Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

70%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
157 FPS
Ultra 1080p Measured
90 FPS

1440p (2K / QHD)

Low 1440p Measured
125 FPS
Ultra 1440p Measured
69 FPS

4K (Ultra HD)

Low 4K Measured
91 FPS
Ultra 4K Measured
49 FPS
10.8ms Frame Time
16ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 25,517
Graphics Card
Required 27,967
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 49 55 74 91
1440p QHD 69 73 96 125
1080p Full HD 90 93 123 157

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 93
1920x1080 Low 157
1920x1080 Medium 123
1920x1080 Ultra 90
2560x1440 High 73
2560x1440 Low 125
2560x1440 Medium 96
2560x1440 Ultra 69
3840x2160 High 55
3840x2160 Low 91
3840x2160 Medium 74
3840x2160 Ultra 49

Performance Analysis: Microsoft Flight Simulator on Your System

Can the AMD Ryzen 7 5700 and NVIDIA GeForce RTX 3080 combination deliver playable frame rates in Microsoft Flight Simulator? The measured data indicates a clear yes for 1080p and 1440p, with the system achieving 60 FPS or higher at every preset tested at those resolutions. At 4K, the system remains playable but requires a reduction in graphical fidelity, as the Ultra preset drops below the 60 FPS threshold.

Measured FPS Breakdown

The benchmark results, based on average FPS measurements, show a strong performance curve across all tested settings. At 1920x1080, the system delivers exceptional headroom. The Low preset averages 156.8 FPS, which is more than double the 60 FPS playability threshold. Moving to Medium yields 122.5 FPS, while High produces 93 FPS. Even the most demanding Ultra preset at 1080p maintains an average of 89.8 FPS, ensuring a fluid experience with maximum settings.

At 2560x1440, the performance remains robust but shows a predictable decline as pixel count increases. The Low preset achieves 125.3 FPS, and the Medium preset stays comfortably high at 96.3 FPS. High settings average 72.9 FPS, which still clears the 60 FPS bar with a 12.9 FPS margin. The Ultra preset at 1440p averages 69.2 FPS, indicating that the most demanding settings are still viable for smooth gameplay at this resolution.

The 3840x2160 results reveal a more significant performance cost. The Low preset averages 90.9 FPS, providing excellent performance for lower-fidelity 4K play. Medium settings average 73.6 FPS, which remains well above the playability threshold. However, High drops to 54.9 FPS, falling below the 60 FPS target, and Ultra averages 48.6 FPS, representing a substantial 11.4 FPS deficit from the playable threshold. The data shows a clear scaling pattern: from Low to Ultra at 4K, the average FPS drops by 42.3 FPS, demonstrating the heavy load that higher presets place on the system at this resolution.

CPU and GPU Roles

The performance scaling between resolutions indicates that the GPU becomes the primary bottleneck as resolution increases, while the CPU's role is more prominent at lower resolutions. At 1920x1080, the difference between the Low and Ultra presets is 67 FPS (from 156.8 to 89.8), suggesting that the RTX 3080 has ample headroom and the Ryzen 7 5700's eight cores and 16 threads are sufficient to feed the GPU without creating a significant bottleneck.

When moving from 1080p to 1440p, the average FPS across all presets decreases by roughly 20-25%, which is consistent with the increased pixel workload shifting more responsibility onto the GPU. The gap between Low and Ultra at 1440p is 56.1 FPS (125.3 to 69.2), a smaller absolute difference than at 1080p, indicating the GPU is starting to feel the load. At 4K, the gap between Low and Ultra narrows further to 42.3 FPS (90.9 to 48.6), confirming that the GPU is now the dominant factor. The data shows that at 4K, even the High preset (54.9 FPS) struggles to maintain 60 FPS, while the CPU's performance remains consistent, as indicated by the Ryzen 7 5700's strong multi-threaded scores (Cinebench R23 multi-core at 20655 points).

The settings scaling also reveals the GPU's influence. At 1080p, the jump from Medium to High costs 29.5 FPS, while at 4K the same jump costs 18.7 FPS. This pattern suggests that at higher resolutions, the GPU is working closer to its limits, and the relative cost of each settings increase becomes less pronounced in absolute terms but more impactful on playability.

FAQ

Q: Can this system run Microsoft Flight Simulator at 4K with Ultra settings?

A: No. The measured average FPS at 3840x2160 with Ultra settings is 48.6 FPS, which is 11.4 FPS below the 60 FPS playable threshold. The highest playable preset at 4K is Medium, which averages 73.6 FPS.

Q: What is the best preset for 1440p gaming?

A: The data shows that Ultra settings are fully playable at 2560x1440, with an average of 69.2 FPS. This is the most demanding preset that remains above the 60 FPS threshold, making it the recommended choice for maximum visual quality.

Q: How does the system perform at 1080p with High settings?

A: At 1920x1080 with High settings, the system achieves an average of 93 FPS. This provides a substantial margin above the 60 FPS target, indicating smooth performance with room to spare.

Q: Is there a significant performance drop when moving from 1080p to 1440p?

A: The average FPS across all presets decreases by approximately 20-25% when moving from 1920x1080 to 2560x1440. For example, the Ultra preset drops from 89.8 FPS to 69.2 FPS, a 20.6 FPS reduction.

Q: Which component is more critical for performance at 4K?

A: The GPU is the dominant factor at 3840x2160. The performance gap between Low and Ultra presets narrows to 42.3 FPS, compared to 67 FPS at 1080p, indicating that the RTX 3080 is the limiting factor at this resolution.

Q: Does the Ryzen 7 5700 bottleneck the RTX 3080?

A: The data does not indicate a CPU bottleneck at any tested resolution. The CPU's multi-threaded performance (Cinebench R23 multi-core score of 20655) and the consistent FPS scaling between resolutions suggest the GPU is the primary constraint, especially at higher settings and resolutions.

The Verdict

This PC configuration is unequivocally capable of running Microsoft Flight Simulator at 60 FPS or higher at 1920x1080 and 2560x1440 across all presets. At 1080p, the system offers exceptional performance, with even the Ultra preset averaging 89.8 FPS, providing a 29.8 FPS margin over the playability threshold. At 1440p, the Ultra preset maintains 69.2 FPS, confirming that maximum settings are viable for high-refresh-rate gaming.

At 3840x2160, the verdict is more nuanced. The system can play at 4K, but only with Low or Medium settings, which average 90.9 FPS and 73.6 FPS respectively. The High preset falls below the threshold at 54.9 FPS, and Ultra is not recommended due to its 48.6 FPS average. For 4K gamers who prioritize smoothness over maximum fidelity, the Medium preset is the optimal choice, as it delivers a 13.6 FPS margin over the 60 FPS target while maintaining better visual quality than Low.

Overall, the data shows that this system is a strong performer for flight simulation, with the only compromise being at 4K Ultra settings. The combination of the Ryzen 7 5700's 8-core, 16-thread architecture and the RTX 3080's 10 GB GDDR6X memory provides a balanced platform that excels at mainstream resolutions.

Similar Performance Alternatives

For the CPU, the AMD Ryzen 7 5700 sits in a tight performance cluster. The Intel Xeon D-2752TER has an average score of 25530, which is 0.1% lower than the Ryzen 7 5700's 25517 average, indicating near-identical performance. The AMD Ryzen 5 6600H scores 25550, also 0.1% higher, while the AMD Ryzen 5 7640U scores 25485, which is 0.1% lower. These alternatives would deliver essentially the same frame rates in Microsoft Flight Simulator, as the CPU's impact on this game is secondary to the GPU at most settings.

On the GPU side, the RTX 3080's nearest rivals show minimal performance differences. The NVIDIA P106-100 has an average score of 23249, which is 0.3% lower than the RTX 3080's 23172. The AMD Radeon Pro Vega 16 scores 23250, also 0.3% lower, and the AMD Radeon RX 6600M scores 23273, 0.4% lower. These alternatives would produce nearly identical FPS results in the measured scenarios, meaning users with these GPUs can expect similar playability characteristics at each resolution and preset. The performance deltas are all within 0.4%, so the gaming experience would be indistinguishable in practice.

Best Settings per Resolution

At 3840x2160, the most demanding preset that maintains an average of at least 60 FPS is Medium, which achieves 73.6 FPS. This setting provides a 13.6 FPS safety margin over the threshold, making it the recommended choice for 4K play. Low is also playable at 90.9 FPS, but Medium offers a better balance of visual quality and performance.

At 2560x1440, the Ultra preset is the best option, averaging 69.2 FPS. This clears the 60 FPS target by 9.2 FPS, allowing for maximum graphical settings without sacrificing smoothness. All four presets (Low at 125.3 FPS, Medium at 96.3 FPS, High at 72.9 FPS, and Ultra at 69.2 FPS) are playable, but Ultra provides the highest fidelity.

At 1920x1080, the Ultra preset is the clear winner, averaging 89.8 FPS. This is 29.8 FPS above the playable threshold, providing substantial headroom for complex scenes or add-on content. The system has enough performance at 1080p to run the game at maximum settings with a large FPS buffer, making it the optimal configuration for this resolution.