Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Microsoft Flight Simulator
Flight Simulation 2020

Microsoft Flight Simulator

60%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
86 FPS
Ultra 1080p Measured
48 FPS

1440p (2K / QHD)

Low 1440p Measured
69 FPS
Ultra 1440p Measured
39 FPS

4K (Ultra HD)

Low 4K Measured
51 FPS
Ultra 4K Measured
28 FPS
20ms Frame Time
30ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,444
Your CPU 21,484
Graphics Card
Required 27,967
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 30 40 51
1440p QHD 39 41 54 69
1080p Full HD 48 50 67 86

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 50
1920x1080 Low 86
1920x1080 Medium 67
1920x1080 Ultra 48
2560x1440 High 41
2560x1440 Low 69
2560x1440 Medium 54
2560x1440 Ultra 39
3840x2160 High 30
3840x2160 Low 51
3840x2160 Medium 40
3840x2160 Ultra 28

Performance Analysis: Microsoft Flight Simulator on Your System

Microsoft Flight Simulator on an AMD Ryzen 5 2600 paired with an Intel Arc B570 is a playable combination, but only at the right resolutions and presets. The recorded data shows 1080p Medium clearing the 60 FPS threshold with room to spare, 1440p playable strictly on Low, and 4K falling short at every preset. Below the surface, this pairing combines a mid-tier Zen+ processor sitting in the 75th percentile of all CPUs with a Battlemage GPU in the 65th percentile of all GPUs, and the game's heavy simulation load exposes both limits clearly as resolution climbs.

Measured FPS Breakdown

At 1920x1080, the combination performs respectably. Low settings deliver 86 FPS average, Medium reaches 67 FPS average with a minimum of 57 and a maximum of 77, High lands at 50 FPS, and Ultra drops to 48 FPS. The Medium result is the key number here: it is the most demanding preset that stays at or above the 60 FPS playable threshold, and the recorded minimum of 57 indicates dips below the threshold are shallow rather than severe. Ultra sits just two frames under High, meaning the gap between High and Ultra is nearly flat, which suggests the CPU or engine overhead is capping the top end at this resolution rather than pure GPU load.

At 2560x1440, the picture tightens. Low averages 69 FPS, Medium averages 54 FPS with a minimum of 46 and a maximum of 62, High manages 41 FPS, and Ultra falls to 39 FPS. Only the Low preset clears 60 FPS. The Medium result is notable: its maximum of 62 barely touches the threshold while its average of 54 sits well below it, so 1440p Medium is a compromise experience with frequent dips into the mid-40s.

At 3840x2160, the pairing is out of its depth. Low averages 51 FPS, Medium averages 40 FPS with a minimum of 34 and a maximum of 46, High averages 30 FPS, and Ultra averages 28 FPS. No preset at 4K reaches the playable threshold, and even the lowest preset falls nine frames short. The Medium minimum of 34 confirms that 4K produces sustained, noticeable stutter relative to the fluidity the game demands for smooth flight.

Across all three resolutions, the spread from Low to Ultra is consistent: roughly a third of the frame rate is lost when moving from the cheapest preset to the heaviest one. The High-to-Ultra gap is small everywhere, two frames at 1080p and 1440p, and two frames again at 4K, so the most expensive settings yield diminishing returns on this hardware.

Similar Performance Alternatives

On the CPU side, the Ryzen 5 2600's average benchmark score of 21484 places it in a cluster of processors that would behave nearly identically. The Intel Core Ultra 5 228V averages 21440, just 0.2 percent behind. The Intel Core i9-11900H averages 21367, 0.5 percent behind. The Intel Xeon D-1746TER averages 21635, 0.7 percent ahead. The AMD EPYC 9454 averages 21223, 1.2 percent behind. All four sit within about a percentage point of the 2600, so any of them paired with a similar GPU should reproduce these frame rates almost exactly. The 2600's single-thread score of 2239 and multi-thread score of 13160 in PassMark, plus its Geekbench single-core score of 1154, define the per-core throughput that Flight Simulator's simulation thread leans on.

On the GPU side, the Arc B570's average score of 20556 has its own tight rival cluster. The NVIDIA GeForce RTX 3070 Mobile averages 20534, 0.1 percent behind. The Intel Arc A750 averages 20582, 0.1 percent ahead. The NVIDIA Quadro M4000M averages 20480, 0.4 percent behind. The AMD Radeon R9 M390X averages 20662, 0.5 percent ahead. Any of these cards should land within a frame or two of the B570 in this game, with the Arc A750 being the closest match of the group. The B570 brings 10 GB of GDDR6 on a 160-bit bus with 380 GB/s of bandwidth, 2304 shading units, and 11.52 TFLOPS of FP32 throughput, feeding DirectX 12 Ultimate support that Flight Simulator can use.

FAQ

Q: Can the Ryzen 5 2600 and Arc B570 run Microsoft Flight Simulator at 1080p?

A: Yes. At 1920x1080, Low averages 86 FPS and Medium averages 67 FPS with a minimum of 57 and a maximum of 77. Medium is the heaviest preset that holds 60 FPS on average.

Q: Can this combo handle 1440p?

A: Barely. At 2560x1440, only the Low preset clears the threshold, averaging 69 FPS. Medium falls to 54 FPS average with dips to 46.

Q: Is 4K playable?

A: No. At 3840x2160, even Low settings average just 51 FPS, nine frames below the 60 FPS threshold. Medium averages 40 FPS, High 30, and Ultra 28.

Q: What is the best settings combination overall?

A: 1920x1080 at Medium, which averages 67 FPS. It is the highest image-quality preset at any resolution that stays at or above 60 FPS, and its 57 FPS minimum keeps dips shallow.

Q: How does this pairing rank among tested combinations for this game?

A: It ranks 2988 out of 3714 tested combos, placing it below the middle of the field for Microsoft Flight Simulator specifically.

Q: How do the CPU and GPU compare to the broader hardware landscape?

A: The Ryzen 5 2600 sits in the 75th percentile of all CPUs and the Arc B570 in the 65th percentile of all GPUs, so both are above-average parts individually, though this game is particularly demanding on both.

The Verdict

Yes, this PC can run Microsoft Flight Simulator, with clear qualifications. At 1920x1080, both Low (86 FPS) and Medium (67 FPS) clear 60 FPS, making 1080p the recommended resolution. At 2560x1440, only Low clears the threshold at 69 FPS, so 1440p is playable in a stripped-down form. At 3840x2160, no preset is playable: the best result is 51 FPS on Low, and the verdict data confirms an empty playable settings list at that resolution. The practical conclusion is that this is a 1080p Medium machine for this title, capable but not comfortable beyond that.

Best Settings per Resolution

  • 1920x1080: Medium, 67 FPS average (minimum 57, maximum 77). The most demanding preset that stays at or above 60 FPS. High drops to 50 FPS, so Medium is the ceiling.
  • 2560x1440: Low, 69 FPS average. Medium averages 54 FPS with dips to 46, which falls below the threshold, leaving Low as the only qualifying preset.
  • 3840x2160: none. No preset averages 60 FPS or better. The closest is Low at 51 FPS, short of the threshold, so no best settings exist for 4K on this pairing.

How This Combo Ranks

The Ryzen 5 2600 plus Arc B570 ranks 2988 out of 3714 tested combinations in Microsoft Flight Simulator, placing it in the bottom fifth of the field for this specific title. That is a lower standing than either component's individual percentile would suggest: the CPU sits in the 75th percentile of all CPUs and the GPU in the 65th percentile of all GPUs, yet the combo underperforms that profile here. Flight Simulator's dual demands, heavy main-thread simulation and heavy rendering, appear to punish this pairing more than the raw benchmark scores of either part would predict. For context, the CPU rivals listed above sit within 1.2 percent of its average score and the GPU rivals within 0.5 percent, so similarly positioned hardware occupies the same neighborhood in the rankings. Gamers wanting a higher rank in this title would need to move up meaningfully in both CPU and GPU class rather than swapping one component, since the data shows the combination, not a single bottleneck, determines the outcome.