Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 36 | 43 | 55 |
| 1440p QHD | 41 | 43 | 59 | 79 |
| 1080p Full HD | 55 | 55 | 75 | 98 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The AMD Ryzen 7 7800X3D paired with the Intel Arc B580 delivers a mixed bag of results in Microsoft Flight Simulator, with playable performance heavily dependent on resolution and graphical presets. This combination ranks in the lower half of tested systems, placing 2832nd out of 3714 combos, yet it still manages to clear the 60 FPS threshold at specific settings. The data reveals a system that is capable at lower resolutions but struggles to maintain smooth frame rates as the workload scales upward.
Measured FPS Breakdown
At 1920x1080, the combination shows its strongest performance. The Low preset delivers an average of 97.9 FPS, which is the single highest score across all tested configurations. Moving to Medium, the average drops to 74.7 FPS, still comfortably above the 60 FPS playable threshold. The High preset falls to 54.7 FPS, and Ultra settles at 54.8 FPS, nearly identical to High. The gap between Medium and High is substantial, suggesting a steep scaling cost in this title's rendering pipeline.
At 2560x1440, the picture changes significantly. The Low preset maintains 78.6 FPS, which is the only setting at this resolution that clears the 60 FPS bar. Medium falls to 58.7 FPS, just shy of playable. High averages 42.7 FPS, while Ultra drops further to 41.3 FPS. The delta between Low and Medium is roughly 20 FPS, indicating that the Arc B580's compute resources are heavily taxed once texture detail and shading complexity increase at this resolution.
Moving to 3840x2160, none of the four presets reach 60 FPS. Low averages 55 FPS, which is close but not playable by the defined threshold. Medium drops to 43.3 FPS, High to 35.9 FPS, and Ultra bottoms out at 34.1 FPS. The scaling from Low to Ultra at 4K is a 20.9 FPS reduction, showing that the GPU becomes the primary bottleneck as pixel count quadruples from 1080p.
Across all resolutions, the measured data lacks min and max FPS values, so the analysis relies solely on average frame rates. The pattern is consistent: each step up in preset costs roughly 10-20 FPS, with the largest single drop occurring between Medium and High at 1440p (16 FPS) and at 1080p (20 FPS). The Ultra preset at 1080p is essentially tied with High, suggesting a possible CPU or driver limitation that caps performance around the mid-50s range.
CPU and GPU Roles
The Ryzen 7 7800X3D is a high-end desktop processor with 8 cores and 16 threads, based on Zen 4 architecture with a 96 MB shared L3 cache. Its benchmark scores are strong, with a Cinebench R23 multi-core result of 16817 and a single-core score of 1713. The CPU's percentile ranking of 83 against all processors indicates it sits well above average. However, in this game, the data shows that the GPU is the limiting factor at higher resolutions.
Comparing the 1080p Low result of 97.9 FPS to the 4K Low result of 55 FPS, the 43 FPS difference is entirely attributable to resolution scaling, which increases GPU load. The CPU is capable of feeding the GPU at 1080p Low, but at 4K, the B580's 13.67 TFLOPS of FP32 compute and 456 GB/s memory bandwidth are insufficient to maintain frame rates. The Arc B580 has 2560 shading units and 20 ray tracing cores, yet its 80 ROPs appear to be a bottleneck for pixel-heavy workloads.
At 1080p Ultra (54.8 FPS) versus 1080p High (54.7 FPS), the near-identical scores indicate that the CPU is not the constraint, nor is the GPU fully utilized. This plateau suggests a game engine limitation or a driver overhead issue with the Arc architecture. The Ryzen 7 7800X3D's single-thread performance (1713 in Cinebench R23) is more than adequate for flight simulation, which relies heavily on single-core physics and scenery loading. The data points to the GPU being the primary differentiator across all resolution and preset combinations.
How This Combo Ranks
The combo ranks 2832 out of 3714 tested combinations, placing it in the 24th percentile of all systems. This is notably lower than the individual component percentiles — the CPU ranks in the 83rd percentile and the GPU in the 68th percentile. The discrepancy suggests that the pairing is not maximizing the potential of either part for this specific title. The Arc B580's average benchmark score of 23021 is close to its nearest rivals, but in Microsoft Flight Simulator, the combination underperforms relative to what the raw specs might suggest.
The CPU's nearest rivals include the AMD Ryzen 7 8700G (avg score 33089, delta 0%), Intel Core i7-13650HX (33089, delta 0%), and AMD Ryzen 7 7745HX (33091, delta 0%). These are all within 0.4% of the 7800X3D's average benchmark score of 33079, meaning the CPU is essentially tied with its closest competitors. The GPU's nearest rivals include the AMD Radeon RX 580 2048SP (23061, delta -0.2%), NVIDIA GeForce RTX 2080 (22895, delta 0.6%), and RTX 3080 (23172, delta -0.7%). The B580 sits within 1% of these parts, yet the in-game ranking falls far below what those rival GPUs would typically achieve.
This mismatch between synthetic benchmarks and game performance points to driver optimization or architecture-specific weaknesses in Microsoft Flight Simulator's rendering engine. The data shows that while the components are individually competitive, the combined system does not translate that into a high in-game rank.
The Verdict
The system can run Microsoft Flight Simulator, but only at specific settings. At 1920x1080, the Low and Medium presets are playable, with Medium achieving 74.7 FPS as the best playable option. At 2560x1440, only the Low preset clears 60 FPS, reaching 78.6 FPS. At 3840x2160, no settings are playable, with the closest being Low at 55 FPS, which falls 5 FPS short of the threshold.
The verdict data confirms that 1080p Medium is the highest playable preset, and 1440p Low is the only playable option at that resolution. For users targeting 4K, the system cannot sustain 60 FPS on any preset, meaning a more powerful GPU would be required. The 7800X3D's strong CPU performance does not compensate for the B580's limitations at high pixel counts.
The results are clear: this is a 1080p gaming system for this title, with some headroom at 1440p only if the user accepts Low quality settings. The 60 FPS threshold is met at 1080p Medium and 1440p Low, but anything above those presets results in sub-60 averages.
Similar Performance Alternatives
For the CPU, the AMD Ryzen 7 8700G, Intel Core i7-13650HX, and AMD Ryzen 7 7745HX all have average benchmark scores within 12 points of the 7800X3D's 33079. These processors would deliver virtually identical frame rates in CPU-bound scenarios, though the 7800X3D's 96 MB L3 cache may offer advantages in specific simulation workloads that are not captured in the aggregate scores. The AMD Ryzen 9 PRO 6950H scores 33201, which is 0.4% higher, making it a marginally faster alternative.
For the GPU, the AMD Radeon RX 580 2048SP scores 23061, which is 0.2% lower than the B580's 23021, placing them statistically equal. The NVIDIA GeForce RTX 2080 scores 22895, 0.6% higher, and the RTX 3080 scores 23172, 0.7% lower. These delta values indicate that swapping the B580 for any of these GPUs would result in nearly identical average frame rates in most games. However, in Microsoft Flight Simulator specifically, the RTX 3080's larger memory bandwidth and mature driver stack might yield better results, though the data does not measure that directly.
The practical takeaway is that the Ryzen 7 7800X3D has no meaningful performance differentiator from its nearest rivals in synthetic tests, so any of them would behave the same in this game. The Arc B580's closest competitors are older or more expensive parts, yet the B580's raw scores are on par.
FAQ
Q: Can this system run Microsoft Flight Simulator at 1080p?
A: Yes, at Low and Medium presets. The average FPS is 97.9 on Low and 74.7 on Medium, both above the 60 FPS threshold. High and Ultra presets average 54.7 and 54.8 FPS respectively, which are not playable.
Q: Is 1440p playable with this combo?
A: Only at the Low preset, which averages 78.6 FPS. Medium falls to 58.7 FPS, below the playable threshold. High and Ultra are not viable, averaging 42.7 and 41.3 FPS.
Q: What about 4K performance?
A: No preset at 3840x2160 reaches 60 FPS. The lowest preset (Low) averages 55 FPS, with all others below that, down to 34.1 FPS on Ultra.
Q: How does this system compare to other tested combos?
A: It ranks 2832nd out of 3714 combinations, placing it in the lower 24% of all tested systems. This is lower than the individual component percentiles would suggest.
Q: Which component is the bottleneck at 4K?
A: The GPU. The Arc B580's frame rates drop significantly from 1080p Low (97.9 FPS) to 4K Low (55 FPS), while the CPU's strong single-thread scores suggest it is not the limiting factor.
Q: What is the best playable setting at 1440p?
A: The Low preset, which achieves 78.6 FPS. It is the only setting at this resolution that clears the 60 FPS threshold.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 74.7 FPS. This provides a 14.7 FPS margin above the playable threshold, leaving room for minor scene complexity spikes.
At 2560x1440, the only playable preset is Low, averaging 78.6 FPS. While this exceeds the threshold by 18.6 FPS, the next step up (Medium) drops to 58.7 FPS, which is below playable.
At 3840x2160, no preset achieves 60 FPS, so there is no recommended setting for a smooth experience. The closest is Low at 55 FPS, which is 5 FPS short of the threshold.
The data shows that users should stick to 1080p Medium for the best balance of visual quality and frame rate. At 1440p, the Low preset is the only option that meets the playability standard, and 4K should be avoided entirely with this hardware combination.