Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
97 FPS
Ultra 1080p Measured
55 FPS

1440p (2K / QHD)

Low 1440p Measured
76 FPS
Ultra 1440p Measured
46 FPS

4K (Ultra HD)

Low 4K Measured
56 FPS
Ultra 4K Measured
30 FPS
16.9ms Frame Time
25ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 27,896
Graphics Card
Required 27,967
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 33 46 56
1440p QHD 46 46 59 76
1080p Full HD 55 59 75 97

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 59
1920x1080 Low 97
1920x1080 Medium 75
1920x1080 Ultra 55
2560x1440 High 46
2560x1440 Low 76
2560x1440 Medium 59
2560x1440 Ultra 46
3840x2160 High 33
3840x2160 Low 56
3840x2160 Medium 46
3840x2160 Ultra 30

Performance Analysis: Microsoft Flight Simulator on Your System

# AMD Ryzen 7 5800X3D + Intel Arc B580 for Microsoft Flight Simulator

The pairing of AMD's Ryzen 7 5800X3D with Intel's Arc B580 presents a fascinating split in workload for Microsoft Flight Simulator. The CPU is a cache-heavy Zen 3 part built for gaming, while the GPU is Intel's latest Battlemage architecture, a new generation of graphics hardware. The data shows a system that is capable of running the sim smoothly at 1080p and 1440p, but one that needs careful settings selection at 4K.

Measured FPS Breakdown

The measured FPS data reveals a clear scaling pattern across resolutions and presets. At 1920x1080, the system is a high-refresh champion: it averages 97.1 FPS on Low, 75.3 on Medium, and 58.7 on High. The gap between Medium and High is 16.6 FPS, which suggests the GPU is still the limiting factor at this resolution — the CPU has headroom, but the Arc B580's shading throughput starts to cap the framerate as the preset climbs. At Ultra, the average drops to 55.4 FPS, a 3.3 FPS loss over High.

At 2560x1440, the average FPS numbers are 76 (Low), 58.7 (Medium), 46.3 (High), and 45.5 (Ultra). The most demanding preset at this resolution, Ultra, produces a 45.5 FPS average, which is a 46% drop from the 1080p Low figure. The step from Medium to High is a 12.4 FPS loss, while High to Ultra is a smaller 0.8 FPS loss, indicating the shading workload is beginning to hit both CPU and GPU limits at High.

At 4K (3840x2160), the averages are 56 FPS on Low, 45.6 on Medium, 32.6 on High, and 29.7 on Ultra. The Low setting at 3840x2160 is the only 4K preset that stays above the 60 FPS playability threshold. Medium dips below that line at 45.6 FPS. The step from Medium to High costs 13 FPS, and the step from High to Ultra costs another 2.9 FPS. This pattern suggests that at 4K, the Arc B580's rendering throughput becomes the clear constraint — the CPU is no longer the primary bottleneck.

Best Settings per Resolution

The data shows a single “best” setting for each resolution — the most demanding preset that still holds an average of 60 FPS or higher. At 1920x1080, that is Medium, with an average of 75.3 FPS. Low also clears 60 at 97.1 FPS, but Medium offers the better visual quality while keeping a 15.3 FPS margin above the playability threshold. High at 58.7 FPS is close, but it sits just below the line.

At 2560x1440, the answer is Low, averaging 76 FPS. It is the only preset at this resolution that clears 60 FPS, and it does so with a 16 FPS margin. Medium comes close at 58.7, but the data places it just below the threshold. High and Ultra are both below the line, at 46.3 and 45.5 respectively.

For 3840x2160, the answer is Low, averaging 56.0 FPS. This is the only 4K preset that stays above 60. Medium at 45.6 is a 14.4 FPS loss from Low. High (32.6) and Ultra (29.7) are far below playable. The pattern across resolutions shows that as pixel count increases, the playable ceiling moves from Medium to Low — the 5800X3D's fast single-thread performance helps at lower settings, but the Arc B580's rendering throughput caps higher presets at 4K.

FAQ

Q: Can this system run Microsoft Flight Simulator at 1920x1080 on High settings?

A: Yes. The measured average FPS at 1920x1080 High is 58.7, which is 1.3 FPS below the 60 FPS mark. The minimum framerate data is not reported, but the average is just under. In practical terms, expect occasional dips into the 50s on this preset. Medium averages 75.3 FPS, giving you a 15.3 FPS safety margin.

Q: What is the best preset for 2560x1440?

A: The data shows Low at 76.0 FPS average. That is the only preset at this resolution that clears 60 FPS. Medium is not far off at 58.7, but the average is still below the line. The B580's memory bandwidth and pixel rate are adequate at Low, but the GPU's shading throughput becomes a limiting factor on the higher presets.

Q: Can I push the game to 3840x2160 Ultra on this CPU?

A: No. The average FPS at 3840x2160 Ultra is 29.7 FPS, which is less than half of the 60 FPS threshold. At 4K, even Low is only at 56.0 — a 36% drop from the 1080p Medium result. The hardware is not fast enough for 4K Ultra, and even 4K High is far below the playable line.

Q: Where does the CPU matter most versus the GPU?

A: The data suggests the CPU matters most at lower resolutions and lower presets. At 1920x1080 Low, the 5800X3D's strong single-thread cache performance pushes the average to 97.1 FPS, while at 3840x2160 Ultra the average is 29.2 FPS — a 3.3x drop. This shows that as resolution and preset scale up, the workload shifts onto the Arc B580, which is the limiting factor. The CPU cache helps the most at 1080p Low/Medium; the GPU starts to matter more from 1440p High upward.

How This Combo Ranks

In the benchmark database, this CPU+GPU combo ranks at #2816 out of 3714 tested combos. That places it in the upper quarter of all tested configurations — a strong result for a mid-range CPU paired with a brand-new GPU architecture. The nearest rivals cluster around this combo's performance: the AMD Ryzen 7 6800U is effectively tied (0% delta), the Intel Core i9-10900K is +0.1% faster, the AMD Ryzen AI 5 PRO 340 is -0.1% slower, and the Intel Core i5-12600KF is +0.3% faster. These four sit inside a 0.4% performance band, which is a very tight pack. This indicates the 5800X3D's strong gaming cache is matched by the other CPUs in general compute, and the test mix here favors no single part overwhelmingly.

Similar Performance Alternatives

If you want to stay in the same performance neighbourhood, the data suggests four nearby CPUs and GPUs. On the CPU side, the AMD Ryzen 7 6800U (avg score 27887, 0.0% delta) is the closest match. The Intel Core i9-10900K is 0.1% faster (avg 27872). The AMD Ryzen AI 5 PRO 340 is 0.1% slower (avg 27932). The Intel Core i5-12600KF is 0.3% slower (avg 27799). These all sit in the same performance band, which suggests that for Microsoft Flight Simulator's specific blend of CPU and GPU work, the 5800X3D does not have a unique advantage — any of these CPUs will deliver near-identical results.

On the GPU side, the closest rivals to the Arc B580 are the AMD Radeon RX 580 2048SP (avg 23061, 0.2% slower), the NVIDIA GeForce RTX 2080 (avg 22895, 0.6% slower), the NVIDIA GeForce RTX 3080 (avg 23172, 0.7% slower), and the NVIDIA P106-100 (avg 23249, 1.0% slower). These cards are one to three percent slower than the B580 in the aggregate benchmark, which is a negligible difference in real-world flight sim play.

The Verdict

Can this PC run Microsoft Flight Simulator? Yes, at the mainstream resolutions. At 1920x1080, the Medium preset averages 75.3 FPS — 15.3 FPS above the 60 FPS line. At 2560x1440, the Low at 76.0 FPS is the only playable preset, clearing the bar by 16.0 FPS. At 3840x2160, only Low clears it, at 56.0 FPS — a smaller 4.0 FPS margin. The Ultra preset at every resolution fails to hit 60 FPS, and at 4K it drops to 29.2 FPS. So: this AMD + Intel combo is a 1080p/1440p machine with 60+ FPS at Medium/Low, and a 4K-capable machine only on Low. For 4K High/Ultra, you need stronger GPU hardware.

CPU and GPU Roles

The benchmark data reveals a clear division of labour between the 5800X3D and the Arc B580. At 1080p Low, the average FPS is 97.1 — the CPU's large L3 cache (96 MB shared) and high single-thread score (2017 Geekbench single-core) are what allow the simulation to run at nearly 100 FPS. At 1080p Medium, the average is 75.3 FPS. The game engine is still largely CPU-bound at this settings. At 1440p Medium, the average is 58.7 — the CPU and the GPU are roughly balanced here. Move to 1440p Ultra and it drops to 45.5 — the GPU is now the bottleneck. The Arc B580's 13.67 TFLOPS FP32 peak and 456 GB/s bandwidth are not enough to push Ultra at 60 FPS. At 4K Low, the system averages 56.0, which shows the CPU can still keep up; at 4K Ultra it drops to 29.2 — the GPU is clearly limiting. The resolution scaling from 1080p Medium to 1440p Medium results in a 17.3% FPS drop; 1440p Medium to 4K Medium is a 14.4 FPS drop. These scaling costs are GPU-bound, as expected.