Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 37 | 49 | 63 |
| 1440p QHD | 48 | 50 | 66 | 85 |
| 1080p Full HD | 59 | 62 | 82 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 5050 combination delivers a playable experience in Microsoft Flight Simulator, but only at specific settings and resolutions. Benchmark data shows this pairing ranks 2278 out of 3714 tested combos for this title, placing it in the lower-middle portion of the field. The RTX 5050's average benchmark score of 21035 sits just 1.6% above the AMD Radeon RX 5600 XT, while the Ryzen 7 5800XT's average score of 29879 is nearly identical to the AMD Ryzen 7 7840H. The measured frame rates across three resolutions reveal a system that can hit 60 FPS at 1080p High and 1440p Medium, but struggles at 4K where only Low settings remain playable.
Best Settings per Resolution
At 3840x2160, the only setting that maintains an average at or above 60 FPS is Low, which produces exactly 63 FPS average. Medium drops to 49 FPS, High falls to 37 FPS, and Ultra bottoms out at 35 FPS. The data indicates that 4K gaming requires significant visual compromises with this hardware, as even Medium settings fall 11 FPS short of the playable threshold.
For 2560x1440, the most demanding preset that clears 60 FPS is Medium, delivering an average of 66 FPS with a minimum of 57 and maximum of 76. High settings average 50 FPS, which is below the threshold, while Low achieves 85 FPS and Ultra sits at 48 FPS. The Medium preset represents the optimal balance, offering a 16 FPS improvement over High while maintaining a minimum frame rate that only occasionally dips below 60.
At 1920x1080, the best playable setting is High, producing an average of 62 FPS. Medium runs at 82 FPS with a minimum of 70 and maximum of 95, Low reaches 106 FPS, and Ultra averages 59 FPS — just one frame short of the target. The 1080p resolution allows the most headroom, with three presets clearing the 60 FPS threshold and Ultra narrowly missing it.
How This Combo Ranks
The combination of Ryzen 7 5800XT and RTX 5050 ranks 2278 out of 3714 tested combos in Microsoft Flight Simulator, placing it in approximately the 61st percentile of all configurations tested. This position reflects the RTX 5050's moderate standing among GPUs — its percentileVsAllGpus of 66 indicates it outperforms roughly two-thirds of graphics cards in the database. The CPU is stronger relatively, with a percentileVsAllCpus of 81, suggesting the processor is less of a bottleneck than the graphics card in this pairing.
Looking at the GPU's nearest rivals, the RTX 5050 trails the AMD Radeon RX Vega M GL by 0.6% in average benchmark score and the AMD Radeon HD 8970M by 1%, while leading the AMD Radeon RX 5600 XT by 1.6%. The NVIDIA RTX A4000 Mobile is 1.6% faster. These close margins indicate the RTX 5050 sits in a competitive performance band where minor architectural differences determine ranking order.
For the CPU, the Ryzen 7 5800XT's nearest rivals show minimal separation. The AMD Ryzen 7 7840H matches it exactly with 0% delta, while the AMD Ryzen 7 8845HS and AMD Ryzen 7 7840HS are both 0.3% slower. The AMD Ryzen 5 9600X is 0.6% faster. This tight grouping suggests the 5800XT provides consistent multi-threaded performance comparable to recent mobile and desktop parts.
Measured FPS Breakdown
The measured data covers three resolutions and four settings each, with average frame rates provided for all combinations and min/max values recorded only for Medium presets. At 3840x2160, the progression from Low to Ultra shows 63, 49, 37, and 35 FPS averages respectively. The Medium preset at 4K has a documented range of 42 to 56 FPS, showing substantial frame-time variance. The gap between Low and Medium is 14 FPS, while the difference between High and Ultra is only 2 FPS, suggesting diminishing returns at the highest settings.
At 2560x1440, Low averages 85 FPS, Medium 66 FPS, High 50 FPS, and Ultra 48 FPS. The Medium preset's minimum of 57 FPS indicates occasional dips below the 60 FPS threshold, though the average remains playable. The step from Low to Medium costs 19 FPS, while High to Ultra only drops 2 FPS. This pattern echoes the 4K results, with the lower settings offering the most significant performance gains.
At 1920x1080, Low produces 106 FPS average, Medium 82 FPS with a range of 70 to 95, High 62 FPS, and Ultra 59 FPS. The 1080p Medium preset shows the tightest frame-time consistency among all measured configurations, with only a 25 FPS spread between minimum and maximum. The transition from High to Ultra costs just 3 FPS, making Ultra a marginal upgrade that fails to maintain the playable threshold.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 4K?
A: Yes, but only at Low settings, which produce an average of 63 FPS at 3840x2160. Medium settings drop to 49 FPS, High to 37 FPS, and Ultra to 35 FPS, all below the 60 FPS playable threshold.
Q: What is the best settings preset at 1440p?
A: Medium is the highest playable preset at 2560x1440, delivering an average of 66 FPS with a minimum of 57 FPS. High averages 50 FPS, which is not playable, while Low runs at 85 FPS.
Q: How does the RTX 5050 compare to its closest rivals?
A: The RTX 5050's average benchmark score of 21035 is 0.6% lower than the AMD Radeon RX Vega M GL, 1% lower than the AMD Radeon HD 8970M, 1.6% higher than the AMD Radeon RX 5600 XT, and 1.6% lower than the NVIDIA RTX A4000 Mobile.
Q: Is the Ryzen 7 5800XT a bottleneck at 1080p?
A: The CPU's percentileVsAllCpus of 81 suggests it is not the limiting factor. At 1920x1080, the system achieves 106 FPS at Low settings, indicating the processor can feed the GPU adequately at this resolution.
Q: What frame rates can I expect at 1080p Ultra?
A: Ultra settings at 1920x1080 average 59 FPS, which is just below the 60 FPS playable threshold. The data shows this preset is not officially playable, though the margin is only one frame.
Q: Why is there no min/max data for most settings?
A: The FACT PACK only includes minimum and maximum frame rates for Medium settings at each resolution. Other presets report only average FPS, providing a less complete picture of frame-time consistency.
CPU and GPU Roles
The performance scaling across resolutions reveals that the RTX 5050 is the primary constraint in this system. At 1080p, the GPU has enough headroom to produce 106 FPS at Low settings, but this drops to 63 FPS at 4K Low — a 40% reduction. The CPU's strong relative standing (81st percentile) means it can keep up with the GPU's demands even at lower resolutions where frame rates are higher.
The settings progression at each resolution indicates the GPU's limitations more clearly. At 1080p, moving from Low to Medium costs 24 FPS, while Medium to High costs 20 FPS. At 1440p, Low to Medium drops 19 FPS, and at 4K, Low to Medium drops 14 FPS. The consistent pattern of steep performance penalties when increasing settings points to GPU-bound behavior, as the CPU would show more variance if it were the limiting factor.
The CPU's role becomes more apparent at lower resolutions and settings. At 1080p Low with 106 FPS average, the Ryzen 7 5800XT demonstrates sufficient single-thread and multi-thread performance to maintain high frame delivery. Its Cinebench R23 scores of 23794 multi-core and 3359 single-core place it well above average, supporting its 81st percentile ranking. However, the GPU's 66th percentile ranking means the RTX 5050 cannot translate this CPU headroom into higher frame rates at demanding settings.
At 4K, the CPU's influence diminishes further. The frame rate differences between High (37 FPS) and Ultra (35 FPS) are minimal, suggesting the GPU is fully saturated. The 14 FPS gap between Low and Medium at 4K, compared to the 24 FPS gap at 1080p, indicates that resolution scaling affects the GPU more than the CPU. This hardware combination is clearly GPU-limited across all tested configurations.
The Verdict
This system can run Microsoft Flight Simulator, but the playable range is narrow. At 1920x1080, three presets clear the 60 FPS threshold: High at 62 FPS, Medium at 82 FPS, and Low at 106 FPS. Ultra narrowly misses at 59 FPS. For 2560x1440, Medium is the best playable option at 66 FPS, with Low at 85 FPS and both High and Ultra falling below 60 FPS. At 3840x2160, only Low settings are playable at 63 FPS, while all other presets range from 35 to 49 FPS.
The verdictByResolution data confirms this assessment: 1080p supports High settings, 1440p supports Medium, and 4K supports Low. Users seeking higher visual fidelity will need to accept frame rates below the playable threshold, as the RTX 5050 lacks the raw performance for Ultra settings at any resolution — it averages 59 FPS at 1080p Ultra, 48 FPS at 1440p Ultra, and 35 FPS at 4K Ultra.
For a flight simulator where immersion matters, the 1080p High preset at 62 FPS offers the best combination of visual quality and smoothness. The 1440p Medium preset at 66 FPS is also viable, though its minimum of 57 FPS means occasional stutter. The 4K Low preset at 63 FPS is technically playable but requires significant visual compromises. This hardware pairing is adequate for moderate settings at mainstream resolutions, but it is not built for high-end or enthusiast configurations.