Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Lockdown Protocol
FPS 2024

Lockdown Protocol

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
80 FPS
Ultra 1080p Measured
37 FPS

1440p (2K / QHD)

Low 1440p Measured
58 FPS
Ultra 1440p Measured
27 FPS

4K (Ultra HD)

Low 4K Measured
38 FPS
Ultra 4K Measured
18 FPS
20.4ms Frame Time
31ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,463
Your CPU 64,640
Graphics Card
Required 27,646
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 23 27 38
1440p QHD 27 36 42 58
1080p Full HD 37 49 57 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 49
1920x1080 Low 80
1920x1080 Medium 57
1920x1080 Ultra 37
2560x1440 High 36
2560x1440 Low 58
2560x1440 Medium 42
2560x1440 Ultra 27
3840x2160 High 23
3840x2160 Low 38
3840x2160 Medium 27
3840x2160 Ultra 18

Performance Analysis: Lockdown Protocol on Your System

Measured FPS Breakdown

At 3840x2160, this combination struggles across every preset. The High preset delivers an average of 23 FPS, while Low improves to 38 FPS. Medium lands at 27 FPS on average, with a minimum of 23 and a maximum of 31. Ultra is the weakest showing, averaging just 18 FPS. None of these numbers approach the 60 FPS playable threshold, and the gap is substantial in every case.

Dropping to 2560x1440 brings meaningful gains, but the overall picture remains constrained. High averages 36 FPS, Low reaches 58 FPS, Medium sits at 42 FPS with a minimum of 35 and a maximum of 48, and Ultra averages 27 FPS. The Low preset at 1440p is the closest this system gets to playable territory at this resolution, yet it still falls 2 FPS short of the 60 FPS mark.

At 1920x1080, the data shows a much healthier range. Low averages 80 FPS, which clears the 60 FPS threshold comfortably. Medium averages 57 FPS, with a minimum of 48 and a maximum of 65, meaning it dips below the threshold in demanding moments. High averages 49 FPS, and Ultra averages 37 FPS. The only preset that consistently satisfies the playable threshold at 1080p is Low.

The recorded data includes min and max values only for Medium presets across all three resolutions. At 4K Medium, the range spans 23 to 31 FPS. At 1440p Medium, the range spans 35 to 48 FPS. At 1080p Medium, the range spans 48 to 65 FPS. This pattern suggests that Medium is the only preset where frame time variability was captured, and the spread widens as resolution decreases.

CPU and GPU Roles

The Intel Core Ultra 7 265 is a high-end desktop processor with 20 cores and 20 threads, a boost clock of 5.30 GHz, and a Cinebench R23 multi-core score of 42216. Its single-thread performance, measured at 5960 in Cinebench R23, places it in the 93rd percentile among all CPUs. The Intel Arc B370, by contrast, sits in the 5th percentile among all GPUs, with a 3DMark Steel Nomad DX12 score of 1184. That imbalance defines almost everything about how this game behaves.

The FPS scaling across resolutions tells the story. From 1080p Low at 80 FPS to 1440p Low at 58 FPS, the drop is 22 FPS. From 1440p Low to 4K Low, the drop is another 20 FPS. This steep decline as pixel count rises points to the GPU as the primary constraint. The CPU is nowhere near saturated in this title, given its strong multi-core and single-core benchmark results. The integrated GPU, with its 25 W TDP and system-shared memory, simply cannot feed frames fast enough as resolution increases.

Preset scaling reinforces this conclusion. At 1080p, moving from Low to Medium costs 23 FPS, from Medium to High costs 8 FPS, and from High to Ultra costs 12 FPS. At 1440p, the same transitions cost 16, 6, and 9 FPS respectively. At 4K, they cost 11, 4, and 5 FPS. The diminishing impact of preset changes at higher resolutions is a classic sign of GPU-bound operation. When the GPU is already overwhelmed, reducing quality settings yields smaller absolute gains.

The CPU's role is better understood through its benchmark positioning. The Core Ultra 7 265 scores 522983 in PassMark data compression and 134773 in integer math, indicating substantial headroom for game logic and physics. Lockdown Protocol, as an FPS title, likely relies on single-thread responsiveness, and the CPU's Cinebench R23 single-core score of 5960 is strong. The bottleneck is not the processor. The data suggests the Arc B370's 6.144 TFLOPS of FP32 compute and 20 ROPs are the limiting factors, especially at higher resolutions where fill rate and memory bandwidth matter most.

Similar Performance Alternatives

The CPU's nearest rivals in the database show how closely this processor aligns with other high-core-count parts. The AMD EPYC 4464P scores 64823 on average, which is 0.3% higher than the Core Ultra 7 265's average of 64640. The Intel Core Ultra 7 265F is effectively identical, trailing by 0.3%. The AMD EPYC 7343 scores 64202, 0.7% lower. The AMD EPYC 9124 scores 65104, 0.7% higher. Any of these CPUs would likely produce nearly identical frame rates in Lockdown Protocol, since the processor is not the limiting component in this build.

The GPU's nearest rivals paint a different picture. The ATI Mobility Radeon HD 5570 scores 1186, just 0.2% above the Arc B370's 1184. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These are all legacy or low-power parts, and the performance deltas are small. In practice, this means the Arc B370 behaves like a very old discrete GPU or an entry-level mobile part. For Lockdown Protocol, swapping to any of these alternatives would yield similar FPS numbers, within a rounding error.

The broader implication is that the CPU is overqualified for this pairing. Users considering an upgrade path could keep the Core Ultra 7 265 and replace only the graphics solution, since the processor's 93rd percentile standing leaves ample room for a more capable GPU. The GPU, however, has no meaningful headroom within its own class.

The Verdict

Can this PC run Lockdown Protocol? The answer depends entirely on resolution and settings. At 3840x2160, the verdict is clear: no playable settings exist. Every preset falls below 60 FPS, with the best option, Low, averaging just 38 FPS. At 2560x1440, the same conclusion applies. The closest preset, Low at 58 FPS, still misses the 60 FPS playable threshold by 2 FPS. The verdict data confirms both resolutions have zero playable settings.

At 1920x1080, the system can run the game, but only on Low settings. The recorded data shows 80 FPS average at 1080p Low, which clears the 60 FPS threshold by a comfortable margin. Medium at 1080p averages 57 FPS, below the threshold, and its minimum of 48 FPS means sustained combat or crowded scenes would likely cause noticeable stutter. High and Ultra at 1080p are not viable, averaging 49 and 37 FPS respectively.

The practical takeaway is that this combination is a 1080p Low machine for Lockdown Protocol. Owners should not expect to raise quality settings without sacrificing smoothness. The 80 FPS at 1080p Low is the single bright spot in an otherwise constrained performance profile.

FAQ

Q: What is the best average FPS this system can achieve in Lockdown Protocol?

A: The highest recorded average is 80 FPS, achieved at 1920x1080 with Low settings.

Q: Can this system run Lockdown Protocol at 2560x1440?

A: No. The best result at 1440p is Low settings with 58 FPS average, which falls 2 FPS short of the 60 FPS playable threshold. The verdict data lists no playable settings at this resolution.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% higher than the Core Ultra 7 265F, 0.7% higher than the AMD EPYC 7343, 0.3% lower than the AMD EPYC 4464P, and 0.7% lower than the AMD EPYC 9124.

Q: What is the frame time range at 1080p Medium?

A: At 1920x1080 with Medium settings, the recorded minimum is 48 FPS and the maximum is 65 FPS, with an average of 57 FPS.

Q: Is the GPU or CPU the limiting factor in this game?

A: The data indicates the GPU is the primary constraint. The CPU ranks in the 93rd percentile among all CPUs, while the GPU ranks in the 5th percentile. FPS drops steeply as resolution increases, which is characteristic of GPU-bound performance.

Q: How does the GPU compare to its nearest rivals?

A: The Intel Arc B370 scores 1184 in 3DMark Steel Nomad DX12. The ATI Mobility Radeon HD 5570 is 0.2% faster, the ATI Radeon HD 5770 is 0.5% faster, the AMD Radeon HD 7650M is 0.7% faster, and the AMD FirePro M2000 is 1.4% slower.

Best Settings per Resolution

At 3840x2160, no preset achieves 60 FPS, so there is no recommended setting. The best recorded result is Low at 38 FPS average, but that remains far below the playable threshold.

At 2560x1440, the same situation applies. No preset clears 60 FPS. Low comes closest at 58 FPS average, but it still misses the mark.

At 1920x1080, the only preset that stays at or above 60 FPS is Low, with an average of exactly 80 FPS. This is the most demanding preset that satisfies the playable threshold at this resolution. Medium at 1080p averages 57 FPS and dips to 48 FPS, so it cannot be recommended for consistent 60 FPS gameplay. High and Ultra are progressively worse at 49 and 37 FPS.

Users who prioritize visual quality over frame rate could experiment with Medium at 1080p, but the data shows it will drop below 60 FPS in demanding scenes. For a stable experience, Low at 1080p is the only viable configuration.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265 and Intel Arc B370 ranks 3427 out of 3714 tested combinations in Lockdown Protocol. That places it in the bottom 8% of all systems in the database for this game. The rank reflects the severe GPU bottleneck, since the processor itself is capable but the integrated graphics solution cannot keep pace with the demands of modern FPS rendering.

The ranking makes sense when considering the component percentiles. The CPU sits in the 93rd percentile, while the GPU sits in the 5th. This is one of the most lopsided pairings in the database, and the game's performance reflects the weaker component. A system with a more balanced CPU and GPU pairing, even with a slower processor, would likely rank higher in this specific title because the GPU is what determines frame rates here.

For context, the GPU's nearest rivals are all older or lower-power parts, and the CPU's nearest rivals are all high-core-count server or desktop chips. This combination pairs a top-tier processor with a bottom-tier graphics solution, and Lockdown Protocol's performance ranking of 3427 out of 3714 confirms that the graphics side dominates the outcome. Users with this exact configuration should treat it as a 1080p Low system for this game and no more.