Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 55 | 73 | 94 |
| 1440p QHD | 71 | 74 | 99 | 127 |
| 1080p Full HD | 88 | 92 | 123 | 148 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 3080 combination delivers a highly capable platform for Microsoft Flight Simulator, with performance scaling predictably across resolutions and presets. The benchmark data, drawn from measured results, shows that this pairing can comfortably handle the simulation at 1080p and 1440p with maximum settings, while 4K requires a slight reduction in fidelity to maintain smooth gameplay. The following analysis breaks down the system's standing, its measured frame rates, and the most effective settings for each resolution.
Similar Performance Alternatives
For the CPU, the AMD Ryzen 5 5600F sits in a tight cluster of processors with nearly identical average benchmark scores, indicating that users would experience virtually indistinguishable performance in this game from several alternatives. The Intel Core Ultra 5 225 posts an average score of 36938, which is exactly 0% different from the 5600F's average score of 36945, making it the closest direct equivalent. The AMD Ryzen 5 5500X3D is marginally behind with an average score of 37018, a delta of -0.2%, while the AMD Ryzen AI 7 PRO 450 scores 37093 (-0.4%) and the Intel Core i9-12900T scores 37112 (-0.5%). These delta percentages are so small that they fall within typical run-to-run variance, meaning any of these processors would deliver the same frame rates in Microsoft Flight Simulator when paired with the same GPU. The 5600F's percentile ranking of 85 among all CPUs further underscores that it is a solid mid-to-high-range performer, but the rival list shows that several other chips occupy the same performance tier.
On the GPU side, the RTX 3080's nearest rivals are surprisingly diverse in their architectures and market segments, yet they all produce similar average scores. The NVIDIA P106-100 matches with an average score of 23249, a delta of -0.3% from the RTX 3080's 23172 average. The AMD Radeon Pro Vega 16 scores 23250 (-0.3%), the AMD Radeon RX 6600M scores 23273 (-0.4%), and the AMD Radeon R9 M290X scores 23276 (-0.4%). While these cards differ wildly in their specifications and target use cases, the benchmark data indicates that, in aggregate compute performance, they land within a fraction of a percent of the RTX 3080. Users considering this combination should note that the RTX 3080's 68th percentile ranking among all GPUs places it above average, but the rival list suggests that a few other options could provide a similar baseline experience in this flight simulator, though their specific feature sets and driver optimizations may differ.
How This Combo Ranks
Out of a database of 3714 tested CPU and GPU combinations, this pairing achieves a rank of 1081 for Microsoft Flight Simulator. This places the combination in the 71st percentile of all tested systems, meaning it outperforms roughly 71% of the hardware configs in the database for this specific title. The ranking reflects that while this is a strong setup, there are 1080 combinations that deliver higher average frame rates in this game, which is expected given that the RTX 3080, while capable, is not at the very top of the GPU hierarchy. The rank of 1081 also indicates that the system is far from a budget configuration; it sits comfortably in the upper-middle tier of performance. For context, this ranking is driven by the GPU's 68th percentile standing and the CPU's 85th percentile, with the flight simulator's heavy reliance on both single-threaded CPU performance and GPU rendering throughput. The data shows that this combo is well-balanced, with neither component acting as a severe bottleneck, which is why it lands in the top 30% of all tested configurations.
Measured FPS Breakdown
The measured frame rates reveal a clear and consistent scaling pattern across the three resolutions and four presets tested. At 1920x1080, the system delivers its highest performance. With Low settings, the average frame rate reaches 148 FPS, which is exceptionally smooth for a flight simulator. Moving to Medium settings, the average drops to 123 FPS, with a minimum of 104 FPS and a maximum of 141 FPS. High settings produce an average of 92 FPS, and Ultra settings still maintain a strong 88 FPS average. This resolution is clearly the sweet spot for maximum visual quality, as even the most demanding preset stays well above the 60 FPS playability threshold.
At 2560x1440, performance remains very strong but shows the expected reduction. Low settings yield an average of 127 FPS, while Medium settings deliver 99 FPS on average, with a minimum of 84 FPS and a maximum of 114 FPS. High settings produce 74 FPS, and Ultra settings drop to 71 FPS. The gap between Low and Ultra at this resolution is 56 FPS, indicating that the GPU is handling the increased pixel count with moderate scaling. The minimum frame rate at Medium settings (84 FPS) is still well above the playable threshold, suggesting that even in dense scenes, the system maintains fluid motion.
At 3840x2160, the performance curve steepens. Low settings provide an average of 94 FPS, which is still very playable. Medium settings drop to 73 FPS, with a minimum of 62 FPS and a maximum of 84 FPS. High settings fall to 55 FPS, and Ultra settings reach 52 FPS. This is the only resolution where the system fails to maintain 60 FPS at the higher presets. The data shows a 42 FPS difference between Low and Ultra at 4K, highlighting the significant GPU load at this resolution. The minimum frame rate at Medium (62 FPS) just clears the playable threshold, but the average of 73 FPS provides a safety margin.
The Verdict
This PC can absolutely run Microsoft Flight Simulator, and it does so with authority at most settings. The verdict data clearly indicates that at 1920x1080, all four presets—Low, Medium, High, and Ultra—clear the 60 FPS threshold. The best playable setting is Ultra, which achieves an average of 88 FPS. At 2560x1440, the same holds true: all presets are playable, with Ultra averaging 71 FPS, making it the best setting for that resolution. At 3840x2160, the situation changes. Only Low and Medium settings are playable, with Medium being the best choice at an average of 73 FPS. High and Ultra presets fall short, averaging 55 FPS and 52 FPS respectively, which are below the 60 FPS threshold. For users with a 4K display, the recommendation is clear: use Medium settings to maintain a smooth experience, or accept the visual trade-off of High and Ultra for a lower frame rate. The data shows this system is a strong performer for this game, but 4K Ultra is beyond its capabilities.
CPU and GPU Roles
The scaling between resolutions and presets reveals the relative workload distribution between the CPU and GPU in this title. At 1920x1080, the difference between Low and Ultra settings is 60 FPS (148 to 88), which is a substantial 40% drop. This indicates that the GPU is heavily taxed by the visual effects and geometry at higher presets, even at this lower resolution. However, the absolute frame rates are high enough that the CPU, with its strong single-thread score of 2872 in PassMark, is likely keeping up without becoming the primary constraint.
At 2560x1440, the same Low-to-Ultra drop is 56 FPS (127 to 71), a 44% reduction. The similar percentage drop suggests that the GPU remains the dominant factor, as increasing the pixel count from 1080p to 1440p does not disproportionately shift the bottleneck. The CPU's role is consistent, as the frame rates scale almost linearly with the preset changes, which is typical for a well-balanced system.
At 3840x2160, the Low-to-Ultra drop is 42 FPS (94 to 52), a 45% reduction. This consistency across resolutions indicates that the GPU is the limiting factor across the board. The CPU's influence is relatively minor, as the frame rates are primarily dictated by the GPU's rendering throughput at each preset. The data shows that this game is strongly GPU-bound at all resolutions, with the CPU providing sufficient headroom to avoid bottlenecking. The 5600F's 85th percentile CPU score and 19236 multithread score ensure that it can feed the RTX 3080 adequately, but the performance scaling confirms that the GPU is the component to watch when adjusting settings.
FAQ
Q: What is the best preset for 1080p gaming?
A: The Ultra preset is the best playable option at 1920x1080, delivering an average of 88 FPS, which is well above the 60 FPS threshold.
Q: Can this system handle 4K at Ultra settings?
A: No. At 3840x2160 with Ultra settings, the average frame rate is 52 FPS, which is below the playable 60 FPS threshold. Medium settings are required for 4K, yielding 73 FPS.
Q: How does the CPU compare to its nearest rivals?
A: The AMD Ryzen 5 5600F has an average benchmark score of 36945, which is within 0.5% of the Intel Core Ultra 5 225 (36938), AMD Ryzen 5 5500X3D (37018), AMD Ryzen AI 7 PRO 450 (37093), and Intel Core i9-12900T (37112).
Q: What is the minimum frame rate at Medium settings in 4K?
A: At 3840x2160 with Medium settings, the minimum recorded frame rate is 62 FPS, with an average of 73 FPS and a maximum of 84 FPS.
Q: Is the RTX 3080 a high-performing GPU in this benchmark database?
A: The RTX 3080 ranks in the 68th percentile among all GPUs, with an average benchmark score of 23172. Its nearest rivals, such as the NVIDIA P106-100 and AMD Radeon RX 6600M, are within 0.4% of its score.
Q: How many total combinations does this system outperform?
A: This combo ranks 1081 out of 3714 tested combinations for Microsoft Flight Simulator, meaning it outperforms approximately 2633 other configurations.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 88 FPS. This provides the highest visual fidelity while maintaining a comfortable margin above the playable threshold. At 2560x1440, Ultra is also the best choice, with an average of 71 FPS. This is a tighter margin but still comfortably above 60 FPS. At 3840x2160, the best playable preset is Medium, delivering an average of 73 FPS. While High settings are visually superior, they fall to 55 FPS, which is below the threshold. The data shows that for this system, the optimal balance of visual quality and performance is Ultra at 1080p and 1440p, and Medium at 4K. Users prioritizing frame rate over visuals could opt for Low settings at 4K to achieve 94 FPS, but the Medium preset offers the best compromise between image quality and smoothness.