Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 44 | 56 | 73 |
| 1440p QHD | 56 | 59 | 82 | 100 |
| 1080p Full HD | 72 | 76 | 99 | 124 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5060 combination delivers a strongly playable Microsoft Flight Simulator experience at 1080p, with the data showing all four tested presets clearing the 60 FPS threshold. At higher resolutions, the demands of the simulation become more apparent, with only Low settings maintaining fluidity at 4K. This analysis breaks down the measured performance, contextualizes it against similar hardware, and provides a clear path for optimizing the experience.
Similar Performance Alternatives
The CPU and GPU in this combo each sit near specific rivals according to aggregate benchmark data, which helps define their performance class. The AMD Ryzen 7 5800XT, with an average benchmark score of 29879, is essentially tied with the AMD Ryzen 7 7840H (29868, 0% delta) and the AMD Ryzen 7 8845HS (29955, -0.3% delta). The AMD Ryzen 7 7840HS also matches at 29955 (-0.3% delta), while the AMD Ryzen 5 9600X trails slightly at 29713 (0.6% delta). This indicates the 5800XT performs in the same tier as these mobile and desktop parts, with deltas under one percent meaning users would find virtually no difference in CPU-bound scenarios.
On the graphics side, the NVIDIA GeForce RTX 5060 posts an average benchmark score of 26331, placing it near the AMD Radeon 860M (26401, -0.3% delta) and the NVIDIA GeForce MX550 (26421, -0.3% delta). The AMD Radeon RX 5700 XT 50th Anniversary scores 26553 (-0.8% delta), while the AMD Radeon RX 6750 XT is the nearest competitor from the other direction at 26011 (1.2% delta). These figures suggest the RTX 5060's raw compute performance is closely matched by a range of older and integrated solutions, though the measured FPS in this game will reflect architectural differences and driver optimization rather than raw benchmark scores alone.
For a user considering alternatives, the data shows that swapping the 5800XT for a 7840H or 8845HS would yield nearly identical frame rates in CPU-limited scenarios. Similarly, choosing a Radeon RX 6750 XT instead of the RTX 5060 would put the GPU within a 1.2% aggregate performance delta, implying similar average FPS in this title. The close clustering of these rivals means the choice between them comes down to platform features and efficiency rather than any meaningful performance gap in Microsoft Flight Simulator.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 60 FPS?
A: Yes, at 1920x1080 all four presets (Low, Medium, High, Ultra) exceed 60 FPS, with averages ranging from 71.5 FPS at Ultra to 124.2 FPS at Low. At 2560x1440, only Low and Medium presets clear 60 FPS (99.5 and 81.5 FPS respectively). At 3840x2160, only Low achieves playability at 72.6 FPS.
Q: What is the best settings preset for 4K gameplay?
A: The data indicates Low is the only playable preset at 3840x2160, delivering an average of 72.6 FPS. Medium drops to 56 FPS, which falls below the 60 FPS playable threshold. High and Ultra are even more demanding at 43.5 and 41.1 FPS respectively.
Q: How does the CPU compare to similar processors?
A: The AMD Ryzen 7 5800XT has an average benchmark score of 29879, which is within 0.6% of its nearest rivals. The AMD Ryzen 7 7840H scores 29868 (0% delta), the AMD Ryzen 7 8845HS scores 29955 (-0.3% delta), and the AMD Ryzen 5 9600X scores 29713 (0.6% delta). This places it in a tightly contested performance tier.
Q: Is the GPU more similar to a modern or older graphics card?
A: The RTX 5060's average benchmark score of 26331 puts it within 1.2% of the AMD Radeon RX 6750 XT and within 0.8% of the AMD Radeon RX 5700 XT 50th Anniversary. It also matches the integrated AMD Radeon 860M (-0.3% delta) and the NVIDIA GeForce MX550 (-0.3% delta) in aggregate compute scores.
Q: What is the highest quality preset that maintains 60 FPS at 1440p?
A: Medium is the most demanding preset that stays above 60 FPS at 2560x1440, averaging 81.5 FPS. High drops to 59.4 FPS, just below the threshold, while Ultra averages 55.5 FPS. Low runs at 99.5 FPS if maximum headroom is desired.
Q: How does this combo rank among all tested systems?
A: This specific CPU and GPU pairing ranks 1797 out of 3714 tested combinations for Microsoft Flight Simulator, placing it in the upper half of the database. The percentile data shows the CPU sits at the 81st percentile versus all CPUs, while the GPU is at the 72nd percentile versus all GPUs.
Measured FPS Breakdown
At 1920x1080, the combination shows strong performance across all presets. Low settings produce an average of 124.2 FPS, Medium averages 99.2 FPS, High averages 75.6 FPS, and Ultra averages 71.5 FPS. The gap between Low and Ultra is 52.7 FPS, indicating that the Ultra preset imposes a substantial but not crippling load. The difference between High and Ultra is only 4.1 FPS, suggesting diminishing returns from the highest preset tier at this resolution.
Moving to 2560x1440, the data shows a clear step down. Low settings average 99.5 FPS, which is a 24.7 FPS drop from 1080p Low. Medium averages 81.5 FPS, a 17.7 FPS reduction from its 1080p counterpart. High drops to 59.4 FPS, just under the 60 FPS playable threshold, while Ultra falls to 55.5 FPS. The spread from Low to Ultra here is 44 FPS, slightly narrower than at 1080p, indicating that resolution scaling compresses the performance envelope.
At 3840x2160, the simulation becomes demanding. Low settings still manage 72.6 FPS, which is playable, but Medium drops to 56 FPS. High averages 43.5 FPS and Ultra falls to 41.1 FPS. The delta between Low and Ultra at 4K is 31.5 FPS, the smallest absolute spread across resolutions. This suggests the GPU is becoming the limiting factor, as raising settings has less relative impact when the pixel throughput requirement is already high.
Comparing resolutions, the 1080p to 1440p transition reduces FPS by roughly 20-25% depending on the preset. The 1440p to 4K transition is more punishing, cutting frame rates by nearly 27-30% at comparable settings. The data consistently shows Low settings providing the largest FPS buffer at every resolution, while Ultra provides the smallest margin above or below the playable threshold.
How This Combo Ranks
In the database of tested combinations for Microsoft Flight Simulator, this pairing of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5060 ranks 1797 out of 3714 total combos. This places it just past the midpoint of all tested systems, indicating that while it is not a top-tier configuration, it outperforms a majority of the field. The CPU's 81st percentile ranking among all CPUs is notably higher than the GPU's 72nd percentile, which suggests the processor has more headroom relative to its peers than the graphics card does.
The rank of 1797 means there are 1796 combinations that deliver better performance in this specific game, but also 1917 combinations that perform worse. For a mid-range desktop pairing, this is a respectable position. The CPU's strong showing in aggregate benchmarks, with a 3dmark_max_threads score of 7680 and a cinebench_r23_multicore score of 23794, indicates it is not the primary bottleneck in most scenarios. The GPU, with a passmark_g3d score of 20891, is more likely to limit performance at higher resolutions.
Given that the combo sits at the 48.4% mark of the ranking distribution, users should expect performance that is competitive with many recent mid-range builds but below what high-end configurations with more powerful GPUs would achieve. The data implies that upgrading the graphics card would yield a more significant rank improvement than upgrading the CPU, based on the percentile discrepancy between the two components.
The Verdict
This PC can run Microsoft Flight Simulator, but the playable experience depends heavily on resolution and settings. At 1920x1080, the data shows all four presets—Low, Medium, High, and Ultra—clear the 60 FPS threshold, with averages of 124.2, 99.2, 75.6, and 71.5 FPS respectively. This makes 1080p the most versatile resolution, allowing users to prioritize visual fidelity with Ultra or maximize smoothness with Low.
At 2560x1440, the verdict is more nuanced. The playable settings are Low at 99.5 FPS and Medium at 81.5 FPS. High just misses the threshold at 59.4 FPS, and Ultra falls further behind at 55.5 FPS. Users with 1440p monitors should stick to Medium for a comfortable margin above 60 FPS, as the drop from Medium to High is substantial enough to cross below the playable line.
At 3840x2160, only Low settings are playable, averaging 72.6 FPS. Medium drops to 56 FPS, High to 43.5 FPS, and Ultra to 41.1 FPS. The verdict is clear: 4K gameplay requires reducing settings to their minimum to maintain fluidity, and even then the margin above 60 FPS is modest. For users prioritizing 4K, this combo will deliver a playable but visually compromised experience.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 71.5 FPS. This provides the best visual quality while maintaining a 11.5 FPS buffer over the playable threshold. Users who prefer maximum headroom can select Low for 124.2 FPS, but Ultra is the recommended choice based on the 60 FPS criterion.
At 2560x1440, Medium is the highest-quality preset that meets the 60 FPS requirement, with an average of 81.5 FPS. This leaves a comfortable 21.5 FPS margin. High is not recommended as it drops to 59.4 FPS, which is technically below the playable threshold. Low remains an option for users seeking 99.5 FPS, but Medium offers a better balance of fidelity and performance.
At 3840x2160, Low is the only preset that clears 60 FPS, averaging 72.6 FPS. This is the sole viable choice for 4K gameplay. The 12.6 FPS margin above the threshold is sufficient but not generous, so users should expect occasional dips under demanding flight scenarios. Medium at 56 FPS is the closest alternative but fails to meet the playability criterion.
CPU and GPU Roles
The data reveals how the CPU and GPU divide responsibilities across resolutions. At 1920x1080, the CPU's strong multi-threaded performance, evidenced by a passmark_multithread score of 28053 and a cinebench_r23_multicore score of 23794, keeps frame rates high even at Ultra settings. The GPU's 8 GB of GDDR7 memory and 448.0 GB/s bandwidth are sufficient to feed the 1080p pixel pipeline, as shown by the small 4.1 FPS gap between High and Ultra.
At 2560x1440, the GPU begins to assert its influence. The FPS drop from 1080p Medium (99.2) to 1440p Medium (81.5) is 17.7 FPS, which is larger than the CPU's workload increase would suggest. This indicates the RTX 5060's 3840 shading units and 19.18 TFLOPS of FP32 performance are becoming a limiting factor. The CPU still has headroom, as evidenced by the fact that Low settings at 1440p (99.5 FPS) nearly match 1080p Medium, showing the GPU is the constraint at higher settings.
At 3840x2160, the GPU is unequivocally the dominant factor. The drop from 1440p Low (99.5 FPS) to 4K Low (72.6 FPS) is 26.9 FPS, a 27% reduction that aligns with the pixel count increase. The CPU's role diminishes, as even the most demanding CPU-bound scenarios cannot compensate for the GPU's pixel throughput limits. The 8 GB memory capacity also becomes a concern at 4K, though the benchmark data does not isolate memory capacity as a separate factor.
The scaling between presets further clarifies the roles. At 1080p, going from Low to Ultra costs 52.7 FPS, showing the GPU handles the extra shading work but the CPU keeps up. At 1440p, the same comparison costs 44 FPS, and at 4K it costs 31.5 FPS. This narrowing spread indicates the GPU is progressively more saturated as resolution increases, leaving less room for settings to differentiate performance. The CPU's contribution is most visible at 1080p, where its 8 cores and 16 threads maintain high minimum frame rates across all presets.