Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

82%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
86 FPS
Ultra 1080p Measured
48 FPS

1440p (2K / QHD)

Low 1440p Measured
69 FPS
Ultra 1440p Measured
39 FPS

4K (Ultra HD)

Low 4K Measured
51 FPS
Ultra 4K Measured
28 FPS
20ms Frame Time
30ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 51,947
Graphics Card
Required 27,967
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 30 40 51
1440p QHD 39 41 54 69
1080p Full HD 48 50 67 86

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 50
1920x1080 Low 86
1920x1080 Medium 67
1920x1080 Ultra 48
2560x1440 High 41
2560x1440 Low 69
2560x1440 Medium 54
2560x1440 Ultra 39
3840x2160 High 30
3840x2160 Low 51
3840x2160 Medium 40
3840x2160 Ultra 28

Performance Analysis: Microsoft Flight Simulator on Your System

The AMD Ryzen 9 5950X paired with the Intel Arc B570 presents a fascinating case study in Microsoft Flight Simulator, a title notorious for its demanding nature. The measured data reveals a system that is highly capable at mainstream resolutions but hits a clear performance wall at 4K. This analysis breaks down exactly what this combination delivers, where its strengths and limitations lie, and which settings you should choose for a smooth experience.

Measured FPS Breakdown

The measured FPS data provides a clear picture of performance scaling across three resolutions and four quality presets. At 1080p, the combo shows respectable performance. With Low settings, the average frame rate is 86 FPS, which is far above the 60 FPS playable threshold. Moving to Medium settings drops the average to 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. This indicates that the Medium preset is viable, though not with a massive headroom for sudden drops. High settings at 1080p yields an average of 50 FPS, which dips below the ideal smoothness target. The most demanding Ultra preset produces an average of only 48 FPS, solidly below the playable threshold.

At 1440p, the performance impact of the higher resolution is evident. The Low preset is the only setting that maintains an average above 60 FPS, posting a solid 69 FPS. Medium settings at 1440p drop to an average of 54 FPS, with the minimum dipping to 46 FPS and the maximum reaching 62 FPS. This indicates that while the average is close to the target, the frame pacing will have noticeable dips. High settings at 1440p produce an average of 41 FPS, and Ultra falls further to 39 FPS. The data clearly shows that at 1440p, the system is comfortably playable only on the Low preset.

Moving to 4K (3840x2160) presents a significant challenge for this configuration. The average frame rates for all presets are below the 60 FPS threshold. The Low preset yields 51 FPS, which is the best result but still not smooth enough for a standard 60Hz display. Medium settings drop to 40 FPS, with a minimum of 34 FPS and a maximum of 46 FPS. The High preset averages 30 FPS, while Ultra is the most demanding, resulting in just 28 FPS. The data indicates that this combination is not playable at 4K under any preset, as none clear the 60 FPS target.

CPU and GPU Roles

The performance scaling between resolutions and settings indicates a significant shift in the bottleneck. At 1080p, the difference between the Low and Ultra settings is 38 FPS (from 86 to 48 FPS). This large swing suggests that the GPU is the primary limiting factor, as the visual workload increases, frame rates drop considerably. The Ryzen 9 5950X, with its 16 cores and 32 threads, is well-equipped to handle the game's simulation logic and is likely not the bottleneck at this resolution.

As the resolution increases to 1440p, the gap between Low and Ultra narrows slightly to 30 FPS (from 69 to 39 FPS). This is still a substantial difference, but the overall reduction in frame rates indicates that the GPU is becoming more saturated. The Intel Arc B570 is working harder to fill the extra pixels, and its performance headroom is shrinking.

At 4K, the data shows the most telling story. The difference between the Low and Ultra presets is only 23 FPS (from 51 to 28 FPS). This compression of performance across settings is a classic sign that the GPU is now the primary and overwhelming bottleneck. The sheer number of pixels at 3840x2160 requires significant GPU processing power, and the Arc B570 is unable to keep up, even at Low settings. The CPU, while powerful, cannot compensate for the GPU's inability to render the scene at this resolution. The data suggests that the Ryzen 9 5950X is more than sufficient for this game, and the Intel Arc B570 is the limiting factor, particularly at higher resolutions and settings.

FAQ

Q: Can this PC run Microsoft Flight Simulator at 4K with high settings?

A: No. The measured data shows that the system achieves an average of 30 FPS at 3840x2160 with High settings, which is well below the 60 FPS playable threshold. No preset at 4K reaches a playable average frame rate.

Q: What is the best setting for 1440p to ensure a smooth experience?

A: According to the verdict data, the Low preset is the only playable setting at 2560x1440, with an average of 69 FPS. While this is above the 60 FPS target, it is the most demanding preset that stays at or above that threshold.

Q: How much of a performance jump is there between Medium and Low settings at 1080p?

A: The difference is 19 FPS on average. The Low preset averages 86 FPS, while Medium averages 67 FPS. This is a significant drop, but the Medium preset still remains above the 60 FPS playable threshold.

Q: Is this combo more CPU-limited or GPU-limited?

A: The data indicates the GPU is the primary bottleneck, particularly at higher resolutions. The scaling of FPS across settings is much more pronounced at 1080p (a 38 FPS difference between Low and Ultra) compared to 4K (a 23 FPS difference), which suggests the GPU is hit its limit at 4K and cannot fully utilize the CPU's power.

Q: Does the 5950X's high thread count help in this game?

A: The CPU's performance benchmarks, such as a Cinebench R23 multi-core score of 26017, show it is very powerful. However, the FPS data suggests that at high resolutions, the Intel Arc B570's graphics processing power is the limiting factor. The CPU is not preventing the system from reaching its potential; the GPU is.

Similar Performance Alternatives

The benchmark data for the CPU and GPU provides a list of comparable components that would likely deliver similar performance in this game. The AMD Ryzen 9 5950X sits near several other high-end processors. The Intel Core Ultra 5 235HX has an average benchmark score of 52073, a marginal -0.2% difference from the 5950X. The AMD EPYC 8124P is similarly close, with a -0.3% difference. The Intel Core i9-13900F is slightly ahead by 0.4%, and the Intel Core i7-14700 is slightly behind by -0.7%. In gaming, these CPUs would deliver a nearly indistinguishable experience, meaning users with any of these processors should expect similar performance from their system.

For the Intel Arc B570, the nearest rivals show a very tight performance band. The NVIDIA GeForce RTX 3070 Mobile is essentially a near-identical match, with a delta of 0.1%. The Intel Arc A750 is also very close, with a -0.1% difference. Other comparable cards include the NVIDIA Quadro M4000M (0.4% faster) and the AMD Radeon R9 M390X (-0.5% slower). For a gamer with a B570, swapping to any of these cards would result in almost no change in the frame rate output in Microsoft Flight Simulator.

The Verdict

The data provides a definitive answer: this PC can run Microsoft Flight Simulator, but with significant compromises at higher resolutions. The verdict by resolution is clear. At 3840x2160, there are no playable settings; the system is unable to hit a 60 FPS average on any preset. At 2560x1440, the system is only playable with the Low preset, which does achieve 69 FPS. At 1920x1080, the system can handle both Low and Medium presets. The Medium preset is the most demanding playable option, with an average of 67 FPS.

This system is best suited for 1080p gaming, where it can offer a high refresh rate experience on Medium settings. It can also handle 1440p, but only if you are willing to significantly lower the visual quality to the Low preset. For 4K gaming, this combination is not recommended, as it misses the performance target by a considerable margin.

How This Combo Ranks

In the grand database of tested combinations for Microsoft Flight Simulator, this CPU-GPU pair is positioned in the lower-middle tier. With a rank of 2988 out of 3714 total combinations, it is in the 20th percentile of all tested systems. This ranking is a nuanced one. The Ryzen 9 5950X is a high-end processor that typically ranks well, but the overall combination is dragged down by the performance of the Intel Arc B570, which is a mid-range GPU. This pairing illustrates how a very fast processor cannot offset a graphics card that is not powerful enough for the most demanding tasks.

Best Settings per Resolution

Based on the measured data, the best settings for each resolution that maintains an average of at least 60 FPS are as follows:

  • 1920x1080 → Medium preset is the most demanding playable option, with an average of 67 FPS.
  • 2560x1440 → Low preset is the only playable option, with an average of 69 FPS.
  • 3840x2160 → No playable settings. The system cannot reach an average of 60 FPS at this resolution.