Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

66%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
106 FPS
Ultra 1080p Measured
59 FPS

1440p (2K / QHD)

Low 1440p Measured
85 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
63 FPS
Ultra 4K Measured
35 FPS
16.1ms Frame Time
24ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 25,005
Graphics Card
Required 27,967
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 62
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 Ultra 59
2560x1440 High 50
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 Ultra 48
3840x2160 High 37
3840x2160 Low 63
3840x2160 Medium 49
3840x2160 Ultra 35

Performance Analysis: Microsoft Flight Simulator on Your System

AMD Ryzen 5 8400F and NVIDIA GeForce RTX 5050 form a mid-range pairing that delivers a wide spread of results in Microsoft Flight Simulator, depending on how aggressively you push resolution and visual quality. The data set covers four presets—Low, Medium, High, and Ultra—across three common resolutions, with the playable threshold set at 60 FPS. The pattern is clear: this combo is comfortable at 1080p, usable at 1440p with compromises, and only viable at 4K on the lowest settings. Below is a breakdown of exactly what the measured frames show.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 and Ryzen 5 8400F produce their strongest results. Low settings deliver an average of 106 FPS, which is the highest figure recorded for this pairing in any configuration. Moving to Medium drops the average to 82 FPS, with a minimum of 70 FPS and a maximum of 95 FPS. High settings still clear the 60 FPS bar with an average of 62 FPS, though the margin is slim. Ultra settings fall just short, averaging 59 FPS. The progression from Low to Ultra is roughly linear in frame cost, with each step up in preset costing between 23 and 24 FPS on average, except for the final step from High to Ultra which costs only 3 FPS.

At 2560x1440, the same pattern holds but with lower headroom. Low settings average 85 FPS, which is a 21 FPS reduction compared to 1080p Low. Medium settings average 66 FPS, with a minimum of 57 FPS and a maximum of 76 FPS—this puts the minimum just below the 60 FPS threshold even though the average clears it. High settings drop to 50 FPS average, and Ultra falls to 48 FPS. The gap between High and Ultra narrows to just 2 FPS at this resolution, suggesting the GPU is becoming the limiting factor rather than the preset's additional demands.

At 3840x2160, performance degrades substantially. Low settings average 63 FPS, which barely clears the playable threshold. Medium averages 49 FPS, with a minimum of 42 FPS and a maximum of 56 FPS. High settings average 37 FPS, and Ultra averages 35 FPS. The difference between High and Ultra here is only 2 FPS, mirroring the 1440p behavior. Notably, the minimum FPS data is sparse at 4K—only Medium has recorded min/max values—but the averages alone indicate that anything above Low will struggle.

Across all resolutions, the Ultra preset never achieves a 60 FPS average. The best Ultra result is 59 FPS at 1080p, which is a near-miss. The data also shows that the step from Low to Medium is consistently the largest performance hit at every resolution: 24 FPS at 1080p, 19 FPS at 1440p, and 14 FPS at 4K. The step from High to Ultra is consistently the smallest, at 3 FPS, 2 FPS, and 2 FPS respectively.

CPU and GPU Roles

The scaling between resolutions reveals how the workload shifts between the Ryzen 5 8400F and the RTX 5050. At 1080p, the CPU has more influence because the GPU is not as heavily taxed. The difference between Low and Ultra at 1080p is 47 FPS, which is the largest spread in the data. This suggests that at lower resolutions, the CPU's six Zen 4 cores and 12 threads are able to feed the GPU adequately, and the preset changes are mostly affecting GPU load. The Ryzen 5 8400F's Cinebench R23 multicore score of 20851 and single-core score of 2943 indicate strong per-thread performance, which helps in a simulation-heavy title like Microsoft Flight Simulator.

At 1440p, the GPU begins to take on more responsibility. The spread between Low and Ultra narrows to 37 FPS. The Medium preset's minimum FPS of 57 at 1440p, compared to 70 at 1080p, shows that the RTX 5050's 8 GB of GDDR6 memory and 320.0 GB/s bandwidth are becoming a constraint. The GPU's Passmark G3D score of 17326 and its 66th percentile ranking among all GPUs suggest it is a mid-tier part, and the resolution increase exposes that limit.

At 4K, the GPU is clearly the dominant factor. The spread between Low and Ultra is only 28 FPS, and even the Low preset barely averages 63 FPS. The RTX 5050's 13.17 TFLOPS FP32 throughput and 32 ROPs are insufficient for high-fidelity rendering at 2160p. The CPU's role diminishes because the GPU is the bottleneck; the Ryzen 5 8400F's 77th percentile ranking among all CPUs means it is not holding back the system at this resolution. The data shows that between 1440p and 4K, the average FPS drops by roughly 26-28% across all presets, which is a larger relative drop than the 20-22% drop seen between 1080p and 1440p.

The preset scaling also indicates that the CPU matters more at lower settings. At 1080p Low, the system achieves 106 FPS, which is well above what the GPU alone could sustain at higher settings. This implies the CPU is capable of pushing high frame rates when the GPU is not the limiting factor. At 4K Ultra, the 35 FPS average is almost entirely a GPU limitation, as the CPU would have ample headroom to process more frames if the GPU could render them.

Similar Performance Alternatives

Looking at the nearest rivals for both components provides context for what other hardware would behave similarly. The Ryzen 5 8400F's nearest rival is the AMD Ryzen 5 7500F, which scores 24964 in average benchmark compared to the 8400F's 25005—a delta of 0.2%. This means these two CPUs are effectively interchangeable in performance. The Intel Core i7-11850H is 0.3% behind, and the Intel Core i7-13620H is 0.4% behind. The AMD EPYC 9474F is 0.4% ahead. All four rivals are within a half-percent of the 8400F, so any of them would produce nearly identical frame rates in this game.

For the GPU, the RTX 5050's closest competitor is the AMD Radeon RX Vega M GL, which is 0.6% behind in average score. The AMD Radeon HD 8970M is 1% behind, the NVIDIA RTX A4000 Mobile is 1.6% behind, and the AMD Radeon RX 5600 XT is 1.6% ahead. These deltas are small enough that the RTX 5050 and its rivals would produce similar FPS in Microsoft Flight Simulator. The RX 5600 XT, being slightly faster, might push the 4K Low preset from 63 FPS to roughly 64 FPS, while the slower rivals might drop it to 62 FPS—still playable.

Combining these, a system with a Ryzen 5 7500F and an RX 5600 XT would likely perform within 1-2% of this exact configuration. A Ryzen 5 8400F paired with an RTX A4000 Mobile would see slightly lower GPU-bound frame rates, particularly at 4K where the GPU is the bottleneck. The practical takeaway is that the entire cluster of rival CPUs and GPUs falls into the same performance tier, so users with any of these combinations should expect similar playability results.

How This Combo Ranks

The AMD Ryzen 5 8400F and NVIDIA GeForce RTX 5050 combination ranks 2278 out of 3714 tested combos for Microsoft Flight Simulator. This places it in the 61st percentile of all tested systems, meaning roughly 39% of combinations perform better and 61% perform worse. The rank reflects the mid-tier nature of both components. The CPU's 77th percentile standing and the GPU's 66th percentile standing combine to produce a system that is above average overall but far from top-tier.

The rank of 2278 suggests that a significant number of tested combos use higher-end GPUs or CPUs, which is expected given the game's reputation as a demanding simulator. However, the fact that this combo sits above the median indicates it is a viable option for many users, particularly those targeting 1080p or 1440p gaming. The rank also accounts for the fact that this combo cannot handle Ultra settings at any resolution, which drags it down relative to systems that can.

The Verdict

Can this PC run Microsoft Flight Simulator? The answer depends entirely on resolution and preset. At 1920x1080, the combo clears 60 FPS on Low (106 FPS), Medium (82 FPS), and High (62 FPS) settings. Ultra falls just short at 59 FPS, so it is not playable by the 60 FPS standard. At 2560x1440, Low (85 FPS) and Medium (66 FPS) are playable, but High (50 FPS) and Ultra (48 FPS) are not. At 3840x2160, only Low (63 FPS) clears the bar; Medium (49 FPS), High (37 FPS), and Ultra (35 FPS) all fail.

The verdict by resolution confirms this: 1080p has three playable presets, 1440p has two, and 4K has one. The best playable preset at each resolution is High at 1080p with 62 FPS, Medium at 1440p with 66 FPS, and Low at 4K with 63 FPS. The system is clearly capable of running the game smoothly, but users must be willing to adjust settings based on their display's resolution.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is High, with an average of 62 FPS. This is the recommended setting for 1080p users who want the best visual quality without dropping below the playable threshold. The Ultra preset's 59 FPS average is tempting but fails the 60 FPS requirement.

At 2560x1440, Medium is the best playable preset, averaging 66 FPS. The minimum FPS of 57 does dip below 60, but the average is solidly above. Users sensitive to frame dips might prefer Low at 85 FPS, but Medium offers a better balance of quality and performance.

At 3840x2160, Low is the only playable preset, averaging 63 FPS. This is a marginal pass, and users with 4K displays will have to accept minimal visual fidelity to maintain smooth gameplay. The Medium preset's 49 FPS average is a significant drop, so there is no middle ground at this resolution.

FAQ

Q: Can this combo run Microsoft Flight Simulator at 4K?

A: Yes, but only on Low settings, which average 63 FPS. All other presets at 4K fall below 60 FPS, with Medium at 49 FPS, High at 37 FPS, and Ultra at 35 FPS.

Q: What is the highest preset that maintains 60 FPS at 1440p?

A: Medium is the highest playable preset at 2560x1440, averaging 66 FPS. Low averages 85 FPS, but High and Ultra drop to 50 FPS and 48 FPS respectively.

Q: How does the RTX 5050 compare to the RX 5600 XT for this game?

A: The RTX 5050 has an average benchmark score of 21035, while the RX 5600 XT scores 20713, a delta of 1.6%. This means the RTX 5050 is slightly faster, and frame rates would be marginally higher across all resolutions.

Q: Is the Ryzen 5 8400F a bottleneck for the RTX 5050?

A: The data suggests the CPU is not a bottleneck at higher resolutions. The 8400F ranks in the 77th percentile of all CPUs, and at 4K the GPU is clearly the limiting factor. At 1080p Low, the combo achieves 106 FPS, showing the CPU can handle high frame rates.

Q: What FPS can I expect at 1080p on Ultra settings?

A: The average is 59 FPS, which falls just short of the 60 FPS playable threshold. The minimum and maximum for this setting were not recorded, but the average indicates it is not quite playable by the standard used here.

Q: Does the Medium preset at 1440p stay above 60 FPS consistently?

A: The average is 66 FPS, but the minimum is 57 FPS. So while the average clears 60, there are moments where frame drops occur. Users who are sensitive to stutter may prefer Low at 85 FPS.