Instant compatibility check with FPS benchmarks and optimization tips
Lockdown Protocol
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 41 | 47 | 66 |
| 1440p QHD | 47 | 63 | 72 | 102 |
| 1080p Full HD | 64 | 86 | 98 | 139 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Lockdown Protocol on Your System
Best Settings per Resolution
At 3840x2160, the most demanding preset that maintains at least 60 FPS is Low, with an average of 66 FPS. The jump from Low to Medium is substantial, dropping to 47 FPS average, which falls below the playable threshold. High and Ultra presets at 4K are not viable, with averages of 41 FPS and 31 FPS respectively.
At 2560x1440, the ceiling rises to High settings, delivering an average of 63 FPS. Medium sits comfortably at 72 FPS, while Low reaches 102 FPS. Ultra at 1440p drops to 47 FPS, missing the 60 FPS target. The data suggests that 1440p High is the sweet spot for visual fidelity while staying above the playable line.
At 1920x1080, all four presets clear 60 FPS. Ultra averages 64 FPS, High reaches 86 FPS, Medium hits 98 FPS, and Low tops out at 139 FPS. The most demanding preset that stays at or above 60 FPS is Ultra, which is the full visual experience at this resolution. The margin at Ultra is narrow but sufficient, with 64 FPS average leaving only 4 FPS of headroom.
The pattern across resolutions shows that this combo handles 1080p with full settings, 1440p with high settings, and 4K only with the lowest settings. The gap between Low and Medium at 4K is 19 FPS, which is a steep penalty for moving up one preset tier. At 1440p, the same step costs 30 FPS. At 1080p, the Medium to High transition costs 12 FPS, and High to Ultra costs 22 FPS.
CPU and GPU Roles
The scaling between resolutions and presets reveals which component binds performance. At 3840x2160, the GPU is clearly the limiting factor. The average FPS drops from 66 at Low to 31 at Ultra, a 53% reduction. This steep decline as settings increase indicates that pixel throughput and shading complexity dominate, which is a GPU-bound workload.
At 2560x1440, the pattern is similar but less extreme. Low averages 102 FPS, Medium 72 FPS, High 63 FPS, and Ultra 47 FPS. The consistent decline across every preset tier suggests the GPU remains the primary constraint, though the CPU has more breathing room than at 4K.
At 1920x1080, the relationship shifts. Low reaches 139 FPS, which is likely approaching the CPU's frame delivery ceiling. The delta between Low and Medium is 41 FPS, Medium to High is 12 FPS, and High to Ultra is 22 FPS. The smaller gap between Medium and High at 1080p compared to higher resolutions indicates that the CPU is starting to cap performance at lower settings, while the GPU still matters for the heavier presets.
Comparing resolution scaling at the same preset tells a clear story. At Low settings, moving from 1080p to 1440p costs 37 FPS, and from 1440p to 4K costs 36 FPS. At High settings, the same transitions cost 23 FPS and 22 FPS respectively. The consistent cost per resolution step at Low settings suggests a balanced load, while the smaller absolute drops at High indicate the GPU is already saturated.
The Ultra preset shows the most dramatic resolution sensitivity: 64 FPS at 1080p, 47 FPS at 1440p, and 31 FPS at 4K. This 33 FPS swing across two resolution steps is a GPU-bound signature. The CPU, Intel Core Ultra 7 165H with 16 cores and 22 threads, has sufficient headroom to feed the RTX 5050 at lower resolutions, but the GPU's 8 GB GDDR6 memory and 128-bit bus become the bottleneck as pixel counts rise.
At 1080p Ultra, the 64 FPS average indicates the CPU can keep up with the GPU's output. At 4K Low, the 66 FPS average shows the GPU can still deliver playable frame rates when the rendering load is reduced. The combination behaves like a system where the GPU is the dominant factor above 1080p, while the CPU becomes more relevant at 1080p and below.
FAQ
Q: Can this system run Lockdown Protocol at 4K?
A: Yes, but only at Low settings, which averages 66 FPS. Medium drops to 47 FPS, High to 41 FPS, and Ultra to 31 FPS, all below the 60 FPS threshold.
Q: What is the best preset at 1440p for this hardware?
A: High settings, with an average of 63 FPS. Medium is also playable at 72 FPS, while Ultra falls short at 47 FPS.
Q: Is Ultra settings achievable at 1080p?
A: Yes, Ultra averages 64 FPS, which clears the 60 FPS playable threshold. The margin is tight, but the data confirms it is playable.
Q: How much FPS is lost when moving from 1080p to 1440p at High settings?
A: The average drops from 86 FPS to 63 FPS, a loss of 23 FPS. The same transition at Low settings costs 37 FPS, from 139 to 102.
Q: Which resolution has the most consistent frame pacing?
A: The measured data includes min and max values only for Medium presets. At 1080p Medium, frames range from 84 to 113. At 1440p Medium, they range from 61 to 83. At 4K Medium, they range from 40 to 54. The 1440p Medium range shows the narrowest proportional spread relative to its average.
Q: Does the CPU or GPU limit performance at 1080p Low?
A: The 139 FPS average at 1080p Low is the highest recorded for this combo, suggesting the CPU, with its 16 cores and 22 threads, can drive high frame rates when the GPU load is light. The GPU becomes the constraint as settings and resolution increase.
The Verdict
This PC can run Lockdown Protocol, but the experience depends heavily on resolution and settings. At 1920x1080, all presets clear 60 FPS, including Ultra at 64 FPS. This is the resolution where the system delivers the full visual experience without compromise. At 2560x1440, the playable settings are High, Medium, and Low, with High averaging 63 FPS. Ultra at 1440p is not playable, dropping to 47 FPS.
At 3840x2160, only Low settings achieve playable frame rates, with an average of 66 FPS. Medium, High, and Ultra all fall below 60 FPS, with averages of 47, 41, and 31 respectively. The verdict is clear: 1080p is fully playable at any preset, 1440p is playable up to High, and 4K is playable only at Low.
The narrow margin at 1080p Ultra (64 FPS) and 1440p High (63 FPS) means users should monitor performance in dense scenes, but the recorded averages confirm these presets stay above the playable threshold. For users prioritizing frame rate over visuals, 1440p Medium at 72 FPS or 1080p High at 86 FPS offer more headroom.
Measured FPS Breakdown
At 1920x1080, the full preset ladder is playable. Low averages 139 FPS, Medium averages 98 FPS with a range of 84 to 113, High averages 86 FPS, and Ultra averages 64 FPS. The spread from Low to Ultra is 75 FPS, which shows significant scaling across settings.
At 2560x1440, Low averages 102 FPS, Medium averages 72 FPS with a range of 61 to 83, High averages 63 FPS, and Ultra averages 47 FPS. The spread from Low to Ultra is 55 FPS. The Medium preset at 1440p shows a minimum of 61 FPS, which is just above the playable threshold, indicating that even the lowest recorded frames are acceptable.
At 3840x2160, Low averages 66 FPS, Medium averages 47 FPS with a range of 40 to 54, High averages 41 FPS, and Ultra averages 31 FPS. The spread from Low to Ultra is 35 FPS. Only Low clears the 60 FPS mark. The Medium preset's minimum of 40 FPS shows significant frame drops, which would be noticeable in fast-paced gameplay.
The data shows that the 1080p Medium preset has the tightest min-max range relative to its average, with frames staying between 84 and 113. The 1440p Medium range of 61 to 83 is also relatively stable. At 4K Medium, the range of 40 to 54 represents a 14 FPS swing, which is proportionally larger and indicates less consistent performance at higher resolutions.
How This Combo Ranks
In the database, this combination of Intel Core Ultra 7 165H and NVIDIA GeForce RTX 5050 ranks 2976 out of 3714 tested combos for Lockdown Protocol. This places it in the lower portion of the ranking, with roughly 80% of tested systems performing better. The rank reflects the GPU's mid-tier position, as the RTX 5050 sits at the 66th percentile among all GPUs, while the CPU is stronger at the 84th percentile among all CPUs.
The ranking suggests that while the CPU is capable, the GPU limits overall game performance. The combo's position in the bottom 20% of systems for this game indicates that Lockdown Protocol is demanding enough to expose the RTX 5050's constraints, particularly at higher resolutions and settings. The measured FPS data confirms this: only 1080p Ultra and 1440p High approach the playable threshold, with narrow margins.
For context, the CPU's benchmark average is 34083, placing it above the median processor. The GPU's benchmark average is 21035, which is below the median graphics card. The imbalance between the two components is reflected in the game's performance, where the GPU consistently becomes the bottleneck as resolution increases.
Similar Performance Alternatives
The CPU's nearest rivals in the database include the Intel Core Ultra 5 338H, which scores 33989 on average, just 0.3% higher. The AMD EPYC 4244P scores 34220, and the AMD Ryzen AI 7 350 scores 34222, both 0.4% higher. The AMD Ryzen 7 3700X scores 34260, 0.5% higher. All four alternatives are statistically similar in CPU performance, meaning any of them would yield nearly identical frame rates in Lockdown Protocol when paired with the same GPU.
The GPU's nearest rivals include the AMD Radeon RX Vega M GL, which scores 21153 on average, 0.6% higher. The AMD Radeon HD 8970M scores 21237, 1% higher. The AMD Radeon RX 5600 XT scores 20713, 1.6% lower. The NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher. These deltas are small, so swapping the RTX 5050 for any of these cards would produce comparable frame rates in the game.
For users considering hardware changes, the data implies that upgrading the GPU would have a larger impact than changing the CPU. The CPU already performs at a high percentile, and its nearest rivals are all within 0.5% in average score. The GPU's nearest rivals span a slightly wider range, up to 1.6% in either direction, but none would fundamentally change the playable settings at each resolution. The bottleneck at higher resolutions is the GPU's raw rendering throughput, not the CPU's processing power.