Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 71 | 74 | 101 | 131 |
| 1440p QHD | 99 | 103 | 139 | 178 |
| 1080p Full HD | 126 | 131 | 175 | 205 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The AMD Ryzen 5 7600 paired with the NVIDIA GeForce RTX 5080 delivers a commanding performance profile in Microsoft Flight Simulator, with measured data showing the combination clearing the 60 FPS playability threshold at every resolution and preset tested. The dataset covers three resolutions—1920x1080, 2560x1440, and 3840x2160—each with Low, Medium, High, and Ultra settings, providing a comprehensive view of how this hardware scales under varying graphical loads.
Measured FPS Breakdown
At 1920x1080, the combination produces its highest frame rates, starting with 204.8 FPS average on Low settings. Moving to Medium yields 175.3 FPS average, while High settings still maintain a robust 131 FPS average. The most demanding Ultra preset at this resolution averages 126.4 FPS, indicating that even at maximum graphical fidelity, the system retains substantial headroom above the 60 FPS threshold.
The 2560x1440 resolution shows predictable scaling with reduced but still excellent performance. Low settings average 177.6 FPS, Medium settings drop to 138.9 FPS, and High settings produce 102.8 FPS. The Ultra preset at 1440p averages 98.8 FPS, which remains comfortably above the playability threshold and suggests the GPU handles the increased pixel count with minimal compromise.
At 3840x2160, the demands of 4K rendering become evident, yet performance stays strong across all presets. Low settings average 130.9 FPS, Medium settings achieve 100.7 FPS, and High settings deliver 74.3 FPS. The Ultra preset at 4K averages 71.4 FPS, which still clears the 60 FPS threshold but represents the tightest margin in the entire dataset. The data shows a consistent pattern: each resolution step from 1080p to 4K reduces average frame rates by roughly 30-40%, while the gap between Low and Ultra presets remains proportionally similar across resolutions.
How This Combo Ranks
The AMD Ryzen 5 7600 and NVIDIA GeForce RTX 5080 combination ranks 169th out of 3714 tested combos in Microsoft Flight Simulator, placing it in the top 4.5% of all configurations evaluated. This percentile positioning reflects the strength of both components working in tandem, with the GPU's high benchmark scores and the CPU's solid multi-threaded performance contributing to the overall result.
The ranking becomes more meaningful when examining the component-level benchmarks. The RTX 5080 scores 56,083 on average across its benchmark suite, placing it in the 87th percentile of all GPUs. The Ryzen 5 7600 achieves an average benchmark score of 26,324, placing it in the 78th percentile of all CPUs. While neither component sits at the absolute top of its respective category, their combination produces a system that outperforms the vast majority of tested configurations in this specific game.
The CPU's nearest rivals in benchmark scores include the AMD Ryzen 9 6900HX (0.2% faster), Intel Core i9-11900KF (0.4% faster), and AMD Ryzen 5 8540U (0.5% faster), with the AMD Ryzen 7 7435HS being 0.3% slower. For the GPU, the AMD Radeon 8060S trails by 0.6%, the AMD Radeon RX 6750 GRE 12 GB by 0.7%, and the AMD Radeon Pro W5700X by 2.3%, while the AMD Radeon RX 9070 GRE leads by 2.2%. These narrow deltas indicate that the system's ranking is not fragile—small variations in component performance would not dramatically shift its position among the 3714 tested combos.
Similar Performance Alternatives
Examining the nearest rivals for both components reveals what other hardware would produce similar results in Microsoft Flight Simulator. On the CPU side, the AMD Ryzen 9 6900HX, AMD Ryzen 7 7435HS, Intel Core i9-11900KF, and AMD Ryzen 5 8540U all fall within 0.5% of the Ryzen 5 7600's average benchmark score. Any of these processors paired with the RTX 5080 would yield nearly identical frame rates, as the CPU's contribution to gaming performance at these settings is secondary to the GPU's workload.
For the GPU, the AMD Radeon 8060S, AMD Radeon RX 6750 GRE 12 GB, and AMD Radeon Pro W5700X all score within 2.3% of the RTX 5080's average. The AMD Radeon RX 9070 GRE scores 2.2% higher. Swapping the RTX 5080 for any of these alternatives would produce frame rates within a few percent of the measured values, meaning the 60 FPS threshold would still be cleared at all resolutions and presets, though the 4K Ultra margin would narrow slightly with the slower GPUs.
The measured FPS data shows that this game scales more dramatically with resolution changes than with preset changes, suggesting that the GPU is the primary performance driver. The CPU's nearest rivals all share similar single-thread and multi-thread characteristics, so users with any of these processors would see minimal FPS differences in Microsoft Flight Simulator's CPU-bound scenarios, such as dense urban areas or complex weather systems.
The Verdict
The verdictByResolution data is unambiguous: this system runs Microsoft Flight Simulator at or above 60 FPS in every configuration tested. At 3840x2160, all four presets (Low, Medium, High, Ultra) are marked as playable, with the best settings being Ultra at 71.4 FPS average. The 2560x1440 resolution also supports all presets, with Ultra achieving 98.8 FPS average. At 1920x1080, the system reaches 126.4 FPS average on Ultra settings.
The playable threshold of 60 FPS is not merely met but exceeded with substantial margins at lower resolutions. At 1080p, even the most demanding preset runs at more than double the threshold. At 1440p, Ultra runs at 64.7% above the threshold. At 4K, Ultra runs at 19% above the threshold, which is the narrowest margin but still leaves room for minor performance dips without dropping below playable levels.
The data indicates this system is well-suited for users who prioritize maximum visual quality, as the Ultra preset at 4K remains viable. Users targeting higher refresh rates would need to drop to lower resolutions or presets, but for standard 60 FPS gaming, no compromises are necessary at any resolution.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 4K Ultra settings?
A: Yes, the measured data shows 71.4 FPS average at 3840x2160 with Ultra settings, which clears the 60 FPS playability threshold.
Q: What is the best settings preset at 1440p?
A: Ultra settings at 2560x1440 achieve 98.8 FPS average, making it the most demanding preset that stays well above 60 FPS.
Q: How much performance is lost when moving from 1080p to 4K?
A: At Ultra settings, the average FPS drops from 126.4 at 1920x1080 to 71.4 at 3840x2160, representing a 43.5% reduction in frame rate.
Q: Is the RTX 5080 or the Ryzen 5 7600 more important for this game?
A: The GPU plays the dominant role, as performance scales significantly with resolution changes, while the CPU's nearest rivals show minimal FPS differences in similar benchmark scores.
Q: Does the system maintain 60 FPS at all settings?
A: Yes, every resolution and preset combination in the measured data averages above 60 FPS, with the lowest result being 71.4 FPS at 4K Ultra.
Q: How does this combo rank compared to other tested systems?
A: It ranks 169th out of 3714 tested combos, placing it in the top 4.5% of all configurations in the database.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the most demanding option that maintains 60 FPS, delivering 126.4 FPS average. This provides the highest visual quality while still offering more than double the playability threshold. Users seeking maximum frame rates could drop to Low settings for 204.8 FPS, but Ultra at 1080p already provides an excellent experience.
For 2560x1440, Ultra settings again represent the best balance, averaging 98.8 FPS. This is 64.7% above the 60 FPS threshold, providing ample headroom for demanding scenes such as busy airports or weather-heavy conditions. The Medium preset at 138.9 FPS and High at 102.8 FPS are also viable, but Ultra offers the highest fidelity without sacrificing playability.
At 3840x2160, Ultra settings achieve 71.4 FPS average, which is the only preset in the dataset that approaches the threshold but still clears it by 19%. This makes 4K Ultra the recommended configuration for users with 4K displays, as the visual benefits of maximum settings outweigh the reduced frame rate margin. The High preset at 74.3 FPS offers a slightly larger buffer but with marginally reduced visual quality.
CPU and GPU Roles
The measured data reveals a clear division of labor between the CPU and GPU in Microsoft Flight Simulator. The GPU's workload scales massively with resolution changes: at Ultra settings, moving from 1080p to 1440p reduces FPS by 21.9%, and moving from 1440p to 4K reduces it by 27.7%. This steep scaling indicates the RTX 5080 is the primary bottleneck at higher resolutions, as the rendering load increases with pixel count.
The CPU's role becomes more apparent at lower resolutions where the GPU has less work. At 1080p, the FPS difference between Low and Ultra settings is 78.4 FPS (204.8 to 126.4), while at 4K this difference narrows to 59.5 FPS (130.9 to 71.4). This compression at higher resolutions suggests the CPU can feed the GPU adequately at 1080p, but the GPU's rendering time dominates at 4K.
The Ryzen 5 7600's 6-core, 12-thread configuration with its 32 MB L3 cache provides sufficient processing power for the game's simulation logic, which includes flight physics, weather systems, and terrain streaming. The CPU's benchmark scores, including 12,735 in Cinebench R23 multi-core and 1,852 in single-core, indicate balanced performance that prevents CPU bottlenecks in most scenarios. However, the data suggests that at 1080p, the CPU may be the limiting factor in some scenes, as the GPU is capable of higher frame rates than the 204.8 FPS average recorded at Low settings.
At 4K, the RTX 5080's 16 GB of GDDR7 memory and 960 GB/s bandwidth become critical, as the higher resolution demands more texture data and memory bandwidth. The GPU's 56.28 TFLOPS FP32 performance and 84 RT cores handle the game's advanced rendering features, including ray-traced shadows and reflections, without dropping below the 60 FPS threshold even at Ultra settings. The data supports the conclusion that this game is GPU-bound at higher resolutions, while the CPU provides adequate support across all tested configurations.