Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 30 | 40 | 51 |
| 1440p QHD | 39 | 41 | 54 | 69 |
| 1080p Full HD | 48 | 50 | 67 | 86 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The data shows that the AMD Ryzen 7 7800X3D and Intel Arc B570 combination delivers a highly variable experience in Microsoft Flight Simulator, heavily dependent on your target resolution and graphical expectations. At 4K, the hardware is clearly overmatched, while 1080p and 1440p offer playable territory, but only if you are willing to adjust settings. The benchmark results indicate that this pairing is best suited for high-refresh-rate 1080p gaming or a solid 60 FPS experience at 1440p on lower presets, with 4K being a non-starter for smooth gameplay.
Best Settings per Resolution
The measured FPS data provides a clear picture of what this system can achieve at each resolution while maintaining a 60 FPS average. The playable threshold is set at 60 FPS, and the goal here is to identify the most demanding preset that stays at or above that mark.
At 3840x2160 (4K), no preset achieves the 60 FPS target. The highest average FPS recorded is 51 on the Low preset, which is still below the playable threshold. The Medium preset drops to 40 FPS average, with a minimum of 34 FPS and a maximum of 46 FPS. High and Ultra presets are even lower, at 30 and 28 FPS respectively. Consequently, there is no "best playable setting" at this resolution; the system simply cannot deliver a smooth experience, and even the lowest settings fall short of the 60 FPS goal.
At 2560x1440 (1440p), the only preset that clears the 60 FPS bar is Low, with an average of 69 FPS. This is the recommended setting for a playable experience at this resolution. The Medium preset falls short at 54 FPS average (with a range of 46-62 FPS), and High and Ultra are significantly lower at 41 and 39 FPS, respectively. While 69 FPS on Low is above the threshold, it is not a massive margin, so users should be prepared for occasional dips if the scene complexity increases.
At 1920x1080 (1080p), the system has more headroom. The Medium preset achieves an average of 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. This is the best playable setting, as it provides a comfortable margin above the 60 FPS target. The Low preset is even faster at 86 FPS, but Medium offers a better visual experience while still maintaining playability. The High preset averages 50 FPS, and Ultra drops to 48 FPS, both failing to meet the threshold.
Similar Performance Alternatives
The benchmark database places this specific CPU and GPU combination in a particular performance tier, and the nearest rivals help contextualize what other hardware would behave similarly.
The AMD Ryzen 7 7800X3D has an average benchmark score of 33079, placing it in the 83rd percentile of all CPUs. Its closest performance rivals are remarkably close in score. The AMD Ryzen 7 8700G and Intel Core i7-13650HX both have an average score of 33089, a delta of 0%. The AMD Ryzen 7 7745HX is also at 33091, again a 0% delta. The AMD Ryzen 9 PRO 6950H trails slightly with a score of 33201, a delta of -0.4%. In practical terms, these CPUs should deliver nearly identical frame rates in CPU-bound scenarios within Microsoft Flight Simulator. The 7800X3D's performance is so tightly clustered with these chips that any differences would be within a margin of error or imperceptible in gameplay.
For the Intel Arc B570, the average benchmark score is 20556, which places it in the 65th percentile of all GPUs. Its nearest competitors are a mixed bag. The NVIDIA GeForce RTX 3070 Mobile scores 20534, a delta of 0.1%, meaning the B570 is essentially on par with a mobile 3070. The Intel Arc A750 scores 20582, a -0.1% delta, indicating near-identical performance. The NVIDIA Quadro M4000M and AMD Radeon R9 M390X are also listed as rivals, but with 0.4% and -0.5% deltas respectively, they are outliers and not representative of the B570's true gaming class. For this game, users could expect similar FPS results from a desktop Arc A750 or a laptop RTX 3070, though driver optimizations for specific titles can skew results.
Measured FPS Breakdown
The measured FPS data provides a granular view of performance across all tested resolutions and presets. This breakdown is essential for understanding the scaling behavior of the hardware.
At 3840x2160, the system is heavily GPU-limited. The Low preset yields an average of 51 FPS. Moving to Medium, the average drops to 40 FPS, with a minimum of 34 and a maximum of 46 FPS. High settings produce 30 FPS average, and Ultra bottoms out at 28 FPS. The progression shows a steep performance cliff as settings increase, indicating that the B570's 10 GB of memory and 160-bit bus are overwhelmed at this resolution. The gap between Medium (40 FPS) and High (30 FPS) is a 25% drop, suggesting a specific setting or texture quality tier is particularly demanding.
At 2560x1440, the results are more encouraging. Low settings average 69 FPS, which is playable. Medium averages 54 FPS (min 46, max 62), High averages 41 FPS, and Ultra averages 39 FPS. The delta between Low and Medium is 15 FPS, a 22% reduction. The delta between Medium and High is 13 FPS, a 24% reduction. This consistent scaling suggests a balanced load between CPU and GPU, but still with the GPU as the primary bottleneck at higher presets.
At 1920x1080, the system shows its best performance. Low settings average 86 FPS, providing a very smooth experience. Medium averages 67 FPS (min 57, max 77), which is the sweet spot for playability with better visuals. High averages 50 FPS, and Ultra averages 48 FPS. The scaling here is interesting: the drop from Low to Medium is 19 FPS (22%), while the drop from Medium to High is 17 FPS (25%). The fact that High and Ultra are so close (50 vs 48 FPS) suggests that the CPU or a specific setting like draw distance is becoming a limiting factor, rather than pure GPU fill rate.
The Verdict
The verdict by resolution is clear and somewhat unforgiving. This PC can run Microsoft Flight Simulator, but only under specific conditions.
At 3840x2160, the system is not playable. None of the tested presets reach the 60 FPS threshold. The best case is Low at 51 FPS, which is still 9 FPS short of the target. For a smooth 4K experience, this hardware combination is insufficient. Users would need to accept sub-60 FPS performance or lower the resolution.
At 2560x1440, the system is playable with the Low preset. The average of 69 FPS clears the 60 FPS threshold, providing a stable experience. However, this is the only option; Medium, High, and Ultra all fail to reach 60 FPS. The data indicates that 1440p is on the edge of this system's capability, and users should expect to play on lower settings to maintain smoothness.
At 1920x1080, the system is comfortably playable. The Medium preset achieves 67 FPS, which is above the threshold, and Low hits 86 FPS. This is the resolution where the hardware shines, offering a good balance of visual fidelity and performance. The data suggests that 1080p Medium is the target for most users, with Low being an option for those seeking higher frame rates for smoother camera panning.
Overall, the verdict is that this PC is a capable 1080p machine for Microsoft Flight Simulator, a marginal 1440p machine on low settings, and unsuitable for 4K.
CPU and GPU Roles
Understanding which component is the bottleneck at each resolution helps in optimizing settings. The data on FPS scaling between resolutions and presets provides insight into the CPU and GPU roles.
At 1920x1080, the system appears to be more CPU-bound at higher presets. The FPS difference between High (50) and Ultra (48) is minimal, at just 2 FPS. This stagnation suggests that the CPU, the Ryzen 7 7800X3D, is reaching its limit in feeding the GPU with draw calls and simulation data. However, the 7800X3D is a top-tier gaming CPU, so this is more indicative of the game's engine being heavily single-threaded or limited by simulation logic. The jump from Low (86) to Medium (67) is significant, showing the GPU is still the main driver at lower settings. The data indicates that at 1080p, the CPU's 3D V-Cache helps maintain playable frame rates, but the GPU's raw throughput caps performance at higher presets.
At 2560x1440, the GPU begins to assert itself as the primary bottleneck. The FPS drops are more consistent across the preset ladder: Low (69), Medium (54), High (41), Ultra (39). The 15 FPS drop from Low to Medium and the 13 FPS drop from Medium to High show a clear GPU-limited scaling pattern. The CPU is likely idle or partially utilized, waiting on the B570 to render each frame. This is classic GPU-bound behavior, where the increase in pixel count and shading complexity directly impacts frame time.
At 3840x2160, the GPU is the unequivocal bottleneck. The FPS is low across the board, and the differences between presets (Low 51, Medium 40, High 30, Ultra 28) are almost entirely due to GPU fill rate and memory bandwidth. The 10 GB VRAM of the B570 is likely a significant constraint at this resolution, with high-resolution textures causing the GPU to stall. The CPU is practically irrelevant here, as it can easily feed frames to a GPU that cannot render them quickly enough.
The scaling between resolutions reinforces this. For example, on Medium settings, performance drops from 67 FPS at 1080p to 54 FPS at 1440p to 40 FPS at 4K. This is a roughly 20% drop per resolution step, which is characteristic of a GPU that is becoming increasingly overworked. The CPU, with its high single-thread score of 1713 in Cinebench R23, is not the limiting factor in most scenarios; the Arc B570's 11.52 TFLOPS of FP32 performance is what ultimately determines playability.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 4K with smooth performance?
A: No. The data shows no preset achieves 60 FPS at 3840x2160. The highest average FPS is 51 on Low, which is below the playable threshold. Medium, High, and Ultra all average below 40 FPS.
Q: What is the best setting for 1440p to maintain 60 FPS?
A: The Low preset is the only setting that clears the 60 FPS bar at 2560x1440, with an average of 69 FPS. Medium falls short at 54 FPS.
Q: Is the CPU or GPU more important for this game at 1080p?
A: At 1920x1080, the data indicates a mixed load. The minimal FPS difference between High (50) and Ultra (48) suggests the CPU is a limiting factor at the highest presets, while the larger drop from Low (86) to Medium (67) shows the GPU is the primary driver at lower settings.
Q: How does the Intel Arc B570 compare to its nearest GPU rivals in benchmark scores?
A: The B570 has an average benchmark score of 20556. Its closest rival, the Intel Arc A750, scores 20582, a -0.1% delta. The NVIDIA GeForce RTX 3070 Mobile scores 20534, a 0.1% delta, indicating near-identical performance.
Q: What frame rates can be expected at 1080p on Medium settings?
A: The measured data shows an average of 67 FPS, with a minimum of 57 FPS and a maximum of 77 FPS. This is comfortably above the 60 FPS playable threshold, though there are dips below 60 FPS in the minimum reading.
Q: Is the Ryzen 7 7800X3D a bottleneck at 4K?
A: No. At 3840x2160, the GPU is the clear bottleneck. Performance is uniformly low across all presets, and the CPU is not the limiting factor. The B570 cannot render frames fast enough at this resolution, regardless of CPU performance.