Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

99%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
148 FPS
Ultra 1080p Measured
120 FPS

1440p (2K / QHD)

Low 1440p Measured
138 FPS
Ultra 1440p Measured
98 FPS

4K (Ultra HD)

Low 4K Measured
125 FPS
Ultra 4K Measured
72 FPS
8.2ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 36,945
Graphics Card
Required 27,967
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 72 76 101 125
1440p QHD 98 103 126 138
1080p Full HD 120 122 135 148

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 122
1920x1080 Low 148
1920x1080 Medium 135
1920x1080 Ultra 120
2560x1440 High 103
2560x1440 Low 138
2560x1440 Medium 126
2560x1440 Ultra 98
3840x2160 High 76
3840x2160 Low 125
3840x2160 Medium 101
3840x2160 Ultra 72

Performance Analysis: Microsoft Flight Simulator on Your System

The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5080 combination delivers a remarkably consistent high-refresh-rate experience in Microsoft Flight Simulator, with all tested settings and resolutions clearing the 60 FPS playability threshold. Across the three resolutions and four presets, the average frame rate never dips below 72 FPS, indicating that this pairing is exceptionally well-suited for the flight simulator's demanding rendering workload.

Measured FPS Breakdown

At 1920x1080, the system exhibits its highest ceiling. The Low preset produces an average of 148 FPS, while the Medium preset averages 135 FPS with a minimum of 115 FPS and a maximum of 155 FPS. The High preset drops to 122 FPS average, and the most demanding Ultra preset still maintains a robust 120 FPS average. Notably, the delta between Low and Ultra at 1080p is only 28 FPS, suggesting that the GPU has ample headroom even at maximum settings.

Moving to 2560x1440, the frame rates remain comfortably high. Low averages 138 FPS, Medium averages 126 FPS with a minimum of 107 FPS and a maximum of 145 FPS, and High sits at 103 FPS. The Ultra preset delivers 98 FPS average, which is only 22 FPS lower than the 1080p Ultra result. This mild scaling penalty indicates that the RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are sufficient to handle the increased pixel count without a disproportionate performance hit.

At 3840x2160, the performance envelope tightens but remains above the 60 FPS threshold. Low averages 125 FPS, Medium averages 101 FPS with a minimum of 86 FPS and a maximum of 116 FPS, and High averages 76 FPS. The Ultra preset still achieves 72 FPS average, which is the lowest recorded figure across the entire test matrix but remains 12 FPS above the playability threshold. The transition from 1440p to 4K costs roughly 25-27 FPS on the High and Ultra presets, a substantial but expected penalty for quadrupling the pixel count.

Similar Performance Alternatives

The CPU's nearest performance rivals, based on average benchmark scores, include the Intel Core Ultra 5 225 with a delta of 0%, the AMD Ryzen 5 5500X3D at -0.2%, the AMD Ryzen AI 7 PRO 450 at -0.4%, and the Intel Core i9-12900T at -0.5%. These processors are within 0.5% of the Ryzen 5 5600F's aggregate benchmark score of 36945, meaning any of these alternatives would produce nearly identical frame rates in CPU-bound scenarios within Microsoft Flight Simulator.

On the GPU side, the nearest rivals to the RTX 5080 are the AMD Radeon 8060S with a delta of 0.6%, the AMD Radeon RX 6750 GRE 12 GB at 0.7%, the AMD Radeon Pro W5700X at 2.3%, and the AMD Radeon RX 9070 GRE at -2.2%. The RTX 5080's average benchmark score of 56083 places it slightly above the Radeon 8060S and RX 6750 GRE 12 GB, and slightly below the RX 9070 GRE. In practice, swapping the 5080 for any of these GPUs would yield similar FPS figures, particularly at 1440p and 1080p where the CPU becomes more influential. The RX 9070 GRE, being 2.2% faster on average, might deliver a few extra frames at 4K Ultra, but the difference would likely be within measurement variance.

How This Combo Ranks

This specific CPU-GPU combination ranks 394th out of 3714 tested combos in Microsoft Flight Simulator, placing it in the top 10.6% of all configurations evaluated. The rank reflects the synergy between the Ryzen 5 5600F's Zen 3 architecture and the RTX 5080's Blackwell 2.0 design. Given that the RTX 5080 sits at the 87th percentile among all GPUs and the Ryzen 5 5600F at the 85th percentile among all CPUs, the combined rank of 394 is consistent with expectations for two high-end components. The system outperforms the vast majority of tested configurations, with only 393 combinations achieving higher average frame rates in this specific title.

FAQ

Q: Can this system run Microsoft Flight Simulator at 4K Ultra settings?

A: Yes. The 3840x2160 Ultra preset achieves an average of 72 FPS, which is 12 FPS above the 60 FPS playability threshold. All four presets at 4K clear the threshold, with Low at 125 FPS, Medium at 101 FPS, and High at 76 FPS.

Q: How much performance is lost when moving from 1080p to 4K?

A: The scaling penalty varies by preset. On Ultra, the drop is from 120 FPS at 1920x1080 to 72 FPS at 3840x2160, a 40% reduction. On Low, the drop is from 148 FPS to 125 FPS, a 15.5% reduction. The larger penalty at higher presets indicates increasing GPU-bound behavior at 4K.

Q: What is the best settings preset for 1440p gaming?

A: All four presets at 2560x1440 exceed 60 FPS, so the Ultra preset at 98 FPS average is the recommended choice. Even the most demanding settings maintain nearly 100 FPS, leaving substantial headroom for complex scenes with dense scenery or heavy cloud cover.

Q: Is the CPU or GPU the limiting factor in this game?

A: The data suggests the GPU becomes the primary constraint at 4K Ultra, where the average drops to 72 FPS. At 1080p, the gap between Low (148 FPS) and Ultra (120 FPS) is relatively small, indicating the CPU can feed the GPU adequately. The Ryzen 5 5600F with 6 cores and 12 threads based on Zen 3 architecture provides sufficient single-thread performance for flight simulation's simulation-heavy workload.

Q: How does this combo compare to the nearest rival GPU configuration?

A: The AMD Radeon RX 9070 GRE is 2.2% faster on average benchmark scores, which would translate to roughly 1-2 FPS higher in this game. The AMD Radeon 8060S and RX 6750 GRE 12 GB are within 0.7% slower, meaning frame rates would be nearly identical.

Q: What minimum frame rate can be expected at 1440p Medium settings?

A: The 2560x1440 Medium preset records a minimum of 107 FPS and a maximum of 145 FPS, with an average of 126 FPS. The minimum figure of 107 FPS remains far above the 60 FPS threshold, ensuring smooth performance even in demanding moments.

CPU and GPU Roles

The performance scaling across resolutions reveals how the workload shifts between the Ryzen 5 5600F and RTX 5080. At 1920x1080, the frame rates across presets range from 120 to 148 FPS, a spread of 28 FPS. This relatively narrow band suggests that at 1080p, the CPU's single-thread performance is becoming a factor, as the GPU has enough headroom to render even the Light preset at 148 FPS without being fully taxed. The Ryzen 5 5600F's boost clock of 4.00 GHz and 32 MB of shared L3 cache are sufficient to maintain high frame rates, but the diminishing returns between presets indicate the CPU is starting to limit the maximum achievable FPS.

At 2560x1440, the preset spread widens slightly to 40 FPS (98 to 138 FPS), indicating that the GPU is beginning to take on more of the rendering burden. The RTX 5080's 10752 shading units and 56.28 TFLOPS of FP32 performance become more relevant as pixel count increases. The transition from 1080p to 1440p costs roughly 20 FPS on the Ultra preset (from 120 to 98 FPS), a 16.7% reduction that is less than the 44% increase in pixel count, demonstrating the GPU's ability to handle the added resolution efficiently.

At 3840x2160, the preset spread grows to 53 FPS (72 to 125 FPS), clearly showing the GPU is now the dominant factor. The 4K Ultra result of 72 FPS versus the 4K Low result of 125 FPS represents a 42.4% performance gap, driven by the increased shading and texture work required at higher settings. The RTX 5080's 16 GB of GDDR7 memory on a 256-bit bus with 960.0 GB/s bandwidth provides sufficient memory throughput for 4K textures, but the compute demands of the Ultra preset at this resolution push the GPU near its limits. The CPU's role diminishes at 4K, as the Ryzen 5 5600F can easily supply enough draw calls and simulation updates to keep the GPU fed.

Best Settings per Resolution

At 1920x1080, the Ultra preset is the optimal choice, delivering 120 FPS average. This is the most demanding configuration available and still maintains double the 60 FPS threshold, leaving ample headroom for complex flight scenarios, dense urban environments, or heavy weather effects.

At 2560x1440, the Ultra preset again provides the best experience at 98 FPS average. The 60 FPS threshold is cleared by a wide margin, and the visual fidelity gains from Ultra settings are substantial enough to justify the 28 FPS cost compared to the Low preset.

At 3840x2160, the Ultra preset remains viable at 72 FPS average, which is 12 FPS above the playability threshold. While this is the lowest average across all tested configurations, it still represents a smooth experience for a flight simulator, where frame pacing is less critical than in fast-paced action games. The High preset at 76 FPS offers a slightly more conservative option with an additional 4 FPS of headroom, but the Ultra preset's visual benefits are worth the marginal performance cost.

The Verdict

This system can definitively run Microsoft Flight Simulator at all tested resolutions and presets. The verdict data confirms that every combination of resolution and settings clears the 60 FPS playability threshold. At 3840x2160, the Ultra preset averages 72 FPS, and the best settings (Ultra) maintain this performance level. At 2560x1440, the Ultra preset averages 98 FPS, and at 1920x1080, the Ultra preset averages 120 FPS. The RTX 5080's launch MSRP is 999 USD, and its 87th percentile ranking among GPUs combined with the Ryzen 5 5600F's 85th percentile CPU ranking places this build in the top 10.6% of tested configurations for this title. The system offers a fully playable experience at maximum settings across all resolutions, with enough performance headroom at 1080p and 1440p to handle even the most demanding flight simulation scenarios without dropping below the 60 FPS threshold.