Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

67%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
106 FPS
Ultra 1080p Measured
59 FPS

1440p (2K / QHD)

Low 1440p Measured
85 FPS
Ultra 1440p Measured
48 FPS

4K (Ultra HD)

Low 4K Measured
63 FPS
Ultra 4K Measured
35 FPS
16.1ms Frame Time
24ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 26,324
Graphics Card
Required 27,967
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 37 49 63
1440p QHD 48 50 66 85
1080p Full HD 59 62 82 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 62
1920x1080 Low 106
1920x1080 Medium 82
1920x1080 Ultra 59
2560x1440 High 50
2560x1440 Low 85
2560x1440 Medium 66
2560x1440 Ultra 48
3840x2160 High 37
3840x2160 Low 63
3840x2160 Medium 49
3840x2160 Ultra 35

Performance Analysis: Microsoft Flight Simulator on Your System

The AMD Ryzen 5 7600 and NVIDIA GeForce RTX 5050 pairing produces a clear performance hierarchy across resolutions in Microsoft Flight Simulator. The data shows a system that is capable but has firm limits: it cruises at 1080p, handles 1440p with adjustments, and requires significant compromises at 4K. The measured frame rates reveal that this is a mid-range combination that prioritizes smoothness over maximum visual fidelity.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 delivers its strongest results. With Low settings, the average frame rate is 106 FPS, providing a very comfortable margin above the 60 FPS playable threshold. Moving to Medium settings, the average drops to 82 FPS, with a minimum of 70 FPS and a maximum of 95 FPS. This indicates consistent performance without major dips. At High settings, the average falls to 62 FPS, which still clears the threshold but leaves less headroom for complex scenes. The Ultra preset is the outlier, averaging 59 FPS, which is just below the playable mark.

The 2560x1440 results show a predictable step down. Low settings produce an average of 85 FPS, still well above the threshold. Medium settings average 66 FPS, with a minimum of 57 FPS and a maximum of 76 FPS. The minimum dipping below 60 FPS is worth noting, as it suggests occasional stutters during dense scenery. High settings average 50 FPS, which is playable in a relaxed sense but fails the strict 60 FPS requirement. Ultra settings drop to 48 FPS average, a clear miss.

At 3840x2160, the RTX 5050 is clearly under pressure. Low settings are the only playable option, averaging 63 FPS. This is a narrow margin, and the lack of min/max data for this preset suggests caution. Medium settings average 49 FPS, with a minimum of 42 FPS and a maximum of 56 FPS. The gap between min and max shows significant variance, indicating that the GPU is struggling to maintain consistent output. High settings drop to 37 FPS average, and Ultra falls further to 35 FPS. These latter two are not viable for smooth gameplay.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains at least 60 FPS is High, with an average of 62 FPS. This is the sweet spot for visual quality versus performance. While Medium and Low also clear the threshold, High offers the best balance for a flight simulator where terrain detail and cockpit readability matter. Ultra misses the mark by 1 FPS, so it is not recommended unless the user tolerates sub-60 performance.

At 2560x1440, the best playable setting is Medium, averaging 66 FPS. This preset provides a good middle ground, though the 57 FPS minimum means there will be moments where the frame rate dips below the threshold. Low settings at 85 FPS are smoother but visually less immersive. High and Ultra are not viable at this resolution for a strict 60 FPS target.

At 3840x2160, the only preset that stays at or above 60 FPS is Low, with an average of 63 FPS. This is a marginal pass, and users should expect occasional drops into the 50s during heavy scenes. Medium, High, and Ultra all fail the threshold, with averages of 49, 37, and 35 FPS respectively. For 4K, the system demands significant graphical compromises to remain playable.

CPU and GPU Roles

The benchmark results indicate that the GPU is the primary bottleneck at higher resolutions and settings. The scaling from 1920x1080 to 2560x1440 shows a consistent drop in average FPS across all presets. For example, at High settings, the average falls from 62 FPS at 1080p to 50 FPS at 1440p, a 19% decrease. Moving to 4K at High settings, the average drops to 37 FPS, a 40% decrease from 1080p. This pattern is typical of a GPU-bound scenario, where increasing pixel count directly impacts performance.

The Ryzen 5 7600, with its 6 cores and 12 threads, does not appear to be the limiting factor in this configuration. The CPU’s benchmark scores, including a Cinebench R23 multi-core score of 12735 and a single-core score of 1852, suggest it has ample headroom for this title. The fact that the frame rate drops so sharply with resolution increases points to the RTX 5050’s 8 GB of GDDR6 memory and 128-bit bus as the constraining elements, particularly at 4K where memory bandwidth (320.0 GB/s) becomes critical.

The differences between presets at the same resolution further confirm the GPU’s role. At 1440p, the jump from Low to Medium costs 19 FPS, while the jump from Medium to High costs 16 FPS. This non-linear scaling suggests that the GPU is hitting memory or compute limits as texture detail and effects increase. The CPU’s single-thread performance, which is strong for this platform, is unlikely to cause such large swings.

Similar Performance Alternatives

For the CPU, the nearest rivals to the Ryzen 5 7600 are all within a narrow performance band. The AMD Ryzen 9 6900HX has an average benchmark score of 26274, which is 0.2% lower than the 7600’s 26324. The AMD Ryzen 7 7435HS is 0.3% faster at 26402, while the Intel Core i9-11900KF is 0.4% slower at 26212. The AMD Ryzen 5 8540U is 0.5% slower at 26187. In practice, these differences are negligible, meaning a system with any of these CPUs would deliver nearly identical frame rates in Microsoft Flight Simulator. The 7600’s 78th percentile ranking among all CPUs indicates it sits comfortably in the upper-middle tier.

For the GPU, the RTX 5050’s nearest rivals show more variance. The AMD Radeon RX Vega M GL has an average score of 21153, which is 0.6% higher than the 5050’s 21035. The AMD Radeon HD 8970M is 1% higher at 21237, while the NVIDIA RTX A4000 Mobile is 1.6% higher at 21379. The AMD Radeon RX 5600 XT is 1.6% lower at 20713. These deltas are small enough that users would see very similar FPS numbers in this game. The RX 5600 XT, being a desktop card with a different memory configuration, might behave slightly differently at 4K, but the overall performance class is the same.

FAQ

Q: Can this system run Microsoft Flight Simulator at 1080p with High settings?

A: Yes. The measured average at 1920x1080 with High settings is 62 FPS, which clears the 60 FPS playable threshold. However, the margin is slim, so expect occasional dips during complex scenes.

Q: Is 4K gaming viable with this CPU and GPU combination?

A: Only with Low settings. The average at 3840x2160 with Low is 63 FPS, which is a marginal pass. Medium settings average 49 FPS, and High and Ultra fall to 37 and 35 FPS respectively, making them unplayable by the 60 FPS standard.

Q: What is the best resolution for a smooth experience?

A: 1920x1080 offers the most headroom. At High settings it averages 62 FPS, while Medium averages 82 FPS and Low averages 106 FPS. At 2560x1440, Medium is the best playable preset at 66 FPS, but its 57 FPS minimum means it is less consistent.

Q: Does the CPU or GPU limit performance more in this game?

A: The GPU is the clear bottleneck. The frame rate drops significantly as resolution increases, from 62 FPS at 1080p High to 50 FPS at 1440p High and 37 FPS at 4K High. The Ryzen 5 7600’s strong single and multi-thread benchmark scores suggest it is not the limiting factor.

Q: How does the RTX 5050 compare to the RX 5600 XT in this context?

A: The RTX 5050 has an average benchmark score of 21035, which is 1.6% higher than the RX 5600 XT’s 20713. In practical terms, both would deliver nearly identical frame rates in Microsoft Flight Simulator, with the 5050 holding a slight edge.

Q: What settings should I avoid at 1440p?

A: Avoid High and Ultra. High averages 50 FPS and Ultra averages 48 FPS, both below the 60 FPS threshold. Stick with Medium at 66 FPS or Low at 85 FPS for a smoother experience.

The Verdict

This PC can run Microsoft Flight Simulator, but the experience depends heavily on the resolution and preset you choose. At 1920x1080, the system is fully capable: High settings clear the 60 FPS threshold with an average of 62 FPS, and Medium and Low provide even more headroom. At 2560x1440, the verdict is mixed. Medium settings average 66 FPS, which is playable, but the 57 FPS minimum means there will be moments of stutter. Low settings at 85 FPS are safer for consistent performance. High and Ultra are not recommended at this resolution.

At 3840x2160, the system is only marginally playable. Low settings average 63 FPS, which passes the threshold, but just barely. The lack of min/max data for this preset means users should expect variability. Medium, High, and Ultra all fail with averages of 49, 37, and 35 FPS respectively. The verdict is clear: this is a 1080p-first system, a capable 1440p machine with settings compromises, and a 4K system only for those willing to sacrifice visual quality. The RTX 5050’s 8 GB memory and 128-bit bus are the limiting factors, while the Ryzen 5 7600 provides reliable processing power across all scenarios.