Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

46%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
56 FPS
Ultra 1080p Measured
31 FPS

1440p (2K / QHD)

Low 1440p Measured
45 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
33 FPS
Ultra 4K Measured
19 FPS
30.3ms Frame Time
45ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 32,750
Graphics Card
Required 27,967
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 19 26 33
1440p QHD 25 26 35 45
1080p Full HD 31 33 43 56

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 33
1920x1080 Low 56
1920x1080 Medium 43
1920x1080 Ultra 31
2560x1440 High 26
2560x1440 Low 45
2560x1440 Medium 35
2560x1440 Ultra 25
3840x2160 High 19
3840x2160 Low 33
3840x2160 Medium 26
3840x2160 Ultra 19

Performance Analysis: Microsoft Flight Simulator on Your System

Similar Performance Alternatives

The AMD Ryzen 5 7400F sits in a tightly contested CPU performance band. Its average benchmark score of 32750 places it within 0.3% of several comparable processors. The Intel Core i5-14600T scores 32707, a delta of just 0.1%, meaning the two chips deliver nearly identical multi-threaded performance in synthetic workloads. The Intel Core Ultra 7 155H follows at 32697, a 0.2% gap, while the AMD Ryzen AI 7 PRO 360 trails by 0.3% with a score of 32662. On the opposite side, the AMD Ryzen 7 PRO 6850H edges ahead by 0.2% with a score of 32812. For the user, any of these CPUs would behave essentially the same in Microsoft Flight Simulator, since the differences are within measurement noise.

The GPU side tells a very different story. The Intel Arc B390, with an average benchmark score of 1482, ranks in the 9th percentile of all GPUs. Its nearest rivals are all older NVIDIA parts: the GeForce GT 520MX scores 1463, a 1.3% deficit; the GeForce 800M scores 1460, a 1.5% deficit; the GeForce GT 625 OEM scores 1446, a 2.5% deficit; and the GeForce GT 710 scores 1443, a 2.7% deficit. The Arc B390 leads this group by a small margin, but the entire cluster represents very low-end graphics capability. In practical terms, swapping between these GPUs would produce nearly indistinguishable frame rates.

The pairing of a strong mid-range CPU with a very weak GPU creates a heavily GPU-bound system. The Ryzen 5 7400F is clearly not the limiting factor in this configuration.

FAQ

Q: What is the average FPS at 1920x1080 with Low settings?

A: The recorded average is 56 FPS. This is the highest average frame rate achieved by this combo across all tested settings and resolutions, yet it still falls short of the 60 FPS playable threshold.

Q: Does this system reach 60 FPS at any resolution?

A: No. The verdict data shows no playable settings at 3840x2160, 2560x1440, or 1920x1080. The closest result is 56 FPS at 1080p Low.

Q: How does the GPU compare to its closest rivals?

A: The Intel Arc B390 scores 1482 in the 3DMark Steel Nomad DX12 test. It is 1.3% ahead of the GeForce GT 520MX, 1.5% ahead of the GeForce 800M, 2.5% ahead of the GeForce GT 625 OEM, and 2.7% ahead of the GeForce GT 710.

Q: What is the FPS range at 2560x1440 Medium settings?

A: The average is 35 FPS, with a minimum of 30 FPS and a maximum of 40 FPS. The frame time consistency is relatively stable, but the overall performance is well below playable levels.

Q: How does the CPU rank among all processors?

A: The Ryzen 5 7400F scores in the 83rd percentile of all CPUs. Its average benchmark score is 32750, with the closest rival being the Intel Core i5-14600T at 32707.

Q: What is the best FPS result at 4K?

A: At 3840x2160, the best average is 33 FPS on Low settings. Medium yields 26 FPS, while High and Ultra both produce 19 FPS.

Measured FPS Breakdown

The measured data covers three resolutions and four quality presets. All results come from direct capture, not estimation.

At 3840x2160, the system delivers its weakest performance. Low settings produce an average of 33 FPS. Medium settings drop to 26 FPS, with a recorded range of 22 to 30 FPS. High settings average 19 FPS, and Ultra also averages 19 FPS. No minimum or maximum values were recorded for Low, High, or Ultra, but the Medium preset shows a tight 8 FPS spread.

At 2560x1440, performance improves modestly. Low settings average 45 FPS. Medium settings average 35 FPS, with a minimum of 30 and a maximum of 40. High settings average 26 FPS, and Ultra averages 25 FPS. The gap between Low and Ultra is 20 FPS, indicating that quality presets have a significant impact at this resolution.

At 1920x1080, the system reaches its peak. Low settings average 56 FPS, the best result in the entire dataset. Medium settings average 43 FPS, with a range of 37 to 50 FPS. High settings average 33 FPS, and Ultra averages 31 FPS. The difference between Low and Ultra is 25 FPS, showing that the GPU struggles with higher quality settings even at the lowest resolution.

Across all resolutions, the scaling pattern is consistent. Lowering settings from Ultra to Low improves frame rates by roughly 1.7x at 4K (19 to 33 FPS), 1.8x at 1440p (25 to 45 FPS), and 1.8x at 1080p (31 to 56 FPS). The GPU's limited shading power, 7.680 TFLOPS FP32, becomes the dominant constraint as resolution increases.

The Verdict

This system cannot play Microsoft Flight Simulator at the 60 FPS threshold at any resolution or preset. The verdict data explicitly lists no playable settings for 3840x2160, 2560x1440, or 1920x1080.

At 1080p, the closest approach is 56 FPS on Low settings, which is 4 FPS short of the target. Medium settings fall to 43 FPS, and High or Ultra drop below 33 FPS. At 1440p, Low settings manage 45 FPS, and all other presets fall below 35 FPS. At 4K, even Low settings only reach 33 FPS.

The playable threshold is 60 FPS, and every recorded average falls below it. Users seeking a smooth experience would need to reduce resolution below 1080p or accept frame rates in the 30 to 56 FPS range. The GPU ranks in the 9th percentile of all GPUs, and its nearest rivals are all low-end parts from previous generations. This hardware combination is fundamentally unsuited for the game's demands.

Best Settings per Resolution

At 3840x2160, no preset achieves 60 FPS. The best average is 33 FPS on Low settings, which is the only option that approaches playability. Medium delivers 26 FPS, while High and Ultra both sit at 19 FPS.

At 2560x1440, no preset achieves 60 FPS either. Low settings produce 45 FPS, which is the highest average at this resolution. Medium averages 35 FPS, High averages 26 FPS, and Ultra averages 25 FPS.

At 1920x1080, Low settings yield 56 FPS, the single best result in the dataset. This remains below the 60 FPS target. Medium averages 43 FPS, High averages 33 FPS, and Ultra averages 31 FPS.

The most demanding preset that stays at or above 60 FPS does not exist for any resolution. The best possible configuration is 1080p Low, which delivers 56 FPS. Users must accept a compromise: either lower the resolution further or tolerate sub-60 FPS performance.

How This Combo Ranks

Among all tested combinations in the database, this pairing ranks 3302 out of 3714. That places it in the bottom 11% of all recorded systems. The rank reflects the severe GPU bottleneck, as the CPU ranks in the 83rd percentile while the GPU sits in the 9th percentile.

The ranking is driven by the GPU's 3DMark Steel Nomad DX12 score of 1482, which is far below what modern flight simulators require. The CPU's strong Cinebench R23 multicore score of 21765 does little to compensate when the GPU cannot render frames quickly enough. In the context of the full database, this combo sits alongside systems with entry-level or legacy GPUs, not with systems capable of smooth gameplay.

CPU and GPU Roles

The data reveals a clear division of labor. The Ryzen 5 7400F is a capable processor with 6 cores, 12 threads, and a boost clock of 4.70 GHz. Its Cinebench R23 multicore score of 21765 and single-core score of 3072 indicate strong computational throughput. The Intel Arc B390, by contrast, has 1536 shading units and a boost clock of 2500 MHz, but its 7.680 TFLOPS FP32 throughput is modest for modern gaming.

At 3840x2160, the GPU is overwhelmingly the limiting factor. Dropping from Ultra to Low improves FPS from 19 to 33, a 74% gain, while the CPU workload remains largely unchanged. At 2560x1440, the same setting change improves FPS from 25 to 45, an 80% gain. At 1920x1080, the improvement is 31 to 56 FPS, an 81% gain. This consistent scaling across resolutions indicates that the GPU's fill rate and shading capacity are the primary constraints.

The CPU's role becomes more apparent in frame pacing. At 1080p Medium, the recorded range is 37 to 50 FPS, a 13 FPS spread. At 1440p Medium, the range is 30 to 40 FPS, a 10 FPS spread. At 4K Medium, the range is 22 to 30 FPS, an 8 FPS spread. The narrowing range at higher resolutions suggests that the CPU can maintain frame delivery, but the GPU's output limits overall throughput.

If the GPU were upgraded, the Ryzen 5 7400F would likely support higher frame rates, given its 83rd percentile CPU ranking. However, with the current Arc B390, the system remains GPU-bound at every resolution. The CPU is never the bottleneck; the GPU's low percentile rank and score of 1482 in Steel Nomad are the decisive factors.