Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 18 | 23 | 30 |
| 1440p QHD | 23 | 24 | 32 | 41 |
| 1080p Full HD | 28 | 30 | 39 | 50 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The AMD Ryzen 5 7600X and Intel Arc B370 combination presents a highly unusual pairing in the benchmark database: a modern 6-core desktop processor paired with an integrated-class graphics solution. For Microsoft Flight Simulator, the recorded data shows a system that is severely constrained by its graphics subsystem, with no resolution or preset combination reaching the 60 FPS playable threshold. The following analysis breaks down the measured performance across the three standard resolutions and four quality presets.
Measured FPS Breakdown
The database contains measured FPS data for 3840x2160, 2560x1440, and 1920x1080, each tested at Low, Medium, High, and Ultra settings. The results are consistent in showing that the Intel Arc B370 is the dominant bottleneck, with the CPU's capabilities largely irrelevant to the final frame rates.
At 3840x2160, the highest average FPS recorded is 30 at Low settings. The Medium preset drops to 23 average FPS, with a minimum of 20 and a maximum of 27. High settings produce 18 average FPS, and Ultra falls to 17 average FPS. The gap between Low and Medium is 7 FPS, while the gap between High and Ultra is just 1 FPS, suggesting diminishing returns as the graphics load increases beyond the GPU's capacity.
At 2560x1440, performance improves but remains far below playable levels. Low settings deliver 41 average FPS, Medium drops to 32 average FPS (minimum 27, maximum 36), High produces 24 average FPS, and Ultra bottoms out at 23 average FPS. The scaling from 4K to 1440p is substantial: Low improves by 11 FPS, Medium by 9 FPS, High by 6 FPS, and Ultra by 6 FPS. This indicates the GPU is heavily loaded at all settings, with resolution being the primary performance lever.
At 1920x1080, the results are the strongest but still insufficient. Low settings reach 50 average FPS, which is the only preset within 10 FPS of the 60 FPS target. Medium averages 39 FPS (minimum 33, maximum 45), High averages 30 FPS, and Ultra averages 28 FPS. The difference between Low and Medium is 11 FPS, between Medium and High is 9 FPS, and between High and Ultra is only 2 FPS. The min/max range at Medium, 33 to 45 FPS, shows a 12 FPS spread, indicating frame time variance that would be noticeable in a flight simulator's smooth camera panning.
Across all resolutions, the average FPS values never exceed 50, and the only setting that approaches playability is 1080p Low. The data shows a consistent pattern: each step up in resolution costs roughly 20-30% of the frame rate, while each step up in preset costs a smaller but still significant portion. The Ultra preset is only 1 FPS faster than High at 4K and 1440p, suggesting the GPU hits a hard performance ceiling.
Best Settings per Resolution
The playable threshold in the database is 60 FPS, and the verdict data confirms that no resolution has any playable settings. For 3840x2160, 2560x1440, and 1920x1080, the playableSettings arrays are all empty, and the bestSettings fields are null. This means there is no preset that can sustain 60 FPS at any of the three tested resolutions.
The closest approach to the threshold is 1920x1080 with Low settings, which averages 50 FPS. That is 10 FPS short of the 60 FPS target, and the database does not record a minimum or maximum for that preset, so the variance cannot be assessed. At 2560x1440 Low, the average is 41 FPS, and at 3840x2160 Low, the average is 30 FPS. Each resolution drop yields roughly a 10-11 FPS improvement at Low settings, but even the best case falls short.
For users who must run the game, the data suggests 1080p Low is the only viable option, but it is not playable by the database's standard. The Medium presets at all resolutions are closer to the Low presets than to High, indicating that the GPU's memory bandwidth and shading capacity are exhausted early. The 1920x1080 Medium preset, with a 33 FPS minimum, would likely have noticeable stutters during dense scenery or weather changes.
CPU and GPU Roles
The data strongly indicates that the Intel Arc B370 GPU is the limiting factor at every resolution and preset. The CPU, an AMD Ryzen 5 7600X with 6 cores and 12 threads, has a passmark multithread score of 28390 and a single thread score of 4135, placing it in the 79th percentile among all CPUs. Its nearest rivals, such as the AMD Ryzen 7 5700X and Intel Core i5-12600K, have nearly identical average benchmark scores, with deltas of 0.2% or less. This is a high-end desktop processor that should handle the simulation's CPU demands easily.
The GPU, however, is an integrated-class solution with a 3DMark Steel Nomad score of 1184, placing it in the 5th percentile among all GPUs. Its nearest rivals are legacy parts like the ATI Radeon HD 5770 and AMD Radeon HD 7650M, with score deltas under 1%. The Arc B370's FP32 throughput is 6.144 TFLOPS, and its texture rate is 96.00 GTexel/s, but these numbers do not translate into playable frame rates for a demanding title like Microsoft Flight Simulator.
The scaling between resolutions confirms the GPU bottleneck. At Low settings, dropping from 4K to 1440p improves average FPS by 11, and dropping from 1440p to 1080p improves it by another 9. This linear scaling with pixel count is typical of a GPU-bound scenario. The CPU's performance headroom is never the limiting factor, as evidenced by the fact that the 1080p Low average of 50 FPS is still well below what the Ryzen 5 7600X could feed in a CPU-limited title.
Preset scaling also points to the GPU. The difference between Low and Ultra at 1080p is 22 FPS, while at 4K it is 13 FPS. The smaller absolute difference at 4K suggests the GPU is so saturated at low settings that raising quality has less impact per pixel. At 1080p, the GPU has more headroom to show the effects of preset changes, but it still cannot reach 60 FPS even at Low.
Similar Performance Alternatives
For the CPU, the nearest rivals in the database are all within 0.4% of the Ryzen 5 7600X's average benchmark score of 27636. The AMD Ryzen 7 5700X and Intel Core i5-12600K both have an average score of 27578, a delta of 0.2% below the 7600X. The AMD Ryzen 5 8500GE scores 27712, which is 0.3% higher, and the AMD Ryzen 7 5800 scores 27535, which is 0.4% lower. In practice, any of these processors would deliver identical frame rates in this configuration, since the GPU is the bottleneck. Users swapping between these CPUs would see no measurable difference in Microsoft Flight Simulator.
For the GPU, the nearest rivals are dramatically different in character. The ATI Mobility Radeon HD 5570 scores 1186, which is 0.2% higher than the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% higher, and the AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These are all older, low-power parts that would perform similarly in this game, meaning none of them would improve the playability situation. The Arc B370's performance class is firmly in the integrated or entry-level discrete segment, and the data shows no nearby GPU that would change the outcome.
How This Combo Ranks
The combination of the Ryzen 5 7600X and Arc B370 ranks 3428 out of 3714 tested combos for Microsoft Flight Simulator. This places it in the bottom 8% of all configurations in the database. The rank reflects the GPU's severe limitation, as the CPU's percentile rank of 79 is high, but the combo's overall performance is dragged down by the graphics solution.
This rank is consistent with the measured FPS data: no preset at any resolution reaches 60 FPS, and the best case is 50 FPS at 1080p Low. The database's verdictByResolution confirms that no settings are playable at any resolution. The combo is, therefore, one of the weakest tested for this specific title, despite having a capable CPU. The rank is not a reflection of the CPU's quality but of the mismatch between a high-end processor and an entry-level GPU.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 1920x1080 with Medium settings?
A: No. The recorded data shows an average FPS of 39 at 1080p Medium, with a minimum of 33 and a maximum of 45. All of these values are below the 60 FPS playable threshold.
Q: What is the best average FPS this combination can achieve?
A: The highest recorded average FPS is 50, achieved at 1920x1080 with Low settings. This is still 10 FPS below the 60 FPS target.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B370 has an average benchmark score of 1184, while its closest rival, the ATI Mobility Radeon HD 5570, scores 1186. The AMD Radeon HD 7650M scores 1192, and the AMD FirePro M2000 scores 1168. All are within 1.4% of each other.
Q: Is the CPU or GPU the limiting factor in this game?
A: The GPU is the limiting factor. The Ryzen 5 7600X has a passmark multithread score of 28390 and ranks in the 79th percentile of all CPUs, but the Arc B370 ranks in the 5th percentile of GPUs. The FPS scaling between resolutions is consistent with a GPU-bound workload.
Q: What settings are playable at 2560x1440?
A: None. The verdict data shows an empty playableSettings list for 2560x1440. The best average FPS at this resolution is 41 at Low settings, which is below 60 FPS.
Q: How does this combo rank compared to other tested systems?
A: It ranks 3428 out of 3714 combos, placing it in the bottom 8% of all tested configurations for Microsoft Flight Simulator.
The Verdict
The data is unambiguous: this PC cannot run Microsoft Flight Simulator at a playable frame rate under the database's 60 FPS standard. The verdictByResolution fields show empty playableSettings arrays for all three resolutions, meaning there is no preset at 3840x2160, 2560x1440, or 1920x1080 that achieves 60 FPS. The best case is 1920x1080 Low at 50 average FPS, which is 10 FPS short.
The CPU is not the issue. The Ryzen 5 7600X is a strong processor, and its benchmark scores place it well above average. The problem is the Intel Arc B370, which is an integrated-class GPU with a 3DMark Steel Nomad score of 1184 and a 5th percentile ranking. Even the lowest settings and smallest resolution cannot overcome the GPU's lack of raw throughput.
For users who own this combination, the options are limited to reducing resolution below 1080p (which is not in the dataset) or accepting sub-60 FPS performance with visual compromises. The data does not support any configuration reaching the playable threshold. If the goal is to run Microsoft Flight Simulator smoothly, the Arc B370 must be replaced with a more capable discrete GPU. The Ryzen 5 7600X, however, would remain a solid foundation for such an upgrade, as it has ample headroom for a stronger graphics card.