combination of Low (98.4 FPS) and Medium (76.0 FPS) presets both clear the threshold, making 1080p Medium the highest playable setting. At 2560x1440, only Low (78.0 FPS) achieves playable frame rates; Medium (59.4 FPS) is a near-miss but technically below the 60 FPS line. At 3840x2160, no preset reaches 60 FPS — the best result is Low at 55.6 FPS, which is playable in a casual sense but fails the strict threshold.
The verdict by resolution confirms this: 4K has no playable settings (bestSettings is null), 1440p has one playable setting (Low at 78 FPS), and 1080p has two playable settings (Low and Medium, with Medium at 76 FPS being the best). For users who demand a locked 60 FPS experience, the practical ceiling is 1080p Medium or 1440p Low. The 5950X's CPU strength does not translate into high-resolution performance because the Arc B580's GPU resources are the binding constraint.
CPU and GPU Roles
The performance scaling across resolutions reveals a clear division of labor. At 1080p, the CPU dominates. The Ryzen 9 5950X's massive 16-core, 32-thread configuration and 64 MB of L3 cache allow it to feed the GPU efficiently, resulting in a 98.4 FPS result on Low settings. The drop from Low to Medium at 1080p is 22.4 FPS, and from Medium to High is another 22.5 FPS — both significant, indicating the GPU is being progressively more taxed.
At 1440p, the GPU begins to take over. The drop from Low (78.0 FPS) to Medium (59.4 FPS) is 18.6 FPS, and from Medium to High (43.3 FPS) is 16.1 FPS. The 5950X still has headroom, but the Arc B580's 192-bit memory bus and 456.0 GB/s bandwidth are now the limiting factors. At 4K, the GPU is fully saturated. The drop from Low (55.6 FPS) to Medium (46.4 FPS) is 9.2 FPS, and from High (34.4 FPS) to Ultra (33.6 FPS) is just 0.8 FPS — the GPU has no remaining capacity.
This pattern shows that Microsoft Flight Simulator is CPU-bound at 1080p, balanced at 1440p, and GPU-bound at 4K. The 5950X's strong single-thread performance (Cinebench R23 single-core score of 1614) and multi-thread capability (Cinebench R23 multi-core score of 26017) are fully utilized at lower resolutions, but they cannot compensate for the GPU's limitations at higher resolutions. The Arc B580's 13.67 TFLOPS FP32 throughput is simply not enough for 4K flight simulation, regardless of the CPU's capabilities.
Best Settings per Resolution
At 1920x1080, the best playable setting is Medium, with an average of 76.0 FPS. This delivers a comfortable margin above the 60 FPS threshold while providing better visual quality than Low. High settings (53.5 FPS) and Ultra (56.8 FPS) are not playable by the 60 FPS standard.
At 2560x1440, the best playable setting is Low, with an average of 78.0 FPS. This is the only preset that clears 60 FPS at this resolution. Medium (59.4 FPS) is tantalizingly close but fails the threshold, so users seeking a strict 60 FPS experience must stick with Low.
At 3840x2160, there is no playable setting. The highest average FPS is 55.6 on Low, which falls short of 60. Users who want to run this game at 4K with this combo would need to accept sub-60 FPS performance, but the data shows no preset achieves the playable threshold. For the best experience at each resolution, the recommendation is 1080p Medium (76.0 FPS), 1440p Low (78.0 FPS), and no 4K option exists within the 60 FPS constraint.