Instant compatibility check with FPS benchmarks and optimization tips
Microsoft Flight Simulator
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 18 | 23 | 30 |
| 1440p QHD | 23 | 24 | 32 | 41 |
| 1080p Full HD | 28 | 30 | 39 | 50 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Microsoft Flight Simulator on Your System
Measured FPS Breakdown
The recorded data for Microsoft Flight Simulator with the AMD Ryzen 5 5600F and Intel Arc B370 shows a consistent pattern across all tested resolutions: the combination struggles to reach the 60 FPS playability threshold in every configuration measured. At 3840x2160, the highest resolution tested, the Low preset delivers an average of 30 FPS, while Medium drops to 23 FPS with minimums of 20 FPS and maximums of 27 FPS. High and Ultra presets are further behind at 18 FPS and 17 FPS respectively, with no minimum or maximum values recorded for those settings.
Moving to 2560x1440, the numbers improve but remain below playable levels. The Low preset averages 41 FPS, Medium averages 32 FPS with a recorded range of 27 to 36 FPS, High averages 24 FPS, and Ultra averages 23 FPS. The gap between Low and Medium is 9 FPS, while the gap between Medium and High is 8 FPS, indicating a fairly linear degradation as settings increase.
At 1920x1080, the best results appear but still fall short of the 60 FPS target. Low settings produce an average of 50 FPS, the highest average recorded for this combination across any resolution or preset. Medium follows at 39 FPS with minimums of 33 FPS and maximums of 45 FPS. High averages 30 FPS, and Ultra averages 28 FPS. Notably, the difference between High and Ultra at 1080p is only 2 FPS, suggesting diminishing returns at the top end of the settings scale.
The data shows a clear and consistent relationship: each step up in resolution costs roughly 10 to 11 FPS on the Low preset, and each step up in settings costs between 2 and 11 FPS depending on the resolution. The minimum and maximum values recorded only for Medium presets reveal frame pacing that stays within a narrow band, roughly 7 to 12 FPS wide, which suggests the limiting factor is sustained rather than spiky.
CPU and GPU Roles
The benchmark results indicate that the GPU is the dominant constraint for this game across all tested resolutions. The Intel Arc B370 sits at the 5th percentile of all GPUs in the database, with an average benchmark score of 1184, while the Ryzen 5 5600F sits at the 85th percentile of all CPUs with an average benchmark score of 36945. This enormous gap in relative standing points to the GPU as the bottleneck.
Scaling between resolutions confirms this interpretation. Dropping from 3840x2160 to 2560x1440 on Low settings raises the average from 30 to 41 FPS, a gain of roughly 37 percent. Dropping further to 1920x1080 on Low raises the average to 50 FPS, another gain of roughly 22 percent. If the CPU were the limiting factor, resolution changes would produce smaller gains, since the CPU workload for flight simulation logic and scenery processing would remain relatively constant. The fact that resolution scaling produces such large FPS changes indicates the GPU's rendering throughput is the binding constraint.
Preset scaling at a fixed resolution tells a similar story. At 1920x1080, moving from Low to Medium costs 11 FPS, from Medium to High costs 9 FPS, and from High to Ultra costs 2 FPS. The first two steps are significant, while the last is minor, which is typical of a GPU that runs out of shader or memory bandwidth capacity before the CPU becomes relevant. The Ryzen 5 5600F, with 6 cores and 12 threads on Zen 3 architecture, has ample headroom for a flight simulator's single-threaded and moderately threaded workloads; its PassMark single-thread score of 2872 places it well above what the low FPS figures would require.
At 3840x2160, the GPU's weakness becomes even more apparent. Ultra settings average 17 FPS, which is barely above a slideshow, and even Low settings only reach 30 FPS. The CPU's role at this resolution is negligible because the GPU cannot produce frames fast enough to challenge it. In summary, the data shows a GPU-bound configuration at every resolution and preset combination tested, with the CPU contributing little to the observed performance ceiling.
Best Settings per Resolution
None of the tested settings at any resolution achieve the 60 FPS playability threshold. The verdict data in the database lists no playable settings for 3840x2160, 2560x1440, or 1920x1080, meaning no combination of resolution and preset in the measurement set stays at or above 60 FPS.
At 3840x2160, the most demanding preset that comes closest is Low, which averages 30 FPS. Medium averages 23 FPS, High averages 18 FPS, and Ultra averages 17 FPS. Even the best case at this resolution is exactly half of the target frame rate.
At 2560x1440, Low again provides the highest average at 41 FPS. Medium drops to 32 FPS, High to 24 FPS, and Ultra to 23 FPS. The 41 FPS result is the closest any setting comes to the playability threshold, but it remains 19 FPS short.
At 1920x1080, Low produces the best average at 50 FPS. Medium averages 39 FPS, High averages 30 FPS, and Ultra averages 28 FPS. The 50 FPS figure is the single highest average recorded in the entire dataset for this combination, yet it still misses the 60 FPS mark by 10 FPS. For users who prioritize frame rate above visual quality, the Low preset at 1080p is the only configuration that approaches a comfortable experience, but it does not clear the threshold.
Similar Performance Alternatives
The nearest rivals for the AMD Ryzen 5 5600F in the database include the Intel Core Ultra 5 225, which has an average benchmark score of 36938 and a delta of 0 percent, meaning it performs essentially identically. The AMD Ryzen 5 5500X3D scores 37018 with a delta of negative 0.2 percent, the AMD Ryzen AI 7 PRO 450 scores 37093 with a delta of negative 0.4 percent, and the Intel Core i9-12900T scores 37112 with a delta of negative 0.5 percent. All four rivals fall within half a percent of the 5600F's average score of 36945, so swapping the CPU for any of them would produce nearly indistinguishable frame rates in this game.
The nearest rivals for the Intel Arc B370 paint a very different picture. The GPU's average benchmark score of 1184 is matched by the ATI Mobility Radeon HD 5570 at 1186 with a delta of negative 0.2 percent, the ATI Radeon HD 5770 at 1190 with a delta of negative 0.5 percent, and the AMD Radeon HD 7650M at 1192 with a delta of negative 0.7 percent. The AMD FirePro M2000 scores 1168 with a delta of positive 1.4 percent, meaning it is 1.4 percent slower. These are all legacy or low-power graphics solutions, and their proximity to the Arc B370's score reinforces the conclusion that this GPU is the limiting factor. Any of these alternatives would deliver essentially the same sub-60 FPS results across all resolutions and presets.
FAQ
Q: Can this PC run Microsoft Flight Simulator at 60 FPS on any setting?
A: No. The database records no playable settings for any resolution tested. The highest average FPS recorded is 50 at 1920x1080 with Low settings, which is 10 FPS below the 60 FPS threshold.
Q: What is the best average FPS this combination achieves?
A: The best recorded average is 50 FPS at 1920x1080 on the Low preset. At 2560x1440 Low, the average is 41 FPS, and at 3840x2160 Low, the average is 30 FPS.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B370 has an average benchmark score of 1184, placing it at the 5th percentile of all GPUs. Its nearest rivals, including the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, score within 0.7 percent of that figure, meaning they would deliver nearly identical performance.
Q: How does the CPU compare to its nearest rivals?
A: The AMD Ryzen 5 5600F has an average benchmark score of 36945, placing it at the 85th percentile of all CPUs. The Intel Core Ultra 5 225, AMD Ryzen 5 5500X3D, AMD Ryzen AI 7 PRO 450, and Intel Core i9-12900T all score within 0.5 percent, so CPU swaps among these would not meaningfully change game performance.
Q: Is the CPU or GPU the bottleneck?
A: The GPU is the bottleneck. Resolution scaling produces large FPS changes, while the CPU sits at the 85th percentile of all CPUs. The GPU's 5th percentile standing and low average score of 1184 make it the clear limiting factor.
Q: What are the minimum and maximum FPS values recorded?
A: Minimum and maximum values were only recorded for the Medium preset. At 3840x2160, the range is 20 to 27 FPS. At 2560x1440, the range is 27 to 36 FPS. At 1920x1080, the range is 33 to 45 FPS.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600F and Intel Arc B370 ranks 3428 out of 3714 tested combos in the database for Microsoft Flight Simulator. This places it in the bottom 8 percent of all tested configurations, which is consistent with the measured FPS data showing no playable settings at any resolution. The rank reflects the GPU's severe limitation; the CPU alone would rank far higher based on its 85th percentile standing, but the pairing drags the overall result down. Out of roughly 3714 combinations, only 286 are ranked lower, meaning this combo is among the weakest tested for this specific game. The FPS averages at 4K, 17 to 30 depending on preset, and at 1080p, 28 to 50 depending on preset, all align with a configuration that sits near the bottom of the database's ranking table.
The Verdict
The data is unambiguous: this PC cannot run Microsoft Flight Simulator at the 60 FPS playability threshold at any resolution or preset tested. The verdict by resolution lists no playable settings for 3840x2160, 2560x1440, or 1920x1080. The best case scenario is 1920x1080 with Low settings, which averages 50 FPS, still 10 FPS short of the target. At 2560x1440, the best average is 41 FPS on Low, and at 3840x2160, the best average is 30 FPS on Low. Users who accept frame rates below 60 FPS could run the game at 1080p Low for the smoothest experience, or trade frame rate for visual fidelity by selecting Medium or High presets, but the 60 FPS threshold remains out of reach across the entire measurement set. The GPU is the sole reason for this shortfall; replacing it with a more capable part would be the only path to playable performance, as the CPU has ample headroom to support higher frame rates.